forked from OSchip/llvm-project
706 lines
27 KiB
C++
706 lines
27 KiB
C++
//===--------- LoopSimplifyCFG.cpp - Loop CFG Simplification Pass ---------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Loop SimplifyCFG Pass. This pass is responsible for
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// basic loop CFG cleanup, primarily to assist other loop passes. If you
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// encounter a noncanonical CFG construct that causes another loop pass to
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// perform suboptimally, this is the place to fix it up.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Scalar/LoopSimplifyCFG.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/Analysis/AssumptionCache.h"
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#include "llvm/Analysis/BasicAliasAnalysis.h"
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#include "llvm/Analysis/DependenceAnalysis.h"
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#include "llvm/Analysis/DomTreeUpdater.h"
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#include "llvm/Analysis/GlobalsModRef.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Analysis/LoopPass.h"
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#include "llvm/Analysis/MemorySSA.h"
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#include "llvm/Analysis/MemorySSAUpdater.h"
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#include "llvm/Analysis/ScalarEvolution.h"
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#include "llvm/Analysis/ScalarEvolutionAliasAnalysis.h"
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#include "llvm/Analysis/TargetTransformInfo.h"
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#include "llvm/IR/Dominators.h"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Scalar/LoopPassManager.h"
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#include "llvm/Transforms/Utils.h"
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#include "llvm/Transforms/Utils/BasicBlockUtils.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Transforms/Utils/LoopUtils.h"
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using namespace llvm;
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#define DEBUG_TYPE "loop-simplifycfg"
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static cl::opt<bool> EnableTermFolding("enable-loop-simplifycfg-term-folding",
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cl::init(true));
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STATISTIC(NumTerminatorsFolded,
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"Number of terminators folded to unconditional branches");
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STATISTIC(NumLoopBlocksDeleted,
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"Number of loop blocks deleted");
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STATISTIC(NumLoopExitsDeleted,
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"Number of loop exiting edges deleted");
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/// If \p BB is a switch or a conditional branch, but only one of its successors
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/// can be reached from this block in runtime, return this successor. Otherwise,
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/// return nullptr.
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static BasicBlock *getOnlyLiveSuccessor(BasicBlock *BB) {
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Instruction *TI = BB->getTerminator();
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if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
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if (BI->isUnconditional())
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return nullptr;
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if (BI->getSuccessor(0) == BI->getSuccessor(1))
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return BI->getSuccessor(0);
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ConstantInt *Cond = dyn_cast<ConstantInt>(BI->getCondition());
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if (!Cond)
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return nullptr;
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return Cond->isZero() ? BI->getSuccessor(1) : BI->getSuccessor(0);
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}
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if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
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auto *CI = dyn_cast<ConstantInt>(SI->getCondition());
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if (!CI)
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return nullptr;
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for (auto Case : SI->cases())
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if (Case.getCaseValue() == CI)
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return Case.getCaseSuccessor();
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return SI->getDefaultDest();
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}
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return nullptr;
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}
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namespace {
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/// Helper class that can turn branches and switches with constant conditions
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/// into unconditional branches.
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class ConstantTerminatorFoldingImpl {
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private:
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Loop &L;
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LoopInfo &LI;
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DominatorTree &DT;
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ScalarEvolution &SE;
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MemorySSAUpdater *MSSAU;
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DomTreeUpdater DTU;
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SmallVector<DominatorTree::UpdateType, 16> DTUpdates;
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// Whether or not the current loop has irreducible CFG.
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bool HasIrreducibleCFG = false;
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// Whether or not the current loop will still exist after terminator constant
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// folding will be done. In theory, there are two ways how it can happen:
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// 1. Loop's latch(es) become unreachable from loop header;
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// 2. Loop's header becomes unreachable from method entry.
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// In practice, the second situation is impossible because we only modify the
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// current loop and its preheader and do not affect preheader's reachibility
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// from any other block. So this variable set to true means that loop's latch
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// has become unreachable from loop header.
