forked from OSchip/llvm-project
310 lines
10 KiB
C++
310 lines
10 KiB
C++
//===--- GlobalCompilationDatabase.cpp ---------------------------*- C++-*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "GlobalCompilationDatabase.h"
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#include "FS.h"
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#include "support/Logger.h"
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#include "support/Path.h"
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#include "clang/Frontend/CompilerInvocation.h"
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#include "clang/Tooling/ArgumentsAdjusters.h"
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#include "clang/Tooling/CompilationDatabase.h"
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#include "llvm/ADT/None.h"
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#include "llvm/ADT/Optional.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/SmallString.h"
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#include "llvm/Support/FileSystem.h"
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#include "llvm/Support/FileUtilities.h"
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#include "llvm/Support/Path.h"
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#include "llvm/Support/Program.h"
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#include <string>
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#include <tuple>
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#include <vector>
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namespace clang {
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namespace clangd {
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namespace {
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// Runs the given action on all parent directories of filename, starting from
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// deepest directory and going up to root. Stops whenever action succeeds.
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void actOnAllParentDirectories(PathRef FileName,
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llvm::function_ref<bool(PathRef)> Action) {
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for (auto Path = llvm::sys::path::parent_path(FileName);
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!Path.empty() && !Action(Path);
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Path = llvm::sys::path::parent_path(Path))
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;
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}
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} // namespace
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tooling::CompileCommand
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GlobalCompilationDatabase::getFallbackCommand(PathRef File) const {
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std::vector<std::string> Argv = {"clang"};
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// Clang treats .h files as C by default and files without extension as linker
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// input, resulting in unhelpful diagnostics.
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// Parsing as Objective C++ is friendly to more cases.
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auto FileExtension = llvm::sys::path::extension(File);
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if (FileExtension.empty() || FileExtension == ".h")
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Argv.push_back("-xobjective-c++-header");
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Argv.push_back(std::string(File));
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tooling::CompileCommand Cmd(llvm::sys::path::parent_path(File),
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llvm::sys::path::filename(File), std::move(Argv),
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/*Output=*/"");
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Cmd.Heuristic = "clangd fallback";
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return Cmd;
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}
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DirectoryBasedGlobalCompilationDatabase::
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DirectoryBasedGlobalCompilationDatabase(
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llvm::Optional<Path> CompileCommandsDir)
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: CompileCommandsDir(std::move(CompileCommandsDir)) {}
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DirectoryBasedGlobalCompilationDatabase::
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~DirectoryBasedGlobalCompilationDatabase() = default;
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llvm::Optional<tooling::CompileCommand>
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DirectoryBasedGlobalCompilationDatabase::getCompileCommand(PathRef File) const {
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CDBLookupRequest Req;
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Req.FileName = File;
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Req.ShouldBroadcast = true;
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auto Res = lookupCDB(Req);
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if (!Res) {
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log("Failed to find compilation database for {0}", File);
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return llvm::None;
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}
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auto Candidates = Res->CDB->getCompileCommands(File);
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if (!Candidates.empty())
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return std::move(Candidates.front());
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return None;
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}
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// For platforms where paths are case-insensitive (but case-preserving),
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// we need to do case-insensitive comparisons and use lowercase keys.
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// FIXME: Make Path a real class with desired semantics instead.
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// This class is not the only place this problem exists.
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// FIXME: Mac filesystems default to case-insensitive, but may be sensitive.
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static std::string maybeCaseFoldPath(PathRef Path) {
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#if defined(_WIN32) || defined(__APPLE__)
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return Path.lower();
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#else
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return std::string(Path);
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#endif
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}
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static bool pathEqual(PathRef A, PathRef B) {
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#if defined(_WIN32) || defined(__APPLE__)
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return A.equals_lower(B);
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#else
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return A == B;
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#endif
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}
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DirectoryBasedGlobalCompilationDatabase::CachedCDB &
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DirectoryBasedGlobalCompilationDatabase::getCDBInDirLocked(PathRef Dir) const {
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// FIXME(ibiryukov): Invalidate cached compilation databases on changes
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auto Key = maybeCaseFoldPath(Dir);
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auto R = CompilationDatabases.try_emplace(Key);
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if (R.second) { // Cache miss, try to load CDB.
