forked from OSchip/llvm-project
4212 lines
146 KiB
C++
4212 lines
146 KiB
C++
//===- SLPVectorizer.cpp - A bottom up SLP Vectorizer ---------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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// This pass implements the Bottom Up SLP vectorizer. It detects consecutive
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// stores that can be put together into vector-stores. Next, it attempts to
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// construct vectorizable tree using the use-def chains. If a profitable tree
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// was found, the SLP vectorizer performs vectorization on the tree.
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//
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// The pass is inspired by the work described in the paper:
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// "Loop-Aware SLP in GCC" by Ira Rosen, Dorit Nuzman, Ayal Zaks.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Vectorize.h"
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#include "llvm/ADT/MapVector.h"
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#include "llvm/ADT/Optional.h"
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#include "llvm/ADT/PostOrderIterator.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/Analysis/AssumptionCache.h"
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#include "llvm/Analysis/CodeMetrics.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Analysis/ScalarEvolution.h"
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#include "llvm/Analysis/ScalarEvolutionExpressions.h"
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#include "llvm/Analysis/TargetTransformInfo.h"
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#include "llvm/Analysis/ValueTracking.h"
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#include "llvm/IR/DataLayout.h"
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#include "llvm/IR/Dominators.h"
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#include "llvm/IR/IRBuilder.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/IntrinsicInst.h"
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#include "llvm/IR/Module.h"
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#include "llvm/IR/NoFolder.h"
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#include "llvm/IR/Type.h"
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#include "llvm/IR/Value.h"
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#include "llvm/IR/Verifier.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Analysis/VectorUtils.h"
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#include <algorithm>
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#include <map>
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#include <memory>
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using namespace llvm;
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#define SV_NAME "slp-vectorizer"
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#define DEBUG_TYPE "SLP"
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STATISTIC(NumVectorInstructions, "Number of vector instructions generated");
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static cl::opt<int>
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SLPCostThreshold("slp-threshold", cl::init(0), cl::Hidden,
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cl::desc("Only vectorize if you gain more than this "
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"number "));
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static cl::opt<bool>
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ShouldVectorizeHor("slp-vectorize-hor", cl::init(false), cl::Hidden,
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cl::desc("Attempt to vectorize horizontal reductions"));
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static cl::opt<bool> ShouldStartVectorizeHorAtStore(
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"slp-vectorize-hor-store", cl::init(false), cl::Hidden,
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cl::desc(
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"Attempt to vectorize horizontal reductions feeding into a store"));
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static cl::opt<int>
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MaxVectorRegSizeOption("slp-max-reg-size", cl::init(128), cl::Hidden,
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cl::desc("Attempt to vectorize for this register size in bits"));
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/// Limits the size of scheduling regions in a block.
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/// It avoid long compile times for _very_ large blocks where vector
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/// instructions are spread over a wide range.
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/// This limit is way higher than needed by real-world functions.
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static cl::opt<int>
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ScheduleRegionSizeBudget("slp-schedule-budget", cl::init(100000), cl::Hidden,
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cl::desc("Limit the size of the SLP scheduling region per block"));
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namespace {
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// FIXME: Set this via cl::opt to allow overriding.
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static const unsigned MinVecRegSize = 128;
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static const unsigned RecursionMaxDepth = 12;
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// Limit the number of alias checks. The limit is chosen so that
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// it has no negative effect on the llvm benchmarks.
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static const unsigned AliasedCheckLimit = 10;
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// Another limit for the alias checks: The maximum distance between load/store
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// instructions where alias checks are done.
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// This limit is useful for very large basic blocks.
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static const unsigned MaxMemDepDistance = 160;
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/// If the ScheduleRegionSizeBudget is exhausted, we allow small scheduling
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/// regions to be handled.
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static const int MinScheduleRegionSize = 16;
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/// \brief Predicate for the element types that the SLP vectorizer supports.
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///
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/// The most important thing to filter here are types which are invalid in LLVM
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/// vectors. We also filter target specific types which have absolutely no
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/// meaningful vectorization path such as x86_fp80 and ppc_f128. This just
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/// avoids spending time checking the cost model and realizing that they will
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/// be inevitably scalarized.
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static bool isValidElementType(Type *Ty) {
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return VectorType::isValidElementType(Ty) && !Ty->isX86_FP80Ty() &&
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!Ty->isPPC_FP128Ty();
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}
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/// \returns the parent basic block if all of the instructions in \p VL
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/// are in the same block or null otherwise.
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static BasicBlock *getSameBlock(ArrayRef<Value *> VL) {
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Instruction *I0 = dyn_cast<Instruction>(VL[0]);
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if (!I0)
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return nullptr;
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BasicBlock *BB = I0->getParent();
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for (int i = 1, e = VL.size(); i < e; i++) {
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Instruction *I = dyn_cast<Instruction>(VL[i]);
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if (!I)
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return nullptr;
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if (BB != I->getParent())
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return nullptr;
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}
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return BB;
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}
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/// \returns True if all of the values in \p VL are constants.
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static bool allConstant(ArrayRef<Value *> VL) {
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for (unsigned i = 0, e = VL.size(); i < e; ++i)
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if (!isa<Constant>(VL[i]))
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return false;
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return true;
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}
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/// \returns True if all of the values in \p VL are identical.
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static bool isSplat(ArrayRef<Value *> VL) {
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for (unsigned i = 1, e = VL.size(); i < e; ++i)
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if (VL[i] != VL[0])
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return false;
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return true;
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}
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///\returns Opcode that can be clubbed with \p Op to create an alternate
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/// sequence which can later be merged as a ShuffleVector instruction.
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static unsigned getAltOpcode(unsigned Op) {
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switch (Op) {
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case Instruction::FAdd:
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return Instruction::FSub;
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case Instruction::FSub:
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return Instruction::FAdd;
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case Instruction::Add:
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return Instruction::Sub;
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case Instruction::Sub:
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return Instruction::Add;
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default:
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return 0;
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}
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}
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///\returns bool representing if Opcode \p Op can be part
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/// of an alternate sequence which can later be merged as
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/// a ShuffleVector instruction.
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static bool canCombineAsAltInst(unsigned Op) {
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return Op == Instruction::FAdd || Op == Instruction::FSub ||
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Op == Instruction::Sub || Op == Instruction::Add;
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}
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/// \returns ShuffleVector instruction if instructions in \p VL have
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/// alternate fadd,fsub / fsub,fadd/add,sub/sub,add sequence.
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/// (i.e. e.g. opcodes of fadd,fsub,fadd,fsub...)
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static unsigned isAltInst(ArrayRef<Value *> VL) {
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Instruction *I0 = dyn_cast<Instruction>(VL[0]);
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unsigned Opcode = I0->getOpcode();
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unsigned AltOpcode = getAltOpcode(Opcode);
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for (int i = 1, e = VL.size(); i < e; i++) {
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Instruction *I = dyn_cast<Instruction>(VL[i]);
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if (!I || I->getOpcode() != ((i & 1) ? AltOpcode : Opcode))
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return 0;
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}
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return Instruction::ShuffleVector;
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}
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/// \returns The opcode if all of the Instructions in \p VL have the same
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/// opcode, or zero.
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static unsigned getSameOpcode(ArrayRef<Value *> VL) {
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Instruction *I0 = dyn_cast<Instruction>(VL[0]);
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if (!I0)
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return 0;
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unsigned Opcode = I0->getOpcode();
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for (int i = 1, e = VL.size(); i < e; i++) {
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Instruction *I = dyn_cast<Instruction>(VL[i]);
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if (!I || Opcode != I->getOpcode()) {
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if (canCombineAsAltInst(Opcode) && i == 1)
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return isAltInst(VL);
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return 0;
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}
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}
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return Opcode;
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}
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/// Get the intersection (logical and) of all of the potential IR flags
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/// of each scalar operation (VL) that will be converted into a vector (I).
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/// Flag set: NSW, NUW, exact, and all of fast-math.
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static void propagateIRFlags(Value *I, ArrayRef<Value *> VL) {
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if (auto *VecOp = dyn_cast<BinaryOperator>(I)) {
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if (auto *Intersection = dyn_cast<BinaryOperator>(VL[0])) {
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// Intersection is initialized to the 0th scalar,
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// so start counting from index '1'.
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for (int i = 1, e = VL.size(); i < e; ++i) {
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if (auto *Scalar = dyn_cast<BinaryOperator>(VL[i]))
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Intersection->andIRFlags(Scalar);
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}
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VecOp->copyIRFlags(Intersection);
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}
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}
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}
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/// \returns \p I after propagating metadata from \p VL.
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static Instruction *propagateMetadata(Instruction *I, ArrayRef<Value *> VL) {
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Instruction *I0 = cast<Instruction>(VL[0]);
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SmallVector<std::pair<unsigned, MDNode *>, 4> Metadata;
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I0->getAllMetadataOtherThanDebugLoc(Metadata);
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for (unsigned i = 0, n = Metadata.size(); i != n; ++i) {
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unsigned Kind = Metadata[i].first;
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MDNode *MD = Metadata[i].second;
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for (int i = 1, e = VL.size(); MD && i != e; i++) {
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Instruction *I = cast<Instruction>(VL[i]);
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MDNode *IMD = I->getMetadata(Kind);
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switch (Kind) {
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default:
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MD = nullptr; // Remove unknown metadata
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break;
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case LLVMContext::MD_tbaa:
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MD = MDNode::getMostGenericTBAA(MD, IMD);
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break;
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case LLVMContext::MD_alias_scope:
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MD = MDNode::getMostGenericAliasScope(MD, IMD);
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break;
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case LLVMContext::MD_noalias:
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MD = MDNode::intersect(MD, IMD);
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break;
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case LLVMContext::MD_fpmath:
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MD = MDNode::getMostGenericFPMath(MD, IMD);
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break;
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case LLVMContext::MD_nontemporal:
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MD = MDNode::intersect(MD, IMD);
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break;
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}
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}
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I->setMetadata(Kind, MD);
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}
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return I;
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}
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/// \returns The type that all of the values in \p VL have or null if there
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/// are different types.
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static Type* getSameType(ArrayRef<Value *> VL) {
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Type *Ty = VL[0]->getType();
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for (int i = 1, e = VL.size(); i < e; i++)
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if (VL[i]->getType() != Ty)
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return nullptr;
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return Ty;
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}
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/// \returns True if the ExtractElement instructions in VL can be vectorized
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/// to use the original vector.
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static bool CanReuseExtract(ArrayRef<Value *> VL) {
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assert(Instruction::ExtractElement == getSameOpcode(VL) && "Invalid opcode");
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// Check if all of the extracts come from the same vector and from the
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// correct offset.
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Value *VL0 = VL[0];
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ExtractElementInst *E0 = cast<ExtractElementInst>(VL0);
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Value *Vec = E0->getOperand(0);
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// We have to extract from the same vector type.
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unsigned NElts = Vec->getType()->getVectorNumElements();
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if (NElts != VL.size())
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return false;
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// Check that all of the indices extract from the correct offset.
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ConstantInt *CI = dyn_cast<ConstantInt>(E0->getOperand(1));
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if (!CI || CI->getZExtValue())
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return false;
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for (unsigned i = 1, e = VL.size(); i < e; ++i) {
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ExtractElementInst *E = cast<ExtractElementInst>(VL[i]);
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ConstantInt *CI = dyn_cast<ConstantInt>(E->getOperand(1));
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if (!CI || CI->getZExtValue() != i || E->getOperand(0) != Vec)
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return false;
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}
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return true;
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}
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/// \returns True if in-tree use also needs extract. This refers to
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/// possible scalar operand in vectorized instruction.
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static bool InTreeUserNeedToExtract(Value *Scalar, Instruction *UserInst,
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TargetLibraryInfo *TLI) {
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unsigned Opcode = UserInst->getOpcode();
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switch (Opcode) {
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case Instruction::Load: {
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LoadInst *LI = cast<LoadInst>(UserInst);
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return (LI->getPointerOperand() == Scalar);
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}
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case Instruction::Store: {
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StoreInst *SI = cast<StoreInst>(UserInst);
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return (SI->getPointerOperand() == Scalar);
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}
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case Instruction::Call: {
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CallInst *CI = cast<CallInst>(UserInst);
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Intrinsic::ID ID = getIntrinsicIDForCall(CI, TLI);
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if (hasVectorInstrinsicScalarOpd(ID, 1)) {
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return (CI->getArgOperand(1) == Scalar);
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}
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}
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default:
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return false;
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}
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}
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/// \returns the AA location that is being access by the instruction.
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static MemoryLocation getLocation(Instruction *I, AliasAnalysis *AA) {
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if (StoreInst *SI = dyn_cast<StoreInst>(I))
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return MemoryLocation::get(SI);
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if (LoadInst *LI = dyn_cast<LoadInst>(I))
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return MemoryLocation::get(LI);
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return MemoryLocation();
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}
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/// \returns True if the instruction is not a volatile or atomic load/store.
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static bool isSimple(Instruction *I) {
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if (LoadInst *LI = dyn_cast<LoadInst>(I))
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return LI->isSimple();
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if (StoreInst *SI = dyn_cast<StoreInst>(I))
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return SI->isSimple();
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if (MemIntrinsic *MI = dyn_cast<MemIntrinsic>(I))
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return !MI->isVolatile();
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return true;
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}
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/// Bottom Up SLP Vectorizer.
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class BoUpSLP {
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public:
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typedef SmallVector<Value *, 8> ValueList;
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typedef SmallVector<Instruction *, 16> InstrList;
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typedef SmallPtrSet<Value *, 16> ValueSet;
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typedef SmallVector<StoreInst *, 8> StoreList;
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BoUpSLP(Function *Func, ScalarEvolution *Se, TargetTransformInfo *Tti,
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TargetLibraryInfo *TLi, AliasAnalysis *Aa, LoopInfo *Li,
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DominatorTree *Dt, AssumptionCache *AC)
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: NumLoadsWantToKeepOrder(0), NumLoadsWantToChangeOrder(0), F(Func),
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SE(Se), TTI(Tti), TLI(TLi), AA(Aa), LI(Li), DT(Dt),
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Builder(Se->getContext()) {
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CodeMetrics::collectEphemeralValues(F, AC, EphValues);
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}
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/// \brief Vectorize the tree that starts with the elements in \p VL.
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/// Returns the vectorized root.
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Value *vectorizeTree();
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/// \returns the cost incurred by unwanted spills and fills, caused by
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/// holding live values over call sites.
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int getSpillCost();
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/// \returns the vectorization cost of the subtree that starts at \p VL.
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/// A negative number means that this is profitable.
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int getTreeCost();
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/// Construct a vectorizable tree that starts at \p Roots, ignoring users for
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/// the purpose of scheduling and extraction in the \p UserIgnoreLst.
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void buildTree(ArrayRef<Value *> Roots,
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ArrayRef<Value *> UserIgnoreLst = None);
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/// Clear the internal data structures that are created by 'buildTree'.
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void deleteTree() {
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VectorizableTree.clear();
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ScalarToTreeEntry.clear();
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MustGather.clear();
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ExternalUses.clear();
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NumLoadsWantToKeepOrder = 0;
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NumLoadsWantToChangeOrder = 0;
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for (auto &Iter : BlocksSchedules) {
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BlockScheduling *BS = Iter.second.get();
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BS->clear();
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}
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}
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/// \returns true if the memory operations A and B are consecutive.
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bool isConsecutiveAccess(Value *A, Value *B, const DataLayout &DL);
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/// \brief Perform LICM and CSE on the newly generated gather sequences.
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void optimizeGatherSequence();
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/// \returns true if it is beneficial to reverse the vector order.
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bool shouldReorder() const {
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return NumLoadsWantToChangeOrder > NumLoadsWantToKeepOrder;
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}
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private:
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struct TreeEntry;
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/// \returns the cost of the vectorizable entry.
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int getEntryCost(TreeEntry *E);
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/// This is the recursive part of buildTree.
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void buildTree_rec(ArrayRef<Value *> Roots, unsigned Depth);
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/// Vectorize a single entry in the tree.
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Value *vectorizeTree(TreeEntry *E);
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/// Vectorize a single entry in the tree, starting in \p VL.
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Value *vectorizeTree(ArrayRef<Value *> VL);
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/// \returns the pointer to the vectorized value if \p VL is already
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/// vectorized, or NULL. They may happen in cycles.
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Value *alreadyVectorized(ArrayRef<Value *> VL) const;
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/// \brief Take the pointer operand from the Load/Store instruction.
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/// \returns NULL if this is not a valid Load/Store instruction.
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static Value *getPointerOperand(Value *I);
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/// \brief Take the address space operand from the Load/Store instruction.
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/// \returns -1 if this is not a valid Load/Store instruction.
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static unsigned getAddressSpaceOperand(Value *I);
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/// \returns the scalarization cost for this type. Scalarization in this
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/// context means the creation of vectors from a group of scalars.
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int getGatherCost(Type *Ty);
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/// \returns the scalarization cost for this list of values. Assuming that
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/// this subtree gets vectorized, we may need to extract the values from the
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/// roots. This method calculates the cost of extracting the values.
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int getGatherCost(ArrayRef<Value *> VL);
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/// \brief Set the Builder insert point to one after the last instruction in
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/// the bundle
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void setInsertPointAfterBundle(ArrayRef<Value *> VL);
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/// \returns a vector from a collection of scalars in \p VL.
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Value *Gather(ArrayRef<Value *> VL, VectorType *Ty);
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/// \returns whether the VectorizableTree is fully vectorizable and will
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/// be beneficial even the tree height is tiny.
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bool isFullyVectorizableTinyTree();
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/// \reorder commutative operands in alt shuffle if they result in
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/// vectorized code.
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void reorderAltShuffleOperands(ArrayRef<Value *> VL,
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SmallVectorImpl<Value *> &Left,
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SmallVectorImpl<Value *> &Right);
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/// \reorder commutative operands to get better probability of
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/// generating vectorized code.
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void reorderInputsAccordingToOpcode(ArrayRef<Value *> VL,
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SmallVectorImpl<Value *> &Left,
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SmallVectorImpl<Value *> &Right);
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struct TreeEntry {
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TreeEntry() : Scalars(), VectorizedValue(nullptr),
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NeedToGather(0) {}
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/// \returns true if the scalars in VL are equal to this entry.