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bool DeleteCurrentLoop = false;
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// The blocks of the original loop that will still be reachable from entry
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// after the constant folding.
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SmallPtrSet<BasicBlock *, 8> LiveLoopBlocks;
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// The blocks of the original loop that will become unreachable from entry
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// after the constant folding.
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SmallVector<BasicBlock *, 8> DeadLoopBlocks;
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// The exits of the original loop that will still be reachable from entry
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// after the constant folding.
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SmallPtrSet<BasicBlock *, 8> LiveExitBlocks;
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// The exits of the original loop that will become unreachable from entry
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// after the constant folding.
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SmallVector<BasicBlock *, 8> DeadExitBlocks;
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// The blocks that will still be a part of the current loop after folding.
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SmallPtrSet<BasicBlock *, 8> BlocksInLoopAfterFolding;
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// The blocks that have terminators with constant condition that can be
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// folded. Note: fold candidates should be in L but not in any of its
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// subloops to avoid complex LI updates.
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SmallVector<BasicBlock *, 8> FoldCandidates;
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void dump() const {
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dbgs() << "Constant terminator folding for loop " << L << "\n";
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dbgs() << "After terminator constant-folding, the loop will";
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if (!DeleteCurrentLoop)
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dbgs() << " not";
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dbgs() << " be destroyed\n";
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auto PrintOutVector = [&](const char *Message,
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const SmallVectorImpl<BasicBlock *> &S) {
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dbgs() << Message << "\n";
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for (const BasicBlock *BB : S)
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dbgs() << "\t" << BB->getName() << "\n";
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};
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auto PrintOutSet = [&](const char *Message,
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const SmallPtrSetImpl<BasicBlock *> &S) {
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dbgs() << Message << "\n";
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for (const BasicBlock *BB : S)
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dbgs() << "\t" << BB->getName() << "\n";
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};
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PrintOutVector("Blocks in which we can constant-fold terminator:",
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FoldCandidates);
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PrintOutSet("Live blocks from the original loop:", LiveLoopBlocks);
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PrintOutVector("Dead blocks from the original loop:", DeadLoopBlocks);
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PrintOutSet("Live exit blocks:", LiveExitBlocks);
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PrintOutVector("Dead exit blocks:", DeadExitBlocks);
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if (!DeleteCurrentLoop)
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PrintOutSet("The following blocks will still be part of the loop:",
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BlocksInLoopAfterFolding);
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}
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/// Whether or not the current loop has irreducible CFG.
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bool hasIrreducibleCFG(LoopBlocksDFS &DFS) {
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assert(DFS.isComplete() && "DFS is expected to be finished");
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// Index of a basic block in RPO traversal.
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DenseMap<const BasicBlock *, unsigned> RPO;
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unsigned Current = 0;
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for (auto I = DFS.beginRPO(), E = DFS.endRPO(); I != E; ++I)
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RPO[*I] = Current++;
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for (auto I = DFS.beginRPO(), E = DFS.endRPO(); I != E; ++I) {
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BasicBlock *BB = *I;
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for (auto *Succ : successors(BB))
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if (L.contains(Succ) && !LI.isLoopHeader(Succ) && RPO[BB] > RPO[Succ])
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// If an edge goes from a block with greater order number into a block
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// with lesses number, and it is not a loop backedge, then it can only
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// be a part of irreducible non-loop cycle.
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return true;
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}
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return false;
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}
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/// Fill all information about status of blocks and exits of the current loop
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/// if constant folding of all branches will be done.
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void analyze() {
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LoopBlocksDFS DFS(&L);
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DFS.perform(&LI);
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assert(DFS.isComplete() && "DFS is expected to be finished");
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// TODO: The algorithm below relies on both RPO and Postorder traversals.
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// When the loop has only reducible CFG inside, then the invariant "all
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// predecessors of X are processed before X in RPO" is preserved. However
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// an irreducible loop can break this invariant (e.g. latch does not have to
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// be the last block in the traversal in this case, and the algorithm relies
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// on this). We can later decide to support such cases by altering the
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// algorithms, but so far we just give up analyzing them.
