forked from OSchip/llvm-project
449 lines
17 KiB
C++
449 lines
17 KiB
C++
//===-- UnrollLoopPeel.cpp - Loop peeling utilities -----------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements some loop unrolling utilities for peeling loops
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// with dynamically inferred (from PGO) trip counts. See LoopUnroll.cpp for
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// unrolling loops with compile-time constant trip counts.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/LoopIterator.h"
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#include "llvm/Analysis/LoopPass.h"
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#include "llvm/Analysis/ScalarEvolution.h"
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#include "llvm/Analysis/TargetTransformInfo.h"
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#include "llvm/IR/BasicBlock.h"
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#include "llvm/IR/Dominators.h"
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#include "llvm/IR/MDBuilder.h"
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#include "llvm/IR/Metadata.h"
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#include "llvm/IR/Module.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/BasicBlockUtils.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Transforms/Utils/LoopSimplify.h"
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#include "llvm/Transforms/Utils/LoopUtils.h"
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#include "llvm/Transforms/Utils/UnrollLoop.h"
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#include <algorithm>
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using namespace llvm;
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#define DEBUG_TYPE "loop-unroll"
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STATISTIC(NumPeeled, "Number of loops peeled");
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static cl::opt<unsigned> UnrollPeelMaxCount(
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"unroll-peel-max-count", cl::init(7), cl::Hidden,
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cl::desc("Max average trip count which will cause loop peeling."));
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static cl::opt<unsigned> UnrollForcePeelCount(
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"unroll-force-peel-count", cl::init(0), cl::Hidden,
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cl::desc("Force a peel count regardless of profiling information."));
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// Check whether we are capable of peeling this loop.
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static bool canPeel(Loop *L) {
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// Make sure the loop is in simplified form
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if (!L->isLoopSimplifyForm())
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return false;
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// Only peel loops that contain a single exit
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if (!L->getExitingBlock() || !L->getUniqueExitBlock())
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return false;
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return true;
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}
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// Return the number of iterations we want to peel off.
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void llvm::computePeelCount(Loop *L, unsigned LoopSize,
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TargetTransformInfo::UnrollingPreferences &UP) {
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UP.PeelCount = 0;
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if (!canPeel(L))
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return;
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// Only try to peel innermost loops.
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if (!L->empty())
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return;
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// If the user provided a peel count, use that.
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bool UserPeelCount = UnrollForcePeelCount.getNumOccurrences() > 0;
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if (UserPeelCount) {
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DEBUG(dbgs() << "Force-peeling first " << UnrollForcePeelCount
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<< " iterations.\n");
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UP.PeelCount = UnrollForcePeelCount;
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return;
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}
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// If we don't know the trip count, but have reason to believe the average
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// trip count is low, peeling should be beneficial, since we will usually
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// hit the peeled section.
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// We only do this in the presence of profile information, since otherwise
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// our estimates of the trip count are not reliable enough.
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if (UP.AllowPeeling && L->getHeader()->getParent()->getEntryCount()) {
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Optional<unsigned> PeelCount = getLoopEstimatedTripCount(L);
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if (!PeelCount)
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return;
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DEBUG(dbgs() << "Profile-based estimated trip count is " << *PeelCount
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<< "\n");
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if (*PeelCount) {
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if ((*PeelCount <= UnrollPeelMaxCount) &&
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(LoopSize * (*PeelCount + 1) <= UP.Threshold)) {
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DEBUG(dbgs() << "Peeling first " << *PeelCount << " iterations.\n");
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UP.PeelCount = *PeelCount;
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return;
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}
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DEBUG(dbgs() << "Requested peel count: " << *PeelCount << "\n");
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DEBUG(dbgs() << "Max peel count: " << UnrollPeelMaxCount << "\n");
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DEBUG(dbgs() << "Peel cost: " << LoopSize * (*PeelCount + 1) << "\n");
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DEBUG(dbgs() << "Max peel cost: " << UP.Threshold << "\n");
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}
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}
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return;
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}
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/// \brief Update the branch weights of the latch of a peeled-off loop
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/// iteration.
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/// This sets the branch weights for the latch of the recently peeled off loop
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/// iteration correctly.
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/// Our goal is to make sure that:
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/// a) The total weight of all the copies of the loop body is preserved.
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/// b) The total weight of the loop exit is preserved.
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/// c) The body weight is reasonably distributed between the peeled iterations.
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///
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/// \param Header The copy of the header block that belongs to next iteration.
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/// \param LatchBR The copy of the latch branch that belongs to this iteration.
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/// \param IterNumber The serial number of the iteration that was just
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/// peeled off.
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/// \param AvgIters The average number of iterations we expect the loop to have.