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bool isSame(ArrayRef<Value *> VL) const {
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assert(VL.size() == Scalars.size() && "Invalid size");
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return std::equal(VL.begin(), VL.end(), Scalars.begin());
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}
|
|
|
|
/// A vector of scalars.
|
|
ValueList Scalars;
|
|
|
|
/// The Scalars are vectorized into this value. It is initialized to Null.
|
|
Value *VectorizedValue;
|
|
|
|
/// Do we need to gather this sequence ?
|
|
bool NeedToGather;
|
|
};
|
|
|
|
/// Create a new VectorizableTree entry.
|
|
TreeEntry *newTreeEntry(ArrayRef<Value *> VL, bool Vectorized) {
|
|
VectorizableTree.emplace_back();
|
|
int idx = VectorizableTree.size() - 1;
|
|
TreeEntry *Last = &VectorizableTree[idx];
|
|
Last->Scalars.insert(Last->Scalars.begin(), VL.begin(), VL.end());
|
|
Last->NeedToGather = !Vectorized;
|
|
if (Vectorized) {
|
|
for (int i = 0, e = VL.size(); i != e; ++i) {
|
|
assert(!ScalarToTreeEntry.count(VL[i]) && "Scalar already in tree!");
|
|
ScalarToTreeEntry[VL[i]] = idx;
|
|
}
|
|
} else {
|
|
MustGather.insert(VL.begin(), VL.end());
|
|
}
|
|
return Last;
|
|
}
|
|
|
|
/// -- Vectorization State --
|
|
/// Holds all of the tree entries.
|
|
std::vector<TreeEntry> VectorizableTree;
|
|
|
|
/// Maps a specific scalar to its tree entry.
|
|
SmallDenseMap<Value*, int> ScalarToTreeEntry;
|
|
|
|
/// A list of scalars that we found that we need to keep as scalars.
|
|
ValueSet MustGather;
|
|
|
|
/// This POD struct describes one external user in the vectorized tree.
|
|
struct ExternalUser {
|
|
ExternalUser (Value *S, llvm::User *U, int L) :
|
|
Scalar(S), User(U), Lane(L){}
|
|
// Which scalar in our function.
|
|
Value *Scalar;
|
|
// Which user that uses the scalar.
|
|
llvm::User *User;
|
|
// Which lane does the scalar belong to.
|
|
int Lane;
|
|
};
|
|
typedef SmallVector<ExternalUser, 16> UserList;
|
|
|
|
/// Checks if two instructions may access the same memory.
|
|
///
|
|
/// \p Loc1 is the location of \p Inst1. It is passed explicitly because it
|
|
/// is invariant in the calling loop.
|
|
bool isAliased(const MemoryLocation &Loc1, Instruction *Inst1,
|
|
Instruction *Inst2) {
|
|
|
|
// First check if the result is already in the cache.
|
|
AliasCacheKey key = std::make_pair(Inst1, Inst2);
|
|
Optional<bool> &result = AliasCache[key];
|
|
if (result.hasValue()) {
|
|
return result.getValue();
|
|
}
|
|
MemoryLocation Loc2 = getLocation(Inst2, AA);
|
|
bool aliased = true;
|
|
if (Loc1.Ptr && Loc2.Ptr && isSimple(Inst1) && isSimple(Inst2)) {
|
|
// Do the alias check.
|
|
aliased = AA->alias(Loc1, Loc2);
|
|
}
|
|
// Store the result in the cache.
|
|
result = aliased;
|
|
return aliased;
|
|
}
|
|
|
|
typedef std::pair<Instruction *, Instruction *> AliasCacheKey;
|
|
|
|
/// Cache for alias results.
|
|
/// TODO: consider moving this to the AliasAnalysis itself.
|
|
DenseMap<AliasCacheKey, Optional<bool>> AliasCache;
|
|
|
|
/// Removes an instruction from its block and eventually deletes it.
|
|
/// It's like Instruction::eraseFromParent() except that the actual deletion
|
|
/// is delayed until BoUpSLP is destructed.
|
|
/// This is required to ensure that there are no incorrect collisions in the
|
|
/// AliasCache, which can happen if a new instruction is allocated at the
|
|
/// same address as a previously deleted instruction.
|
|
void eraseInstruction(Instruction *I) {
|
|
I->removeFromParent();
|
|
I->dropAllReferences();
|
|
DeletedInstructions.push_back(std::unique_ptr<Instruction>(I));
|
|
}
|
|
|
|
/// Temporary store for deleted instructions. Instructions will be deleted
|
|
/// eventually when the BoUpSLP is destructed.
|
|
SmallVector<std::unique_ptr<Instruction>, 8> DeletedInstructions;
|
|
|
|
/// A list of values that need to extracted out of the tree.
|
|
/// This list holds pairs of (Internal Scalar : External User).
|
|
UserList ExternalUses;
|
|
|
|
/// Values used only by @llvm.assume calls.
|
|
SmallPtrSet<const Value *, 32> EphValues;
|
|
|
|
/// Holds all of the instructions that we gathered.
|
|
SetVector<Instruction *> GatherSeq;
|
|
/// A list of blocks that we are going to CSE.
|
|
SetVector<BasicBlock *> CSEBlocks;
|
|
|
|
/// Contains all scheduling relevant data for an instruction.
|
|
/// A ScheduleData either represents a single instruction or a member of an
|
|
/// instruction bundle (= a group of instructions which is combined into a
|
|
/// vector instruction).
|
|
struct ScheduleData {
|
|
|
|
// The initial value for the dependency counters. It means that the
|
|
// dependencies are not calculated yet.
|
|
enum { InvalidDeps = -1 };
|
|
|
|
ScheduleData()
|
|
: Inst(nullptr), FirstInBundle(nullptr), NextInBundle(nullptr),
|
|
NextLoadStore(nullptr), SchedulingRegionID(0), SchedulingPriority(0),
|
|
Dependencies(InvalidDeps), UnscheduledDeps(InvalidDeps),
|
|
UnscheduledDepsInBundle(InvalidDeps), IsScheduled(false) {}
|
|
|
|
void init(int BlockSchedulingRegionID) {
|
|
FirstInBundle = this;
|
|
NextInBundle = nullptr;
|
|
NextLoadStore = nullptr;
|
|
IsScheduled = false;
|
|
SchedulingRegionID = BlockSchedulingRegionID;
|
|
UnscheduledDepsInBundle = UnscheduledDeps;
|
|
clearDependencies();
|
|
}
|
|
|
|
/// Returns true if the dependency information has been calculated.
|
|
bool hasValidDependencies() const { return Dependencies != InvalidDeps; }
|
|
|
|
/// Returns true for single instructions and for bundle representatives
|
|
/// (= the head of a bundle).
|
|
bool isSchedulingEntity() const { return FirstInBundle == this; }
|
|
|
|
/// Returns true if it represents an instruction bundle and not only a
|
|
/// single instruction.
|
|
bool isPartOfBundle() const {
|
|
return NextInBundle != nullptr || FirstInBundle != this;
|
|
}
|
|
|
|
/// Returns true if it is ready for scheduling, i.e. it has no more
|
|
/// unscheduled depending instructions/bundles.
|
|
bool isReady() const {
|
|
assert(isSchedulingEntity() &&
|
|
"can't consider non-scheduling entity for ready list");
|
|
return UnscheduledDepsInBundle == 0 && !IsScheduled;
|
|
}
|
|
|
|
/// Modifies the number of unscheduled dependencies, also updating it for
|
|
/// the whole bundle.
|
|
int incrementUnscheduledDeps(int Incr) {
|
|
UnscheduledDeps += Incr;
|
|
return FirstInBundle->UnscheduledDepsInBundle += Incr;
|
|
}
|
|
|
|
/// Sets the number of unscheduled dependencies to the number of
|
|
/// dependencies.
|
|
void resetUnscheduledDeps() {
|
|
incrementUnscheduledDeps(Dependencies - UnscheduledDeps);
|
|
}
|
|
|
|
/// Clears all dependency information.
|
|
void clearDependencies() {
|
|
Dependencies = InvalidDeps;
|
|
resetUnscheduledDeps();
|
|
MemoryDependencies.clear();
|
|
}
|
|
|
|
void dump(raw_ostream &os) const {
|
|
if (!isSchedulingEntity()) {
|
|
os << "/ " << *Inst;
|
|
} else if (NextInBundle) {
|
|
os << '[' << *Inst;
|
|
ScheduleData *SD = NextInBundle;
|
|
while (SD) {
|
|
os << ';' << *SD->Inst;
|
|
SD = SD->NextInBundle;
|
|
}
|
|
os << ']';
|
|
} else {
|
|
os << *Inst;
|
|
}
|
|
}
|
|
|
|
Instruction *Inst;
|
|
|
|
/// Points to the head in an instruction bundle (and always to this for
|
|
/// single instructions).
|
|
ScheduleData *FirstInBundle;
|
|
|
|
/// Single linked list of all instructions in a bundle. Null if it is a
|
|
/// single instruction.
|
|
ScheduleData *NextInBundle;
|
|
|
|
/// Single linked list of all memory instructions (e.g. load, store, call)
|
|
/// in the block - until the end of the scheduling region.
|
|
ScheduleData *NextLoadStore;
|
|
|
|
/// The dependent memory instructions.
|
|
/// This list is derived on demand in calculateDependencies().
|
|
SmallVector<ScheduleData *, 4> MemoryDependencies;
|
|
|
|
/// This ScheduleData is in the current scheduling region if this matches
|
|
/// the current SchedulingRegionID of BlockScheduling.
|
|
int SchedulingRegionID;
|
|
|
|
/// Used for getting a "good" final ordering of instructions.
|
|
int SchedulingPriority;
|
|
|
|
/// The number of dependencies. Constitutes of the number of users of the
|
|
/// instruction plus the number of dependent memory instructions (if any).
|
|
/// This value is calculated on demand.
|
|
/// If InvalidDeps, the number of dependencies is not calculated yet.
|
|
///
|
|
int Dependencies;
|
|
|
|
/// The number of dependencies minus the number of dependencies of scheduled
|
|
/// instructions. As soon as this is zero, the instruction/bundle gets ready
|
|
/// for scheduling.
|
|
/// Note that this is negative as long as Dependencies is not calculated.
|
|
int UnscheduledDeps;
|
|
|
|
/// The sum of UnscheduledDeps in a bundle. Equals to UnscheduledDeps for
|
|
/// single instructions.
|
|
int UnscheduledDepsInBundle;
|
|
|
|
/// True if this instruction is scheduled (or considered as scheduled in the
|
|
/// dry-run).
|
|
bool IsScheduled;
|
|
};
|
|
|
|
#ifndef NDEBUG
|
|
friend raw_ostream &operator<<(raw_ostream &os,
|
|
const BoUpSLP::ScheduleData &SD);
|
|
#endif
|
|
|
|
/// Contains all scheduling data for a basic block.
|
|
///
|
|
struct BlockScheduling {
|
|
|
|
BlockScheduling(BasicBlock *BB)
|
|
: BB(BB), ChunkSize(BB->size()), ChunkPos(ChunkSize),
|
|
ScheduleStart(nullptr), ScheduleEnd(nullptr),
|
|
FirstLoadStoreInRegion(nullptr), LastLoadStoreInRegion(nullptr),
|
|
ScheduleRegionSize(0),
|
|
ScheduleRegionSizeLimit(ScheduleRegionSizeBudget),
|
|
// Make sure that the initial SchedulingRegionID is greater than the
|
|
// initial SchedulingRegionID in ScheduleData (which is 0).
|
|
SchedulingRegionID(1) {}
|
|
|
|
void clear() {
|
|
ReadyInsts.clear();
|
|
ScheduleStart = nullptr;
|
|
ScheduleEnd = nullptr;
|
|
FirstLoadStoreInRegion = nullptr;
|
|
LastLoadStoreInRegion = nullptr;
|
|
|
|
// Reduce the maximum schedule region size by the size of the
|
|
// previous scheduling run.
|
|
ScheduleRegionSizeLimit -= ScheduleRegionSize;
|
|
if (ScheduleRegionSizeLimit < MinScheduleRegionSize)
|
|
ScheduleRegionSizeLimit = MinScheduleRegionSize;
|
|
ScheduleRegionSize = 0;
|
|
|
|
// Make a new scheduling region, i.e. all existing ScheduleData is not
|
|
// in the new region yet.
|
|
++SchedulingRegionID;
|
|
}
|
|
|
|
ScheduleData *getScheduleData(Value *V) {
|
|
ScheduleData *SD = ScheduleDataMap[V];
|
|
if (SD && SD->SchedulingRegionID == SchedulingRegionID)
|
|
return SD;
|
|
return nullptr;
|
|
}
|
|
|
|
bool isInSchedulingRegion(ScheduleData *SD) {
|
|
return SD->SchedulingRegionID == SchedulingRegionID;
|
|
}
|
|
|
|
/// Marks an instruction as scheduled and puts all dependent ready
|
|
/// instructions into the ready-list.
|
|
template <typename ReadyListType>
|
|
void schedule(ScheduleData *SD, ReadyListType &ReadyList) {
|
|
SD->IsScheduled = true;
|
|
DEBUG(dbgs() << "SLP: schedule " << *SD << "\n");
|
|
|
|
ScheduleData *BundleMember = SD;
|
|
while (BundleMember) {
|
|
// Handle the def-use chain dependencies.
|
|
for (Use &U : BundleMember->Inst->operands()) {
|
|
ScheduleData *OpDef = getScheduleData(U.get());
|
|
if (OpDef && OpDef->hasValidDependencies() &&
|
|
OpDef->incrementUnscheduledDeps(-1) == 0) {
|
|
// There are no more unscheduled dependencies after decrementing,
|
|
// so we can put the dependent instruction into the ready list.
|
|
ScheduleData *DepBundle = OpDef->FirstInBundle;
|
|
assert(!DepBundle->IsScheduled &&
|
|
"already scheduled bundle gets ready");
|
|
ReadyList.insert(DepBundle);
|
|
DEBUG(dbgs() << "SLP: gets ready (def): " << *DepBundle << "\n");
|
|
}
|
|
}
|
|
// Handle the memory dependencies.
|
|
for (ScheduleData *MemoryDepSD : BundleMember->MemoryDependencies) {
|
|
if (MemoryDepSD->incrementUnscheduledDeps(-1) == 0) {
|
|
// There are no more unscheduled dependencies after decrementing,
|
|
// so we can put the dependent instruction into the ready list.
|
|
ScheduleData *DepBundle = MemoryDepSD->FirstInBundle;
|
|
assert(!DepBundle->IsScheduled &&
|
|
"already scheduled bundle gets ready");
|
|
ReadyList.insert(DepBundle);
|
|
DEBUG(dbgs() << "SLP: gets ready (mem): " << *DepBundle << "\n");
|
|
}
|
|
}
|
|
BundleMember = BundleMember->NextInBundle;
|
|
}
|
|
}
|
|
|
|
/// Put all instructions into the ReadyList which are ready for scheduling.
|
|
template <typename ReadyListType>
|
|
void initialFillReadyList(ReadyListType &ReadyList) {
|
|
for (auto *I = ScheduleStart; I != ScheduleEnd; I = I->getNextNode()) {
|
|
ScheduleData *SD = getScheduleData(I);
|
|
if (SD->isSchedulingEntity() && SD->isReady()) {
|
|
ReadyList.insert(SD);
|
|
DEBUG(dbgs() << "SLP: initially in ready list: " << *I << "\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Checks if a bundle of instructions can be scheduled, i.e. has no
|
|
/// cyclic dependencies. This is only a dry-run, no instructions are
|
|
/// actually moved at this stage.
|
|
bool tryScheduleBundle(ArrayRef<Value *> VL, BoUpSLP *SLP);
|
|
|
|
/// Un-bundles a group of instructions.
|
|
void cancelScheduling(ArrayRef<Value *> VL);
|
|
|
|
/// Extends the scheduling region so that V is inside the region.
|
|
/// \returns true if the region size is within the limit.
|
|
bool extendSchedulingRegion(Value *V);
|
|
|
|
/// Initialize the ScheduleData structures for new instructions in the
|
|
/// scheduling region.
|
|
void initScheduleData(Instruction *FromI, Instruction *ToI,
|
|
ScheduleData *PrevLoadStore,
|
|
ScheduleData *NextLoadStore);
|
|
|
|
/// Updates the dependency information of a bundle and of all instructions/
|
|
/// bundles which depend on the original bundle.
|
|
void calculateDependencies(ScheduleData *SD, bool InsertInReadyList,
|
|
BoUpSLP *SLP);
|
|
|
|
/// Sets all instruction in the scheduling region to un-scheduled.
|
|
void resetSchedule();
|
|
|
|
BasicBlock *BB;
|
|
|
|
/// Simple memory allocation for ScheduleData.
|
|
std::vector<std::unique_ptr<ScheduleData[]>> ScheduleDataChunks;
|
|
|
|
/// The size of a ScheduleData array in ScheduleDataChunks.
|
|
int ChunkSize;
|
|
|
|
/// The allocator position in the current chunk, which is the last entry
|
|
/// of ScheduleDataChunks.
|
|
int ChunkPos;
|
|
|
|
/// Attaches ScheduleData to Instruction.
|
|
/// Note that the mapping survives during all vectorization iterations, i.e.
|
|
/// ScheduleData structures are recycled.
|
|
DenseMap<Value *, ScheduleData *> ScheduleDataMap;
|
|
|
|
struct ReadyList : SmallVector<ScheduleData *, 8> {
|
|
void insert(ScheduleData *SD) { push_back(SD); }
|
|
};
|
|
|
|
/// The ready-list for scheduling (only used for the dry-run).
|
|
ReadyList ReadyInsts;
|
|
|
|
/// The first instruction of the scheduling region.
|
|
Instruction *ScheduleStart;
|
|
|
|
/// The first instruction _after_ the scheduling region.
|
|
Instruction *ScheduleEnd;
|
|
|
|
/// The first memory accessing instruction in the scheduling region
|
|
/// (can be null).
|
|
ScheduleData *FirstLoadStoreInRegion;
|
|
|
|
/// The last memory accessing instruction in the scheduling region
|
|
/// (can be null).
|
|
ScheduleData *LastLoadStoreInRegion;
|
|
|
|
/// The current size of the scheduling region.
|
|
int ScheduleRegionSize;
|
|
|
|
/// The maximum size allowed for the scheduling region.
|
|
int ScheduleRegionSizeLimit;
|
|
|
|
/// The ID of the scheduling region. For a new vectorization iteration this
|
|
/// is incremented which "removes" all ScheduleData from the region.
|
|
int SchedulingRegionID;
|
|
};
|
|
|
|
/// Attaches the BlockScheduling structures to basic blocks.
|
|
MapVector<BasicBlock *, std::unique_ptr<BlockScheduling>> BlocksSchedules;
|
|
|
|
/// Performs the "real" scheduling. Done before vectorization is actually
|
|
/// performed in a basic block.
|
|
void scheduleBlock(BlockScheduling *BS);
|
|
|
|
/// List of users to ignore during scheduling and that don't need extracting.
|
|
ArrayRef<Value *> UserIgnoreList;
|
|
|
|
// Number of load-bundles, which contain consecutive loads.
|
|
int NumLoadsWantToKeepOrder;
|
|
|
|
// Number of load-bundles of size 2, which are consecutive loads if reversed.
|
|
int NumLoadsWantToChangeOrder;
|
|
|
|
// Analysis and block reference.
|
|
Function *F;
|
|
ScalarEvolution *SE;
|
|
TargetTransformInfo *TTI;
|
|
TargetLibraryInfo *TLI;
|
|
AliasAnalysis *AA;
|
|
LoopInfo *LI;
|
|
DominatorTree *DT;
|
|
/// Instruction builder to construct the vectorized tree.
|
|
IRBuilder<> Builder;
|
|
};
|
|
|
|
#ifndef NDEBUG
|
|
raw_ostream &operator<<(raw_ostream &os, const BoUpSLP::ScheduleData &SD) {
|
|
SD.dump(os);
|
|
return os;
|
|
}
|
|
#endif
|
|
|
|
void BoUpSLP::buildTree(ArrayRef<Value *> Roots,
|
|
ArrayRef<Value *> UserIgnoreLst) {
|
|
deleteTree();
|
|
UserIgnoreList = UserIgnoreLst;
|
|
if (!getSameType(Roots))
|
|
return;
|
|
buildTree_rec(Roots, 0);
|
|
|
|
// Collect the values that we need to extract from the tree.
|
|
for (int EIdx = 0, EE = VectorizableTree.size(); EIdx < EE; ++EIdx) {
|
|
TreeEntry *Entry = &VectorizableTree[EIdx];
|
|
|
|
// For each lane:
|
|
for (int Lane = 0, LE = Entry->Scalars.size(); Lane != LE; ++Lane) {
|
|
Value *Scalar = Entry->Scalars[Lane];
|
|
|
|
// No need to handle users of gathered values.
|
|
if (Entry->NeedToGather)
|
|
continue;
|
|
|
|
for (User *U : Scalar->users()) {
|
|
DEBUG(dbgs() << "SLP: Checking user:" << *U << ".\n");
|
|
|
|
Instruction *UserInst = dyn_cast<Instruction>(U);
|
|
if (!UserInst)
|
|
continue;
|
|
|
|
// Skip in-tree scalars that become vectors
|
|
if (ScalarToTreeEntry.count(U)) {
|
|
int Idx = ScalarToTreeEntry[U];
|
|
TreeEntry *UseEntry = &VectorizableTree[Idx];
|
|
Value *UseScalar = UseEntry->Scalars[0];
|
|
// Some in-tree scalars will remain as scalar in vectorized
|
|
// instructions. If that is the case, the one in Lane 0 will
|
|
// be used.