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CachedCDB &Entry = R.first->second;
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std::string Error;
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Entry.Path = std::string(Dir);
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Entry.CDB = tooling::CompilationDatabase::loadFromDirectory(Dir, Error);
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// Check for $src/build, the conventional CMake build root.
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// Probe existence first to avoid each plugin doing IO if it doesn't exist.
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if (!CompileCommandsDir && !Entry.CDB) {
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llvm::SmallString<256> BuildDir = Dir;
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llvm::sys::path::append(BuildDir, "build");
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if (llvm::sys::fs::is_directory(BuildDir)) {
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vlog("Found candidate build directory {0}", BuildDir);
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Entry.CDB =
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tooling::CompilationDatabase::loadFromDirectory(BuildDir, Error);
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}
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}
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if (Entry.CDB)
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log("Loaded compilation database from {0}", Dir);
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}
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return R.first->second;
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}
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llvm::Optional<DirectoryBasedGlobalCompilationDatabase::CDBLookupResult>
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DirectoryBasedGlobalCompilationDatabase::lookupCDB(
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CDBLookupRequest Request) const {
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assert(llvm::sys::path::is_absolute(Request.FileName) &&
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"path must be absolute");
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bool ShouldBroadcast = false;
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CDBLookupResult Result;
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{
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std::lock_guard<std::mutex> Lock(Mutex);
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CachedCDB *Entry = nullptr;
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if (CompileCommandsDir) {
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Entry = &getCDBInDirLocked(*CompileCommandsDir);
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} else {
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// Traverse the canonical version to prevent false positives. i.e.:
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// src/build/../a.cc can detect a CDB in /src/build if not canonicalized.
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// FIXME(sammccall): this loop is hot, use a union-find-like structure.
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actOnAllParentDirectories(removeDots(Request.FileName),
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[&](PathRef Path) {
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Entry = &getCDBInDirLocked(Path);
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return Entry->CDB != nullptr;
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});
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}
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if (!Entry || !Entry->CDB)
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return llvm::None;
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// Mark CDB as broadcasted to make sure discovery is performed once.
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if (Request.ShouldBroadcast && !Entry->SentBroadcast) {
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Entry->SentBroadcast = true;
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ShouldBroadcast = true;
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}
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Result.CDB = Entry->CDB.get();
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Result.PI.SourceRoot = Entry->Path;
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}
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// FIXME: Maybe make the following part async, since this can block retrieval
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// of compile commands.
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if (ShouldBroadcast)
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broadcastCDB(Result);
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return Result;
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}
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void DirectoryBasedGlobalCompilationDatabase::broadcastCDB(
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CDBLookupResult Result) const {
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assert(Result.CDB && "Trying to broadcast an invalid CDB!");
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std::vector<std::string> AllFiles = Result.CDB->getAllFiles();
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// We assume CDB in CompileCommandsDir owns all of its entries, since we don't
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// perform any search in parent paths whenever it is set.
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if (CompileCommandsDir) {
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assert(*CompileCommandsDir == Result.PI.SourceRoot &&
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"Trying to broadcast a CDB outside of CompileCommandsDir!");
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OnCommandChanged.broadcast(std::move(AllFiles));
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return;
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}
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llvm::StringMap<bool> DirectoryHasCDB;
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{
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std::lock_guard<std::mutex> Lock(Mutex);
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// Uniquify all parent directories of all files.
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for (llvm::StringRef File : AllFiles) {
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actOnAllParentDirectories(File, [&](PathRef Path) {
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auto It = DirectoryHasCDB.try_emplace(Path);
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// Already seen this path, and all of its parents.