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if (hasIrreducibleCFG(DFS)) {
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HasIrreducibleCFG = true;
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return;
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}
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// Collect live and dead loop blocks and exits.
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LiveLoopBlocks.insert(L.getHeader());
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for (auto I = DFS.beginRPO(), E = DFS.endRPO(); I != E; ++I) {
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BasicBlock *BB = *I;
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// If a loop block wasn't marked as live so far, then it's dead.
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if (!LiveLoopBlocks.count(BB)) {
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DeadLoopBlocks.push_back(BB);
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continue;
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}
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BasicBlock *TheOnlySucc = getOnlyLiveSuccessor(BB);
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// If a block has only one live successor, it's a candidate on constant
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// folding. Only handle blocks from current loop: branches in child loops
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// are skipped because if they can be folded, they should be folded during
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// the processing of child loops.
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bool TakeFoldCandidate = TheOnlySucc && LI.getLoopFor(BB) == &L;
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if (TakeFoldCandidate)
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FoldCandidates.push_back(BB);
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// Handle successors.
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for (BasicBlock *Succ : successors(BB))
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if (!TakeFoldCandidate || TheOnlySucc == Succ) {
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if (L.contains(Succ))
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LiveLoopBlocks.insert(Succ);
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else
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LiveExitBlocks.insert(Succ);
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}
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}
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// Sanity check: amount of dead and live loop blocks should match the total
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// number of blocks in loop.
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assert(L.getNumBlocks() == LiveLoopBlocks.size() + DeadLoopBlocks.size() &&
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"Malformed block sets?");
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// Now, all exit blocks that are not marked as live are dead.
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SmallVector<BasicBlock *, 8> ExitBlocks;
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L.getExitBlocks(ExitBlocks);
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SmallPtrSet<BasicBlock *, 8> UniqueDeadExits;
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for (auto *ExitBlock : ExitBlocks)
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if (!LiveExitBlocks.count(ExitBlock) &&
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UniqueDeadExits.insert(ExitBlock).second)
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DeadExitBlocks.push_back(ExitBlock);
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// Whether or not the edge From->To will still be present in graph after the
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// folding.
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auto IsEdgeLive = [&](BasicBlock *From, BasicBlock *To) {
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if (!LiveLoopBlocks.count(From))
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return false;
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BasicBlock *TheOnlySucc = getOnlyLiveSuccessor(From);
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return !TheOnlySucc || TheOnlySucc == To || LI.getLoopFor(From) != &L;
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};
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// The loop will not be destroyed if its latch is live.
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DeleteCurrentLoop = !IsEdgeLive(L.getLoopLatch(), L.getHeader());
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// If we are going to delete the current loop completely, no extra analysis
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// is needed.
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if (DeleteCurrentLoop)
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return;
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// Otherwise, we should check which blocks will still be a part of the
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// current loop after the transform.
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BlocksInLoopAfterFolding.insert(L.getLoopLatch());
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// If the loop is live, then we should compute what blocks are still in
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// loop after all branch folding has been done. A block is in loop if
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// it has a live edge to another block that is in the loop; by definition,
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// latch is in the loop.
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auto BlockIsInLoop = [&](BasicBlock *BB) {
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return any_of(successors(BB), [&](BasicBlock *Succ) {
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return BlocksInLoopAfterFolding.count(Succ) && IsEdgeLive(BB, Succ);
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});
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};
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for (auto I = DFS.beginPostorder(), E = DFS.endPostorder(); I != E; ++I) {
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BasicBlock *BB = *I;
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if (BlockIsInLoop(BB))
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BlocksInLoopAfterFolding.insert(BB);
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}
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// Sanity check: header must be in loop.