|
|
if (UseScalar != U ||
|
|
!InTreeUserNeedToExtract(Scalar, UserInst, TLI)) {
|
|
DEBUG(dbgs() << "SLP: \tInternal user will be removed:" << *U
|
|
<< ".\n");
|
|
assert(!VectorizableTree[Idx].NeedToGather && "Bad state");
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Ignore users in the user ignore list.
|
|
if (std::find(UserIgnoreList.begin(), UserIgnoreList.end(), UserInst) !=
|
|
UserIgnoreList.end())
|
|
continue;
|
|
|
|
DEBUG(dbgs() << "SLP: Need to extract:" << *U << " from lane " <<
|
|
Lane << " from " << *Scalar << ".\n");
|
|
ExternalUses.push_back(ExternalUser(Scalar, U, Lane));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void BoUpSLP::buildTree_rec(ArrayRef<Value *> VL, unsigned Depth) {
|
|
bool SameTy = getSameType(VL); (void)SameTy;
|
|
bool isAltShuffle = false;
|
|
assert(SameTy && "Invalid types!");
|
|
|
|
if (Depth == RecursionMaxDepth) {
|
|
DEBUG(dbgs() << "SLP: Gathering due to max recursion depth.\n");
|
|
newTreeEntry(VL, false);
|
|
return;
|
|
}
|
|
|
|
// Don't handle vectors.
|
|
if (VL[0]->getType()->isVectorTy()) {
|
|
DEBUG(dbgs() << "SLP: Gathering due to vector type.\n");
|
|
newTreeEntry(VL, false);
|
|
return;
|
|
}
|
|
|
|
if (StoreInst *SI = dyn_cast<StoreInst>(VL[0]))
|
|
if (SI->getValueOperand()->getType()->isVectorTy()) {
|
|
DEBUG(dbgs() << "SLP: Gathering due to store vector type.\n");
|
|
newTreeEntry(VL, false);
|
|
return;
|
|
}
|
|
unsigned Opcode = getSameOpcode(VL);
|
|
|
|
// Check that this shuffle vector refers to the alternate
|
|
// sequence of opcodes.
|
|
if (Opcode == Instruction::ShuffleVector) {
|
|
Instruction *I0 = dyn_cast<Instruction>(VL[0]);
|
|
unsigned Op = I0->getOpcode();
|
|
if (Op != Instruction::ShuffleVector)
|
|
isAltShuffle = true;
|
|
}
|
|
|
|
// If all of the operands are identical or constant we have a simple solution.
|
|
if (allConstant(VL) || isSplat(VL) || !getSameBlock(VL) || !Opcode) {
|
|
DEBUG(dbgs() << "SLP: Gathering due to C,S,B,O. \n");
|
|
newTreeEntry(VL, false);
|
|
return;
|
|
}
|
|
|
|
// We now know that this is a vector of instructions of the same type from
|
|
// the same block.
|
|
|
|
// Don't vectorize ephemeral values.
|
|
for (unsigned i = 0, e = VL.size(); i != e; ++i) {
|
|
if (EphValues.count(VL[i])) {
|
|
DEBUG(dbgs() << "SLP: The instruction (" << *VL[i] <<
|
|
") is ephemeral.\n");
|
|
newTreeEntry(VL, false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Check if this is a duplicate of another entry.
|
|
if (ScalarToTreeEntry.count(VL[0])) {
|
|
int Idx = ScalarToTreeEntry[VL[0]];
|
|
TreeEntry *E = &VectorizableTree[Idx];
|
|
for (unsigned i = 0, e = VL.size(); i != e; ++i) {
|
|
DEBUG(dbgs() << "SLP: \tChecking bundle: " << *VL[i] << ".\n");
|
|
if (E->Scalars[i] != VL[i]) {
|
|
DEBUG(dbgs() << "SLP: Gathering due to partial overlap.\n");
|
|
newTreeEntry(VL, false);
|
|
return;
|
|
}
|
|
}
|
|
DEBUG(dbgs() << "SLP: Perfect diamond merge at " << *VL[0] << ".\n");
|
|
return;
|
|
}
|
|
|
|
// Check that none of the instructions in the bundle are already in the tree.
|
|
for (unsigned i = 0, e = VL.size(); i != e; ++i) {
|
|
if (ScalarToTreeEntry.count(VL[i])) {
|
|
DEBUG(dbgs() << "SLP: The instruction (" << *VL[i] <<
|
|
") is already in tree.\n");
|
|
newTreeEntry(VL, false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If any of the scalars is marked as a value that needs to stay scalar then
|
|
// we need to gather the scalars.
|
|
for (unsigned i = 0, e = VL.size(); i != e; ++i) {
|
|
if (MustGather.count(VL[i])) {
|
|
DEBUG(dbgs() << "SLP: Gathering due to gathered scalar.\n");
|
|
newTreeEntry(VL, false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Check that all of the users of the scalars that we want to vectorize are
|
|
// schedulable.
|
|
Instruction *VL0 = cast<Instruction>(VL[0]);
|
|
BasicBlock *BB = cast<Instruction>(VL0)->getParent();
|
|
|
|
if (!DT->isReachableFromEntry(BB)) {
|
|
// Don't go into unreachable blocks. They may contain instructions with
|
|
// dependency cycles which confuse the final scheduling.
|
|
DEBUG(dbgs() << "SLP: bundle in unreachable block.\n");
|
|
newTreeEntry(VL, false);
|
|
return;
|
|
}
|
|
|
|
// Check that every instructions appears once in this bundle.
|
|
for (unsigned i = 0, e = VL.size(); i < e; ++i)
|
|
for (unsigned j = i+1; j < e; ++j)
|
|
if (VL[i] == VL[j]) {
|
|
DEBUG(dbgs() << "SLP: Scalar used twice in bundle.\n");
|
|
newTreeEntry(VL, false);
|
|
return;
|
|
}
|
|
|
|
auto &BSRef = BlocksSchedules[BB];
|
|
if (!BSRef) {
|
|
BSRef = llvm::make_unique<BlockScheduling>(BB);
|
|
}
|
|
BlockScheduling &BS = *BSRef.get();
|
|
|
|
if (!BS.tryScheduleBundle(VL, this)) {
|
|
DEBUG(dbgs() << "SLP: We are not able to schedule this bundle!\n");
|
|
assert((!BS.getScheduleData(VL[0]) ||
|
|
!BS.getScheduleData(VL[0])->isPartOfBundle()) &&
|
|
"tryScheduleBundle should cancelScheduling on failure");
|
|
newTreeEntry(VL, false);
|
|
return;
|
|
}
|
|
DEBUG(dbgs() << "SLP: We are able to schedule this bundle.\n");
|
|
|
|
switch (Opcode) {
|
|
case Instruction::PHI: {
|
|
PHINode *PH = dyn_cast<PHINode>(VL0);
|
|
|
|
// Check for terminator values (e.g. invoke).
|
|
for (unsigned j = 0; j < VL.size(); ++j)
|
|
for (unsigned i = 0, e = PH->getNumIncomingValues(); i < e; ++i) {
|
|
TerminatorInst *Term = dyn_cast<TerminatorInst>(
|
|
cast<PHINode>(VL[j])->getIncomingValueForBlock(PH->getIncomingBlock(i)));
|
|
if (Term) {
|
|
DEBUG(dbgs() << "SLP: Need to swizzle PHINodes (TerminatorInst use).\n");
|
|
BS.cancelScheduling(VL);
|
|
newTreeEntry(VL, false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
newTreeEntry(VL, true);
|
|
DEBUG(dbgs() << "SLP: added a vector of PHINodes.\n");
|
|
|
|
for (unsigned i = 0, e = PH->getNumIncomingValues(); i < e; ++i) {
|
|
ValueList Operands;
|
|
// Prepare the operand vector.
|
|
for (unsigned j = 0; j < VL.size(); ++j)
|
|
Operands.push_back(cast<PHINode>(VL[j])->getIncomingValueForBlock(
|
|
PH->getIncomingBlock(i)));
|
|
|
|
buildTree_rec(Operands, Depth + 1);
|
|
}
|
|
return;
|
|
}
|
|
case Instruction::ExtractElement: {
|
|
bool Reuse = CanReuseExtract(VL);
|
|
if (Reuse) {
|
|
DEBUG(dbgs() << "SLP: Reusing extract sequence.\n");
|
|
} else {
|
|
BS.cancelScheduling(VL);
|
|
}
|
|
newTreeEntry(VL, Reuse);
|
|
return;
|
|
}
|
|
case Instruction::Load: {
|
|
// Check that a vectorized load would load the same memory as a scalar
|
|
// load.
|
|
// For example we don't want vectorize loads that are smaller than 8 bit.
|
|
// Even though we have a packed struct {<i2, i2, i2, i2>} LLVM treats
|
|
// loading/storing it as an i8 struct. If we vectorize loads/stores from
|
|
// such a struct we read/write packed bits disagreeing with the
|
|
// unvectorized version.
|
|
const DataLayout &DL = F->getParent()->getDataLayout();
|
|
Type *ScalarTy = VL[0]->getType();
|
|
|
|
if (DL.getTypeSizeInBits(ScalarTy) !=
|
|
DL.getTypeAllocSizeInBits(ScalarTy)) {
|
|
BS.cancelScheduling(VL);
|
|
newTreeEntry(VL, false);
|
|
DEBUG(dbgs() << "SLP: Gathering loads of non-packed type.\n");
|
|
return;
|
|
}
|
|
// Check if the loads are consecutive or of we need to swizzle them.
|
|
for (unsigned i = 0, e = VL.size() - 1; i < e; ++i) {
|
|
LoadInst *L = cast<LoadInst>(VL[i]);
|
|
if (!L->isSimple()) {
|
|
BS.cancelScheduling(VL);
|
|
newTreeEntry(VL, false);
|
|
DEBUG(dbgs() << "SLP: Gathering non-simple loads.\n");
|
|
return;
|
|
}
|
|
|
|
if (!isConsecutiveAccess(VL[i], VL[i + 1], DL)) {
|
|
if (VL.size() == 2 && isConsecutiveAccess(VL[1], VL[0], DL)) {
|
|
++NumLoadsWantToChangeOrder;
|
|
}
|
|
BS.cancelScheduling(VL);
|
|
newTreeEntry(VL, false);
|
|
DEBUG(dbgs() << "SLP: Gathering non-consecutive loads.\n");
|
|
return;
|
|
}
|
|
}
|
|
++NumLoadsWantToKeepOrder;
|
|
newTreeEntry(VL, true);
|
|
DEBUG(dbgs() << "SLP: added a vector of loads.\n");
|
|
return;
|
|
}
|
|
case Instruction::ZExt:
|
|
case Instruction::SExt:
|
|
case Instruction::FPToUI:
|
|
case Instruction::FPToSI:
|
|
case Instruction::FPExt:
|
|
case Instruction::PtrToInt:
|
|
case Instruction::IntToPtr:
|
|
case Instruction::SIToFP:
|
|
case Instruction::UIToFP:
|
|
case Instruction::Trunc:
|
|
case Instruction::FPTrunc:
|
|
case Instruction::BitCast: {
|
|
Type *SrcTy = VL0->getOperand(0)->getType();
|
|
for (unsigned i = 0; i < VL.size(); ++i) {
|
|
Type *Ty = cast<Instruction>(VL[i])->getOperand(0)->getType();
|
|
if (Ty != SrcTy || !isValidElementType(Ty)) {
|
|
BS.cancelScheduling(VL);
|
|
newTreeEntry(VL, false);
|
|
DEBUG(dbgs() << "SLP: Gathering casts with different src types.\n");
|
|
return;
|
|
}
|
|
}
|
|
newTreeEntry(VL, true);
|
|
DEBUG(dbgs() << "SLP: added a vector of casts.\n");
|
|
|
|
for (unsigned i = 0, e = VL0->getNumOperands(); i < e; ++i) {
|
|
ValueList Operands;
|
|
// Prepare the operand vector.
|
|
for (unsigned j = 0; j < VL.size(); ++j)
|
|
Operands.push_back(cast<Instruction>(VL[j])->getOperand(i));
|
|
|
|
buildTree_rec(Operands, Depth+1);
|
|
}
|
|
return;
|
|
}
|
|
case Instruction::ICmp:
|
|
case Instruction::FCmp: {
|
|
// Check that all of the compares have the same predicate.
|
|
CmpInst::Predicate P0 = cast<CmpInst>(VL0)->getPredicate();
|
|
Type *ComparedTy = cast<Instruction>(VL[0])->getOperand(0)->getType();
|
|
for (unsigned i = 1, e = VL.size(); i < e; ++i) {
|
|
CmpInst *Cmp = cast<CmpInst>(VL[i]);
|
|
if (Cmp->getPredicate() != P0 ||
|
|
Cmp->getOperand(0)->getType() != ComparedTy) {
|
|
BS.cancelScheduling(VL);
|
|
newTreeEntry(VL, false);
|
|
DEBUG(dbgs() << "SLP: Gathering cmp with different predicate.\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
newTreeEntry(VL, true);
|
|
DEBUG(dbgs() << "SLP: added a vector of compares.\n");
|
|
|
|
for (unsigned i = 0, e = VL0->getNumOperands(); i < e; ++i) {
|
|
ValueList Operands;
|
|
// Prepare the operand vector.
|
|
for (unsigned j = 0; j < VL.size(); ++j)
|
|
Operands.push_back(cast<Instruction>(VL[j])->getOperand(i));
|
|
|
|
buildTree_rec(Operands, Depth+1);
|
|
}
|
|
return;
|
|
}
|
|
case Instruction::Select:
|
|
case Instruction::Add:
|
|
case Instruction::FAdd:
|
|
case Instruction::Sub:
|
|
case Instruction::FSub:
|
|
case Instruction::Mul:
|
|
case Instruction::FMul:
|
|
case Instruction::UDiv:
|
|
case Instruction::SDiv:
|
|
case Instruction::FDiv:
|
|
case Instruction::URem:
|
|
case Instruction::SRem:
|
|
case Instruction::FRem:
|
|
case Instruction::Shl:
|
|
case Instruction::LShr:
|
|
case Instruction::AShr:
|
|
case Instruction::And:
|
|
case Instruction::Or:
|
|
case Instruction::Xor: {
|
|
newTreeEntry(VL, true);
|
|
DEBUG(dbgs() << "SLP: added a vector of bin op.\n");
|
|
|
|
// Sort operands of the instructions so that each side is more likely to
|
|
// have the same opcode.
|
|
if (isa<BinaryOperator>(VL0) && VL0->isCommutative()) {
|
|
ValueList Left, Right;
|
|
reorderInputsAccordingToOpcode(VL, Left, Right);
|
|
buildTree_rec(Left, Depth + 1);
|
|
buildTree_rec(Right, Depth + 1);
|
|
return;
|
|
}
|
|
|
|
for (unsigned i = 0, e = VL0->getNumOperands(); i < e; ++i) {
|
|
ValueList Operands;
|
|
// Prepare the operand vector.
|
|
for (unsigned j = 0; j < VL.size(); ++j)
|
|
Operands.push_back(cast<Instruction>(VL[j])->getOperand(i));
|
|
|
|
buildTree_rec(Operands, Depth+1);
|
|
}
|
|
return;
|
|
}
|
|
case Instruction::GetElementPtr: {
|
|
// We don't combine GEPs with complicated (nested) indexing.
|
|
for (unsigned j = 0; j < VL.size(); ++j) {
|
|
if (cast<Instruction>(VL[j])->getNumOperands() != 2) {
|
|
DEBUG(dbgs() << "SLP: not-vectorizable GEP (nested indexes).\n");
|
|
BS.cancelScheduling(VL);
|
|
newTreeEntry(VL, false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// We can't combine several GEPs into one vector if they operate on
|
|
// different types.
|
|
Type *Ty0 = cast<Instruction>(VL0)->getOperand(0)->getType();
|
|
for (unsigned j = 0; j < VL.size(); ++j) {
|
|
Type *CurTy = cast<Instruction>(VL[j])->getOperand(0)->getType();
|
|
if (Ty0 != CurTy) {
|
|
DEBUG(dbgs() << "SLP: not-vectorizable GEP (different types).\n");
|
|
BS.cancelScheduling(VL);
|
|
newTreeEntry(VL, false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// We don't combine GEPs with non-constant indexes.
|
|
for (unsigned j = 0; j < VL.size(); ++j) {
|
|
auto Op = cast<Instruction>(VL[j])->getOperand(1);
|
|
if (!isa<ConstantInt>(Op)) {
|
|
DEBUG(
|
|
dbgs() << "SLP: not-vectorizable GEP (non-constant indexes).\n");
|
|
BS.cancelScheduling(VL);
|
|
newTreeEntry(VL, false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
newTreeEntry(VL, true);
|
|
DEBUG(dbgs() << "SLP: added a vector of GEPs.\n");
|
|
for (unsigned i = 0, e = 2; i < e; ++i) {
|
|
ValueList Operands;
|
|
// Prepare the operand vector.
|
|
for (unsigned j = 0; j < VL.size(); ++j)
|
|
Operands.push_back(cast<Instruction>(VL[j])->getOperand(i));
|
|
|
|
buildTree_rec(Operands, Depth + 1);
|
|
}
|
|
return;
|
|
}
|
|
case Instruction::Store: {
|
|
const DataLayout &DL = F->getParent()->getDataLayout();
|
|
// Check if the stores are consecutive or of we need to swizzle them.
|
|
for (unsigned i = 0, e = VL.size() - 1; i < e; ++i)
|
|
if (!isConsecutiveAccess(VL[i], VL[i + 1], DL)) {
|
|
BS.cancelScheduling(VL);
|
|
newTreeEntry(VL, false);
|
|
DEBUG(dbgs() << "SLP: Non-consecutive store.\n");
|
|
return;
|
|
}
|
|
|
|
newTreeEntry(VL, true);
|
|
DEBUG(dbgs() << "SLP: added a vector of stores.\n");
|
|
|
|
ValueList Operands;
|
|
for (unsigned j = 0; j < VL.size(); ++j)
|
|
Operands.push_back(cast<Instruction>(VL[j])->getOperand(0));
|
|
|
|
buildTree_rec(Operands, Depth + 1);
|
|
return;
|
|
}
|
|
case Instruction::Call: {
|
|
// Check if the calls are all to the same vectorizable intrinsic.
|
|
CallInst *CI = cast<CallInst>(VL[0]);
|
|
// Check if this is an Intrinsic call or something that can be
|
|
// represented by an intrinsic call
|
|
Intrinsic::ID ID = getIntrinsicIDForCall(CI, TLI);
|
|
if (!isTriviallyVectorizable(ID)) {
|
|
BS.cancelScheduling(VL);
|
|
newTreeEntry(VL, false);
|
|
DEBUG(dbgs() << "SLP: Non-vectorizable call.\n");
|
|
return;
|
|
}
|
|
Function *Int = CI->getCalledFunction();
|
|
Value *A1I = nullptr;
|
|
if (hasVectorInstrinsicScalarOpd(ID, 1))
|
|
A1I = CI->getArgOperand(1);
|
|
for (unsigned i = 1, e = VL.size(); i != e; ++i) {
|
|
CallInst *CI2 = dyn_cast<CallInst>(VL[i]);
|
|
if (!CI2 || CI2->getCalledFunction() != Int ||
|
|
getIntrinsicIDForCall(CI2, TLI) != ID) {
|
|
BS.cancelScheduling(VL);
|
|
newTreeEntry(VL, false);
|
|
DEBUG(dbgs() << "SLP: mismatched calls:" << *CI << "!=" << *VL[i]
|
|
<< "\n");
|
|
return;
|
|
}
|
|
// ctlz,cttz and powi are special intrinsics whose second argument
|
|
// should be same in order for them to be vectorized.