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/// \param[in,out] PeeledHeaderWeight The total number of dynamic loop
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/// iterations that are unaccounted for. As an input, it represents the number
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/// of times we expect to enter the header of the iteration currently being
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/// peeled off. The output is the number of times we expect to enter the
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/// header of the next iteration.
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static void updateBranchWeights(BasicBlock *Header, BranchInst *LatchBR,
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unsigned IterNumber, unsigned AvgIters,
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uint64_t &PeeledHeaderWeight) {
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// FIXME: Pick a more realistic distribution.
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// Currently the proportion of weight we assign to the fall-through
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// side of the branch drops linearly with the iteration number, and we use
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// a 0.9 fudge factor to make the drop-off less sharp...
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if (PeeledHeaderWeight) {
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uint64_t FallThruWeight =
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PeeledHeaderWeight * ((float)(AvgIters - IterNumber) / AvgIters * 0.9);
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uint64_t ExitWeight = PeeledHeaderWeight - FallThruWeight;
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PeeledHeaderWeight -= ExitWeight;
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unsigned HeaderIdx = (LatchBR->getSuccessor(0) == Header ? 0 : 1);
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MDBuilder MDB(LatchBR->getContext());
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MDNode *WeightNode =
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HeaderIdx ? MDB.createBranchWeights(ExitWeight, FallThruWeight)
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: MDB.createBranchWeights(FallThruWeight, ExitWeight);
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LatchBR->setMetadata(LLVMContext::MD_prof, WeightNode);
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}
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}
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/// \brief Clones the body of the loop L, putting it between \p InsertTop and \p
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/// InsertBot.
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/// \param IterNumber The serial number of the iteration currently being
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/// peeled off.
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/// \param Exit The exit block of the original loop.
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/// \param[out] NewBlocks A list of the the blocks in the newly created clone
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/// \param[out] VMap The value map between the loop and the new clone.
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/// \param LoopBlocks A helper for DFS-traversal of the loop.
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/// \param LVMap A value-map that maps instructions from the original loop to
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/// instructions in the last peeled-off iteration.
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static void cloneLoopBlocks(Loop *L, unsigned IterNumber, BasicBlock *InsertTop,
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BasicBlock *InsertBot, BasicBlock *Exit,
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SmallVectorImpl<BasicBlock *> &NewBlocks,
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LoopBlocksDFS &LoopBlocks, ValueToValueMapTy &VMap,
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ValueToValueMapTy &LVMap, DominatorTree *DT,
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LoopInfo *LI) {
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BasicBlock *Header = L->getHeader();
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BasicBlock *Latch = L->getLoopLatch();
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BasicBlock *PreHeader = L->getLoopPreheader();
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Function *F = Header->getParent();
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LoopBlocksDFS::RPOIterator BlockBegin = LoopBlocks.beginRPO();
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LoopBlocksDFS::RPOIterator BlockEnd = LoopBlocks.endRPO();
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Loop *ParentLoop = L->getParentLoop();
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// For each block in the original loop, create a new copy,
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// and update the value map with the newly created values.
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for (LoopBlocksDFS::RPOIterator BB = BlockBegin; BB != BlockEnd; ++BB) {
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BasicBlock *NewBB = CloneBasicBlock(*BB, VMap, ".peel", F);
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NewBlocks.push_back(NewBB);
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if (ParentLoop)
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ParentLoop->addBasicBlockToLoop(NewBB, *LI);
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VMap[*BB] = NewBB;
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// If dominator tree is available, insert nodes to represent cloned blocks.
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if (DT) {
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if (Header == *BB)
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DT->addNewBlock(NewBB, InsertTop);
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else {
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DomTreeNode *IDom = DT->getNode(*BB)->getIDom();
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// VMap must contain entry for IDom, as the iteration order is RPO.
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DT->addNewBlock(NewBB, cast<BasicBlock>(VMap[IDom->getBlock()]));
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}
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}
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}
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// Hook-up the control flow for the newly inserted blocks.
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// The new header is hooked up directly to the "top", which is either
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// the original loop preheader (for the first iteration) or the previous
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// iteration's exiting block (for every other iteration)
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InsertTop->getTerminator()->setSuccessor(0, cast<BasicBlock>(VMap[Header]));
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// Similarly, for the latch:
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// The original exiting edge is still hooked up to the loop exit.
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// The backedge now goes to the "bottom", which is either the loop's real
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// header (for the last peeled iteration) or the copied header of the next
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// iteration (for every other iteration)
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BasicBlock *NewLatch = cast<BasicBlock>(VMap[Latch]);
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BranchInst *LatchBR = cast<BranchInst>(NewLatch->getTerminator());
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unsigned HeaderIdx = (LatchBR->getSuccessor(0) == Header ? 0 : 1);
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LatchBR->setSuccessor(HeaderIdx, InsertBot);
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LatchBR->setSuccessor(1 - HeaderIdx, Exit);
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if (DT)
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DT->changeImmediateDominator(InsertBot, NewLatch);
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// The new copy of the loop body starts with a bunch of PHI nodes
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// that pick an incoming value from either the preheader, or the previous
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// loop iteration. Since this copy is no longer part of the loop, we
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// resolve this statically:
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// For the first iteration, we use the value from the preheader directly.
