forked from OSchip/llvm-project
320 lines
12 KiB
CMake
320 lines
12 KiB
CMake
# Cross toolchain configuration for using clang-cl on non-Windows hosts to
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# target MSVC.
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#
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# Usage:
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# cmake -G Ninja
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# -DCMAKE_TOOLCHAIN_FILE=/path/to/this/file
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# -DHOST_ARCH=[aarch64|arm64|armv7|arm|i686|x86|x86_64|x64]
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# -DLLVM_NATIVE_TOOLCHAIN=/path/to/llvm/installation
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# -DMSVC_BASE=/path/to/MSVC/system/libraries/and/includes
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# -DWINSDK_BASE=/path/to/windows-sdk
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# -DWINSDK_VER=windows sdk version folder name
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#
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# HOST_ARCH:
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# The architecture to build for.
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#
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# LLVM_NATIVE_TOOLCHAIN:
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# *Absolute path* to a folder containing the toolchain which will be used to
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# build. At a minimum, this folder should have a bin directory with a
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# copy of clang-cl, clang, clang++, and lld-link, as well as a lib directory
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# containing clang's system resource directory.
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#
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# MSVC_BASE:
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# *Absolute path* to the folder containing MSVC headers and system libraries.
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# The layout of the folder matches that which is intalled by MSVC 2017 on
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# Windows, and should look like this:
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#
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# ${MSVC_BASE}
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# include
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# vector
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# stdint.h
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# etc...
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# lib
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# x64
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# libcmt.lib
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# msvcrt.lib
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# etc...
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# x86
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# libcmt.lib
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# msvcrt.lib
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# etc...
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#
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# For versions of MSVC < 2017, or where you have a hermetic toolchain in a
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# custom format, you must use symlinks or restructure it to look like the above.
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#
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# WINSDK_BASE:
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# Together with WINSDK_VER, determines the location of Windows SDK headers
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# and libraries.
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#
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# WINSDK_VER:
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# Together with WINSDK_BASE, determines the locations of Windows SDK headers
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# and libraries.
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#
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# WINSDK_BASE and WINSDK_VER work together to define a folder layout that matches
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# that of the Windows SDK installation on a standard Windows machine. It should
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# match the layout described below.
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#
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# Note that if you install Windows SDK to a windows machine and simply copy the
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# files, it will already be in the correct layout.
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#
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# ${WINSDK_BASE}
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# Include
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# ${WINSDK_VER}
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# shared
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# ucrt
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# um
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# windows.h
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# etc...
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# Lib
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# ${WINSDK_VER}
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# ucrt
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# x64
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# x86
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# ucrt.lib
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# etc...
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# um
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# x64
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# x86
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# kernel32.lib
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# etc
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#
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# IMPORTANT: In order for this to work, you will need a valid copy of the Windows
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# SDK and C++ STL headers and libraries on your host. Additionally, since the
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# Windows libraries and headers are not case-correct, this toolchain file sets
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# up a VFS overlay for the SDK headers and case-correcting symlinks for the
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# libraries when running on a case-sensitive filesystem.
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include_guard(GLOBAL)
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# When configuring CMake with a toolchain file against a top-level CMakeLists.txt,
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# it will actually run CMake many times, once for each small test program used to
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# determine what features a compiler supports. Unfortunately, none of these
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# invocations share a CMakeCache.txt with the top-level invocation, meaning they
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# won't see the value of any arguments the user passed via -D. Since these are
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# necessary to properly configure MSVC in both the top-level configuration as well as
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# all feature-test invocations, we set environment variables with the values so that
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# these environments get inherited by child invocations. We can switch to
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# CMAKE_TRY_COMPILE_PLATFORM_VARIABLES once our minimum supported CMake version
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# is 3.6 or greater.