|
|
if (hasVectorInstrinsicScalarOpd(ID, 1)) {
|
|
Value *A1J = CI2->getArgOperand(1);
|
|
if (A1I != A1J) {
|
|
BS.cancelScheduling(VL);
|
|
newTreeEntry(VL, false);
|
|
DEBUG(dbgs() << "SLP: mismatched arguments in call:" << *CI
|
|
<< " argument "<< A1I<<"!=" << A1J
|
|
<< "\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
newTreeEntry(VL, true);
|
|
for (unsigned i = 0, e = CI->getNumArgOperands(); i != e; ++i) {
|
|
ValueList Operands;
|
|
// Prepare the operand vector.
|
|
for (unsigned j = 0; j < VL.size(); ++j) {
|
|
CallInst *CI2 = dyn_cast<CallInst>(VL[j]);
|
|
Operands.push_back(CI2->getArgOperand(i));
|
|
}
|
|
buildTree_rec(Operands, Depth + 1);
|
|
}
|
|
return;
|
|
}
|
|
case Instruction::ShuffleVector: {
|
|
// If this is not an alternate sequence of opcode like add-sub
|
|
// then do not vectorize this instruction.
|
|
if (!isAltShuffle) {
|
|
BS.cancelScheduling(VL);
|
|
newTreeEntry(VL, false);
|
|
DEBUG(dbgs() << "SLP: ShuffleVector are not vectorized.\n");
|
|
return;
|
|
}
|
|
newTreeEntry(VL, true);
|
|
DEBUG(dbgs() << "SLP: added a ShuffleVector op.\n");
|
|
|
|
// Reorder operands if reordering would enable vectorization.
|
|
if (isa<BinaryOperator>(VL0)) {
|
|
ValueList Left, Right;
|
|
reorderAltShuffleOperands(VL, Left, Right);
|
|
buildTree_rec(Left, Depth + 1);
|
|
buildTree_rec(Right, Depth + 1);
|
|
return;
|
|
}
|
|
|
|
for (unsigned i = 0, e = VL0->getNumOperands(); i < e; ++i) {
|
|
ValueList Operands;
|
|
// Prepare the operand vector.
|
|
for (unsigned j = 0; j < VL.size(); ++j)
|
|
Operands.push_back(cast<Instruction>(VL[j])->getOperand(i));
|
|
|
|
buildTree_rec(Operands, Depth + 1);
|
|
}
|
|
return;
|
|
}
|
|
default:
|
|
BS.cancelScheduling(VL);
|
|
newTreeEntry(VL, false);
|
|
DEBUG(dbgs() << "SLP: Gathering unknown instruction.\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
int BoUpSLP::getEntryCost(TreeEntry *E) {
|
|
ArrayRef<Value*> VL = E->Scalars;
|
|
|
|
Type *ScalarTy = VL[0]->getType();
|
|
if (StoreInst *SI = dyn_cast<StoreInst>(VL[0]))
|
|
ScalarTy = SI->getValueOperand()->getType();
|
|
VectorType *VecTy = VectorType::get(ScalarTy, VL.size());
|
|
|
|
if (E->NeedToGather) {
|
|
if (allConstant(VL))
|
|
return 0;
|
|
if (isSplat(VL)) {
|
|
return TTI->getShuffleCost(TargetTransformInfo::SK_Broadcast, VecTy, 0);
|
|
}
|
|
return getGatherCost(E->Scalars);
|
|
}
|
|
unsigned Opcode = getSameOpcode(VL);
|
|
assert(Opcode && getSameType(VL) && getSameBlock(VL) && "Invalid VL");
|
|
Instruction *VL0 = cast<Instruction>(VL[0]);
|
|
switch (Opcode) {
|
|
case Instruction::PHI: {
|
|
return 0;
|
|
}
|
|
case Instruction::ExtractElement: {
|
|
if (CanReuseExtract(VL)) {
|
|
int DeadCost = 0;
|
|
for (unsigned i = 0, e = VL.size(); i < e; ++i) {
|
|
ExtractElementInst *E = cast<ExtractElementInst>(VL[i]);
|
|
if (E->hasOneUse())
|
|
// Take credit for instruction that will become dead.
|
|
DeadCost +=
|
|
TTI->getVectorInstrCost(Instruction::ExtractElement, VecTy, i);
|
|
}
|
|
return -DeadCost;
|
|
}
|
|
return getGatherCost(VecTy);
|
|
}
|
|
case Instruction::ZExt:
|
|
case Instruction::SExt:
|
|
case Instruction::FPToUI:
|
|
case Instruction::FPToSI:
|
|
case Instruction::FPExt:
|
|
case Instruction::PtrToInt:
|
|
case Instruction::IntToPtr:
|
|
case Instruction::SIToFP:
|
|
case Instruction::UIToFP:
|
|
case Instruction::Trunc:
|
|
case Instruction::FPTrunc:
|
|
case Instruction::BitCast: {
|
|
Type *SrcTy = VL0->getOperand(0)->getType();
|
|
|
|
// Calculate the cost of this instruction.
|
|
int ScalarCost = VL.size() * TTI->getCastInstrCost(VL0->getOpcode(),
|
|
VL0->getType(), SrcTy);
|
|
|
|
VectorType *SrcVecTy = VectorType::get(SrcTy, VL.size());
|
|
int VecCost = TTI->getCastInstrCost(VL0->getOpcode(), VecTy, SrcVecTy);
|
|
return VecCost - ScalarCost;
|
|
}
|
|
case Instruction::FCmp:
|
|
case Instruction::ICmp:
|
|
case Instruction::Select:
|
|
case Instruction::Add:
|
|
case Instruction::FAdd:
|
|
case Instruction::Sub:
|
|
case Instruction::FSub:
|
|
case Instruction::Mul:
|
|
case Instruction::FMul:
|
|
case Instruction::UDiv:
|
|
case Instruction::SDiv:
|
|
case Instruction::FDiv:
|
|
case Instruction::URem:
|
|
case Instruction::SRem:
|
|
case Instruction::FRem:
|
|
case Instruction::Shl:
|
|
case Instruction::LShr:
|
|
case Instruction::AShr:
|
|
case Instruction::And:
|
|
case Instruction::Or:
|
|
case Instruction::Xor: {
|
|
// Calculate the cost of this instruction.
|
|
int ScalarCost = 0;
|
|
int VecCost = 0;
|
|
if (Opcode == Instruction::FCmp || Opcode == Instruction::ICmp ||
|
|
Opcode == Instruction::Select) {
|
|
VectorType *MaskTy = VectorType::get(Builder.getInt1Ty(), VL.size());
|
|
ScalarCost = VecTy->getNumElements() *
|
|
TTI->getCmpSelInstrCost(Opcode, ScalarTy, Builder.getInt1Ty());
|
|
VecCost = TTI->getCmpSelInstrCost(Opcode, VecTy, MaskTy);
|
|
} else {
|
|
// Certain instructions can be cheaper to vectorize if they have a
|
|
// constant second vector operand.
|
|
TargetTransformInfo::OperandValueKind Op1VK =
|
|
TargetTransformInfo::OK_AnyValue;
|
|
TargetTransformInfo::OperandValueKind Op2VK =
|
|
TargetTransformInfo::OK_UniformConstantValue;
|
|
TargetTransformInfo::OperandValueProperties Op1VP =
|
|
TargetTransformInfo::OP_None;
|
|
TargetTransformInfo::OperandValueProperties Op2VP =
|
|
TargetTransformInfo::OP_None;
|
|
|
|
// If all operands are exactly the same ConstantInt then set the
|
|
// operand kind to OK_UniformConstantValue.
|
|
// If instead not all operands are constants, then set the operand kind
|
|
// to OK_AnyValue. If all operands are constants but not the same,
|
|
// then set the operand kind to OK_NonUniformConstantValue.
|
|
ConstantInt *CInt = nullptr;
|
|
for (unsigned i = 0; i < VL.size(); ++i) {
|
|
const Instruction *I = cast<Instruction>(VL[i]);
|
|
if (!isa<ConstantInt>(I->getOperand(1))) {
|
|
Op2VK = TargetTransformInfo::OK_AnyValue;
|
|
break;
|
|
}
|
|
if (i == 0) {
|
|
CInt = cast<ConstantInt>(I->getOperand(1));
|
|
continue;
|
|
}
|
|
if (Op2VK == TargetTransformInfo::OK_UniformConstantValue &&
|
|
CInt != cast<ConstantInt>(I->getOperand(1)))
|
|
Op2VK = TargetTransformInfo::OK_NonUniformConstantValue;
|
|
}
|
|
// FIXME: Currently cost of model modification for division by
|
|
// power of 2 is handled only for X86. Add support for other targets.
|
|
if (Op2VK == TargetTransformInfo::OK_UniformConstantValue && CInt &&
|
|
CInt->getValue().isPowerOf2())
|
|
Op2VP = TargetTransformInfo::OP_PowerOf2;
|
|
|
|
ScalarCost = VecTy->getNumElements() *
|
|
TTI->getArithmeticInstrCost(Opcode, ScalarTy, Op1VK, Op2VK,
|
|
Op1VP, Op2VP);
|
|
VecCost = TTI->getArithmeticInstrCost(Opcode, VecTy, Op1VK, Op2VK,
|
|
Op1VP, Op2VP);
|
|
}
|
|
return VecCost - ScalarCost;
|
|
}
|
|
case Instruction::GetElementPtr: {
|
|
TargetTransformInfo::OperandValueKind Op1VK =
|
|
TargetTransformInfo::OK_AnyValue;
|
|
TargetTransformInfo::OperandValueKind Op2VK =
|
|
TargetTransformInfo::OK_UniformConstantValue;
|
|
|
|
int ScalarCost =
|
|
VecTy->getNumElements() *
|
|
TTI->getArithmeticInstrCost(Instruction::Add, ScalarTy, Op1VK, Op2VK);
|
|
int VecCost =
|
|
TTI->getArithmeticInstrCost(Instruction::Add, VecTy, Op1VK, Op2VK);
|
|
|
|
return VecCost - ScalarCost;
|
|
}
|
|
case Instruction::Load: {
|
|
// Cost of wide load - cost of scalar loads.
|
|
int ScalarLdCost = VecTy->getNumElements() *
|
|
TTI->getMemoryOpCost(Instruction::Load, ScalarTy, 1, 0);
|
|
int VecLdCost = TTI->getMemoryOpCost(Instruction::Load, VecTy, 1, 0);
|
|
return VecLdCost - ScalarLdCost;
|
|
}
|
|
case Instruction::Store: {
|
|
// We know that we can merge the stores. Calculate the cost.
|
|
int ScalarStCost = VecTy->getNumElements() *
|
|
TTI->getMemoryOpCost(Instruction::Store, ScalarTy, 1, 0);
|
|
int VecStCost = TTI->getMemoryOpCost(Instruction::Store, VecTy, 1, 0);
|
|
return VecStCost - ScalarStCost;
|
|
}
|
|
case Instruction::Call: {
|
|
CallInst *CI = cast<CallInst>(VL0);
|
|
Intrinsic::ID ID = getIntrinsicIDForCall(CI, TLI);
|
|
|
|
// Calculate the cost of the scalar and vector calls.
|
|
SmallVector<Type*, 4> ScalarTys, VecTys;
|
|
for (unsigned op = 0, opc = CI->getNumArgOperands(); op!= opc; ++op) {
|
|
ScalarTys.push_back(CI->getArgOperand(op)->getType());
|
|
VecTys.push_back(VectorType::get(CI->getArgOperand(op)->getType(),
|
|
VecTy->getNumElements()));
|
|
}
|
|
|
|
int ScalarCallCost = VecTy->getNumElements() *
|
|
TTI->getIntrinsicInstrCost(ID, ScalarTy, ScalarTys);
|
|
|
|
int VecCallCost = TTI->getIntrinsicInstrCost(ID, VecTy, VecTys);
|
|
|
|
DEBUG(dbgs() << "SLP: Call cost "<< VecCallCost - ScalarCallCost
|
|
<< " (" << VecCallCost << "-" << ScalarCallCost << ")"
|
|
<< " for " << *CI << "\n");
|
|
|
|
return VecCallCost - ScalarCallCost;
|
|
}
|
|
case Instruction::ShuffleVector: {
|
|
TargetTransformInfo::OperandValueKind Op1VK =
|
|
TargetTransformInfo::OK_AnyValue;
|
|
TargetTransformInfo::OperandValueKind Op2VK =
|
|
TargetTransformInfo::OK_AnyValue;
|
|
int ScalarCost = 0;
|
|
int VecCost = 0;
|
|
for (unsigned i = 0; i < VL.size(); ++i) {
|
|
Instruction *I = cast<Instruction>(VL[i]);
|
|
if (!I)
|
|
break;
|
|
ScalarCost +=
|
|
TTI->getArithmeticInstrCost(I->getOpcode(), ScalarTy, Op1VK, Op2VK);
|
|
}
|
|
// VecCost is equal to sum of the cost of creating 2 vectors
|
|
// and the cost of creating shuffle.
|
|
Instruction *I0 = cast<Instruction>(VL[0]);
|
|
VecCost =
|
|
TTI->getArithmeticInstrCost(I0->getOpcode(), VecTy, Op1VK, Op2VK);
|
|
Instruction *I1 = cast<Instruction>(VL[1]);
|
|
VecCost +=
|
|
TTI->getArithmeticInstrCost(I1->getOpcode(), VecTy, Op1VK, Op2VK);
|
|
VecCost +=
|
|
TTI->getShuffleCost(TargetTransformInfo::SK_Alternate, VecTy, 0);
|
|
return VecCost - ScalarCost;
|
|
}
|
|
default:
|
|
llvm_unreachable("Unknown instruction");
|
|
}
|
|
}
|
|
|
|
bool BoUpSLP::isFullyVectorizableTinyTree() {
|
|
DEBUG(dbgs() << "SLP: Check whether the tree with height " <<
|
|
VectorizableTree.size() << " is fully vectorizable .\n");
|
|
|
|
// We only handle trees of height 2.
|
|
if (VectorizableTree.size() != 2)
|
|
return false;
|
|
|
|
// Handle splat and all-constants stores.
|
|
if (!VectorizableTree[0].NeedToGather &&
|
|
(allConstant(VectorizableTree[1].Scalars) ||
|
|
isSplat(VectorizableTree[1].Scalars)))
|
|
return true;
|
|
|
|
// Gathering cost would be too much for tiny trees.
|
|
if (VectorizableTree[0].NeedToGather || VectorizableTree[1].NeedToGather)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
int BoUpSLP::getSpillCost() {
|
|
// Walk from the bottom of the tree to the top, tracking which values are
|
|
// live. When we see a call instruction that is not part of our tree,
|
|
// query TTI to see if there is a cost to keeping values live over it
|
|
// (for example, if spills and fills are required).
|
|
unsigned BundleWidth = VectorizableTree.front().Scalars.size();
|
|
int Cost = 0;
|
|
|
|
SmallPtrSet<Instruction*, 4> LiveValues;
|
|
Instruction *PrevInst = nullptr;
|
|
|
|
for (unsigned N = 0; N < VectorizableTree.size(); ++N) {
|
|
Instruction *Inst = dyn_cast<Instruction>(VectorizableTree[N].Scalars[0]);
|
|
if (!Inst)
|
|
continue;
|
|
|
|
if (!PrevInst) {
|
|
PrevInst = Inst;
|
|
continue;
|
|
}
|
|
|
|
DEBUG(
|
|
dbgs() << "SLP: #LV: " << LiveValues.size();
|
|
for (auto *X : LiveValues)
|
|
dbgs() << " " << X->getName();
|
|
dbgs() << ", Looking at ";
|
|
Inst->dump();
|
|
);
|
|
|
|
// Update LiveValues.
|
|
LiveValues.erase(PrevInst);
|
|
for (auto &J : PrevInst->operands()) {
|
|
if (isa<Instruction>(&*J) && ScalarToTreeEntry.count(&*J))
|
|
LiveValues.insert(cast<Instruction>(&*J));
|
|
}
|
|
|
|
// Now find the sequence of instructions between PrevInst and Inst.
|
|
BasicBlock::reverse_iterator InstIt(Inst->getIterator()),
|
|
PrevInstIt(PrevInst->getIterator());
|
|
--PrevInstIt;
|
|
while (InstIt != PrevInstIt) {
|
|
if (PrevInstIt == PrevInst->getParent()->rend()) {
|
|
PrevInstIt = Inst->getParent()->rbegin();
|
|
continue;
|
|
}
|
|
|
|
if (isa<CallInst>(&*PrevInstIt) && &*PrevInstIt != PrevInst) {
|
|
SmallVector<Type*, 4> V;
|
|
for (auto *II : LiveValues)
|
|
V.push_back(VectorType::get(II->getType(), BundleWidth));
|
|
Cost += TTI->getCostOfKeepingLiveOverCall(V);
|
|
}
|
|
|
|
++PrevInstIt;
|
|
}
|
|
|
|
PrevInst = Inst;
|
|
}
|
|
|
|
DEBUG(dbgs() << "SLP: SpillCost=" << Cost << "\n");
|
|
return Cost;
|
|
}
|
|
|
|
int BoUpSLP::getTreeCost() {
|
|
int Cost = 0;
|
|
DEBUG(dbgs() << "SLP: Calculating cost for tree of size " <<
|
|
VectorizableTree.size() << ".\n");
|
|
|
|
// We only vectorize tiny trees if it is fully vectorizable.
|
|
if (VectorizableTree.size() < 3 && !isFullyVectorizableTinyTree()) {
|
|
if (VectorizableTree.empty()) {
|
|
assert(!ExternalUses.size() && "We should not have any external users");
|
|
}
|
|
return INT_MAX;
|
|
}
|
|
|
|
unsigned BundleWidth = VectorizableTree[0].Scalars.size();
|
|
|
|
for (unsigned i = 0, e = VectorizableTree.size(); i != e; ++i) {
|
|
int C = getEntryCost(&VectorizableTree[i]);
|
|
DEBUG(dbgs() << "SLP: Adding cost " << C << " for bundle that starts with "
|
|
<< *VectorizableTree[i].Scalars[0] << " .\n");
|
|
Cost += C;
|
|
}
|
|
|
|
SmallSet<Value *, 16> ExtractCostCalculated;
|
|
int ExtractCost = 0;
|
|
for (UserList::iterator I = ExternalUses.begin(), E = ExternalUses.end();
|
|
I != E; ++I) {
|
|
// We only add extract cost once for the same scalar.
|
|
if (!ExtractCostCalculated.insert(I->Scalar).second)
|
|
continue;
|
|
|
|
// Uses by ephemeral values are free (because the ephemeral value will be
|
|
// removed prior to code generation, and so the extraction will be
|
|
// removed as well).
|
|
if (EphValues.count(I->User))
|
|
continue;
|
|
|
|
VectorType *VecTy = VectorType::get(I->Scalar->getType(), BundleWidth);
|
|
ExtractCost += TTI->getVectorInstrCost(Instruction::ExtractElement, VecTy,
|
|
I->Lane);
|
|
}
|
|
|
|
Cost += getSpillCost();
|
|
|
|
DEBUG(dbgs() << "SLP: Total Cost " << Cost + ExtractCost<< ".\n");
|
|
return Cost + ExtractCost;
|
|
}
|
|
|
|
int BoUpSLP::getGatherCost(Type *Ty) {
|
|
int Cost = 0;
|
|
for (unsigned i = 0, e = cast<VectorType>(Ty)->getNumElements(); i < e; ++i)
|
|
Cost += TTI->getVectorInstrCost(Instruction::InsertElement, Ty, i);
|
|
return Cost;
|
|
}
|
|
|
|
int BoUpSLP::getGatherCost(ArrayRef<Value *> VL) {
|
|
// Find the type of the operands in VL.