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assert(BlocksInLoopAfterFolding.count(L.getHeader()) &&
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"Header not in loop?");
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assert(BlocksInLoopAfterFolding.size() <= LiveLoopBlocks.size() &&
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"All blocks that stay in loop should be live!");
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}
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/// We need to preserve static reachibility of all loop exit blocks (this is)
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/// required by loop pass manager. In order to do it, we make the following
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/// trick:
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///
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/// preheader:
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/// <preheader code>
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/// br label %loop_header
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///
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/// loop_header:
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/// ...
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/// br i1 false, label %dead_exit, label %loop_block
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/// ...
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///
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/// We cannot simply remove edge from the loop to dead exit because in this
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/// case dead_exit (and its successors) may become unreachable. To avoid that,
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/// we insert the following fictive preheader:
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///
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/// preheader:
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/// <preheader code>
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/// switch i32 0, label %preheader-split,
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/// [i32 1, label %dead_exit_1],
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/// [i32 2, label %dead_exit_2],
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/// ...
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/// [i32 N, label %dead_exit_N],
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///
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/// preheader-split:
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/// br label %loop_header
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///
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/// loop_header:
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/// ...
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/// br i1 false, label %dead_exit_N, label %loop_block
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/// ...
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///
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/// Doing so, we preserve static reachibility of all dead exits and can later
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/// remove edges from the loop to these blocks.
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void handleDeadExits() {
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// If no dead exits, nothing to do.
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if (DeadExitBlocks.empty())
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return;
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// Construct split preheader and the dummy switch to thread edges from it to
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// dead exits.
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BasicBlock *Preheader = L.getLoopPreheader();
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BasicBlock *NewPreheader = Preheader->splitBasicBlock(
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Preheader->getTerminator(),
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Twine(Preheader->getName()).concat("-split"));
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DTUpdates.push_back({DominatorTree::Delete, Preheader, L.getHeader()});
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DTUpdates.push_back({DominatorTree::Insert, NewPreheader, L.getHeader()});
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DTUpdates.push_back({DominatorTree::Insert, Preheader, NewPreheader});
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IRBuilder<> Builder(Preheader->getTerminator());
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SwitchInst *DummySwitch =
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Builder.CreateSwitch(Builder.getInt32(0), NewPreheader);
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Preheader->getTerminator()->eraseFromParent();
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unsigned DummyIdx = 1;
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for (BasicBlock *BB : DeadExitBlocks) {
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SmallVector<Instruction *, 4> DeadPhis;
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for (auto &PN : BB->phis())
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DeadPhis.push_back(&PN);
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// Eliminate all Phis from dead exits.
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for (Instruction *PN : DeadPhis) {
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PN->replaceAllUsesWith(UndefValue::get(PN->getType()));
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PN->eraseFromParent();
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}
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assert(DummyIdx != 0 && "Too many dead exits!");
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DummySwitch->addCase(Builder.getInt32(DummyIdx++), BB);
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DTUpdates.push_back({DominatorTree::Insert, Preheader, BB});
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++NumLoopExitsDeleted;
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}
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assert(L.getLoopPreheader() == NewPreheader && "Malformed CFG?");
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if (Loop *OuterLoop = LI.getLoopFor(Preheader)) {
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OuterLoop->addBasicBlockToLoop(NewPreheader, LI);
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// When we break dead edges, the outer loop may become unreachable from
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// the current loop. We need to fix loop info accordingly. For this, we
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// find the most nested loop that still contains L and remove L from all
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// loops that are inside of it.
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Loop *StillReachable = nullptr;
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for (BasicBlock *BB : LiveExitBlocks) {
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Loop *BBL = LI.getLoopFor(BB);
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if (BBL && BBL->contains(L.getHeader()))
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if (!StillReachable ||
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BBL->getLoopDepth() > StillReachable->getLoopDepth())
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StillReachable = BBL;
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}
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// Okay, our loop is no longer in the outer loop (and maybe not in some of
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// its parents as well). Make the fixup.
