forked from OSchip/llvm-project
368 lines
12 KiB
C++
368 lines
12 KiB
C++
//===-- ThreadPlanStepUntil.cpp ---------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//m_should_stop
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Target/ThreadPlanStepUntil.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Breakpoint/Breakpoint.h"
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#include "lldb/lldb-private-log.h"
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#include "lldb/Core/Log.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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#include "lldb/Target/StopInfo.h"
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#include "lldb/Target/Target.h"
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using namespace lldb;
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using namespace lldb_private;
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//----------------------------------------------------------------------
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// ThreadPlanStepUntil: Run until we reach a given line number or step out of the current frame
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//----------------------------------------------------------------------
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ThreadPlanStepUntil::ThreadPlanStepUntil
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(
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Thread &thread,
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lldb::addr_t *address_list,
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size_t num_addresses,
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bool stop_others,
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uint32_t frame_idx
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) :
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ThreadPlan (ThreadPlan::eKindStepUntil, "Step until", thread, eVoteNoOpinion, eVoteNoOpinion),
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m_stack_depth (0),
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m_step_from_insn (LLDB_INVALID_ADDRESS),
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m_return_bp_id(LLDB_INVALID_BREAK_ID),
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m_return_addr (LLDB_INVALID_ADDRESS),
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m_stepped_out(false),
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m_should_stop(false),
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m_ran_analyze (false),
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m_explains_stop(false),
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m_until_points(),
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m_stop_others (stop_others)
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{
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SetOkayToDiscard(true);
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// Stash away our "until" addresses:
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Target &target = m_thread.GetProcess().GetTarget();
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StackFrameSP frame_sp (m_thread.GetStackFrameAtIndex (frame_idx));
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if (frame_sp)
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{
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m_step_from_insn = frame_sp->GetStackID().GetPC();
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lldb::user_id_t thread_id = m_thread.GetID();
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// Find the return address and set a breakpoint there:
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// FIXME - can we do this more securely if we know first_insn?
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StackFrameSP return_frame_sp (m_thread.GetStackFrameAtIndex(frame_idx + 1));
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if (return_frame_sp)
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{
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// TODO: add inline functionality
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m_return_addr = return_frame_sp->GetStackID().GetPC();
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Breakpoint *return_bp = target.CreateBreakpoint (m_return_addr, true).get();
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if (return_bp != NULL)
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{
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return_bp->SetThreadID(thread_id);
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m_return_bp_id = return_bp->GetID();
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}
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}
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m_stack_depth = m_thread.GetStackFrameCount() - frame_idx;
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// Now set breakpoints on all our return addresses:
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for (int i = 0; i < num_addresses; i++)
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{
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Breakpoint *until_bp = target.CreateBreakpoint (address_list[i], true).get();
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if (until_bp != NULL)
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{
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until_bp->SetThreadID(thread_id);
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m_until_points[address_list[i]] = until_bp->GetID();
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}
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else
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{
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m_until_points[address_list[i]] = LLDB_INVALID_BREAK_ID;
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}
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}
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}
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}
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ThreadPlanStepUntil::~ThreadPlanStepUntil ()
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{
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Clear();
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}
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void
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ThreadPlanStepUntil::Clear()
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{
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Target &target = m_thread.GetProcess().GetTarget();
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if (m_return_bp_id != LLDB_INVALID_BREAK_ID)
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{
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target.RemoveBreakpointByID(m_return_bp_id);
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m_return_bp_id = LLDB_INVALID_BREAK_ID;
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}
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until_collection::iterator pos, end = m_until_points.end();
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for (pos = m_until_points.begin(); pos != end; pos++)
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{
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target.RemoveBreakpointByID((*pos).second);
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}
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m_until_points.clear();
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}
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void
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ThreadPlanStepUntil::GetDescription (Stream *s, lldb::DescriptionLevel level)
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{
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if (level == lldb::eDescriptionLevelBrief)
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{
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s->Printf ("step until");
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if (m_stepped_out)
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s->Printf (" - stepped out");
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}
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else
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{
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if (m_until_points.size() == 1)
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s->Printf ("Stepping from address 0x%llx until we reach 0x%llx using breakpoint %d",
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(uint64_t)m_step_from_insn,
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(uint64_t) (*m_until_points.begin()).first,
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(*m_until_points.begin()).second);
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else
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{
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until_collection::iterator pos, end = m_until_points.end();
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s->Printf ("Stepping from address 0x%llx until we reach one of:",
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(uint64_t)m_step_from_insn);
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for (pos = m_until_points.begin(); pos != end; pos++)
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{
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s->Printf ("\n\t0x%llx (bp: %d)", (uint64_t) (*pos).first, (*pos).second);
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}
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}
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s->Printf(" stepped out address is 0x%lx.", (uint64_t) m_return_addr);
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}
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}
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bool
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ThreadPlanStepUntil::ValidatePlan (Stream *error)
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{
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if (m_return_bp_id == LLDB_INVALID_BREAK_ID)
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return false;
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else
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{
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until_collection::iterator pos, end = m_until_points.end();
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for (pos = m_until_points.begin(); pos != end; pos++)
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{
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if (!LLDB_BREAK_ID_IS_VALID ((*pos).second))
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return false;
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}
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return true;
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}
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}
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void
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ThreadPlanStepUntil::AnalyzeStop()
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{
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if (m_ran_analyze)
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return;
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StopInfoSP stop_info_sp = GetPrivateStopReason();
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m_should_stop = true;
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m_explains_stop = false;
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if (stop_info_sp)
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{
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StopReason reason = stop_info_sp->GetStopReason();
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switch (reason)
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{
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case eStopReasonBreakpoint:
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{
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// If this is OUR breakpoint, we're fine, otherwise we don't know why this happened...
