forked from OSchip/llvm-project
156 lines
6.3 KiB
C++
156 lines
6.3 KiB
C++
//===- ReductionNode.cpp - Reduction Node Implementation -----------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the reduction nodes which are used to track of the
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// metadata for a specific generated variant within a reduction pass and are the
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// building blocks of the reduction tree structure. A reduction tree is used to
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// keep track of the different generated variants throughout a reduction pass in
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// the MLIR Reduce tool.
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//
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//===----------------------------------------------------------------------===//
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#include "mlir/Reducer/ReductionNode.h"
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#include "mlir/IR/BlockAndValueMapping.h"
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#include "llvm/ADT/STLExtras.h"
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#include <algorithm>
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#include <limits>
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using namespace mlir;
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ReductionNode::ReductionNode(
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ReductionNode *parentNode, const std::vector<Range> &ranges,
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llvm::SpecificBumpPtrAllocator<ReductionNode> &allocator)
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/// Root node will have the parent pointer point to themselves.
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: parent(parentNode == nullptr ? this : parentNode),
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size(std::numeric_limits<size_t>::max()), ranges(ranges),
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startRanges(ranges), allocator(allocator) {
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if (parent != this)
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if (failed(initialize(parent->getModule(), parent->getRegion())))
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llvm_unreachable("unexpected initialization failure");
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}
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LogicalResult ReductionNode::initialize(ModuleOp parentModule,
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Region &targetRegion) {
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// Use the mapper help us find the corresponding region after module clone.
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BlockAndValueMapping mapper;
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module = cast<ModuleOp>(parentModule->clone(mapper));
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// Use the first block of targetRegion to locate the cloned region.
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Block *block = mapper.lookup(&*targetRegion.begin());
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region = block->getParent();
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return success();
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}
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/// If we haven't explored any variants from this node, we will create N
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/// variants, N is the length of `ranges` if N > 1. Otherwise, we will split the
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/// max element in `ranges` and create 2 new variants for each call.
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ArrayRef<ReductionNode *> ReductionNode::generateNewVariants() {
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int oldNumVariant = getVariants().size();
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auto createNewNode = [this](const std::vector<Range> &ranges) {
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return new (allocator.Allocate()) ReductionNode(this, ranges, allocator);
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};
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// If we haven't created new variant, then we can create varients by removing
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// each of them respectively. For example, given {{1, 3}, {4, 9}}, we can
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// produce variants with range {{1, 3}} and {{4, 9}}.
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if (variants.empty() && getRanges().size() > 1) {
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for (const Range &range : getRanges()) {
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std::vector<Range> subRanges = getRanges();
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llvm::erase_value(subRanges, range);
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variants.push_back(createNewNode(subRanges));
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}
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return getVariants().drop_front(oldNumVariant);
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}
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// At here, we have created the type of variants mentioned above. We would
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// like to split the max range into 2 to create 2 new variants. Continue on
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// the above example, we split the range {4, 9} into {4, 6}, {6, 9}, and
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// create two variants with range {{1, 3}, {4, 6}} and {{1, 3}, {6, 9}}. The
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// final ranges vector will be {{1, 3}, {4, 6}, {6, 9}}.
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auto maxElement = std::max_element(
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ranges.begin(), ranges.end(), [](const Range &lhs, const Range &rhs) {
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return (lhs.second - lhs.first) > (rhs.second - rhs.first);
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});
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// The length of range is less than 1, we can't split it to create new
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// variant.
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if (maxElement->second - maxElement->first <= 1)
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return {};
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Range maxRange = *maxElement;
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std::vector<Range> subRanges = getRanges();
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auto subRangesIter = subRanges.begin() + (maxElement - ranges.begin());
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int half = (maxRange.first + maxRange.second) / 2;
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*subRangesIter = std::make_pair(maxRange.first, half);
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variants.push_back(createNewNode(subRanges));
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*subRangesIter = std::make_pair(half, maxRange.second);
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variants.push_back(createNewNode(subRanges));
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auto it = ranges.insert(maxElement, std::make_pair(half, maxRange.second));
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it = ranges.insert(it, std::make_pair(maxRange.first, half));
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// Remove the range that has been split.
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ranges.erase(it + 2);
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return getVariants().drop_front(oldNumVariant);
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}
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void ReductionNode::update(std::pair<Tester::Interestingness, size_t> result) {
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std::tie(interesting, size) = result;
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// After applying reduction, the number of operation in the region may have
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// changed. Non-interesting case won't be explored thus it's safe to keep it
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// in a stale status.
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if (interesting == Tester::Interestingness::True) {
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// This module may has been updated. Reset the range.
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ranges.clear();
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ranges.emplace_back(0, std::distance(region->op_begin(), region->op_end()));
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} else {
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// Release the uninteresting module to save some memory.
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module.release()->erase();
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}
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}
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ArrayRef<ReductionNode *>
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ReductionNode::iterator<SinglePath>::getNeighbors(ReductionNode *node) {
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// Single Path: Traverses the smallest successful variant at each level until
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// no new successful variants can be created at that level.
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ArrayRef<ReductionNode *> variantsFromParent =
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node->getParent()->getVariants();
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// The parent node created several variants and they may be waiting for
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// examing interestingness. In Single Path approach, we will select the
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// smallest variant to continue our exploration. Thus we should wait until the
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// last variant to be examed then do the following traversal decision.
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if (!llvm::all_of(variantsFromParent, [](ReductionNode *node) {
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return node->isInteresting() != Tester::Interestingness::Untested;
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})) {
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return {};
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}
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ReductionNode *smallest = nullptr;
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for (ReductionNode *node : variantsFromParent) {
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if (node->isInteresting() != Tester::Interestingness::True)
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continue;
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if (smallest == nullptr || node->getSize() < smallest->getSize())
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smallest = node;
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}
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if (smallest != nullptr &&
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smallest->getSize() < node->getParent()->getSize()) {
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// We got a smallest one, keep traversing from this node.
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node = smallest;
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} else {
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// None of these variants is interesting, let the parent node to generate
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// more variants.
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node = node->getParent();
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}
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return node->generateNewVariants();
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}
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