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if (StillReachable != OuterLoop) {
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LI.changeLoopFor(NewPreheader, StillReachable);
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for (Loop *NotContaining = OuterLoop; NotContaining != StillReachable;
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NotContaining = NotContaining->getParentLoop()) {
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NotContaining->removeBlockFromLoop(NewPreheader);
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for (auto *BB : L.blocks())
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NotContaining->removeBlockFromLoop(BB);
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}
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OuterLoop->removeChildLoop(&L);
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if (StillReachable)
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StillReachable->addChildLoop(&L);
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else
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LI.addTopLevelLoop(&L);
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// Some values from loops in [OuterLoop, StillReachable) could be used
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// in the current loop. Now it is not their child anymore, so such uses
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// require LCSSA Phis.
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Loop *FixLCSSALoop = OuterLoop;
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while (FixLCSSALoop->getParentLoop() != StillReachable)
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FixLCSSALoop = FixLCSSALoop->getParentLoop();
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assert(FixLCSSALoop && "Should be a loop!");
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// We need all DT updates to be done before forming LCSSA.
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DTU.applyUpdates(DTUpdates);
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DTUpdates.clear();
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formLCSSARecursively(*FixLCSSALoop, DT, &LI, &SE);
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}
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}
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}
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/// Delete loop blocks that have become unreachable after folding. Make all
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/// relevant updates to DT and LI.
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void deleteDeadLoopBlocks() {
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if (MSSAU) {
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SmallPtrSet<BasicBlock *, 8> DeadLoopBlocksSet(DeadLoopBlocks.begin(),
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DeadLoopBlocks.end());
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MSSAU->removeBlocks(DeadLoopBlocksSet);
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}
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// The function LI.erase has some invariants that need to be preserved when
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// it tries to remove a loop which is not the top-level loop. In particular,
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// it requires loop's preheader to be strictly in loop's parent. We cannot
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// just remove blocks one by one, because after removal of preheader we may
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// break this invariant for the dead loop. So we detatch and erase all dead
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// loops beforehand.
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for (auto *BB : DeadLoopBlocks)
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if (LI.isLoopHeader(BB)) {
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assert(LI.getLoopFor(BB) != &L && "Attempt to remove current loop!");
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Loop *DL = LI.getLoopFor(BB);
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if (DL->getParentLoop()) {
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for (auto *PL = DL->getParentLoop(); PL; PL = PL->getParentLoop())
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for (auto *BB : DL->getBlocks())
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PL->removeBlockFromLoop(BB);
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DL->getParentLoop()->removeChildLoop(DL);
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LI.addTopLevelLoop(DL);
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}
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LI.erase(DL);
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}
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for (auto *BB : DeadLoopBlocks) {
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assert(BB != L.getHeader() &&
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"Header of the current loop cannot be dead!");
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LLVM_DEBUG(dbgs() << "Deleting dead loop block " << BB->getName()
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<< "\n");
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LI.removeBlock(BB);
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}
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DetatchDeadBlocks(DeadLoopBlocks, &DTUpdates, /*KeepOneInputPHIs*/true);
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DTU.applyUpdates(DTUpdates);
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DTUpdates.clear();
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for (auto *BB : DeadLoopBlocks)
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DTU.deleteBB(BB);
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NumLoopBlocksDeleted += DeadLoopBlocks.size();
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}
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/// Constant-fold terminators of blocks acculumated in FoldCandidates into the
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/// unconditional branches.