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// For any other iteration, we replace the phi with the value generated by
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// the immediately preceding clone of the loop body (which represents
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// the previous iteration).
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for (BasicBlock::iterator I = Header->begin(); isa<PHINode>(I); ++I) {
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PHINode *NewPHI = cast<PHINode>(VMap[&*I]);
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if (IterNumber == 0) {
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VMap[&*I] = NewPHI->getIncomingValueForBlock(PreHeader);
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} else {
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Value *LatchVal = NewPHI->getIncomingValueForBlock(Latch);
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Instruction *LatchInst = dyn_cast<Instruction>(LatchVal);
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if (LatchInst && L->contains(LatchInst))
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VMap[&*I] = LVMap[LatchInst];
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else
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VMap[&*I] = LatchVal;
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}
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cast<BasicBlock>(VMap[Header])->getInstList().erase(NewPHI);
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}
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// Fix up the outgoing values - we need to add a value for the iteration
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// we've just created. Note that this must happen *after* the incoming
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// values are adjusted, since the value going out of the latch may also be
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// a value coming into the header.
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for (BasicBlock::iterator I = Exit->begin(); isa<PHINode>(I); ++I) {
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PHINode *PHI = cast<PHINode>(I);
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Value *LatchVal = PHI->getIncomingValueForBlock(Latch);
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Instruction *LatchInst = dyn_cast<Instruction>(LatchVal);
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if (LatchInst && L->contains(LatchInst))
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LatchVal = VMap[LatchVal];
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PHI->addIncoming(LatchVal, cast<BasicBlock>(VMap[Latch]));
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}
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// LastValueMap is updated with the values for the current loop
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// which are used the next time this function is called.
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for (const auto &KV : VMap)
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LVMap[KV.first] = KV.second;
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}
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/// \brief Peel off the first \p PeelCount iterations of loop \p L.
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///
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/// Note that this does not peel them off as a single straight-line block.
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/// Rather, each iteration is peeled off separately, and needs to check the
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/// exit condition.
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/// For loops that dynamically execute \p PeelCount iterations or less
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/// this provides a benefit, since the peeled off iterations, which account
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/// for the bulk of dynamic execution, can be further simplified by scalar
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/// optimizations.
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bool llvm::peelLoop(Loop *L, unsigned PeelCount, LoopInfo *LI,
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ScalarEvolution *SE, DominatorTree *DT,
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AssumptionCache *AC, bool PreserveLCSSA) {
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if (!canPeel(L))
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return false;
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LoopBlocksDFS LoopBlocks(L);
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LoopBlocks.perform(LI);
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BasicBlock *Header = L->getHeader();
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BasicBlock *PreHeader = L->getLoopPreheader();
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BasicBlock *Latch = L->getLoopLatch();
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BasicBlock *Exit = L->getUniqueExitBlock();
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Function *F = Header->getParent();
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// Set up all the necessary basic blocks. It is convenient to split the
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// preheader into 3 parts - two blocks to anchor the peeled copy of the loop
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// body, and a new preheader for the "real" loop.
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// Peeling the first iteration transforms.
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//
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// PreHeader:
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// ...
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// Header:
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// LoopBody
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// If (cond) goto Header
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// Exit:
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//
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// into
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//
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// InsertTop:
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// LoopBody
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// If (!cond) goto Exit
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// InsertBot:
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// NewPreHeader:
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// ...
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// Header:
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// LoopBody
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// If (cond) goto Header
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// Exit:
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//
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// Each following iteration will split the current bottom anchor in two,
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// and put the new copy of the loop body between these two blocks. That is,
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// after peeling another iteration from the example above, we'll split
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// InsertBot, and get:
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//
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// InsertTop:
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// LoopBody
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// If (!cond) goto Exit
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// InsertBot:
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// LoopBody
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// If (!cond) goto Exit
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// InsertBot.next:
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// NewPreHeader:
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// ...
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// Header:
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// LoopBody
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// If (cond) goto Header
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// Exit:
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BasicBlock *InsertTop = SplitEdge(PreHeader, Header, DT, LI);
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BasicBlock *InsertBot =
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SplitBlock(InsertTop, InsertTop->getTerminator(), DT, LI);
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BasicBlock *NewPreHeader =
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SplitBlock(InsertBot, InsertBot->getTerminator(), DT, LI);
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InsertTop->setName(Header->getName() + ".peel.begin");
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InsertBot->setName(Header->getName() + ".peel.next");
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NewPreHeader->setName(PreHeader->getName() + ".peel.newph");
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ValueToValueMapTy LVMap;
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// If we have branch weight information, we'll want to update it for the
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// newly created branches.
