forked from OSchip/llvm-project
5fecf54460
The purpose of refactoring is to hide operand roles from SwitchInst user (programmer). If you want to play with operands directly, probably you will need lower level methods than SwitchInst ones (TerminatorInst or may be User). After this patch we can reorganize SwitchInst operands and successors as we want. What was done: 1. Changed semantics of index inside the getCaseValue method: getCaseValue(0) means "get first case", not a condition. Use getCondition() if you want to resolve the condition. I propose don't mix SwitchInst case indexing with low level indexing (TI successors indexing, User's operands indexing), since it may be dangerous. 2. By the same reason findCaseValue(ConstantInt*) returns actual number of case value. 0 means first case, not default. If there is no case with given value, ErrorIndex will returned. 3. Added getCaseSuccessor method. I propose to avoid usage of TerminatorInst::getSuccessor if you want to resolve case successor BB. Use getCaseSuccessor instead, since internal SwitchInst organization of operands/successors is hidden and may be changed in any moment. 4. Added resolveSuccessorIndex and resolveCaseIndex. The main purpose of these methods is to see how case successors are really mapped in TerminatorInst. 4.1 "resolveSuccessorIndex" was created if you need to level down from SwitchInst to TerminatorInst. It returns TerminatorInst's successor index for given case successor. 4.2 "resolveCaseIndex" converts low level successors index to case index that curresponds to the given successor. Note: There are also related compatability fix patches for dragonegg, klee, llvm-gcc-4.0, llvm-gcc-4.2, safecode, clang. llvm-svn: 149482 |
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.. | ||
ABIInfo.h | ||
BackendUtil.cpp | ||
CGBlocks.cpp | ||
CGBlocks.h | ||
CGBuilder.h | ||
CGBuiltin.cpp | ||
CGCUDANV.cpp | ||
CGCUDARuntime.cpp | ||
CGCUDARuntime.h | ||
CGCXX.cpp | ||
CGCXXABI.cpp | ||
CGCXXABI.h | ||
CGCall.cpp | ||
CGCall.h | ||
CGClass.cpp | ||
CGCleanup.cpp | ||
CGCleanup.h | ||
CGDebugInfo.cpp | ||
CGDebugInfo.h | ||
CGDecl.cpp | ||
CGDeclCXX.cpp | ||
CGException.cpp | ||
CGException.h | ||
CGExpr.cpp | ||
CGExprAgg.cpp | ||
CGExprCXX.cpp | ||
CGExprComplex.cpp | ||
CGExprConstant.cpp | ||
CGExprScalar.cpp | ||
CGObjC.cpp | ||
CGObjCGNU.cpp | ||
CGObjCMac.cpp | ||
CGObjCRuntime.cpp | ||
CGObjCRuntime.h | ||
CGOpenCLRuntime.cpp | ||
CGOpenCLRuntime.h | ||
CGRTTI.cpp | ||
CGRecordLayout.h | ||
CGRecordLayoutBuilder.cpp | ||
CGStmt.cpp | ||
CGVTT.cpp | ||
CGVTables.cpp | ||
CGVTables.h | ||
CGValue.h | ||
CMakeLists.txt | ||
CodeGenAction.cpp | ||
CodeGenFunction.cpp | ||
CodeGenFunction.h | ||
CodeGenModule.cpp | ||
CodeGenModule.h | ||
CodeGenTBAA.cpp | ||
CodeGenTBAA.h | ||
CodeGenTypes.cpp | ||
CodeGenTypes.h | ||
ItaniumCXXABI.cpp | ||
Makefile | ||
MicrosoftCXXABI.cpp | ||
ModuleBuilder.cpp | ||
README.txt | ||
TargetInfo.cpp | ||
TargetInfo.h |
README.txt
IRgen optimization opportunities. //===---------------------------------------------------------------------===// The common pattern of -- short x; // or char, etc (x == 10) -- generates an zext/sext of x which can easily be avoided. //===---------------------------------------------------------------------===// Bitfields accesses can be shifted to simplify masking and sign extension. For example, if the bitfield width is 8 and it is appropriately aligned then is is a lot shorter to just load the char directly. //===---------------------------------------------------------------------===// It may be worth avoiding creation of alloca's for formal arguments for the common situation where the argument is never written to or has its address taken. The idea would be to begin generating code by using the argument directly and if its address is taken or it is stored to then generate the alloca and patch up the existing code. In theory, the same optimization could be a win for block local variables as long as the declaration dominates all statements in the block. NOTE: The main case we care about this for is for -O0 -g compile time performance, and in that scenario we will need to emit the alloca anyway currently to emit proper debug info. So this is blocked by being able to emit debug information which refers to an LLVM temporary, not an alloca. //===---------------------------------------------------------------------===// We should try and avoid generating basic blocks which only contain jumps. At -O0, this penalizes us all the way from IRgen (malloc & instruction overhead), all the way down through code generation and assembly time. On 176.gcc:expr.ll, it looks like over 12% of basic blocks are just direct branches! //===---------------------------------------------------------------------===//