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void foldTerminators() {
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for (BasicBlock *BB : FoldCandidates) {
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assert(LI.getLoopFor(BB) == &L && "Should be a loop block!");
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BasicBlock *TheOnlySucc = getOnlyLiveSuccessor(BB);
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assert(TheOnlySucc && "Should have one live successor!");
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LLVM_DEBUG(dbgs() << "Replacing terminator of " << BB->getName()
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<< " with an unconditional branch to the block "
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<< TheOnlySucc->getName() << "\n");
|
|
|
|
SmallPtrSet<BasicBlock *, 2> DeadSuccessors;
|
|
// Remove all BB's successors except for the live one.
|
|
unsigned TheOnlySuccDuplicates = 0;
|
|
for (auto *Succ : successors(BB))
|
|
if (Succ != TheOnlySucc) {
|
|
DeadSuccessors.insert(Succ);
|
|
// If our successor lies in a different loop, we don't want to remove
|
|
// the one-input Phi because it is a LCSSA Phi.
|
|
bool PreserveLCSSAPhi = !L.contains(Succ);
|
|
Succ->removePredecessor(BB, PreserveLCSSAPhi);
|
|
if (MSSAU)
|
|
MSSAU->removeEdge(BB, Succ);
|
|
} else
|
|
++TheOnlySuccDuplicates;
|
|
|
|
assert(TheOnlySuccDuplicates > 0 && "Should be!");
|
|
// If TheOnlySucc was BB's successor more than once, after transform it
|
|
// will be its successor only once. Remove redundant inputs from
|
|
// TheOnlySucc's Phis.
|
|
bool PreserveLCSSAPhi = !L.contains(TheOnlySucc);
|
|
for (unsigned Dup = 1; Dup < TheOnlySuccDuplicates; ++Dup)
|
|
TheOnlySucc->removePredecessor(BB, PreserveLCSSAPhi);
|
|
if (MSSAU && TheOnlySuccDuplicates > 1)
|
|
MSSAU->removeDuplicatePhiEdgesBetween(BB, TheOnlySucc);
|
|
|
|
IRBuilder<> Builder(BB->getContext());
|
|
Instruction *Term = BB->getTerminator();
|
|
Builder.SetInsertPoint(Term);
|
|
Builder.CreateBr(TheOnlySucc);
|
|
Term->eraseFromParent();
|
|
|
|
for (auto *DeadSucc : DeadSuccessors)
|
|
DTUpdates.push_back({DominatorTree::Delete, BB, DeadSucc});
|
|
|
|
++NumTerminatorsFolded;
|
|
}
|
|
}
|
|
|
|
public:
|
|
ConstantTerminatorFoldingImpl(Loop &L, LoopInfo &LI, DominatorTree &DT,
|
|
ScalarEvolution &SE,
|
|
MemorySSAUpdater *MSSAU)
|
|
: L(L), LI(LI), DT(DT), SE(SE), MSSAU(MSSAU),
|
|
DTU(DT, DomTreeUpdater::UpdateStrategy::Eager) {}
|
|
bool run() {
|
|
assert(L.getLoopLatch() && "Should be single latch!");
|
|
|
|
// Collect all available information about status of blocks after constant
|
|
// folding.
|
|
analyze();
|
|
|
|
LLVM_DEBUG(dbgs() << "In function " << L.getHeader()->getParent()->getName()
|
|
<< ": ");
|
|
|
|
if (HasIrreducibleCFG) {
|
|
LLVM_DEBUG(dbgs() << "Loops with irreducible CFG are not supported!\n");
|
|
return false;
|
|
}
|
|
|
|
// Nothing to constant-fold.
|
|
if (FoldCandidates.empty()) {
|
|
LLVM_DEBUG(
|
|
dbgs() << "No constant terminator folding candidates found in loop "
|
|
<< L.getHeader()->getName() << "\n");
|
|
return false;
|
|
}
|
|
|
|
// TODO: Support deletion of the current loop.
|
|
if (DeleteCurrentLoop) {
|
|
LLVM_DEBUG(
|
|
dbgs()
|
|
<< "Give up constant terminator folding in loop "
|
|
<< L.getHeader()->getName()
|
|
<< ": we don't currently support deletion of the current loop.\n");
|
|
return false;
|
|
}
|
|
|
|
// TODO: Support blocks that are not dead, but also not in loop after the
|
|
// folding.
