forked from OSchip/llvm-project
716 lines
26 KiB
C++
716 lines
26 KiB
C++
//===-- scudo_allocator.cpp -------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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///
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/// Scudo Hardened Allocator implementation.
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/// It uses the sanitizer_common allocator as a base and aims at mitigating
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/// heap corruption vulnerabilities. It provides a checksum-guarded chunk
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/// header, a delayed free list, and additional sanity checks.
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///
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//===----------------------------------------------------------------------===//
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#include "scudo_allocator.h"
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#include "scudo_crc32.h"
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#include "scudo_flags.h"
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#include "scudo_tsd.h"
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#include "scudo_utils.h"
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#include "sanitizer_common/sanitizer_allocator_checks.h"
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#include "sanitizer_common/sanitizer_allocator_interface.h"
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#include "sanitizer_common/sanitizer_quarantine.h"
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#include <errno.h>
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#include <string.h>
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namespace __scudo {
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// Global static cookie, initialized at start-up.
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static uptr Cookie;
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// We default to software CRC32 if the alternatives are not supported, either
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// at compilation or at runtime.
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static atomic_uint8_t HashAlgorithm = { CRC32Software };
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INLINE u32 computeCRC32(u32 Crc, uptr Value, uptr *Array, uptr ArraySize) {
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// If the hardware CRC32 feature is defined here, it was enabled everywhere,
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// as opposed to only for scudo_crc32.cpp. This means that other hardware
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// specific instructions were likely emitted at other places, and as a
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// result there is no reason to not use it here.
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#if defined(__SSE4_2__) || defined(__ARM_FEATURE_CRC32)
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Crc = CRC32_INTRINSIC(Crc, Value);
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for (uptr i = 0; i < ArraySize; i++)
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Crc = CRC32_INTRINSIC(Crc, Array[i]);
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return Crc;
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#else
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if (atomic_load_relaxed(&HashAlgorithm) == CRC32Hardware) {
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Crc = computeHardwareCRC32(Crc, Value);
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for (uptr i = 0; i < ArraySize; i++)
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Crc = computeHardwareCRC32(Crc, Array[i]);
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return Crc;
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}
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Crc = computeSoftwareCRC32(Crc, Value);
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for (uptr i = 0; i < ArraySize; i++)
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Crc = computeSoftwareCRC32(Crc, Array[i]);
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return Crc;
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#endif // defined(__SSE4_2__) || defined(__ARM_FEATURE_CRC32)
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}
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static ScudoBackendAllocator &getBackendAllocator();
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struct ScudoChunk : UnpackedHeader {
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// We can't use the offset member of the chunk itself, as we would double
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// fetch it without any warranty that it wouldn't have been tampered. To
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// prevent this, we work with a local copy of the header.
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void *getAllocBeg(UnpackedHeader *Header) {
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return reinterpret_cast<void *>(
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reinterpret_cast<uptr>(this) - (Header->Offset << MinAlignmentLog));
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}
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// Returns the usable size for a chunk, meaning the amount of bytes from the
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// beginning of the user data to the end of the backend allocated chunk.
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uptr getUsableSize(UnpackedHeader *Header) {
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uptr Size =
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getBackendAllocator().getActuallyAllocatedSize(getAllocBeg(Header),
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Header->FromPrimary);
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if (Size == 0)
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return 0;
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return Size - AlignedChunkHeaderSize - (Header->Offset << MinAlignmentLog);
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}
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// Compute the checksum of the Chunk pointer and its ChunkHeader.
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u16 computeChecksum(UnpackedHeader *Header) const {
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UnpackedHeader ZeroChecksumHeader = *Header;
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ZeroChecksumHeader.Checksum = 0;
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uptr HeaderHolder[sizeof(UnpackedHeader) / sizeof(uptr)];
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memcpy(&HeaderHolder, &ZeroChecksumHeader, sizeof(HeaderHolder));
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u32 Crc = computeCRC32(static_cast<u32>(Cookie),
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reinterpret_cast<uptr>(this), HeaderHolder,
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ARRAY_SIZE(HeaderHolder));
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return static_cast<u16>(Crc);
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}
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// Checks the validity of a chunk by verifying its checksum. It doesn't
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// incur termination in the event of an invalid chunk.