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function(init_user_prop prop)
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if(${prop})
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set(ENV{_${prop}} "${${prop}}")
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else()
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set(${prop} "$ENV{_${prop}}" PARENT_SCOPE)
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endif()
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endfunction()
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function(generate_winsdk_vfs_overlay winsdk_include_dir output_path)
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set(include_dirs)
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file(GLOB_RECURSE entries LIST_DIRECTORIES true "${winsdk_include_dir}/*")
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foreach(entry ${entries})
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if(IS_DIRECTORY "${entry}")
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list(APPEND include_dirs "${entry}")
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endif()
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endforeach()
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file(WRITE "${output_path}" "version: 0\n")
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file(APPEND "${output_path}" "case-sensitive: false\n")
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file(APPEND "${output_path}" "roots:\n")
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foreach(dir ${include_dirs})
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file(GLOB headers RELATIVE "${dir}" "${dir}/*.h")
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if(NOT headers)
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continue()
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endif()
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file(APPEND "${output_path}" " - name: \"${dir}\"\n")
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file(APPEND "${output_path}" " type: directory\n")
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file(APPEND "${output_path}" " contents:\n")
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foreach(header ${headers})
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file(APPEND "${output_path}" " - name: \"${header}\"\n")
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file(APPEND "${output_path}" " type: file\n")
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file(APPEND "${output_path}" " external-contents: \"${dir}/${header}\"\n")
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endforeach()
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endforeach()
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endfunction()
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function(generate_winsdk_lib_symlinks winsdk_um_lib_dir output_dir)
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execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${output_dir}")
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file(GLOB libraries RELATIVE "${winsdk_um_lib_dir}" "${winsdk_um_lib_dir}/*")
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foreach(library ${libraries})
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string(TOLOWER "${library}" all_lowercase_symlink_name)
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if(NOT library STREQUAL all_lowercase_symlink_name)
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execute_process(COMMAND "${CMAKE_COMMAND}"
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-E create_symlink
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"${winsdk_um_lib_dir}/${library}"
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"${output_dir}/${all_lowercase_symlink_name}")
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endif()
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get_filename_component(name_we "${library}" NAME_WE)
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get_filename_component(ext "${library}" EXT)
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string(TOLOWER "${ext}" lowercase_ext)
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set(lowercase_ext_symlink_name "${name_we}${lowercase_ext}")
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if(NOT library STREQUAL lowercase_ext_symlink_name AND
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NOT all_lowercase_symlink_name STREQUAL lowercase_ext_symlink_name)
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execute_process(COMMAND "${CMAKE_COMMAND}"
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-E create_symlink
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"${winsdk_um_lib_dir}/${library}"
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"${output_dir}/${lowercase_ext_symlink_name}")
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endif()
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endforeach()
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endfunction()
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set(CMAKE_SYSTEM_NAME Windows)
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set(CMAKE_SYSTEM_VERSION 10.0)
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set(CMAKE_SYSTEM_PROCESSOR AMD64)
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init_user_prop(HOST_ARCH)
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init_user_prop(LLVM_NATIVE_TOOLCHAIN)
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init_user_prop(MSVC_BASE)
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init_user_prop(WINSDK_BASE)
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init_user_prop(WINSDK_VER)
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if(NOT HOST_ARCH)
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set(HOST_ARCH x86_64)
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endif()
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if(HOST_ARCH STREQUAL "aarch64" OR HOST_ARCH STREQUAL "arm64")
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set(TRIPLE_ARCH "aarch64")
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set(WINSDK_ARCH "arm64")
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elseif(HOST_ARCH STREQUAL "armv7" OR HOST_ARCH STREQUAL "arm")
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set(TRIPLE_ARCH "armv7")
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set(WINSDK_ARCH "arm")
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elseif(HOST_ARCH STREQUAL "i686" OR HOST_ARCH STREQUAL "x86")
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set(TRIPLE_ARCH "i686")
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set(WINSDK_ARCH "x86")
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elseif(HOST_ARCH STREQUAL "x86_64" OR HOST_ARCH STREQUAL "x64")
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set(TRIPLE_ARCH "x86_64")
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set(WINSDK_ARCH "x64")
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else()
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message(SEND_ERROR "Unknown host architecture ${HOST_ARCH}. Must be aarch64 (or arm64), armv7 (or arm), i686 (or x86), or x86_64 (or x64).")
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endif()
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set(MSVC_INCLUDE "${MSVC_BASE}/include")
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set(ATLMFC_INCLUDE "${MSVC_BASE}/atlmfc/include")
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set(MSVC_LIB "${MSVC_BASE}/lib")
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set(ATLMFC_LIB "${MSVC_BASE}/atlmfc/lib")
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set(WINSDK_INCLUDE "${WINSDK_BASE}/Include/${WINSDK_VER}")
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set(WINSDK_LIB "${WINSDK_BASE}/Lib/${WINSDK_VER}")
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# Do some sanity checking to make sure we can find a native toolchain and
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# that the Windows SDK / MSVC STL directories look kosher.
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if(NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" OR
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NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link")
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message(SEND_ERROR
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"LLVM_NATIVE_TOOLCHAIN folder '${LLVM_NATIVE_TOOLCHAIN}' does not "
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"point to a valid directory containing bin/clang-cl and bin/lld-link "
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"binaries")
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endif()
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if(NOT EXISTS "${MSVC_BASE}" OR
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NOT EXISTS "${MSVC_INCLUDE}" OR
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NOT EXISTS "${MSVC_LIB}")
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message(SEND_ERROR
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"CMake variable MSVC_BASE must point to a folder containing MSVC "
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"system headers and libraries")
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endif()
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# Try lowercase `include`/`lib` used by xwin/msvc-wine
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if(NOT EXISTS "${WINSDK_INCLUDE}")
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set(WINSDK_INCLUDE "${WINSDK_BASE}/include/${WINSDK_VER}")
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endif()
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if(NOT EXISTS "${WINSDK_LIB}")
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set(WINSDK_LIB "${WINSDK_BASE}/lib/${WINSDK_VER}")
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endif()
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if(NOT EXISTS "${WINSDK_BASE}" OR
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NOT EXISTS "${WINSDK_INCLUDE}" OR
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NOT EXISTS "${WINSDK_LIB}")
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message(SEND_ERROR
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"CMake variable WINSDK_BASE and WINSDK_VER must resolve to a valid "
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"Windows SDK installation")
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endif()
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if(NOT EXISTS "${WINSDK_INCLUDE}/um/Windows.h")
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message(SEND_ERROR "Cannot find Windows.h")
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endif()
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if(NOT EXISTS "${WINSDK_INCLUDE}/um/WINDOWS.H")
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set(case_sensitive_filesystem TRUE)
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endif()
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set(CMAKE_C_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" CACHE FILEPATH "")
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set(CMAKE_CXX_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" CACHE FILEPATH "")
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set(CMAKE_LINKER "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link" CACHE FILEPATH "")
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set(CMAKE_AR "${LLVM_NATIVE_TOOLCHAIN}/bin/llvm-lib" CACHE FILEPATH "")
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# Even though we're cross-compiling, we need some native tools (e.g. llvm-tblgen), and those
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# native tools have to be built before we can start doing the cross-build. LLVM supports
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# a CROSS_TOOLCHAIN_FLAGS_NATIVE argument which consists of a list of flags to pass to CMake
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# when configuring the NATIVE portion of the cross-build. By default we construct this so
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# that it points to the tools in the same location as the native clang-cl that we're using.