|
|
if (BlocksInLoopAfterFolding.size() + DeadLoopBlocks.size() !=
|
|
L.getNumBlocks()) {
|
|
LLVM_DEBUG(
|
|
dbgs() << "Give up constant terminator folding in loop "
|
|
<< L.getHeader()->getName()
|
|
<< ": we don't currently"
|
|
" support blocks that are not dead, but will stop "
|
|
"being a part of the loop after constant-folding.\n");
|
|
return false;
|
|
}
|
|
|
|
SE.forgetTopmostLoop(&L);
|
|
// Dump analysis results.
|
|
LLVM_DEBUG(dump());
|
|
|
|
LLVM_DEBUG(dbgs() << "Constant-folding " << FoldCandidates.size()
|
|
<< " terminators in loop " << L.getHeader()->getName()
|
|
<< "\n");
|
|
|
|
// Make the actual transforms.
|
|
handleDeadExits();
|
|
foldTerminators();
|
|
|
|
if (!DeadLoopBlocks.empty()) {
|
|
LLVM_DEBUG(dbgs() << "Deleting " << DeadLoopBlocks.size()
|
|
<< " dead blocks in loop " << L.getHeader()->getName()
|
|
<< "\n");
|
|
deleteDeadLoopBlocks();
|
|
} else {
|
|
// If we didn't do updates inside deleteDeadLoopBlocks, do them here.
|
|
DTU.applyUpdates(DTUpdates);
|
|
DTUpdates.clear();
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
// Make sure that we have preserved all data structures after the transform.
|
|
assert(DT.verify() && "DT broken after transform!");
|
|
assert(DT.isReachableFromEntry(L.getHeader()));
|
|
LI.verify(DT);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
};
|
|
} // namespace
|
|
|
|
/// Turn branches and switches with known constant conditions into unconditional
|
|
/// branches.
|
|
static bool constantFoldTerminators(Loop &L, DominatorTree &DT, LoopInfo &LI,
|
|
ScalarEvolution &SE,
|
|
MemorySSAUpdater *MSSAU) {
|
|
if (!EnableTermFolding)
|
|
return false;
|
|
|
|
// To keep things simple, only process loops with single latch. We
|
|
// canonicalize most loops to this form. We can support multi-latch if needed.
|
|
if (!L.getLoopLatch())
|
|
return false;
|
|
|
|
ConstantTerminatorFoldingImpl BranchFolder(L, LI, DT, SE, MSSAU);
|
|
return BranchFolder.run();
|
|
}
|
|
|
|
static bool mergeBlocksIntoPredecessors(Loop &L, DominatorTree &DT,
|
|
LoopInfo &LI, MemorySSAUpdater *MSSAU) {
|
|
bool Changed = false;
|
|
DomTreeUpdater DTU(DT, DomTreeUpdater::UpdateStrategy::Eager);
|
|
// Copy blocks into a temporary array to avoid iterator invalidation issues
|
|
// as we remove them.
|
|
SmallVector<WeakTrackingVH, 16> Blocks(L.blocks());
|
|
|
|
for (auto &Block : Blocks) {
|
|
// Attempt to merge blocks in the trivial case. Don't modify blocks which
|
|
// belong to other loops.
|
|
BasicBlock *Succ = cast_or_null<BasicBlock>(Block);
|
|
if (!Succ)
|
|
continue;
|
|
|
|
BasicBlock *Pred = Succ->getSinglePredecessor();
|
|
if (!Pred || !Pred->getSingleSuccessor() || LI.getLoopFor(Pred) != &L)
|
|
continue;
|
|
|
|
// Merge Succ into Pred and delete it.
|
|
MergeBlockIntoPredecessor(Succ, &DTU, &LI, MSSAU);
|
|
|
|
Changed = true;
|
|
}
|
|
|
|
return Changed;
|
|
}
|
|
|
|
static bool simplifyLoopCFG(Loop &L, DominatorTree &DT, LoopInfo &LI,
|
|
ScalarEvolution &SE, MemorySSAUpdater *MSSAU) {
|
|
bool Changed = false;
|
|
|
|
// Constant-fold terminators with known constant conditions.