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bool isValid() {
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UnpackedHeader NewUnpackedHeader;
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const AtomicPackedHeader *AtomicHeader =
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reinterpret_cast<const AtomicPackedHeader *>(this);
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PackedHeader NewPackedHeader = atomic_load_relaxed(AtomicHeader);
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NewUnpackedHeader = bit_cast<UnpackedHeader>(NewPackedHeader);
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return (NewUnpackedHeader.Checksum == computeChecksum(&NewUnpackedHeader));
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}
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// Nulls out a chunk header. When returning the chunk to the backend, there
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// is no need to store a valid ChunkAvailable header, as this would be
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// computationally expensive. Zeroing out serves the same purpose by making
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// the header invalid. In the extremely rare event where 0 would be a valid
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// checksum for the chunk, the state of the chunk is ChunkAvailable anyway.
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COMPILER_CHECK(ChunkAvailable == 0);
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void eraseHeader() {
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PackedHeader NullPackedHeader = 0;
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AtomicPackedHeader *AtomicHeader =
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reinterpret_cast<AtomicPackedHeader *>(this);
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atomic_store_relaxed(AtomicHeader, NullPackedHeader);
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}
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// Loads and unpacks the header, verifying the checksum in the process.
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void loadHeader(UnpackedHeader *NewUnpackedHeader) const {
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const AtomicPackedHeader *AtomicHeader =
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reinterpret_cast<const AtomicPackedHeader *>(this);
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PackedHeader NewPackedHeader = atomic_load_relaxed(AtomicHeader);
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*NewUnpackedHeader = bit_cast<UnpackedHeader>(NewPackedHeader);
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if (UNLIKELY(NewUnpackedHeader->Checksum !=
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computeChecksum(NewUnpackedHeader))) {
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dieWithMessage("ERROR: corrupted chunk header at address %p\n", this);
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}
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}
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// Packs and stores the header, computing the checksum in the process.
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void storeHeader(UnpackedHeader *NewUnpackedHeader) {
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NewUnpackedHeader->Checksum = computeChecksum(NewUnpackedHeader);
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PackedHeader NewPackedHeader = bit_cast<PackedHeader>(*NewUnpackedHeader);
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AtomicPackedHeader *AtomicHeader =
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reinterpret_cast<AtomicPackedHeader *>(this);
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atomic_store_relaxed(AtomicHeader, NewPackedHeader);
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}
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// Packs and stores the header, computing the checksum in the process. We
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// compare the current header with the expected provided one to ensure that
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// we are not being raced by a corruption occurring in another thread.
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void compareExchangeHeader(UnpackedHeader *NewUnpackedHeader,
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UnpackedHeader *OldUnpackedHeader) {
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NewUnpackedHeader->Checksum = computeChecksum(NewUnpackedHeader);
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PackedHeader NewPackedHeader = bit_cast<PackedHeader>(*NewUnpackedHeader);
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PackedHeader OldPackedHeader = bit_cast<PackedHeader>(*OldUnpackedHeader);
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AtomicPackedHeader *AtomicHeader =
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reinterpret_cast<AtomicPackedHeader *>(this);
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if (UNLIKELY(!atomic_compare_exchange_strong(AtomicHeader,
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&OldPackedHeader,
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NewPackedHeader,
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memory_order_relaxed))) {
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dieWithMessage("ERROR: race on chunk header at address %p\n", this);
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}
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}
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};
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ScudoChunk *getScudoChunk(uptr UserBeg) {
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return reinterpret_cast<ScudoChunk *>(UserBeg - AlignedChunkHeaderSize);
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}
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struct AllocatorOptions {
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u32 QuarantineSizeKb;
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u32 ThreadLocalQuarantineSizeKb;
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u32 QuarantineChunksUpToSize;
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bool MayReturnNull;
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s32 ReleaseToOSIntervalMs;
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bool DeallocationTypeMismatch;
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bool DeleteSizeMismatch;
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bool ZeroContents;
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void setFrom(const Flags *f, const CommonFlags *cf);
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};
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void AllocatorOptions::setFrom(const Flags *f, const CommonFlags *cf) {
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MayReturnNull = cf->allocator_may_return_null;
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ReleaseToOSIntervalMs = cf->allocator_release_to_os_interval_ms;
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QuarantineSizeKb = f->QuarantineSizeKb;
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ThreadLocalQuarantineSizeKb = f->ThreadLocalQuarantineSizeKb;
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QuarantineChunksUpToSize = f->QuarantineChunksUpToSize;
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DeallocationTypeMismatch = f->DeallocationTypeMismatch;
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DeleteSizeMismatch = f->DeleteSizeMismatch;
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ZeroContents = f->ZeroContents;
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}
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static void initScudoInternal(const AllocatorOptions &Options);
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static bool ScudoInitIsRunning = false;
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void initScudo() {
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SanitizerToolName = "Scudo";
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CHECK(!ScudoInitIsRunning && "Scudo init calls itself!");
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ScudoInitIsRunning = true;
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// Check if hardware CRC32 is supported in the binary and by the platform, if
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// so, opt for the CRC32 hardware version of the checksum.