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BreakpointSiteSP this_site = m_thread.GetProcess().GetBreakpointSiteList().FindByID (stop_info_sp->GetValue());
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if (!this_site)
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{
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m_explains_stop = false;
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return;
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}
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if (this_site->IsBreakpointAtThisSite (m_return_bp_id))
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{
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// If we are at our "step out" breakpoint, and the stack depth has shrunk, then
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// this is indeed our stop.
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// If the stack depth has grown, then we've hit our step out breakpoint recursively.
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// If we are the only breakpoint at that location, then we do explain the stop, and
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// we'll just continue.
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// If there was another breakpoint here, then we don't explain the stop, but we won't
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// mark ourselves Completed, because maybe that breakpoint will continue, and then
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// we'll finish the "until".
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if (m_stack_depth > m_thread.GetStackFrameCount())
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{
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m_stepped_out = true;
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SetPlanComplete();
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}
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else
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m_should_stop = false;
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if (this_site->GetNumberOfOwners() == 1)
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m_explains_stop = true;
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else
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m_explains_stop = false;
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return;
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}
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else
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{
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// Check if we've hit one of our "until" breakpoints.
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until_collection::iterator pos, end = m_until_points.end();
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for (pos = m_until_points.begin(); pos != end; pos++)
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{
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if (this_site->IsBreakpointAtThisSite ((*pos).second))
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{
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// If we're at the right stack depth, then we're done.
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if (m_stack_depth == m_thread.GetStackFrameCount())
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SetPlanComplete();
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else
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m_should_stop = false;
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// Otherwise we've hit this breakpoint recursively. If we're the
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// only breakpoint here, then we do explain the stop, and we'll continue.
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// If not then we should let higher plans handle this stop.
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if (this_site->GetNumberOfOwners() == 1)
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m_explains_stop = true;
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else
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{
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m_should_stop = true;
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m_explains_stop = false;
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}
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return;
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}
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}
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}
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// If we get here we haven't hit any of our breakpoints, so let the higher
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// plans take care of the stop.
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m_explains_stop = false;
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return;
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}
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case eStopReasonWatchpoint:
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case eStopReasonSignal:
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case eStopReasonException:
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m_explains_stop = false;
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break;
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default:
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m_explains_stop = true;
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break;
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}
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}
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}
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bool
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ThreadPlanStepUntil::PlanExplainsStop ()
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{
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// We don't explain signals or breakpoints (breakpoints that handle stepping in or
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// out will be handled by a child plan.
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AnalyzeStop();
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return m_explains_stop;
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}
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bool
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ThreadPlanStepUntil::ShouldStop (Event *event_ptr)
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{
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// If we've told our self in ExplainsStop that we plan to continue, then
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// do so here. Otherwise, as long as this thread has stopped for a reason,
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// we will stop.
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StopInfoSP stop_info_sp = GetPrivateStopReason();
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if (stop_info_sp == NULL || stop_info_sp->GetStopReason() == eStopReasonNone)
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return false;
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AnalyzeStop();
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return m_should_stop;
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}
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bool
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ThreadPlanStepUntil::StopOthers ()
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{
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return m_stop_others;
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}
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StateType
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ThreadPlanStepUntil::GetPlanRunState ()
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{
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return eStateRunning;
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}
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bool
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ThreadPlanStepUntil::WillResume (StateType resume_state, bool current_plan)
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{
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ThreadPlan::WillResume (resume_state, current_plan);
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if (current_plan)
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{
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Target &target = m_thread.GetProcess().GetTarget();
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Breakpoint *return_bp = target.GetBreakpointByID(m_return_bp_id).get();
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if (return_bp != NULL)
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return_bp->SetEnabled (true);
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until_collection::iterator pos, end = m_until_points.end();
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for (pos = m_until_points.begin(); pos != end; pos++)
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{
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Breakpoint *until_bp = target.GetBreakpointByID((*pos).second).get();
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if (until_bp != NULL)
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until_bp->SetEnabled (true);
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}
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}
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m_should_stop = true;
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m_ran_analyze = false;
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m_explains_stop = false;
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return true;
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}
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bool
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ThreadPlanStepUntil::WillStop ()
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{
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Target &target = m_thread.GetProcess().GetTarget();
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Breakpoint *return_bp = target.GetBreakpointByID(m_return_bp_id).get();
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if (return_bp != NULL)
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return_bp->SetEnabled (false);
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until_collection::iterator pos, end = m_until_points.end();
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for (pos = m_until_points.begin(); pos != end; pos++)
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{
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Breakpoint *until_bp = target.GetBreakpointByID((*pos).second).get();
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if (until_bp != NULL)
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until_bp->SetEnabled (false);
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}
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return true;
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}
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bool
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ThreadPlanStepUntil::MischiefManaged ()
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{
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// I'm letting "PlanExplainsStop" do all the work, and just reporting that here.
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bool done = false;
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if (IsPlanComplete())
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{
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LogSP log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP));
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if (log)
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log->Printf("Completed step until plan.");
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Clear();
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done = true;
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}
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if (done)
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ThreadPlan::MischiefManaged ();
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return done;
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}
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