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list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_ASM_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang")
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list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_C_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang")
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list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_CXX_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang++")
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# These flags are used during build time. So if CFLAGS/CXXFLAGS/LDFLAGS is set
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# for the target, makes sure these are unset during build time.
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set(CROSS_TOOLCHAIN_FLAGS_NATIVE "${_CTF_NATIVE_DEFAULT}" CACHE STRING "")
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set(COMPILE_FLAGS
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-D_CRT_SECURE_NO_WARNINGS
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--target=${TRIPLE_ARCH}-windows-msvc
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-fms-compatibility-version=19.20
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-imsvc "${ATLMFC_INCLUDE}"
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-imsvc "${MSVC_INCLUDE}"
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-imsvc "${WINSDK_INCLUDE}/ucrt"
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-imsvc "${WINSDK_INCLUDE}/shared"
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-imsvc "${WINSDK_INCLUDE}/um"
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-imsvc "${WINSDK_INCLUDE}/winrt")
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if(case_sensitive_filesystem)
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# Ensure all sub-configures use the top-level VFS overlay instead of generating their own.
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init_user_prop(winsdk_vfs_overlay_path)
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if(NOT winsdk_vfs_overlay_path)
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set(winsdk_vfs_overlay_path "${CMAKE_BINARY_DIR}/winsdk_vfs_overlay.yaml")
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generate_winsdk_vfs_overlay("${WINSDK_INCLUDE}" "${winsdk_vfs_overlay_path}")
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init_user_prop(winsdk_vfs_overlay_path)
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endif()
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list(APPEND COMPILE_FLAGS
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-Xclang -ivfsoverlay -Xclang "${winsdk_vfs_overlay_path}")
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endif()
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string(REPLACE ";" " " COMPILE_FLAGS "${COMPILE_FLAGS}")
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string(APPEND CMAKE_C_FLAGS_INIT " ${COMPILE_FLAGS}")
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string(APPEND CMAKE_CXX_FLAGS_INIT " ${COMPILE_FLAGS}")
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set(LINK_FLAGS
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# Prevent CMake from attempting to invoke mt.exe. It only recognizes the slashed form and not the dashed form.
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/manifest:no
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-libpath:"${ATLMFC_LIB}/${WINSDK_ARCH}"
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-libpath:"${MSVC_LIB}/${WINSDK_ARCH}"
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-libpath:"${WINSDK_LIB}/ucrt/${WINSDK_ARCH}"
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-libpath:"${WINSDK_LIB}/um/${WINSDK_ARCH}")
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if(case_sensitive_filesystem)
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# Ensure all sub-configures use the top-level symlinks dir instead of generating their own.
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init_user_prop(winsdk_lib_symlinks_dir)
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if(NOT winsdk_lib_symlinks_dir)
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set(winsdk_lib_symlinks_dir "${CMAKE_BINARY_DIR}/winsdk_lib_symlinks")
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generate_winsdk_lib_symlinks("${WINSDK_LIB}/um/${WINSDK_ARCH}" "${winsdk_lib_symlinks_dir}")
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init_user_prop(winsdk_lib_symlinks_dir)
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endif()
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list(APPEND LINK_FLAGS
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-libpath:"${winsdk_lib_symlinks_dir}")
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endif()
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string(REPLACE ";" " " LINK_FLAGS "${LINK_FLAGS}")
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string(APPEND CMAKE_EXE_LINKER_FLAGS_INIT " ${LINK_FLAGS}")
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string(APPEND CMAKE_MODULE_LINKER_FLAGS_INIT " ${LINK_FLAGS}")
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string(APPEND CMAKE_SHARED_LINKER_FLAGS_INIT " ${LINK_FLAGS}")
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# CMake populates these with a bunch of unnecessary libraries, which requires
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# extra case-correcting symlinks and what not. Instead, let projects explicitly
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# control which libraries they require.
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set(CMAKE_C_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
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set(CMAKE_CXX_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
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# Allow clang-cl to work with macOS paths.
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set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_LIST_DIR}/ClangClCMakeCompileRules.cmake")
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