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if (computeHardwareCRC32 && testCPUFeature(CRC32CPUFeature))
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atomic_store_relaxed(&HashAlgorithm, CRC32Hardware);
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initFlags();
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AllocatorOptions Options;
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Options.setFrom(getFlags(), common_flags());
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initScudoInternal(Options);
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// TODO(kostyak): determine if MaybeStartBackgroudThread could be of some use.
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ScudoInitIsRunning = false;
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}
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struct QuarantineCallback {
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explicit QuarantineCallback(AllocatorCache *Cache)
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: Cache_(Cache) {}
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// Chunk recycling function, returns a quarantined chunk to the backend,
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// first making sure it hasn't been tampered with.
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void Recycle(ScudoChunk *Chunk) {
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UnpackedHeader Header;
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Chunk->loadHeader(&Header);
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if (UNLIKELY(Header.State != ChunkQuarantine)) {
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dieWithMessage("ERROR: invalid chunk state when recycling address %p\n",
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Chunk);
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}
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Chunk->eraseHeader();
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void *Ptr = Chunk->getAllocBeg(&Header);
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if (Header.FromPrimary)
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getBackendAllocator().deallocatePrimary(Cache_, Ptr);
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else
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getBackendAllocator().deallocateSecondary(Ptr);
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}
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// Internal quarantine allocation and deallocation functions. We first check
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// that the batches are indeed serviced by the Primary.
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// TODO(kostyak): figure out the best way to protect the batches.
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COMPILER_CHECK(sizeof(QuarantineBatch) < SizeClassMap::kMaxSize);
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void *Allocate(uptr Size) {
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return getBackendAllocator().allocatePrimary(Cache_, Size);
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}
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void Deallocate(void *Ptr) {
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getBackendAllocator().deallocatePrimary(Cache_, Ptr);
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}
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AllocatorCache *Cache_;
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};
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typedef Quarantine<QuarantineCallback, ScudoChunk> ScudoQuarantine;
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typedef ScudoQuarantine::Cache ScudoQuarantineCache;
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COMPILER_CHECK(sizeof(ScudoQuarantineCache) <=
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sizeof(ScudoTSD::QuarantineCachePlaceHolder));
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ScudoQuarantineCache *getQuarantineCache(ScudoTSD *TSD) {
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return reinterpret_cast<ScudoQuarantineCache *>(
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TSD->QuarantineCachePlaceHolder);
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}
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struct ScudoAllocator {
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static const uptr MaxAllowedMallocSize =
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FIRST_32_SECOND_64(2UL << 30, 1ULL << 40);
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typedef ReturnNullOrDieOnFailure FailureHandler;
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ScudoBackendAllocator BackendAllocator;
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ScudoQuarantine AllocatorQuarantine;
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StaticSpinMutex GlobalPrngMutex;
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ScudoPrng GlobalPrng;
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u32 QuarantineChunksUpToSize;
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bool DeallocationTypeMismatch;
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bool ZeroContents;
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bool DeleteSizeMismatch;
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explicit ScudoAllocator(LinkerInitialized)
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: AllocatorQuarantine(LINKER_INITIALIZED) {}
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void init(const AllocatorOptions &Options) {
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// Verify that the header offset field can hold the maximum offset. In the
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// case of the Secondary allocator, it takes care of alignment and the
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// offset will always be 0. In the case of the Primary, the worst case
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// scenario happens in the last size class, when the backend allocation
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// would already be aligned on the requested alignment, which would happen
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// to be the maximum alignment that would fit in that size class. As a
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// result, the maximum offset will be at most the maximum alignment for the
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// last size class minus the header size, in multiples of MinAlignment.