|
|
Type *ScalarTy = VL[0]->getType();
|
|
if (StoreInst *SI = dyn_cast<StoreInst>(VL[0]))
|
|
ScalarTy = SI->getValueOperand()->getType();
|
|
VectorType *VecTy = VectorType::get(ScalarTy, VL.size());
|
|
// Find the cost of inserting/extracting values from the vector.
|
|
return getGatherCost(VecTy);
|
|
}
|
|
|
|
Value *BoUpSLP::getPointerOperand(Value *I) {
|
|
if (LoadInst *LI = dyn_cast<LoadInst>(I))
|
|
return LI->getPointerOperand();
|
|
if (StoreInst *SI = dyn_cast<StoreInst>(I))
|
|
return SI->getPointerOperand();
|
|
return nullptr;
|
|
}
|
|
|
|
unsigned BoUpSLP::getAddressSpaceOperand(Value *I) {
|
|
if (LoadInst *L = dyn_cast<LoadInst>(I))
|
|
return L->getPointerAddressSpace();
|
|
if (StoreInst *S = dyn_cast<StoreInst>(I))
|
|
return S->getPointerAddressSpace();
|
|
return -1;
|
|
}
|
|
|
|
bool BoUpSLP::isConsecutiveAccess(Value *A, Value *B, const DataLayout &DL) {
|
|
Value *PtrA = getPointerOperand(A);
|
|
Value *PtrB = getPointerOperand(B);
|
|
unsigned ASA = getAddressSpaceOperand(A);
|
|
unsigned ASB = getAddressSpaceOperand(B);
|
|
|
|
// Check that the address spaces match and that the pointers are valid.
|
|
if (!PtrA || !PtrB || (ASA != ASB))
|
|
return false;
|
|
|
|
// Make sure that A and B are different pointers of the same type.
|
|
if (PtrA == PtrB || PtrA->getType() != PtrB->getType())
|
|
return false;
|
|
|
|
unsigned PtrBitWidth = DL.getPointerSizeInBits(ASA);
|
|
Type *Ty = cast<PointerType>(PtrA->getType())->getElementType();
|
|
APInt Size(PtrBitWidth, DL.getTypeStoreSize(Ty));
|
|
|
|
APInt OffsetA(PtrBitWidth, 0), OffsetB(PtrBitWidth, 0);
|
|
PtrA = PtrA->stripAndAccumulateInBoundsConstantOffsets(DL, OffsetA);
|
|
PtrB = PtrB->stripAndAccumulateInBoundsConstantOffsets(DL, OffsetB);
|
|
|
|
APInt OffsetDelta = OffsetB - OffsetA;
|
|
|
|
// Check if they are based on the same pointer. That makes the offsets
|
|
// sufficient.
|
|
if (PtrA == PtrB)
|
|
return OffsetDelta == Size;
|
|
|
|
// Compute the necessary base pointer delta to have the necessary final delta
|
|
// equal to the size.
|
|
APInt BaseDelta = Size - OffsetDelta;
|
|
|
|
// Otherwise compute the distance with SCEV between the base pointers.
|
|
const SCEV *PtrSCEVA = SE->getSCEV(PtrA);
|
|
const SCEV *PtrSCEVB = SE->getSCEV(PtrB);
|
|
const SCEV *C = SE->getConstant(BaseDelta);
|
|
const SCEV *X = SE->getAddExpr(PtrSCEVA, C);
|
|
return X == PtrSCEVB;
|
|
}
|
|
|
|
// Reorder commutative operations in alternate shuffle if the resulting vectors
|
|
// are consecutive loads. This would allow us to vectorize the tree.
|
|
// If we have something like-
|
|
// load a[0] - load b[0]
|
|
// load b[1] + load a[1]
|
|
// load a[2] - load b[2]
|
|
// load a[3] + load b[3]
|
|
// Reordering the second load b[1] load a[1] would allow us to vectorize this
|
|
// code.
|
|
void BoUpSLP::reorderAltShuffleOperands(ArrayRef<Value *> VL,
|
|
SmallVectorImpl<Value *> &Left,
|
|
SmallVectorImpl<Value *> &Right) {
|
|
const DataLayout &DL = F->getParent()->getDataLayout();
|
|
|
|
// Push left and right operands of binary operation into Left and Right
|
|
for (unsigned i = 0, e = VL.size(); i < e; ++i) {
|
|
Left.push_back(cast<Instruction>(VL[i])->getOperand(0));
|
|
Right.push_back(cast<Instruction>(VL[i])->getOperand(1));
|
|
}
|
|
|
|
// Reorder if we have a commutative operation and consecutive access
|
|
// are on either side of the alternate instructions.
|
|
for (unsigned j = 0; j < VL.size() - 1; ++j) {
|
|
if (LoadInst *L = dyn_cast<LoadInst>(Left[j])) {
|
|
if (LoadInst *L1 = dyn_cast<LoadInst>(Right[j + 1])) {
|
|
Instruction *VL1 = cast<Instruction>(VL[j]);
|
|
Instruction *VL2 = cast<Instruction>(VL[j + 1]);
|
|
if (isConsecutiveAccess(L, L1, DL) && VL1->isCommutative()) {
|
|
std::swap(Left[j], Right[j]);
|
|
continue;
|
|
} else if (isConsecutiveAccess(L, L1, DL) && VL2->isCommutative()) {
|
|
std::swap(Left[j + 1], Right[j + 1]);
|
|
continue;
|
|
}
|
|
// else unchanged
|
|
}
|
|
}
|
|
if (LoadInst *L = dyn_cast<LoadInst>(Right[j])) {
|
|
if (LoadInst *L1 = dyn_cast<LoadInst>(Left[j + 1])) {
|
|
Instruction *VL1 = cast<Instruction>(VL[j]);
|
|
Instruction *VL2 = cast<Instruction>(VL[j + 1]);
|
|
if (isConsecutiveAccess(L, L1, DL) && VL1->isCommutative()) {
|
|
std::swap(Left[j], Right[j]);
|
|
continue;
|
|
} else if (isConsecutiveAccess(L, L1, DL) && VL2->isCommutative()) {
|
|
std::swap(Left[j + 1], Right[j + 1]);
|
|
continue;
|
|
}
|
|
// else unchanged
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Return true if I should be commuted before adding it's left and right
|
|
// operands to the arrays Left and Right.
|
|
//
|
|
// The vectorizer is trying to either have all elements one side being
|
|
// instruction with the same opcode to enable further vectorization, or having
|
|
// a splat to lower the vectorizing cost.
|
|
static bool shouldReorderOperands(int i, Instruction &I,
|
|
SmallVectorImpl<Value *> &Left,
|
|
SmallVectorImpl<Value *> &Right,
|
|
bool AllSameOpcodeLeft,
|
|
bool AllSameOpcodeRight, bool SplatLeft,
|
|
bool SplatRight) {
|
|
Value *VLeft = I.getOperand(0);
|
|
Value *VRight = I.getOperand(1);
|
|
// If we have "SplatRight", try to see if commuting is needed to preserve it.
|
|
if (SplatRight) {
|
|
if (VRight == Right[i - 1])
|
|
// Preserve SplatRight
|
|
return false;
|
|
if (VLeft == Right[i - 1]) {
|
|
// Commuting would preserve SplatRight, but we don't want to break
|
|
// SplatLeft either, i.e. preserve the original order if possible.
|
|
// (FIXME: why do we care?)
|
|
if (SplatLeft && VLeft == Left[i - 1])
|
|
return false;
|
|
return true;
|
|
}
|
|
}
|
|
// Symmetrically handle Right side.
|
|
if (SplatLeft) {
|
|
if (VLeft == Left[i - 1])
|
|
// Preserve SplatLeft
|
|
return false;
|
|
if (VRight == Left[i - 1])
|
|
return true;
|
|
}
|
|
|
|
Instruction *ILeft = dyn_cast<Instruction>(VLeft);
|
|
Instruction *IRight = dyn_cast<Instruction>(VRight);
|
|
|
|
// If we have "AllSameOpcodeRight", try to see if the left operands preserves
|
|
// it and not the right, in this case we want to commute.
|
|
if (AllSameOpcodeRight) {
|
|
unsigned RightPrevOpcode = cast<Instruction>(Right[i - 1])->getOpcode();
|
|
if (IRight && RightPrevOpcode == IRight->getOpcode())
|
|
// Do not commute, a match on the right preserves AllSameOpcodeRight
|
|
return false;
|
|
if (ILeft && RightPrevOpcode == ILeft->getOpcode()) {
|
|
// We have a match and may want to commute, but first check if there is
|
|
// not also a match on the existing operands on the Left to preserve
|
|
// AllSameOpcodeLeft, i.e. preserve the original order if possible.
|
|
// (FIXME: why do we care?)
|
|
if (AllSameOpcodeLeft && ILeft &&
|
|
cast<Instruction>(Left[i - 1])->getOpcode() == ILeft->getOpcode())
|
|
return false;
|
|
return true;
|
|
}
|
|
}
|
|
// Symmetrically handle Left side.
|
|
if (AllSameOpcodeLeft) {
|
|
unsigned LeftPrevOpcode = cast<Instruction>(Left[i - 1])->getOpcode();
|
|
if (ILeft && LeftPrevOpcode == ILeft->getOpcode())
|
|
return false;
|
|
if (IRight && LeftPrevOpcode == IRight->getOpcode())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void BoUpSLP::reorderInputsAccordingToOpcode(ArrayRef<Value *> VL,
|
|
SmallVectorImpl<Value *> &Left,
|
|
SmallVectorImpl<Value *> &Right) {
|
|
|
|
if (VL.size()) {
|
|
// Peel the first iteration out of the loop since there's nothing
|
|
// interesting to do anyway and it simplifies the checks in the loop.
|
|
auto VLeft = cast<Instruction>(VL[0])->getOperand(0);
|
|
auto VRight = cast<Instruction>(VL[0])->getOperand(1);
|
|
if (!isa<Instruction>(VRight) && isa<Instruction>(VLeft))
|
|
// Favor having instruction to the right. FIXME: why?
|
|
std::swap(VLeft, VRight);
|
|
Left.push_back(VLeft);
|
|
Right.push_back(VRight);
|
|
}
|
|
|
|
// Keep track if we have instructions with all the same opcode on one side.
|
|
bool AllSameOpcodeLeft = isa<Instruction>(Left[0]);
|
|
bool AllSameOpcodeRight = isa<Instruction>(Right[0]);
|
|
// Keep track if we have one side with all the same value (broadcast).
|
|
bool SplatLeft = true;
|
|
bool SplatRight = true;
|
|
|
|
for (unsigned i = 1, e = VL.size(); i != e; ++i) {
|
|
Instruction *I = cast<Instruction>(VL[i]);
|
|
assert(I->isCommutative() && "Can only process commutative instruction");
|
|
// Commute to favor either a splat or maximizing having the same opcodes on
|
|
// one side.
|
|
if (shouldReorderOperands(i, *I, Left, Right, AllSameOpcodeLeft,
|
|
AllSameOpcodeRight, SplatLeft, SplatRight)) {
|
|
Left.push_back(I->getOperand(1));
|
|
Right.push_back(I->getOperand(0));
|
|
} else {
|
|
Left.push_back(I->getOperand(0));
|
|
Right.push_back(I->getOperand(1));
|
|
}
|
|
// Update Splat* and AllSameOpcode* after the insertion.
|
|
SplatRight = SplatRight && (Right[i - 1] == Right[i]);
|
|
SplatLeft = SplatLeft && (Left[i - 1] == Left[i]);
|
|
AllSameOpcodeLeft = AllSameOpcodeLeft && isa<Instruction>(Left[i]) &&
|
|
(cast<Instruction>(Left[i - 1])->getOpcode() ==
|
|
cast<Instruction>(Left[i])->getOpcode());
|
|
AllSameOpcodeRight = AllSameOpcodeRight && isa<Instruction>(Right[i]) &&
|
|
(cast<Instruction>(Right[i - 1])->getOpcode() ==
|
|
cast<Instruction>(Right[i])->getOpcode());
|
|
}
|
|
|
|
// If one operand end up being broadcast, return this operand order.
|
|
if (SplatRight || SplatLeft)
|
|
return;
|
|
|
|
const DataLayout &DL = F->getParent()->getDataLayout();
|
|
|
|
// Finally check if we can get longer vectorizable chain by reordering
|
|
// without breaking the good operand order detected above.
|
|
// E.g. If we have something like-
|
|
// load a[0] load b[0]
|
|
// load b[1] load a[1]
|
|
// load a[2] load b[2]
|
|
// load a[3] load b[3]
|
|
// Reordering the second load b[1] load a[1] would allow us to vectorize
|
|
// this code and we still retain AllSameOpcode property.
|
|
// FIXME: This load reordering might break AllSameOpcode in some rare cases
|
|
// such as-
|
|
// add a[0],c[0] load b[0]
|
|
// add a[1],c[2] load b[1]
|
|
// b[2] load b[2]
|
|
// add a[3],c[3] load b[3]
|
|
for (unsigned j = 0; j < VL.size() - 1; ++j) {
|
|
if (LoadInst *L = dyn_cast<LoadInst>(Left[j])) {
|
|
if (LoadInst *L1 = dyn_cast<LoadInst>(Right[j + 1])) {
|
|
if (isConsecutiveAccess(L, L1, DL)) {
|
|
std::swap(Left[j + 1], Right[j + 1]);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
if (LoadInst *L = dyn_cast<LoadInst>(Right[j])) {
|
|
if (LoadInst *L1 = dyn_cast<LoadInst>(Left[j + 1])) {
|
|
if (isConsecutiveAccess(L, L1, DL)) {
|
|
std::swap(Left[j + 1], Right[j + 1]);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
// else unchanged
|
|
}
|
|
}
|
|
|
|
void BoUpSLP::setInsertPointAfterBundle(ArrayRef<Value *> VL) {
|
|
Instruction *VL0 = cast<Instruction>(VL[0]);
|
|
BasicBlock::iterator NextInst(VL0);
|
|
++NextInst;
|
|
Builder.SetInsertPoint(VL0->getParent(), NextInst);
|
|
Builder.SetCurrentDebugLocation(VL0->getDebugLoc());
|
|
}
|
|
|
|
Value *BoUpSLP::Gather(ArrayRef<Value *> VL, VectorType *Ty) {
|
|
Value *Vec = UndefValue::get(Ty);
|
|
// Generate the 'InsertElement' instruction.
|
|
for (unsigned i = 0; i < Ty->getNumElements(); ++i) {
|
|
Vec = Builder.CreateInsertElement(Vec, VL[i], Builder.getInt32(i));
|
|
if (Instruction *Insrt = dyn_cast<Instruction>(Vec)) {
|
|
GatherSeq.insert(Insrt);
|
|
CSEBlocks.insert(Insrt->getParent());
|
|
|
|
// Add to our 'need-to-extract' list.
|
|
if (ScalarToTreeEntry.count(VL[i])) {
|
|
int Idx = ScalarToTreeEntry[VL[i]];
|
|
TreeEntry *E = &VectorizableTree[Idx];
|
|
// Find which lane we need to extract.
|
|
int FoundLane = -1;
|
|
for (unsigned Lane = 0, LE = VL.size(); Lane != LE; ++Lane) {
|
|
// Is this the lane of the scalar that we are looking for ?
|
|
if (E->Scalars[Lane] == VL[i]) {
|
|
FoundLane = Lane;
|
|
break;
|
|
}
|
|
}
|
|
assert(FoundLane >= 0 && "Could not find the correct lane");
|
|
ExternalUses.push_back(ExternalUser(VL[i], Insrt, FoundLane));
|
|
}
|
|
}
|
|
}
|
|
|
|
return Vec;
|
|
}
|
|
|
|
Value *BoUpSLP::alreadyVectorized(ArrayRef<Value *> VL) const {
|
|
SmallDenseMap<Value*, int>::const_iterator Entry
|
|
= ScalarToTreeEntry.find(VL[0]);
|
|
if (Entry != ScalarToTreeEntry.end()) {
|
|
int Idx = Entry->second;
|
|
const TreeEntry *En = &VectorizableTree[Idx];
|
|
if (En->isSame(VL) && En->VectorizedValue)
|
|
return En->VectorizedValue;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
Value *BoUpSLP::vectorizeTree(ArrayRef<Value *> VL) {
|
|
if (ScalarToTreeEntry.count(VL[0])) {
|
|
int Idx = ScalarToTreeEntry[VL[0]];
|
|
TreeEntry *E = &VectorizableTree[Idx];
|
|
if (E->isSame(VL))
|
|
return vectorizeTree(E);
|
|
}
|
|
|
|
Type *ScalarTy = VL[0]->getType();
|
|
if (StoreInst *SI = dyn_cast<StoreInst>(VL[0]))
|
|
ScalarTy = SI->getValueOperand()->getType();
|
|
VectorType *VecTy = VectorType::get(ScalarTy, VL.size());
|
|
|
|
return Gather(VL, VecTy);
|
|
}
|
|
|
|
Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
|
|
IRBuilder<>::InsertPointGuard Guard(Builder);
|
|
|
|
if (E->VectorizedValue) {
|
|
DEBUG(dbgs() << "SLP: Diamond merged for " << *E->Scalars[0] << ".\n");
|
|
return E->VectorizedValue;
|
|
}
|
|
|
|
Instruction *VL0 = cast<Instruction>(E->Scalars[0]);
|
|
Type *ScalarTy = VL0->getType();
|
|
if (StoreInst *SI = dyn_cast<StoreInst>(VL0))
|
|
ScalarTy = SI->getValueOperand()->getType();
|
|
VectorType *VecTy = VectorType::get(ScalarTy, E->Scalars.size());
|
|
|
|
if (E->NeedToGather) {
|
|
setInsertPointAfterBundle(E->Scalars);
|
|
return Gather(E->Scalars, VecTy);
|
|
}
|
|
|
|
const DataLayout &DL = F->getParent()->getDataLayout();
|
|
unsigned Opcode = getSameOpcode(E->Scalars);
|
|
|
|
switch (Opcode) {
|
|
case Instruction::PHI: {
|
|
PHINode *PH = dyn_cast<PHINode>(VL0);
|
|
Builder.SetInsertPoint(PH->getParent()->getFirstNonPHI());
|
|
Builder.SetCurrentDebugLocation(PH->getDebugLoc());
|
|
PHINode *NewPhi = Builder.CreatePHI(VecTy, PH->getNumIncomingValues());
|
|
E->VectorizedValue = NewPhi;
|
|
|
|
// PHINodes may have multiple entries from the same block. We want to
|
|
// visit every block once.
|
|
SmallSet<BasicBlock*, 4> VisitedBBs;
|
|
|
|
for (unsigned i = 0, e = PH->getNumIncomingValues(); i < e; ++i) {
|
|
ValueList Operands;
|
|
BasicBlock *IBB = PH->getIncomingBlock(i);
|
|
|
|
if (!VisitedBBs.insert(IBB).second) {
|
|
NewPhi->addIncoming(NewPhi->getIncomingValueForBlock(IBB), IBB);
|
|
continue;
|
|
}
|
|
|
|
// Prepare the operand vector.