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if (!It.second)
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return true;
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CachedCDB &Entry = getCDBInDirLocked(Path);
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It.first->second = Entry.CDB != nullptr;
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return pathEqual(Path, Result.PI.SourceRoot);
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});
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}
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}
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std::vector<std::string> GovernedFiles;
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for (llvm::StringRef File : AllFiles) {
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// A file is governed by this CDB if lookup for the file would find it.
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// Independent of whether it has an entry for that file or not.
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actOnAllParentDirectories(File, [&](PathRef Path) {
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if (DirectoryHasCDB.lookup(Path)) {
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if (pathEqual(Path, Result.PI.SourceRoot))
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// Make sure listeners always get a canonical path for the file.
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GovernedFiles.push_back(removeDots(File));
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// Stop as soon as we hit a CDB.
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return true;
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}
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return false;
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});
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}
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OnCommandChanged.broadcast(std::move(GovernedFiles));
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}
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llvm::Optional<ProjectInfo>
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DirectoryBasedGlobalCompilationDatabase::getProjectInfo(PathRef File) const {
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CDBLookupRequest Req;
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Req.FileName = File;
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Req.ShouldBroadcast = false;
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auto Res = lookupCDB(Req);
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if (!Res)
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return llvm::None;
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return Res->PI;
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}
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OverlayCDB::OverlayCDB(const GlobalCompilationDatabase *Base,
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std::vector<std::string> FallbackFlags,
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tooling::ArgumentsAdjuster Adjuster)
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: Base(Base), ArgsAdjuster(std::move(Adjuster)),
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FallbackFlags(std::move(FallbackFlags)) {
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if (Base)
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BaseChanged = Base->watch([this](const std::vector<std::string> Changes) {
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OnCommandChanged.broadcast(Changes);
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});
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}
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llvm::Optional<tooling::CompileCommand>
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OverlayCDB::getCompileCommand(PathRef File) const {
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llvm::Optional<tooling::CompileCommand> Cmd;
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{
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std::lock_guard<std::mutex> Lock(Mutex);
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auto It = Commands.find(removeDots(File));
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if (It != Commands.end())
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Cmd = It->second;
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}
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if (!Cmd && Base)
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Cmd = Base->getCompileCommand(File);
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if (!Cmd)
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return llvm::None;
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if (ArgsAdjuster)
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Cmd->CommandLine = ArgsAdjuster(Cmd->CommandLine, Cmd->Filename);
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return Cmd;
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}
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tooling::CompileCommand OverlayCDB::getFallbackCommand(PathRef File) const {
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auto Cmd = Base ? Base->getFallbackCommand(File)
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: GlobalCompilationDatabase::getFallbackCommand(File);
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std::lock_guard<std::mutex> Lock(Mutex);
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Cmd.CommandLine.insert(Cmd.CommandLine.end(), FallbackFlags.begin(),
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FallbackFlags.end());
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if (ArgsAdjuster)
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Cmd.CommandLine = ArgsAdjuster(Cmd.CommandLine, Cmd.Filename);
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return Cmd;
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}
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void OverlayCDB::setCompileCommand(
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PathRef File, llvm::Optional<tooling::CompileCommand> Cmd) {
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// We store a canonical version internally to prevent mismatches between set
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// and get compile commands. Also it assures clients listening to broadcasts
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// doesn't receive different names for the same file.
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std::string CanonPath = removeDots(File);
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{
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std::unique_lock<std::mutex> Lock(Mutex);
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if (Cmd)
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Commands[CanonPath] = std::move(*Cmd);
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else
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Commands.erase(CanonPath);
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}
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OnCommandChanged.broadcast({CanonPath});
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}
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llvm::Optional<ProjectInfo> OverlayCDB::getProjectInfo(PathRef File) const {
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// It wouldn't make much sense to treat files with overridden commands
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// specially when we can't do the same for the (unknown) local headers they
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// include or changing behavior mid-air after receiving an override.
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if (Base)
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return Base->getProjectInfo(File);
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return llvm::None;
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}
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} // namespace clangd
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} // namespace clang
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