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UnpackedHeader Header = {};
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uptr MaxPrimaryAlignment =
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1 << MostSignificantSetBitIndex(SizeClassMap::kMaxSize - MinAlignment);
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uptr MaxOffset =
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(MaxPrimaryAlignment - AlignedChunkHeaderSize) >> MinAlignmentLog;
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Header.Offset = MaxOffset;
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if (Header.Offset != MaxOffset) {
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dieWithMessage("ERROR: the maximum possible offset doesn't fit in the "
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"header\n");
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}
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// Verify that we can fit the maximum size or amount of unused bytes in the
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// header. Given that the Secondary fits the allocation to a page, the worst
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// case scenario happens in the Primary. It will depend on the second to
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// last and last class sizes, as well as the dynamic base for the Primary.
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// The following is an over-approximation that works for our needs.
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uptr MaxSizeOrUnusedBytes = SizeClassMap::kMaxSize - 1;
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Header.SizeOrUnusedBytes = MaxSizeOrUnusedBytes;
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if (Header.SizeOrUnusedBytes != MaxSizeOrUnusedBytes) {
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dieWithMessage("ERROR: the maximum possible unused bytes doesn't fit in "
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"the header\n");
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}
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DeallocationTypeMismatch = Options.DeallocationTypeMismatch;
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DeleteSizeMismatch = Options.DeleteSizeMismatch;
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ZeroContents = Options.ZeroContents;
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SetAllocatorMayReturnNull(Options.MayReturnNull);
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BackendAllocator.init(Options.ReleaseToOSIntervalMs);
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AllocatorQuarantine.Init(
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static_cast<uptr>(Options.QuarantineSizeKb) << 10,
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static_cast<uptr>(Options.ThreadLocalQuarantineSizeKb) << 10);
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QuarantineChunksUpToSize = Options.QuarantineChunksUpToSize;
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GlobalPrng.init();
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Cookie = GlobalPrng.getU64();
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}
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// Helper function that checks for a valid Scudo chunk. nullptr isn't.
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bool isValidPointer(const void *UserPtr) {
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initThreadMaybe();
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if (UNLIKELY(!UserPtr))
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return false;
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uptr UserBeg = reinterpret_cast<uptr>(UserPtr);
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if (!IsAligned(UserBeg, MinAlignment))
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return false;
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return getScudoChunk(UserBeg)->isValid();
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}
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// Allocates a chunk.
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void *allocate(uptr Size, uptr Alignment, AllocType Type,
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bool ForceZeroContents = false) {
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initThreadMaybe();
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if (UNLIKELY(Alignment > MaxAlignment))
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return FailureHandler::OnBadRequest();
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if (UNLIKELY(Alignment < MinAlignment))
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Alignment = MinAlignment;
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if (UNLIKELY(Size >= MaxAllowedMallocSize))
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return FailureHandler::OnBadRequest();
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if (UNLIKELY(Size == 0))
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Size = 1;
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uptr NeededSize = RoundUpTo(Size, MinAlignment) + AlignedChunkHeaderSize;
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uptr AlignedSize = (Alignment > MinAlignment) ?
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NeededSize + (Alignment - AlignedChunkHeaderSize) : NeededSize;
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if (UNLIKELY(AlignedSize >= MaxAllowedMallocSize))
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return FailureHandler::OnBadRequest();
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// Primary and Secondary backed allocations have a different treatment. We
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// deal with alignment requirements of Primary serviced allocations here,
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// but the Secondary will take care of its own alignment needs.