|
|
for (Value *V : E->Scalars)
|
|
Operands.push_back(cast<PHINode>(V)->getIncomingValueForBlock(IBB));
|
|
|
|
Builder.SetInsertPoint(IBB->getTerminator());
|
|
Builder.SetCurrentDebugLocation(PH->getDebugLoc());
|
|
Value *Vec = vectorizeTree(Operands);
|
|
NewPhi->addIncoming(Vec, IBB);
|
|
}
|
|
|
|
assert(NewPhi->getNumIncomingValues() == PH->getNumIncomingValues() &&
|
|
"Invalid number of incoming values");
|
|
return NewPhi;
|
|
}
|
|
|
|
case Instruction::ExtractElement: {
|
|
if (CanReuseExtract(E->Scalars)) {
|
|
Value *V = VL0->getOperand(0);
|
|
E->VectorizedValue = V;
|
|
return V;
|
|
}
|
|
return Gather(E->Scalars, VecTy);
|
|
}
|
|
case Instruction::ZExt:
|
|
case Instruction::SExt:
|
|
case Instruction::FPToUI:
|
|
case Instruction::FPToSI:
|
|
case Instruction::FPExt:
|
|
case Instruction::PtrToInt:
|
|
case Instruction::IntToPtr:
|
|
case Instruction::SIToFP:
|
|
case Instruction::UIToFP:
|
|
case Instruction::Trunc:
|
|
case Instruction::FPTrunc:
|
|
case Instruction::BitCast: {
|
|
ValueList INVL;
|
|
for (Value *V : E->Scalars)
|
|
INVL.push_back(cast<Instruction>(V)->getOperand(0));
|
|
|
|
setInsertPointAfterBundle(E->Scalars);
|
|
|
|
Value *InVec = vectorizeTree(INVL);
|
|
|
|
if (Value *V = alreadyVectorized(E->Scalars))
|
|
return V;
|
|
|
|
CastInst *CI = dyn_cast<CastInst>(VL0);
|
|
Value *V = Builder.CreateCast(CI->getOpcode(), InVec, VecTy);
|
|
E->VectorizedValue = V;
|
|
++NumVectorInstructions;
|
|
return V;
|
|
}
|
|
case Instruction::FCmp:
|
|
case Instruction::ICmp: {
|
|
ValueList LHSV, RHSV;
|
|
for (Value *V : E->Scalars) {
|
|
LHSV.push_back(cast<Instruction>(V)->getOperand(0));
|
|
RHSV.push_back(cast<Instruction>(V)->getOperand(1));
|
|
}
|
|
|
|
setInsertPointAfterBundle(E->Scalars);
|
|
|
|
Value *L = vectorizeTree(LHSV);
|
|
Value *R = vectorizeTree(RHSV);
|
|
|
|
if (Value *V = alreadyVectorized(E->Scalars))
|
|
return V;
|
|
|
|
CmpInst::Predicate P0 = cast<CmpInst>(VL0)->getPredicate();
|
|
Value *V;
|
|
if (Opcode == Instruction::FCmp)
|
|
V = Builder.CreateFCmp(P0, L, R);
|
|
else
|
|
V = Builder.CreateICmp(P0, L, R);
|
|
|
|
E->VectorizedValue = V;
|
|
++NumVectorInstructions;
|
|
return V;
|
|
}
|
|
case Instruction::Select: {
|
|
ValueList TrueVec, FalseVec, CondVec;
|
|
for (Value *V : E->Scalars) {
|
|
CondVec.push_back(cast<Instruction>(V)->getOperand(0));
|
|
TrueVec.push_back(cast<Instruction>(V)->getOperand(1));
|
|
FalseVec.push_back(cast<Instruction>(V)->getOperand(2));
|
|
}
|
|
|
|
setInsertPointAfterBundle(E->Scalars);
|
|
|
|
Value *Cond = vectorizeTree(CondVec);
|
|
Value *True = vectorizeTree(TrueVec);
|
|
Value *False = vectorizeTree(FalseVec);
|
|
|
|
if (Value *V = alreadyVectorized(E->Scalars))
|
|
return V;
|
|
|
|
Value *V = Builder.CreateSelect(Cond, True, False);
|
|
E->VectorizedValue = V;
|
|
++NumVectorInstructions;
|
|
return V;
|
|
}
|
|
case Instruction::Add:
|
|
case Instruction::FAdd:
|
|
case Instruction::Sub:
|
|
case Instruction::FSub:
|
|
case Instruction::Mul:
|
|
case Instruction::FMul:
|
|
case Instruction::UDiv:
|
|
case Instruction::SDiv:
|
|
case Instruction::FDiv:
|
|
case Instruction::URem:
|
|
case Instruction::SRem:
|
|
case Instruction::FRem:
|
|
case Instruction::Shl:
|
|
case Instruction::LShr:
|
|
case Instruction::AShr:
|
|
case Instruction::And:
|
|
case Instruction::Or:
|
|
case Instruction::Xor: {
|
|
ValueList LHSVL, RHSVL;
|
|
if (isa<BinaryOperator>(VL0) && VL0->isCommutative())
|
|
reorderInputsAccordingToOpcode(E->Scalars, LHSVL, RHSVL);
|
|
else
|
|
for (Value *V : E->Scalars) {
|
|
LHSVL.push_back(cast<Instruction>(V)->getOperand(0));
|
|
RHSVL.push_back(cast<Instruction>(V)->getOperand(1));
|
|
}
|
|
|
|
setInsertPointAfterBundle(E->Scalars);
|
|
|
|
Value *LHS = vectorizeTree(LHSVL);
|
|
Value *RHS = vectorizeTree(RHSVL);
|
|
|
|
if (LHS == RHS && isa<Instruction>(LHS)) {
|
|
assert((VL0->getOperand(0) == VL0->getOperand(1)) && "Invalid order");
|
|
}
|
|
|
|
if (Value *V = alreadyVectorized(E->Scalars))
|
|
return V;
|
|
|
|
BinaryOperator *BinOp = cast<BinaryOperator>(VL0);
|
|
Value *V = Builder.CreateBinOp(BinOp->getOpcode(), LHS, RHS);
|
|
E->VectorizedValue = V;
|
|
propagateIRFlags(E->VectorizedValue, E->Scalars);
|
|
++NumVectorInstructions;
|
|
|
|
if (Instruction *I = dyn_cast<Instruction>(V))
|
|
return propagateMetadata(I, E->Scalars);
|
|
|
|
return V;
|
|
}
|
|
case Instruction::Load: {
|
|
// Loads are inserted at the head of the tree because we don't want to
|
|
// sink them all the way down past store instructions.
|
|
setInsertPointAfterBundle(E->Scalars);
|
|
|
|
LoadInst *LI = cast<LoadInst>(VL0);
|
|
Type *ScalarLoadTy = LI->getType();
|
|
unsigned AS = LI->getPointerAddressSpace();
|
|
|
|
Value *VecPtr = Builder.CreateBitCast(LI->getPointerOperand(),
|
|
VecTy->getPointerTo(AS));
|
|
|
|
// The pointer operand uses an in-tree scalar so we add the new BitCast to
|
|
// ExternalUses list to make sure that an extract will be generated in the
|
|
// future.
|
|
if (ScalarToTreeEntry.count(LI->getPointerOperand()))
|
|
ExternalUses.push_back(
|
|
ExternalUser(LI->getPointerOperand(), cast<User>(VecPtr), 0));
|
|
|
|
unsigned Alignment = LI->getAlignment();
|
|
LI = Builder.CreateLoad(VecPtr);
|
|
if (!Alignment) {
|
|
Alignment = DL.getABITypeAlignment(ScalarLoadTy);
|
|
}
|
|
LI->setAlignment(Alignment);
|
|
E->VectorizedValue = LI;
|
|
++NumVectorInstructions;
|
|
return propagateMetadata(LI, E->Scalars);
|
|
}
|
|
case Instruction::Store: {
|
|
StoreInst *SI = cast<StoreInst>(VL0);
|
|
unsigned Alignment = SI->getAlignment();
|
|
unsigned AS = SI->getPointerAddressSpace();
|
|
|
|
ValueList ValueOp;
|
|
for (Value *V : E->Scalars)
|
|
ValueOp.push_back(cast<StoreInst>(V)->getValueOperand());
|
|
|
|
setInsertPointAfterBundle(E->Scalars);
|
|
|
|
Value *VecValue = vectorizeTree(ValueOp);
|
|
Value *VecPtr = Builder.CreateBitCast(SI->getPointerOperand(),
|
|
VecTy->getPointerTo(AS));
|
|
StoreInst *S = Builder.CreateStore(VecValue, VecPtr);
|
|
|
|
// The pointer operand uses an in-tree scalar so we add the new BitCast to
|
|
// ExternalUses list to make sure that an extract will be generated in the
|
|
// future.
|
|
if (ScalarToTreeEntry.count(SI->getPointerOperand()))
|
|
ExternalUses.push_back(
|
|
ExternalUser(SI->getPointerOperand(), cast<User>(VecPtr), 0));
|
|
|
|
if (!Alignment) {
|
|
Alignment = DL.getABITypeAlignment(SI->getValueOperand()->getType());
|
|
}
|
|
S->setAlignment(Alignment);
|
|
E->VectorizedValue = S;
|
|
++NumVectorInstructions;
|
|
return propagateMetadata(S, E->Scalars);
|
|
}
|
|
case Instruction::GetElementPtr: {
|
|
setInsertPointAfterBundle(E->Scalars);
|
|
|
|
ValueList Op0VL;
|
|
for (Value *V : E->Scalars)
|
|
Op0VL.push_back(cast<GetElementPtrInst>(V)->getOperand(0));
|
|
|
|
Value *Op0 = vectorizeTree(Op0VL);
|
|
|
|
std::vector<Value *> OpVecs;
|
|
for (int j = 1, e = cast<GetElementPtrInst>(VL0)->getNumOperands(); j < e;
|
|
++j) {
|
|
ValueList OpVL;
|
|
for (Value *V : E->Scalars)
|
|
OpVL.push_back(cast<GetElementPtrInst>(V)->getOperand(j));
|
|
|
|
Value *OpVec = vectorizeTree(OpVL);
|
|
OpVecs.push_back(OpVec);
|
|
}
|
|
|
|
Value *V = Builder.CreateGEP(
|
|
cast<GetElementPtrInst>(VL0)->getSourceElementType(), Op0, OpVecs);
|
|
E->VectorizedValue = V;
|
|
++NumVectorInstructions;
|
|
|
|
if (Instruction *I = dyn_cast<Instruction>(V))
|
|
return propagateMetadata(I, E->Scalars);
|
|
|
|
return V;
|
|
}
|
|
case Instruction::Call: {
|
|
CallInst *CI = cast<CallInst>(VL0);
|
|
setInsertPointAfterBundle(E->Scalars);
|
|
Function *FI;
|
|
Intrinsic::ID IID = Intrinsic::not_intrinsic;
|
|
Value *ScalarArg = nullptr;
|
|
if (CI && (FI = CI->getCalledFunction())) {
|
|
IID = FI->getIntrinsicID();
|
|
}
|
|
std::vector<Value *> OpVecs;
|
|
for (int j = 0, e = CI->getNumArgOperands(); j < e; ++j) {
|
|
ValueList OpVL;
|
|
// ctlz,cttz and powi are special intrinsics whose second argument is
|
|
// a scalar. This argument should not be vectorized.
|
|
if (hasVectorInstrinsicScalarOpd(IID, 1) && j == 1) {
|
|
CallInst *CEI = cast<CallInst>(E->Scalars[0]);
|
|
ScalarArg = CEI->getArgOperand(j);
|
|
OpVecs.push_back(CEI->getArgOperand(j));
|
|
continue;
|
|
}
|
|
for (Value *V : E->Scalars) {
|
|
CallInst *CEI = cast<CallInst>(V);
|
|
OpVL.push_back(CEI->getArgOperand(j));
|
|
}
|
|
|
|
Value *OpVec = vectorizeTree(OpVL);
|
|
DEBUG(dbgs() << "SLP: OpVec[" << j << "]: " << *OpVec << "\n");
|
|
OpVecs.push_back(OpVec);
|
|
}
|
|
|
|
Module *M = F->getParent();
|
|
Intrinsic::ID ID = getIntrinsicIDForCall(CI, TLI);
|
|
Type *Tys[] = { VectorType::get(CI->getType(), E->Scalars.size()) };
|
|
Function *CF = Intrinsic::getDeclaration(M, ID, Tys);
|
|
Value *V = Builder.CreateCall(CF, OpVecs);
|
|
|
|
// The scalar argument uses an in-tree scalar so we add the new vectorized
|
|
// call to ExternalUses list to make sure that an extract will be
|
|
// generated in the future.
|
|
if (ScalarArg && ScalarToTreeEntry.count(ScalarArg))
|
|
ExternalUses.push_back(ExternalUser(ScalarArg, cast<User>(V), 0));
|
|
|
|
E->VectorizedValue = V;
|
|
++NumVectorInstructions;
|
|
return V;
|
|
}
|
|
case Instruction::ShuffleVector: {
|
|
ValueList LHSVL, RHSVL;
|
|
assert(isa<BinaryOperator>(VL0) && "Invalid Shuffle Vector Operand");
|
|
reorderAltShuffleOperands(E->Scalars, LHSVL, RHSVL);
|
|
setInsertPointAfterBundle(E->Scalars);
|
|
|
|
Value *LHS = vectorizeTree(LHSVL);
|
|
Value *RHS = vectorizeTree(RHSVL);
|
|
|
|
if (Value *V = alreadyVectorized(E->Scalars))
|
|
return V;
|
|
|
|
// Create a vector of LHS op1 RHS
|
|
BinaryOperator *BinOp0 = cast<BinaryOperator>(VL0);
|
|
Value *V0 = Builder.CreateBinOp(BinOp0->getOpcode(), LHS, RHS);
|
|
|
|
// Create a vector of LHS op2 RHS
|
|
Instruction *VL1 = cast<Instruction>(E->Scalars[1]);
|
|
BinaryOperator *BinOp1 = cast<BinaryOperator>(VL1);
|
|
Value *V1 = Builder.CreateBinOp(BinOp1->getOpcode(), LHS, RHS);
|
|
|
|
// Create shuffle to take alternate operations from the vector.
|
|
// Also, gather up odd and even scalar ops to propagate IR flags to
|
|
// each vector operation.
|
|
ValueList OddScalars, EvenScalars;
|
|
unsigned e = E->Scalars.size();
|
|
SmallVector<Constant *, 8> Mask(e);
|
|
for (unsigned i = 0; i < e; ++i) {
|
|
if (i & 1) {
|
|
Mask[i] = Builder.getInt32(e + i);
|
|
OddScalars.push_back(E->Scalars[i]);
|
|
} else {
|
|
Mask[i] = Builder.getInt32(i);
|
|
EvenScalars.push_back(E->Scalars[i]);
|
|
}
|
|
}
|
|
|
|
Value *ShuffleMask = ConstantVector::get(Mask);
|
|
propagateIRFlags(V0, EvenScalars);
|
|
propagateIRFlags(V1, OddScalars);
|
|
|
|
Value *V = Builder.CreateShuffleVector(V0, V1, ShuffleMask);
|
|
E->VectorizedValue = V;
|
|
++NumVectorInstructions;
|
|
if (Instruction *I = dyn_cast<Instruction>(V))
|
|
return propagateMetadata(I, E->Scalars);
|
|
|
|
return V;
|
|
}
|
|
default:
|
|
llvm_unreachable("unknown inst");
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
Value *BoUpSLP::vectorizeTree() {
|
|
|
|
// All blocks must be scheduled before any instructions are inserted.
|
|
for (auto &BSIter : BlocksSchedules) {
|
|
scheduleBlock(BSIter.second.get());
|
|
}
|
|
|
|
Builder.SetInsertPoint(&F->getEntryBlock().front());
|
|
vectorizeTree(&VectorizableTree[0]);
|
|
|
|
DEBUG(dbgs() << "SLP: Extracting " << ExternalUses.size() << " values .\n");
|
|
|
|
// Extract all of the elements with the external uses.
|
|
for (UserList::iterator it = ExternalUses.begin(), e = ExternalUses.end();
|
|
it != e; ++it) {
|
|
Value *Scalar = it->Scalar;
|
|
llvm::User *User = it->User;
|
|
|
|
// Skip users that we already RAUW. This happens when one instruction
|
|
// has multiple uses of the same value.
|
|
if (std::find(Scalar->user_begin(), Scalar->user_end(), User) ==
|
|
Scalar->user_end())
|
|
continue;
|
|
assert(ScalarToTreeEntry.count(Scalar) && "Invalid scalar");
|
|
|
|
int Idx = ScalarToTreeEntry[Scalar];
|
|
TreeEntry *E = &VectorizableTree[Idx];
|
|
assert(!E->NeedToGather && "Extracting from a gather list");
|
|
|
|
Value *Vec = E->VectorizedValue;
|
|
assert(Vec && "Can't find vectorizable value");
|
|
|
|
Value *Lane = Builder.getInt32(it->Lane);
|
|
// Generate extracts for out-of-tree users.
|
|
// Find the insertion point for the extractelement lane.
|
|
if (isa<Instruction>(Vec)){
|
|
if (PHINode *PH = dyn_cast<PHINode>(User)) {
|
|
for (int i = 0, e = PH->getNumIncomingValues(); i != e; ++i) {
|
|
if (PH->getIncomingValue(i) == Scalar) {
|
|
Builder.SetInsertPoint(PH->getIncomingBlock(i)->getTerminator());
|
|
Value *Ex = Builder.CreateExtractElement(Vec, Lane);
|
|
CSEBlocks.insert(PH->getIncomingBlock(i));
|
|
PH->setOperand(i, Ex);
|
|
}
|
|
}
|
|
} else {
|
|
Builder.SetInsertPoint(cast<Instruction>(User));
|
|
Value *Ex = Builder.CreateExtractElement(Vec, Lane);
|
|
CSEBlocks.insert(cast<Instruction>(User)->getParent());
|
|
User->replaceUsesOfWith(Scalar, Ex);
|
|
}
|
|
} else {
|
|
Builder.SetInsertPoint(&F->getEntryBlock().front());
|
|
Value *Ex = Builder.CreateExtractElement(Vec, Lane);
|
|
CSEBlocks.insert(&F->getEntryBlock());
|
|
User->replaceUsesOfWith(Scalar, Ex);
|
|
}
|
|
|
|
DEBUG(dbgs() << "SLP: Replaced:" << *User << ".\n");
|
|
}
|
|
|
|
// For each vectorized value:
|
|
for (int EIdx = 0, EE = VectorizableTree.size(); EIdx < EE; ++EIdx) {
|
|
TreeEntry *Entry = &VectorizableTree[EIdx];
|
|
|
|
// For each lane:
|
|
for (int Lane = 0, LE = Entry->Scalars.size(); Lane != LE; ++Lane) {
|
|
Value *Scalar = Entry->Scalars[Lane];
|
|
// No need to handle users of gathered values.
|
|
if (Entry->NeedToGather)
|
|
continue;
|
|
|
|
assert(Entry->VectorizedValue && "Can't find vectorizable value");
|
|
|
|
Type *Ty = Scalar->getType();
|
|
if (!Ty->isVoidTy()) {
|
|
#ifndef NDEBUG
|
|
for (User *U : Scalar->users()) {
|
|
DEBUG(dbgs() << "SLP: \tvalidating user:" << *U << ".\n");
|
|
|
|
assert((ScalarToTreeEntry.count(U) ||
|
|
// It is legal to replace users in the ignorelist by undef.
|
|
(std::find(UserIgnoreList.begin(), UserIgnoreList.end(), U) !=
|
|
UserIgnoreList.end())) &&
|
|
"Replacing out-of-tree value with undef");
|
|
}
|
|
#endif
|
|
Value *Undef = UndefValue::get(Ty);
|
|
Scalar->replaceAllUsesWith(Undef);
|
|
}
|
|
DEBUG(dbgs() << "SLP: \tErasing scalar:" << *Scalar << ".\n");
|
|
eraseInstruction(cast<Instruction>(Scalar));
|
|
}
|
|
}
|
|
|
|
Builder.ClearInsertionPoint();
|
|
|
|
return VectorizableTree[0].VectorizedValue;
|
|
}
|
|
|
|
void BoUpSLP::optimizeGatherSequence() {
|
|
DEBUG(dbgs() << "SLP: Optimizing " << GatherSeq.size()
|
|
<< " gather sequences instructions.\n");
|
|
// LICM InsertElementInst sequences.