|
|
Changed |= constantFoldTerminators(L, DT, LI, SE, MSSAU);
|
|
|
|
// Eliminate unconditional branches by merging blocks into their predecessors.
|
|
Changed |= mergeBlocksIntoPredecessors(L, DT, LI, MSSAU);
|
|
|
|
if (Changed)
|
|
SE.forgetTopmostLoop(&L);
|
|
|
|
return Changed;
|
|
}
|
|
|
|
PreservedAnalyses LoopSimplifyCFGPass::run(Loop &L, LoopAnalysisManager &AM,
|
|
LoopStandardAnalysisResults &AR,
|
|
LPMUpdater &) {
|
|
Optional<MemorySSAUpdater> MSSAU;
|
|
if (EnableMSSALoopDependency && AR.MSSA)
|
|
MSSAU = MemorySSAUpdater(AR.MSSA);
|
|
if (!simplifyLoopCFG(L, AR.DT, AR.LI, AR.SE,
|
|
MSSAU.hasValue() ? MSSAU.getPointer() : nullptr))
|
|
return PreservedAnalyses::all();
|
|
|
|
return getLoopPassPreservedAnalyses();
|
|
}
|
|
|
|
namespace {
|
|
class LoopSimplifyCFGLegacyPass : public LoopPass {
|
|
public:
|
|
static char ID; // Pass ID, replacement for typeid
|
|
LoopSimplifyCFGLegacyPass() : LoopPass(ID) {
|
|
initializeLoopSimplifyCFGLegacyPassPass(*PassRegistry::getPassRegistry());
|
|
}
|
|
|
|
bool runOnLoop(Loop *L, LPPassManager &) override {
|
|
if (skipLoop(L))
|
|
return false;
|
|
|
|
DominatorTree &DT = getAnalysis<DominatorTreeWrapperPass>().getDomTree();
|
|
LoopInfo &LI = getAnalysis<LoopInfoWrapperPass>().getLoopInfo();
|
|
ScalarEvolution &SE = getAnalysis<ScalarEvolutionWrapperPass>().getSE();
|
|
Optional<MemorySSAUpdater> MSSAU;
|
|
if (EnableMSSALoopDependency) {
|
|
MemorySSA *MSSA = &getAnalysis<MemorySSAWrapperPass>().getMSSA();
|
|
MSSAU = MemorySSAUpdater(MSSA);
|
|
if (VerifyMemorySSA)
|
|
MSSA->verifyMemorySSA();
|
|
}
|
|
return simplifyLoopCFG(*L, DT, LI, SE,
|
|
MSSAU.hasValue() ? MSSAU.getPointer() : nullptr);
|
|
}
|
|
|
|
void getAnalysisUsage(AnalysisUsage &AU) const override {
|
|
if (EnableMSSALoopDependency) {
|
|
AU.addRequired<MemorySSAWrapperPass>();
|
|
AU.addPreserved<MemorySSAWrapperPass>();
|
|
}
|
|
AU.addPreserved<DependenceAnalysisWrapperPass>();
|
|
getLoopAnalysisUsage(AU);
|
|
}
|
|
};
|
|
}
|
|
|
|
char LoopSimplifyCFGLegacyPass::ID = 0;
|
|
INITIALIZE_PASS_BEGIN(LoopSimplifyCFGLegacyPass, "loop-simplifycfg",
|
|
"Simplify loop CFG", false, false)
|
|
INITIALIZE_PASS_DEPENDENCY(LoopPass)
|
|
INITIALIZE_PASS_DEPENDENCY(MemorySSAWrapperPass)
|
|
INITIALIZE_PASS_END(LoopSimplifyCFGLegacyPass, "loop-simplifycfg",
|
|
"Simplify loop CFG", false, false)
|
|
|
|
Pass *llvm::createLoopSimplifyCFGPass() {
|
|
return new LoopSimplifyCFGLegacyPass();
|
|
}
|