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bool FromPrimary = PrimaryAllocator::CanAllocate(AlignedSize, MinAlignment);
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void *Ptr;
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u8 Salt;
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uptr AllocSize;
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if (FromPrimary) {
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AllocSize = AlignedSize;
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ScudoTSD *TSD = getTSDAndLock();
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Salt = TSD->Prng.getU8();
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Ptr = BackendAllocator.allocatePrimary(&TSD->Cache, AllocSize);
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TSD->unlock();
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} else {
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{
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SpinMutexLock l(&GlobalPrngMutex);
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Salt = GlobalPrng.getU8();
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}
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AllocSize = NeededSize;
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Ptr = BackendAllocator.allocateSecondary(AllocSize, Alignment);
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}
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if (UNLIKELY(!Ptr))
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return FailureHandler::OnOOM();
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// If requested, we will zero out the entire contents of the returned chunk.
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if ((ForceZeroContents || ZeroContents) && FromPrimary)
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memset(Ptr, 0, BackendAllocator.getActuallyAllocatedSize(
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Ptr, /*FromPrimary=*/true));
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UnpackedHeader Header = {};
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uptr AllocBeg = reinterpret_cast<uptr>(Ptr);
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uptr UserBeg = AllocBeg + AlignedChunkHeaderSize;
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if (UNLIKELY(!IsAligned(UserBeg, Alignment))) {
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// Since the Secondary takes care of alignment, a non-aligned pointer
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// means it is from the Primary. It is also the only case where the offset
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// field of the header would be non-zero.
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CHECK(FromPrimary);
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UserBeg = RoundUpTo(UserBeg, Alignment);
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uptr Offset = UserBeg - AlignedChunkHeaderSize - AllocBeg;
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Header.Offset = Offset >> MinAlignmentLog;
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}
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CHECK_LE(UserBeg + Size, AllocBeg + AllocSize);
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Header.State = ChunkAllocated;
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Header.AllocType = Type;
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if (FromPrimary) {
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Header.FromPrimary = 1;
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Header.SizeOrUnusedBytes = Size;
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} else {
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// The secondary fits the allocations to a page, so the amount of unused
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// bytes is the difference between the end of the user allocation and the
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// next page boundary.
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uptr PageSize = GetPageSizeCached();
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uptr TrailingBytes = (UserBeg + Size) & (PageSize - 1);
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if (TrailingBytes)
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Header.SizeOrUnusedBytes = PageSize - TrailingBytes;
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}
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Header.Salt = Salt;
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getScudoChunk(UserBeg)->storeHeader(&Header);
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void *UserPtr = reinterpret_cast<void *>(UserBeg);
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// if (&__sanitizer_malloc_hook) __sanitizer_malloc_hook(UserPtr, Size);
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return UserPtr;
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}
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// Place a chunk in the quarantine or directly deallocate it in the event of
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// a zero-sized quarantine, or if the size of the chunk is greater than the
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// quarantine chunk size threshold.
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void quarantineOrDeallocateChunk(ScudoChunk *Chunk, UnpackedHeader *Header,
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uptr Size) {
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const bool BypassQuarantine = (AllocatorQuarantine.GetCacheSize() == 0) ||
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(Size > QuarantineChunksUpToSize);
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if (BypassQuarantine) {
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Chunk->eraseHeader();
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void *Ptr = Chunk->getAllocBeg(Header);
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if (Header->FromPrimary) {
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ScudoTSD *TSD = getTSDAndLock();
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getBackendAllocator().deallocatePrimary(&TSD->Cache, Ptr);
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TSD->unlock();
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} else {
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getBackendAllocator().deallocateSecondary(Ptr);
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}
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} else {
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// If a small memory amount was allocated with a larger alignment, we want
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// to take that into account. Otherwise the Quarantine would be filled
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// with tiny chunks, taking a lot of VA memory. This is an approximation
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// of the usable size, that allows us to not call
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// GetActuallyAllocatedSize.
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uptr EstimatedSize = Size + (Header->Offset << MinAlignmentLog);
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UnpackedHeader NewHeader = *Header;
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NewHeader.State = ChunkQuarantine;
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Chunk->compareExchangeHeader(&NewHeader, Header);
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ScudoTSD *TSD = getTSDAndLock();
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AllocatorQuarantine.Put(getQuarantineCache(TSD),
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QuarantineCallback(&TSD->Cache),
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Chunk, EstimatedSize);
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TSD->unlock();
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}
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}
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// Deallocates a Chunk, which means adding it to the delayed free list (or
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// Quarantine).