|
|
for (SetVector<Instruction *>::iterator it = GatherSeq.begin(),
|
|
e = GatherSeq.end(); it != e; ++it) {
|
|
InsertElementInst *Insert = dyn_cast<InsertElementInst>(*it);
|
|
|
|
if (!Insert)
|
|
continue;
|
|
|
|
// Check if this block is inside a loop.
|
|
Loop *L = LI->getLoopFor(Insert->getParent());
|
|
if (!L)
|
|
continue;
|
|
|
|
// Check if it has a preheader.
|
|
BasicBlock *PreHeader = L->getLoopPreheader();
|
|
if (!PreHeader)
|
|
continue;
|
|
|
|
// If the vector or the element that we insert into it are
|
|
// instructions that are defined in this basic block then we can't
|
|
// hoist this instruction.
|
|
Instruction *CurrVec = dyn_cast<Instruction>(Insert->getOperand(0));
|
|
Instruction *NewElem = dyn_cast<Instruction>(Insert->getOperand(1));
|
|
if (CurrVec && L->contains(CurrVec))
|
|
continue;
|
|
if (NewElem && L->contains(NewElem))
|
|
continue;
|
|
|
|
// We can hoist this instruction. Move it to the pre-header.
|
|
Insert->moveBefore(PreHeader->getTerminator());
|
|
}
|
|
|
|
// Make a list of all reachable blocks in our CSE queue.
|
|
SmallVector<const DomTreeNode *, 8> CSEWorkList;
|
|
CSEWorkList.reserve(CSEBlocks.size());
|
|
for (BasicBlock *BB : CSEBlocks)
|
|
if (DomTreeNode *N = DT->getNode(BB)) {
|
|
assert(DT->isReachableFromEntry(N));
|
|
CSEWorkList.push_back(N);
|
|
}
|
|
|
|
// Sort blocks by domination. This ensures we visit a block after all blocks
|
|
// dominating it are visited.
|
|
std::stable_sort(CSEWorkList.begin(), CSEWorkList.end(),
|
|
[this](const DomTreeNode *A, const DomTreeNode *B) {
|
|
return DT->properlyDominates(A, B);
|
|
});
|
|
|
|
// Perform O(N^2) search over the gather sequences and merge identical
|
|
// instructions. TODO: We can further optimize this scan if we split the
|
|
// instructions into different buckets based on the insert lane.
|
|
SmallVector<Instruction *, 16> Visited;
|
|
for (auto I = CSEWorkList.begin(), E = CSEWorkList.end(); I != E; ++I) {
|
|
assert((I == CSEWorkList.begin() || !DT->dominates(*I, *std::prev(I))) &&
|
|
"Worklist not sorted properly!");
|
|
BasicBlock *BB = (*I)->getBlock();
|
|
// For all instructions in blocks containing gather sequences:
|
|
for (BasicBlock::iterator it = BB->begin(), e = BB->end(); it != e;) {
|
|
Instruction *In = &*it++;
|
|
if (!isa<InsertElementInst>(In) && !isa<ExtractElementInst>(In))
|
|
continue;
|
|
|
|
// Check if we can replace this instruction with any of the
|
|
// visited instructions.
|
|
for (SmallVectorImpl<Instruction *>::iterator v = Visited.begin(),
|
|
ve = Visited.end();
|
|
v != ve; ++v) {
|
|
if (In->isIdenticalTo(*v) &&
|
|
DT->dominates((*v)->getParent(), In->getParent())) {
|
|
In->replaceAllUsesWith(*v);
|
|
eraseInstruction(In);
|
|
In = nullptr;
|
|
break;
|
|
}
|
|
}
|
|
if (In) {
|
|
assert(std::find(Visited.begin(), Visited.end(), In) == Visited.end());
|
|
Visited.push_back(In);
|
|
}
|
|
}
|
|
}
|
|
CSEBlocks.clear();
|
|
GatherSeq.clear();
|
|
}
|
|
|
|
// Groups the instructions to a bundle (which is then a single scheduling entity)
|
|
// and schedules instructions until the bundle gets ready.
|
|
bool BoUpSLP::BlockScheduling::tryScheduleBundle(ArrayRef<Value *> VL,
|
|
BoUpSLP *SLP) {
|
|
if (isa<PHINode>(VL[0]))
|
|
return true;
|
|
|
|
// Initialize the instruction bundle.
|
|
Instruction *OldScheduleEnd = ScheduleEnd;
|
|
ScheduleData *PrevInBundle = nullptr;
|
|
ScheduleData *Bundle = nullptr;
|
|
bool ReSchedule = false;
|
|
DEBUG(dbgs() << "SLP: bundle: " << *VL[0] << "\n");
|
|
|
|
// Make sure that the scheduling region contains all
|
|
// instructions of the bundle.
|
|
for (Value *V : VL) {
|
|
if (!extendSchedulingRegion(V))
|
|
return false;
|
|
}
|
|
|
|
for (Value *V : VL) {
|
|
ScheduleData *BundleMember = getScheduleData(V);
|
|
assert(BundleMember &&
|
|
"no ScheduleData for bundle member (maybe not in same basic block)");
|
|
if (BundleMember->IsScheduled) {
|
|
// A bundle member was scheduled as single instruction before and now
|
|
// needs to be scheduled as part of the bundle. We just get rid of the
|
|
// existing schedule.
|
|
DEBUG(dbgs() << "SLP: reset schedule because " << *BundleMember
|
|
<< " was already scheduled\n");
|
|
ReSchedule = true;
|
|
}
|
|
assert(BundleMember->isSchedulingEntity() &&
|
|
"bundle member already part of other bundle");
|
|
if (PrevInBundle) {
|
|
PrevInBundle->NextInBundle = BundleMember;
|
|
} else {
|
|
Bundle = BundleMember;
|
|
}
|
|
BundleMember->UnscheduledDepsInBundle = 0;
|
|
Bundle->UnscheduledDepsInBundle += BundleMember->UnscheduledDeps;
|
|
|
|
// Group the instructions to a bundle.
|
|
BundleMember->FirstInBundle = Bundle;
|
|
PrevInBundle = BundleMember;
|
|
}
|
|
if (ScheduleEnd != OldScheduleEnd) {
|
|
// The scheduling region got new instructions at the lower end (or it is a
|
|
// new region for the first bundle). This makes it necessary to
|
|
// recalculate all dependencies.
|
|
// It is seldom that this needs to be done a second time after adding the
|
|
// initial bundle to the region.
|
|
for (auto *I = ScheduleStart; I != ScheduleEnd; I = I->getNextNode()) {
|
|
ScheduleData *SD = getScheduleData(I);
|
|
SD->clearDependencies();
|
|
}
|
|
ReSchedule = true;
|
|
}
|
|
if (ReSchedule) {
|
|
resetSchedule();
|
|
initialFillReadyList(ReadyInsts);
|
|
}
|
|
|
|
DEBUG(dbgs() << "SLP: try schedule bundle " << *Bundle << " in block "
|
|
<< BB->getName() << "\n");
|
|
|
|
calculateDependencies(Bundle, true, SLP);
|
|
|
|
// Now try to schedule the new bundle. As soon as the bundle is "ready" it
|
|
// means that there are no cyclic dependencies and we can schedule it.
|
|
// Note that's important that we don't "schedule" the bundle yet (see
|
|
// cancelScheduling).
|
|
while (!Bundle->isReady() && !ReadyInsts.empty()) {
|
|
|
|
ScheduleData *pickedSD = ReadyInsts.back();
|
|
ReadyInsts.pop_back();
|
|
|
|
if (pickedSD->isSchedulingEntity() && pickedSD->isReady()) {
|
|
schedule(pickedSD, ReadyInsts);
|
|
}
|
|
}
|
|
if (!Bundle->isReady()) {
|
|
cancelScheduling(VL);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void BoUpSLP::BlockScheduling::cancelScheduling(ArrayRef<Value *> VL) {
|
|
if (isa<PHINode>(VL[0]))
|
|
return;
|
|
|
|
ScheduleData *Bundle = getScheduleData(VL[0]);
|
|
DEBUG(dbgs() << "SLP: cancel scheduling of " << *Bundle << "\n");
|
|
assert(!Bundle->IsScheduled &&
|
|
"Can't cancel bundle which is already scheduled");
|
|
assert(Bundle->isSchedulingEntity() && Bundle->isPartOfBundle() &&
|
|
"tried to unbundle something which is not a bundle");
|
|
|
|
// Un-bundle: make single instructions out of the bundle.
|
|
ScheduleData *BundleMember = Bundle;
|
|
while (BundleMember) {
|
|
assert(BundleMember->FirstInBundle == Bundle && "corrupt bundle links");
|
|
BundleMember->FirstInBundle = BundleMember;
|
|
ScheduleData *Next = BundleMember->NextInBundle;
|
|
BundleMember->NextInBundle = nullptr;
|
|
BundleMember->UnscheduledDepsInBundle = BundleMember->UnscheduledDeps;
|
|
if (BundleMember->UnscheduledDepsInBundle == 0) {
|
|
ReadyInsts.insert(BundleMember);
|
|
}
|
|
BundleMember = Next;
|
|
}
|
|
}
|
|
|
|
bool BoUpSLP::BlockScheduling::extendSchedulingRegion(Value *V) {
|
|
if (getScheduleData(V))
|
|
return true;
|
|
Instruction *I = dyn_cast<Instruction>(V);
|
|
assert(I && "bundle member must be an instruction");
|
|
assert(!isa<PHINode>(I) && "phi nodes don't need to be scheduled");
|
|
if (!ScheduleStart) {
|
|
// It's the first instruction in the new region.
|
|
initScheduleData(I, I->getNextNode(), nullptr, nullptr);
|
|
ScheduleStart = I;
|
|
ScheduleEnd = I->getNextNode();
|
|
assert(ScheduleEnd && "tried to vectorize a TerminatorInst?");
|
|
DEBUG(dbgs() << "SLP: initialize schedule region to " << *I << "\n");
|
|
return true;
|
|
}
|
|
// Search up and down at the same time, because we don't know if the new
|
|
// instruction is above or below the existing scheduling region.
|
|
BasicBlock::reverse_iterator UpIter(ScheduleStart->getIterator());
|
|
BasicBlock::reverse_iterator UpperEnd = BB->rend();
|
|
BasicBlock::iterator DownIter(ScheduleEnd);
|
|
BasicBlock::iterator LowerEnd = BB->end();
|
|
for (;;) {
|
|
if (++ScheduleRegionSize > ScheduleRegionSizeLimit) {
|
|
DEBUG(dbgs() << "SLP: exceeded schedule region size limit\n");
|
|
return false;
|
|
}
|
|
|
|
if (UpIter != UpperEnd) {
|
|
if (&*UpIter == I) {
|
|
initScheduleData(I, ScheduleStart, nullptr, FirstLoadStoreInRegion);
|
|
ScheduleStart = I;
|
|
DEBUG(dbgs() << "SLP: extend schedule region start to " << *I << "\n");
|
|
return true;
|
|
}
|
|
UpIter++;
|
|
}
|
|
if (DownIter != LowerEnd) {
|
|
if (&*DownIter == I) {
|
|
initScheduleData(ScheduleEnd, I->getNextNode(), LastLoadStoreInRegion,
|
|
nullptr);
|
|
ScheduleEnd = I->getNextNode();
|
|
assert(ScheduleEnd && "tried to vectorize a TerminatorInst?");
|
|
DEBUG(dbgs() << "SLP: extend schedule region end to " << *I << "\n");
|
|
return true;
|
|
}
|
|
DownIter++;
|
|
}
|
|
assert((UpIter != UpperEnd || DownIter != LowerEnd) &&
|
|
"instruction not found in block");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void BoUpSLP::BlockScheduling::initScheduleData(Instruction *FromI,
|
|
Instruction *ToI,
|
|
ScheduleData *PrevLoadStore,
|
|
ScheduleData *NextLoadStore) {
|
|
ScheduleData *CurrentLoadStore = PrevLoadStore;
|
|
for (Instruction *I = FromI; I != ToI; I = I->getNextNode()) {
|
|
ScheduleData *SD = ScheduleDataMap[I];
|
|
if (!SD) {
|
|
// Allocate a new ScheduleData for the instruction.
|
|
if (ChunkPos >= ChunkSize) {
|
|
ScheduleDataChunks.push_back(
|
|
llvm::make_unique<ScheduleData[]>(ChunkSize));
|
|
ChunkPos = 0;
|
|
}
|
|
SD = &(ScheduleDataChunks.back()[ChunkPos++]);
|
|
ScheduleDataMap[I] = SD;
|
|
SD->Inst = I;
|
|
}
|
|
assert(!isInSchedulingRegion(SD) &&
|
|
"new ScheduleData already in scheduling region");
|
|
SD->init(SchedulingRegionID);
|
|
|
|
if (I->mayReadOrWriteMemory()) {
|
|
// Update the linked list of memory accessing instructions.
|
|
if (CurrentLoadStore) {
|
|
CurrentLoadStore->NextLoadStore = SD;
|
|
} else {
|
|
FirstLoadStoreInRegion = SD;
|
|
}
|
|
CurrentLoadStore = SD;
|
|
}
|
|
}
|
|
if (NextLoadStore) {
|
|
if (CurrentLoadStore)
|
|
CurrentLoadStore->NextLoadStore = NextLoadStore;
|
|
} else {
|
|
LastLoadStoreInRegion = CurrentLoadStore;
|
|
}
|
|
}
|
|
|
|
void BoUpSLP::BlockScheduling::calculateDependencies(ScheduleData *SD,
|
|
bool InsertInReadyList,
|
|
BoUpSLP *SLP) {
|
|
assert(SD->isSchedulingEntity());
|
|
|
|
SmallVector<ScheduleData *, 10> WorkList;
|
|
WorkList.push_back(SD);
|
|
|
|
while (!WorkList.empty()) {
|
|
ScheduleData *SD = WorkList.back();
|
|
WorkList.pop_back();
|
|
|
|
ScheduleData *BundleMember = SD;
|
|
while (BundleMember) {
|
|
assert(isInSchedulingRegion(BundleMember));
|
|
if (!BundleMember->hasValidDependencies()) {
|
|
|
|
DEBUG(dbgs() << "SLP: update deps of " << *BundleMember << "\n");
|
|
BundleMember->Dependencies = 0;
|
|
BundleMember->resetUnscheduledDeps();
|
|
|
|
// Handle def-use chain dependencies.
|
|
for (User *U : BundleMember->Inst->users()) {
|
|
if (isa<Instruction>(U)) {
|
|
ScheduleData *UseSD = getScheduleData(U);
|
|
if (UseSD && isInSchedulingRegion(UseSD->FirstInBundle)) {
|
|
BundleMember->Dependencies++;
|
|
ScheduleData *DestBundle = UseSD->FirstInBundle;
|
|
if (!DestBundle->IsScheduled) {
|
|
BundleMember->incrementUnscheduledDeps(1);
|
|
}
|
|
if (!DestBundle->hasValidDependencies()) {
|
|
WorkList.push_back(DestBundle);
|
|
}
|
|
}
|
|
} else {
|
|
// I'm not sure if this can ever happen. But we need to be safe.
|
|
// This lets the instruction/bundle never be scheduled and
|
|
// eventually disable vectorization.
|
|
BundleMember->Dependencies++;
|
|
BundleMember->incrementUnscheduledDeps(1);
|
|
}
|
|
}
|
|
|
|
// Handle the memory dependencies.
|
|
ScheduleData *DepDest = BundleMember->NextLoadStore;
|
|
if (DepDest) {
|
|
Instruction *SrcInst = BundleMember->Inst;
|
|
MemoryLocation SrcLoc = getLocation(SrcInst, SLP->AA);
|
|
bool SrcMayWrite = BundleMember->Inst->mayWriteToMemory();
|
|
unsigned numAliased = 0;
|
|
unsigned DistToSrc = 1;
|
|
|
|
while (DepDest) {
|
|
assert(isInSchedulingRegion(DepDest));
|
|
|
|
// We have two limits to reduce the complexity:
|
|
// 1) AliasedCheckLimit: It's a small limit to reduce calls to
|
|
// SLP->isAliased (which is the expensive part in this loop).
|
|
// 2) MaxMemDepDistance: It's for very large blocks and it aborts
|
|
// the whole loop (even if the loop is fast, it's quadratic).
|
|
// It's important for the loop break condition (see below) to
|
|
// check this limit even between two read-only instructions.
|
|
if (DistToSrc >= MaxMemDepDistance ||
|
|
((SrcMayWrite || DepDest->Inst->mayWriteToMemory()) &&
|
|
(numAliased >= AliasedCheckLimit ||
|
|
SLP->isAliased(SrcLoc, SrcInst, DepDest->Inst)))) {
|
|
|
|
// We increment the counter only if the locations are aliased
|
|
// (instead of counting all alias checks). This gives a better
|
|
// balance between reduced runtime and accurate dependencies.
|
|
numAliased++;
|
|
|
|
DepDest->MemoryDependencies.push_back(BundleMember);
|
|
BundleMember->Dependencies++;
|
|
ScheduleData *DestBundle = DepDest->FirstInBundle;
|
|
if (!DestBundle->IsScheduled) {
|
|
BundleMember->incrementUnscheduledDeps(1);
|
|
}
|
|
if (!DestBundle->hasValidDependencies()) {
|
|
WorkList.push_back(DestBundle);
|
|
}
|
|
}
|
|
DepDest = DepDest->NextLoadStore;
|
|
|
|
// Example, explaining the loop break condition: Let's assume our
|
|
// starting instruction is i0 and MaxMemDepDistance = 3.
|
|
//
|
|
// +--------v--v--v
|
|
// i0,i1,i2,i3,i4,i5,i6,i7,i8
|
|
// +--------^--^--^
|
|
//
|
|
// MaxMemDepDistance let us stop alias-checking at i3 and we add
|
|
// dependencies from i0 to i3,i4,.. (even if they are not aliased).
|
|
// Previously we already added dependencies from i3 to i6,i7,i8
|
|
// (because of MaxMemDepDistance). As we added a dependency from
|
|
// i0 to i3, we have transitive dependencies from i0 to i6,i7,i8
|
|
// and we can abort this loop at i6.
|
|
if (DistToSrc >= 2 * MaxMemDepDistance)
|
|
break;
|
|
DistToSrc++;
|
|
}
|
|
}
|
|
}
|
|
BundleMember = BundleMember->NextInBundle;
|
|
}
|
|
if (InsertInReadyList && SD->isReady()) {
|
|
ReadyInsts.push_back(SD);
|
|
DEBUG(dbgs() << "SLP: gets ready on update: " << *SD->Inst << "\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
void BoUpSLP::BlockScheduling::resetSchedule() {
|
|
assert(ScheduleStart &&
|
|
"tried to reset schedule on block which has not been scheduled");
|
|
for (Instruction *I = ScheduleStart; I != ScheduleEnd; I = I->getNextNode()) {
|
|
ScheduleData *SD = getScheduleData(I);
|
|
assert(isInSchedulingRegion(SD));
|
|
SD->IsScheduled = false;
|
|
SD->resetUnscheduledDeps();
|
|
}
|
|
ReadyInsts.clear();
|
|
}
|
|
|
|
void BoUpSLP::scheduleBlock(BlockScheduling *BS) {
|
|
|
|
if (!BS->ScheduleStart)
|
|
return;
|
|
|
|
DEBUG(dbgs() << "SLP: schedule block " << BS->BB->getName() << "\n");
|
|
|
|
BS->resetSchedule();
|
|
|
|
// For the real scheduling we use a more sophisticated ready-list: it is
|
|
// sorted by the original instruction location. This lets the final schedule
|
|
// be as close as possible to the original instruction order.