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BranchInst *LatchBR =
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cast<BranchInst>(cast<BasicBlock>(Latch)->getTerminator());
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unsigned HeaderIdx = (LatchBR->getSuccessor(0) == Header ? 0 : 1);
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uint64_t TrueWeight, FalseWeight;
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uint64_t ExitWeight = 0, CurHeaderWeight = 0;
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if (LatchBR->extractProfMetadata(TrueWeight, FalseWeight)) {
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ExitWeight = HeaderIdx ? TrueWeight : FalseWeight;
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// The # of times the loop body executes is the sum of the exit block
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// weight and the # of times the backedges are taken.
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CurHeaderWeight = TrueWeight + FalseWeight;
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}
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// For each peeled-off iteration, make a copy of the loop.
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for (unsigned Iter = 0; Iter < PeelCount; ++Iter) {
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SmallVector<BasicBlock *, 8> NewBlocks;
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ValueToValueMapTy VMap;
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// Subtract the exit weight from the current header weight -- the exit
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// weight is exactly the weight of the previous iteration's header.
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// FIXME: due to the way the distribution is constructed, we need a
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// guard here to make sure we don't end up with non-positive weights.
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if (ExitWeight < CurHeaderWeight)
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CurHeaderWeight -= ExitWeight;
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else
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CurHeaderWeight = 1;
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cloneLoopBlocks(L, Iter, InsertTop, InsertBot, Exit,
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NewBlocks, LoopBlocks, VMap, LVMap, DT, LI);
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if (DT) {
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// Latches of the cloned loops dominate over the loop exit, so idom of the
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// latter is the first cloned loop body, as original PreHeader dominates
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// the original loop body.
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if (Iter == 0)
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DT->changeImmediateDominator(Exit, cast<BasicBlock>(LVMap[Latch]));
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#ifndef NDEBUG
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if (VerifyDomInfo)
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DT->verifyDomTree();
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#endif
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}
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updateBranchWeights(InsertBot, cast<BranchInst>(VMap[LatchBR]), Iter,
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PeelCount, ExitWeight);
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InsertTop = InsertBot;
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InsertBot = SplitBlock(InsertBot, InsertBot->getTerminator(), DT, LI);
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InsertBot->setName(Header->getName() + ".peel.next");
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F->getBasicBlockList().splice(InsertTop->getIterator(),
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F->getBasicBlockList(),
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NewBlocks[0]->getIterator(), F->end());
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// Remap to use values from the current iteration instead of the
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// previous one.
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remapInstructionsInBlocks(NewBlocks, VMap);
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}
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// Now adjust the phi nodes in the loop header to get their initial values
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// from the last peeled-off iteration instead of the preheader.
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for (BasicBlock::iterator I = Header->begin(); isa<PHINode>(I); ++I) {
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PHINode *PHI = cast<PHINode>(I);
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Value *NewVal = PHI->getIncomingValueForBlock(Latch);
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Instruction *LatchInst = dyn_cast<Instruction>(NewVal);
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if (LatchInst && L->contains(LatchInst))
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NewVal = LVMap[LatchInst];
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PHI->setIncomingValue(PHI->getBasicBlockIndex(NewPreHeader), NewVal);
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}
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// Adjust the branch weights on the loop exit.
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if (ExitWeight) {
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// The backedge count is the difference of current header weight and
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// current loop exit weight. If the current header weight is smaller than
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// the current loop exit weight, we mark the loop backedge weight as 1.
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uint64_t BackEdgeWeight = 0;
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if (ExitWeight < CurHeaderWeight)
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BackEdgeWeight = CurHeaderWeight - ExitWeight;
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else
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BackEdgeWeight = 1;
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MDBuilder MDB(LatchBR->getContext());
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MDNode *WeightNode =
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HeaderIdx ? MDB.createBranchWeights(ExitWeight, BackEdgeWeight)
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: MDB.createBranchWeights(BackEdgeWeight, ExitWeight);
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LatchBR->setMetadata(LLVMContext::MD_prof, WeightNode);
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}
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// If the loop is nested, we changed the parent loop, update SE.
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if (Loop *ParentLoop = L->getParentLoop()) {
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SE->forgetLoop(ParentLoop);
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// FIXME: Incrementally update loop-simplify
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simplifyLoop(ParentLoop, DT, LI, SE, AC, PreserveLCSSA);
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} else {
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// FIXME: Incrementally update loop-simplify
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simplifyLoop(L, DT, LI, SE, AC, PreserveLCSSA);
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}
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NumPeeled++;
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return true;
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}
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