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void deallocate(void *UserPtr, uptr DeleteSize, AllocType Type) {
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// For a deallocation, we only ensure minimal initialization, meaning thread
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|
// local data will be left uninitialized for now (when using ELF TLS). The
|
|
// fallback cache will be used instead. This is a workaround for a situation
|
|
// where the only heap operation performed in a thread would be a free past
|
|
// the TLS destructors, ending up in initialized thread specific data never
|
|
// being destroyed properly. Any other heap operation will do a full init.
|
|
initThreadMaybe(/*MinimalInit=*/true);
|
|
// if (&__sanitizer_free_hook) __sanitizer_free_hook(UserPtr);
|
|
if (UNLIKELY(!UserPtr))
|
|
return;
|
|
uptr UserBeg = reinterpret_cast<uptr>(UserPtr);
|
|
if (UNLIKELY(!IsAligned(UserBeg, MinAlignment))) {
|
|
dieWithMessage("ERROR: attempted to deallocate a chunk not properly "
|
|
"aligned at address %p\n", UserPtr);
|
|
}
|
|
ScudoChunk *Chunk = getScudoChunk(UserBeg);
|
|
UnpackedHeader Header;
|
|
Chunk->loadHeader(&Header);
|
|
if (UNLIKELY(Header.State != ChunkAllocated)) {
|
|
dieWithMessage("ERROR: invalid chunk state when deallocating address "
|
|
"%p\n", UserPtr);
|
|
}
|
|
if (DeallocationTypeMismatch) {
|
|
// The deallocation type has to match the allocation one.
|
|
if (Header.AllocType != Type) {
|
|
// With the exception of memalign'd Chunks, that can be still be free'd.
|
|
if (Header.AllocType != FromMemalign || Type != FromMalloc) {
|
|
dieWithMessage("ERROR: allocation type mismatch when deallocating "
|
|
"address %p\n", UserPtr);
|
|
}
|
|
}
|
|
}
|
|
uptr Size = Header.FromPrimary ? Header.SizeOrUnusedBytes :
|
|
Chunk->getUsableSize(&Header) - Header.SizeOrUnusedBytes;
|
|
if (DeleteSizeMismatch) {
|
|
if (DeleteSize && DeleteSize != Size) {
|
|
dieWithMessage("ERROR: invalid sized delete on chunk at address %p\n",
|
|
UserPtr);
|
|
}
|
|
}
|
|
quarantineOrDeallocateChunk(Chunk, &Header, Size);
|
|
}
|
|
|
|
// Reallocates a chunk. We can save on a new allocation if the new requested
|
|
// size still fits in the chunk.
|
|
void *reallocate(void *OldPtr, uptr NewSize) {
|
|
initThreadMaybe();
|
|
uptr UserBeg = reinterpret_cast<uptr>(OldPtr);
|
|
if (UNLIKELY(!IsAligned(UserBeg, MinAlignment))) {
|
|
dieWithMessage("ERROR: attempted to reallocate a chunk not properly "
|
|
"aligned at address %p\n", OldPtr);
|
|
}
|
|
ScudoChunk *Chunk = getScudoChunk(UserBeg);
|
|
UnpackedHeader OldHeader;
|
|
Chunk->loadHeader(&OldHeader);
|
|
if (UNLIKELY(OldHeader.State != ChunkAllocated)) {
|
|
dieWithMessage("ERROR: invalid chunk state when reallocating address "
|
|
"%p\n", OldPtr);
|
|
}
|
|
if (DeallocationTypeMismatch) {
|
|
if (UNLIKELY(OldHeader.AllocType != FromMalloc)) {
|
|
dieWithMessage("ERROR: allocation type mismatch when reallocating "
|
|
"address %p\n", OldPtr);
|
|
}
|
|
}
|
|
uptr UsableSize = Chunk->getUsableSize(&OldHeader);
|
|
// The new size still fits in the current chunk, and the size difference
|
|
// is reasonable.
|
|
if (NewSize <= UsableSize &&
|
|
(UsableSize - NewSize) < (SizeClassMap::kMaxSize / 2)) {
|
|
UnpackedHeader NewHeader = OldHeader;
|
|
NewHeader.SizeOrUnusedBytes =
|
|
OldHeader.FromPrimary ? NewSize : UsableSize - NewSize;
|
|
Chunk->compareExchangeHeader(&NewHeader, &OldHeader);
|
|
return OldPtr;
|
|
}
|
|
// Otherwise, we have to allocate a new chunk and copy the contents of the
|
|
// old one.
|
|
void *NewPtr = allocate(NewSize, MinAlignment, FromMalloc);
|
|
if (NewPtr) {
|
|
uptr OldSize = OldHeader.FromPrimary ? OldHeader.SizeOrUnusedBytes :
|
|
UsableSize - OldHeader.SizeOrUnusedBytes;
|
|
memcpy(NewPtr, OldPtr, Min(NewSize, UsableSize));
|
|
quarantineOrDeallocateChunk(Chunk, &OldHeader, OldSize);
|
|
}
|
|
return NewPtr;
|
|
}
|
|
|
|
// Helper function that returns the actual usable size of a chunk.
|
|
uptr getUsableSize(const void *Ptr) {
|
|
initThreadMaybe();
|
|
if (UNLIKELY(!Ptr))
|
|
return 0;
|
|
uptr UserBeg = reinterpret_cast<uptr>(Ptr);
|
|
ScudoChunk *Chunk = getScudoChunk(UserBeg);
|
|
UnpackedHeader Header;
|
|
Chunk->loadHeader(&Header);
|
|
// Getting the usable size of a chunk only makes sense if it's allocated.
|
|
if (UNLIKELY(Header.State != ChunkAllocated)) {
|
|
dieWithMessage("ERROR: invalid chunk state when sizing address %p\n",
|
|
Ptr);
|
|
}
|
|
return Chunk->getUsableSize(&Header);
|
|
}
|
|
|
|
void *calloc(uptr NMemB, uptr Size) {
|
|
initThreadMaybe();
|
|
if (UNLIKELY(CheckForCallocOverflow(NMemB, Size)))
|
|
return FailureHandler::OnBadRequest();
|
|
return allocate(NMemB * Size, MinAlignment, FromMalloc, true);
|
|
}
|
|
|
|
void commitBack(ScudoTSD *TSD) {
|
|
AllocatorQuarantine.Drain(getQuarantineCache(TSD),
|
|
QuarantineCallback(&TSD->Cache));
|
|
BackendAllocator.destroyCache(&TSD->Cache);
|
|
}
|
|
|
|
uptr getStats(AllocatorStat StatType) {
|
|
initThreadMaybe();
|
|
uptr stats[AllocatorStatCount];
|
|
BackendAllocator.getStats(stats);
|
|
return stats[StatType];
|
|
}
|
|
|
|
void *handleBadRequest() {
|
|
initThreadMaybe();
|
|
return FailureHandler::OnBadRequest();
|
|
}
|
|
};
|
|
|
|
static ScudoAllocator Instance(LINKER_INITIALIZED);
|
|
|
|
static ScudoBackendAllocator &getBackendAllocator() {
|
|
return Instance.BackendAllocator;
|
|
}
|
|
|
|
static void initScudoInternal(const AllocatorOptions &Options) {
|
|
Instance.init(Options);
|
|
}
|
|
|
|
void ScudoTSD::init(bool Shared) {
|
|
UnlockRequired = Shared;
|
|
getBackendAllocator().initCache(&Cache);
|
|
Prng.init();
|
|
memset(QuarantineCachePlaceHolder, 0, sizeof(QuarantineCachePlaceHolder));
|
|
}
|
|
|
|
void ScudoTSD::commitBack() {
|
|
Instance.commitBack(this);
|
|
}
|
|
|
|
void *scudoMalloc(uptr Size, AllocType Type) {
|
|
return SetErrnoOnNull(Instance.allocate(Size, MinAlignment, Type));
|
|
}
|
|
|
|
void scudoFree(void *Ptr, AllocType Type) {
|
|
Instance.deallocate(Ptr, 0, Type);
|
|
}
|
|
|
|
void scudoSizedFree(void *Ptr, uptr Size, AllocType Type) {
|
|
Instance.deallocate(Ptr, Size, Type);
|
|
}
|
|
|
|
void *scudoRealloc(void *Ptr, uptr Size) {
|
|
if (!Ptr)
|
|
return SetErrnoOnNull(Instance.allocate(Size, MinAlignment, FromMalloc));
|
|
if (Size == 0) {
|
|
Instance.deallocate(Ptr, 0, FromMalloc);
|
|
return nullptr;
|
|
}
|
|
return SetErrnoOnNull(Instance.reallocate(Ptr, Size));
|
|
}
|
|
|
|
void *scudoCalloc(uptr NMemB, uptr Size) {
|
|
return SetErrnoOnNull(Instance.calloc(NMemB, Size));
|
|
}
|
|
|
|
void *scudoValloc(uptr Size) {
|
|
return SetErrnoOnNull(
|
|
Instance.allocate(Size, GetPageSizeCached(), FromMemalign));
|
|
}
|
|
|
|
void *scudoPvalloc(uptr Size) {
|
|
uptr PageSize = GetPageSizeCached();
|
|
if (UNLIKELY(CheckForPvallocOverflow(Size, PageSize))) {
|
|
errno = ENOMEM;
|
|
return Instance.handleBadRequest();
|
|
}
|
|
// pvalloc(0) should allocate one page.
|
|
Size = Size ? RoundUpTo(Size, PageSize) : PageSize;
|
|
return SetErrnoOnNull(Instance.allocate(Size, PageSize, FromMemalign));
|
|
}
|
|
|
|
void *scudoMemalign(uptr Alignment, uptr Size) {
|
|
if (UNLIKELY(!IsPowerOfTwo(Alignment))) {
|
|
errno = EINVAL;
|
|
return Instance.handleBadRequest();
|
|
}
|
|
return SetErrnoOnNull(Instance.allocate(Size, Alignment, FromMemalign));
|
|
}
|
|
|
|
int scudoPosixMemalign(void **MemPtr, uptr Alignment, uptr Size) {
|
|
if (UNLIKELY(!CheckPosixMemalignAlignment(Alignment))) {
|
|
Instance.handleBadRequest();
|
|
return EINVAL;
|
|
}
|
|
void *Ptr = Instance.allocate(Size, Alignment, FromMemalign);
|
|
if (UNLIKELY(!Ptr))
|
|
return ENOMEM;
|
|
*MemPtr = Ptr;
|
|
return 0;
|
|
}
|
|
|
|
void *scudoAlignedAlloc(uptr Alignment, uptr Size) {
|
|
if (UNLIKELY(!CheckAlignedAllocAlignmentAndSize(Alignment, Size))) {
|
|
errno = EINVAL;
|
|
return Instance.handleBadRequest();
|
|
}
|
|
return SetErrnoOnNull(Instance.allocate(Size, Alignment, FromMalloc));
|
|
}
|
|
|
|
uptr scudoMallocUsableSize(void *Ptr) {
|
|
return Instance.getUsableSize(Ptr);
|
|
}
|
|
|
|
} // namespace __scudo
|
|
|
|
using namespace __scudo;
|
|
|
|
// MallocExtension helper functions
|
|
|
|
uptr __sanitizer_get_current_allocated_bytes() {
|
|
return Instance.getStats(AllocatorStatAllocated);
|
|
}
|
|
|
|
uptr __sanitizer_get_heap_size() {
|
|
return Instance.getStats(AllocatorStatMapped);
|
|
}
|
|
|
|
uptr __sanitizer_get_free_bytes() {
|
|
return 1;
|
|
}
|
|
|
|
uptr __sanitizer_get_unmapped_bytes() {
|
|
return 1;
|
|
}
|
|
|
|
uptr __sanitizer_get_estimated_allocated_size(uptr size) {
|
|
return size;
|
|
}
|
|
|
|
int __sanitizer_get_ownership(const void *Ptr) {
|
|
return Instance.isValidPointer(Ptr);
|
|
}
|
|
|
|
uptr __sanitizer_get_allocated_size(const void *Ptr) {
|
|
return Instance.getUsableSize(Ptr);
|
|
}
|