|
|
struct ScheduleDataCompare {
|
|
bool operator()(ScheduleData *SD1, ScheduleData *SD2) {
|
|
return SD2->SchedulingPriority < SD1->SchedulingPriority;
|
|
}
|
|
};
|
|
std::set<ScheduleData *, ScheduleDataCompare> ReadyInsts;
|
|
|
|
// Ensure that all dependency data is updated and fill the ready-list with
|
|
// initial instructions.
|
|
int Idx = 0;
|
|
int NumToSchedule = 0;
|
|
for (auto *I = BS->ScheduleStart; I != BS->ScheduleEnd;
|
|
I = I->getNextNode()) {
|
|
ScheduleData *SD = BS->getScheduleData(I);
|
|
assert(
|
|
SD->isPartOfBundle() == (ScalarToTreeEntry.count(SD->Inst) != 0) &&
|
|
"scheduler and vectorizer have different opinion on what is a bundle");
|
|
SD->FirstInBundle->SchedulingPriority = Idx++;
|
|
if (SD->isSchedulingEntity()) {
|
|
BS->calculateDependencies(SD, false, this);
|
|
NumToSchedule++;
|
|
}
|
|
}
|
|
BS->initialFillReadyList(ReadyInsts);
|
|
|
|
Instruction *LastScheduledInst = BS->ScheduleEnd;
|
|
|
|
// Do the "real" scheduling.
|
|
while (!ReadyInsts.empty()) {
|
|
ScheduleData *picked = *ReadyInsts.begin();
|
|
ReadyInsts.erase(ReadyInsts.begin());
|
|
|
|
// Move the scheduled instruction(s) to their dedicated places, if not
|
|
// there yet.
|
|
ScheduleData *BundleMember = picked;
|
|
while (BundleMember) {
|
|
Instruction *pickedInst = BundleMember->Inst;
|
|
if (LastScheduledInst->getNextNode() != pickedInst) {
|
|
BS->BB->getInstList().remove(pickedInst);
|
|
BS->BB->getInstList().insert(LastScheduledInst->getIterator(),
|
|
pickedInst);
|
|
}
|
|
LastScheduledInst = pickedInst;
|
|
BundleMember = BundleMember->NextInBundle;
|
|
}
|
|
|
|
BS->schedule(picked, ReadyInsts);
|
|
NumToSchedule--;
|
|
}
|
|
assert(NumToSchedule == 0 && "could not schedule all instructions");
|
|
|
|
// Avoid duplicate scheduling of the block.
|
|
BS->ScheduleStart = nullptr;
|
|
}
|
|
|
|
/// The SLPVectorizer Pass.
|
|
struct SLPVectorizer : public FunctionPass {
|
|
typedef SmallVector<StoreInst *, 8> StoreList;
|
|
typedef MapVector<Value *, StoreList> StoreListMap;
|
|
|
|
/// Pass identification, replacement for typeid
|
|
static char ID;
|
|
|
|
explicit SLPVectorizer() : FunctionPass(ID) {
|
|
initializeSLPVectorizerPass(*PassRegistry::getPassRegistry());
|
|
}
|
|
|
|
ScalarEvolution *SE;
|
|
TargetTransformInfo *TTI;
|
|
TargetLibraryInfo *TLI;
|
|
AliasAnalysis *AA;
|
|
LoopInfo *LI;
|
|
DominatorTree *DT;
|
|
AssumptionCache *AC;
|
|
|
|
bool runOnFunction(Function &F) override {
|
|
if (skipOptnoneFunction(F))
|
|
return false;
|
|
|
|
SE = &getAnalysis<ScalarEvolutionWrapperPass>().getSE();
|
|
TTI = &getAnalysis<TargetTransformInfoWrapperPass>().getTTI(F);
|
|
auto *TLIP = getAnalysisIfAvailable<TargetLibraryInfoWrapperPass>();
|
|
TLI = TLIP ? &TLIP->getTLI() : nullptr;
|
|
AA = &getAnalysis<AAResultsWrapperPass>().getAAResults();
|
|
LI = &getAnalysis<LoopInfoWrapperPass>().getLoopInfo();
|
|
DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
|
|
AC = &getAnalysis<AssumptionCacheTracker>().getAssumptionCache(F);
|
|
|
|
StoreRefs.clear();
|
|
bool Changed = false;
|
|
|
|
// If the target claims to have no vector registers don't attempt
|
|
// vectorization.
|
|
if (!TTI->getNumberOfRegisters(true))
|
|
return false;
|
|
|
|
// Use the vector register size specified by the target unless overridden
|
|
// by a command-line option.
|
|
// TODO: It would be better to limit the vectorization factor based on
|
|
// data type rather than just register size. For example, x86 AVX has
|
|
// 256-bit registers, but it does not support integer operations
|
|
// at that width (that requires AVX2).
|
|
if (MaxVectorRegSizeOption.getNumOccurrences())
|
|
MaxVecRegSize = MaxVectorRegSizeOption;
|
|
else
|
|
MaxVecRegSize = TTI->getRegisterBitWidth(true);
|
|
|
|
// Don't vectorize when the attribute NoImplicitFloat is used.
|
|
if (F.hasFnAttribute(Attribute::NoImplicitFloat))
|
|
return false;
|
|
|
|
DEBUG(dbgs() << "SLP: Analyzing blocks in " << F.getName() << ".\n");
|
|
|
|
// Use the bottom up slp vectorizer to construct chains that start with
|
|
// store instructions.
|
|
BoUpSLP R(&F, SE, TTI, TLI, AA, LI, DT, AC);
|
|
|
|
// A general note: the vectorizer must use BoUpSLP::eraseInstruction() to
|
|
// delete instructions.
|
|
|
|
// Scan the blocks in the function in post order.
|
|
for (auto BB : post_order(&F.getEntryBlock())) {
|
|
// Vectorize trees that end at stores.
|
|
if (unsigned count = collectStores(BB, R)) {
|
|
(void)count;
|
|
DEBUG(dbgs() << "SLP: Found " << count << " stores to vectorize.\n");
|
|
Changed |= vectorizeStoreChains(R);
|
|
}
|
|
|
|
// Vectorize trees that end at reductions.
|
|
Changed |= vectorizeChainsInBlock(BB, R);
|
|
}
|
|
|
|
if (Changed) {
|
|
R.optimizeGatherSequence();
|
|
DEBUG(dbgs() << "SLP: vectorized \"" << F.getName() << "\"\n");
|
|
DEBUG(verifyFunction(F));
|
|
}
|
|
return Changed;
|
|
}
|
|
|
|
void getAnalysisUsage(AnalysisUsage &AU) const override {
|
|
FunctionPass::getAnalysisUsage(AU);
|
|
AU.addRequired<AssumptionCacheTracker>();
|
|
AU.addRequired<ScalarEvolutionWrapperPass>();
|
|
AU.addRequired<AAResultsWrapperPass>();
|
|
AU.addRequired<TargetTransformInfoWrapperPass>();
|
|
AU.addRequired<LoopInfoWrapperPass>();
|
|
AU.addRequired<DominatorTreeWrapperPass>();
|
|
AU.addPreserved<LoopInfoWrapperPass>();
|
|
AU.addPreserved<DominatorTreeWrapperPass>();
|
|
AU.setPreservesCFG();
|
|
}
|
|
|
|
private:
|
|
|
|
/// \brief Collect memory references and sort them according to their base
|
|
/// object. We sort the stores to their base objects to reduce the cost of the
|
|
/// quadratic search on the stores. TODO: We can further reduce this cost
|
|
/// if we flush the chain creation every time we run into a memory barrier.
|
|
unsigned collectStores(BasicBlock *BB, BoUpSLP &R);
|
|
|
|
/// \brief Try to vectorize a chain that starts at two arithmetic instrs.
|
|
bool tryToVectorizePair(Value *A, Value *B, BoUpSLP &R);
|
|
|
|
/// \brief Try to vectorize a list of operands.
|
|
/// \@param BuildVector A list of users to ignore for the purpose of
|
|
/// scheduling and that don't need extracting.
|
|
/// \returns true if a value was vectorized.
|
|
bool tryToVectorizeList(ArrayRef<Value *> VL, BoUpSLP &R,
|
|
ArrayRef<Value *> BuildVector = None,
|
|
bool allowReorder = false);
|
|
|
|
/// \brief Try to vectorize a chain that may start at the operands of \V;
|
|
bool tryToVectorize(BinaryOperator *V, BoUpSLP &R);
|
|
|
|
/// \brief Vectorize the stores that were collected in StoreRefs.
|
|
bool vectorizeStoreChains(BoUpSLP &R);
|
|
|
|
/// \brief Scan the basic block and look for patterns that are likely to start
|
|
/// a vectorization chain.
|
|
bool vectorizeChainsInBlock(BasicBlock *BB, BoUpSLP &R);
|
|
|
|
bool vectorizeStoreChain(ArrayRef<Value *> Chain, int CostThreshold,
|
|
BoUpSLP &R, unsigned VecRegSize);
|
|
|
|
bool vectorizeStores(ArrayRef<StoreInst *> Stores, int costThreshold,
|
|
BoUpSLP &R);
|
|
private:
|
|
StoreListMap StoreRefs;
|
|
unsigned MaxVecRegSize; // This is set by TTI or overridden by cl::opt.
|
|
};
|
|
|
|
/// \brief Check that the Values in the slice in VL array are still existent in
|
|
/// the WeakVH array.
|
|
/// Vectorization of part of the VL array may cause later values in the VL array
|
|
/// to become invalid. We track when this has happened in the WeakVH array.
|
|
static bool hasValueBeenRAUWed(ArrayRef<Value *> VL, ArrayRef<WeakVH> VH,
|
|
unsigned SliceBegin, unsigned SliceSize) {
|
|
VL = VL.slice(SliceBegin, SliceSize);
|
|
VH = VH.slice(SliceBegin, SliceSize);
|
|
return !std::equal(VL.begin(), VL.end(), VH.begin());
|
|
}
|
|
|
|
bool SLPVectorizer::vectorizeStoreChain(ArrayRef<Value *> Chain,
|
|
int CostThreshold, BoUpSLP &R,
|
|
unsigned VecRegSize) {
|
|
unsigned ChainLen = Chain.size();
|
|
DEBUG(dbgs() << "SLP: Analyzing a store chain of length " << ChainLen
|
|
<< "\n");
|
|
Type *StoreTy = cast<StoreInst>(Chain[0])->getValueOperand()->getType();
|
|
auto &DL = cast<StoreInst>(Chain[0])->getModule()->getDataLayout();
|
|
unsigned Sz = DL.getTypeSizeInBits(StoreTy);
|
|
unsigned VF = VecRegSize / Sz;
|
|
|
|
if (!isPowerOf2_32(Sz) || VF < 2)
|
|
return false;
|
|
|
|
// Keep track of values that were deleted by vectorizing in the loop below.
|
|
SmallVector<WeakVH, 8> TrackValues(Chain.begin(), Chain.end());
|
|
|
|
bool Changed = false;
|
|
// Look for profitable vectorizable trees at all offsets, starting at zero.
|
|
for (unsigned i = 0, e = ChainLen; i < e; ++i) {
|
|
if (i + VF > e)
|
|
break;
|
|
|
|
// Check that a previous iteration of this loop did not delete the Value.
|
|
if (hasValueBeenRAUWed(Chain, TrackValues, i, VF))
|
|
continue;
|
|
|
|
DEBUG(dbgs() << "SLP: Analyzing " << VF << " stores at offset " << i
|
|
<< "\n");
|
|
ArrayRef<Value *> Operands = Chain.slice(i, VF);
|
|
|
|
R.buildTree(Operands);
|
|
|
|
int Cost = R.getTreeCost();
|
|
|
|
DEBUG(dbgs() << "SLP: Found cost=" << Cost << " for VF=" << VF << "\n");
|
|
if (Cost < CostThreshold) {
|
|
DEBUG(dbgs() << "SLP: Decided to vectorize cost=" << Cost << "\n");
|
|
R.vectorizeTree();
|
|
|
|
// Move to the next bundle.
|
|
i += VF - 1;
|
|
Changed = true;
|
|
}
|
|
}
|
|
|
|
return Changed;
|
|
}
|
|
|
|
bool SLPVectorizer::vectorizeStores(ArrayRef<StoreInst *> Stores,
|
|
int costThreshold, BoUpSLP &R) {
|
|
SetVector<StoreInst *> Heads, Tails;
|
|
SmallDenseMap<StoreInst *, StoreInst *> ConsecutiveChain;
|
|
|
|
// We may run into multiple chains that merge into a single chain. We mark the
|
|
// stores that we vectorized so that we don't visit the same store twice.
|
|
BoUpSLP::ValueSet VectorizedStores;
|
|
bool Changed = false;
|
|
|
|
// Do a quadratic search on all of the given stores and find
|
|
// all of the pairs of stores that follow each other.
|
|
SmallVector<unsigned, 16> IndexQueue;
|
|
for (unsigned i = 0, e = Stores.size(); i < e; ++i) {
|
|
const DataLayout &DL = Stores[i]->getModule()->getDataLayout();
|
|
IndexQueue.clear();
|
|
// If a store has multiple consecutive store candidates, search Stores
|
|
// array according to the sequence: from i+1 to e, then from i-1 to 0.
|
|
// This is because usually pairing with immediate succeeding or preceding
|
|
// candidate create the best chance to find slp vectorization opportunity.
|
|
unsigned j = 0;
|
|
for (j = i + 1; j < e; ++j)
|
|
IndexQueue.push_back(j);
|
|
for (j = i; j > 0; --j)
|
|
IndexQueue.push_back(j - 1);
|
|
|
|
for (auto &k : IndexQueue) {
|
|
if (R.isConsecutiveAccess(Stores[i], Stores[k], DL)) {
|
|
Tails.insert(Stores[k]);
|
|
Heads.insert(Stores[i]);
|
|
ConsecutiveChain[Stores[i]] = Stores[k];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// For stores that start but don't end a link in the chain:
|
|
for (SetVector<StoreInst *>::iterator it = Heads.begin(), e = Heads.end();
|
|
it != e; ++it) {
|
|
if (Tails.count(*it))
|
|
continue;
|
|
|
|
// We found a store instr that starts a chain. Now follow the chain and try
|
|
// to vectorize it.
|
|
BoUpSLP::ValueList Operands;
|
|
StoreInst *I = *it;
|
|
// Collect the chain into a list.
|
|
while (Tails.count(I) || Heads.count(I)) {
|
|
if (VectorizedStores.count(I))
|
|
break;
|
|
Operands.push_back(I);
|
|
// Move to the next value in the chain.
|
|
I = ConsecutiveChain[I];
|
|
}
|
|
|
|
// FIXME: Is division-by-2 the correct step? Should we assert that the
|
|
// register size is a power-of-2?
|
|
for (unsigned Size = MaxVecRegSize; Size >= MinVecRegSize; Size /= 2) {
|
|
if (vectorizeStoreChain(Operands, costThreshold, R, Size)) {
|
|
// Mark the vectorized stores so that we don't vectorize them again.
|
|
VectorizedStores.insert(Operands.begin(), Operands.end());
|
|
Changed = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return Changed;
|
|
}
|
|
|
|
|
|
unsigned SLPVectorizer::collectStores(BasicBlock *BB, BoUpSLP &R) {
|
|
unsigned count = 0;
|
|
StoreRefs.clear();
|
|
const DataLayout &DL = BB->getModule()->getDataLayout();
|
|
for (Instruction &I : *BB) {
|
|
StoreInst *SI = dyn_cast<StoreInst>(&I);
|
|
if (!SI)
|
|
continue;
|
|
|
|
// Don't touch volatile stores.
|
|
if (!SI->isSimple())
|
|
continue;
|
|
|
|
// Check that the pointer points to scalars.
|
|
Type *Ty = SI->getValueOperand()->getType();
|
|
if (!isValidElementType(Ty))
|
|
continue;
|
|
|
|
// Find the base pointer.
|
|
Value *Ptr = GetUnderlyingObject(SI->getPointerOperand(), DL);
|
|
|
|
// Save the store locations.
|
|
StoreRefs[Ptr].push_back(SI);
|
|
count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
bool SLPVectorizer::tryToVectorizePair(Value *A, Value *B, BoUpSLP &R) {
|
|
if (!A || !B)
|
|
return false;
|
|
Value *VL[] = { A, B };
|
|
return tryToVectorizeList(VL, R, None, true);
|
|
}
|
|
|
|
bool SLPVectorizer::tryToVectorizeList(ArrayRef<Value *> VL, BoUpSLP &R,
|
|
ArrayRef<Value *> BuildVector,
|
|
bool allowReorder) {
|
|
if (VL.size() < 2)
|
|
return false;
|
|
|
|
DEBUG(dbgs() << "SLP: Vectorizing a list of length = " << VL.size() << ".\n");
|
|
|
|
// Check that all of the parts are scalar instructions of the same type.
|
|
Instruction *I0 = dyn_cast<Instruction>(VL[0]);
|
|
if (!I0)
|
|
return false;
|
|
|
|
unsigned Opcode0 = I0->getOpcode();
|
|
const DataLayout &DL = I0->getModule()->getDataLayout();
|
|
|
|
Type *Ty0 = I0->getType();
|
|
unsigned Sz = DL.getTypeSizeInBits(Ty0);
|
|
// FIXME: Register size should be a parameter to this function, so we can
|
|
// try different vectorization factors.
|
|
unsigned VF = MinVecRegSize / Sz;
|
|
|
|
for (Value *V : VL) {
|
|
Type *Ty = V->getType();
|
|
if (!isValidElementType(Ty))
|
|
return false;
|
|
Instruction *Inst = dyn_cast<Instruction>(V);
|
|
if (!Inst || Inst->getOpcode() != Opcode0)
|
|
return false;
|
|
}
|
|
|
|
bool Changed = false;
|
|
|
|
// Keep track of values that were deleted by vectorizing in the loop below.
|
|
SmallVector<WeakVH, 8> TrackValues(VL.begin(), VL.end());
|
|
|
|
for (unsigned i = 0, e = VL.size(); i < e; ++i) {
|
|
unsigned OpsWidth = 0;
|
|
|
|
if (i + VF > e)
|
|
OpsWidth = e - i;
|
|
else
|
|
OpsWidth = VF;
|
|
|
|
if (!isPowerOf2_32(OpsWidth) || OpsWidth < 2)
|
|
break;
|
|
|
|
// Check that a previous iteration of this loop did not delete the Value.
|
|
if (hasValueBeenRAUWed(VL, TrackValues, i, OpsWidth))
|
|
continue;
|
|
|
|
DEBUG(dbgs() << "SLP: Analyzing " << OpsWidth << " operations "
|
|
<< "\n");
|
|
ArrayRef<Value *> Ops = VL.slice(i, OpsWidth);
|
|
|
|
ArrayRef<Value *> BuildVectorSlice;
|
|
if (!BuildVector.empty())
|
|
BuildVectorSlice = BuildVector.slice(i, OpsWidth);
|
|
|
|
R.buildTree(Ops, BuildVectorSlice);
|
|
// TODO: check if we can allow reordering also for other cases than
|
|
// tryToVectorizePair()
|
|
if (allowReorder && R.shouldReorder()) {
|
|
assert(Ops.size() == 2);
|
|
assert(BuildVectorSlice.empty());
|
|
Value *ReorderedOps[] = { Ops[1], Ops[0] };
|
|
R.buildTree(ReorderedOps, None);
|
|
}
|
|
int Cost = R.getTreeCost();
|
|
|
|
if (Cost < -SLPCostThreshold) {
|
|
DEBUG(dbgs() << "SLP: Vectorizing list at cost:" << Cost << ".\n");
|
|
Value *VectorizedRoot = R.vectorizeTree();
|
|
|
|
// Reconstruct the build vector by extracting the vectorized root. This
|
|
// way we handle the case where some elements of the vector are undefined.
|
|
// (return (inserelt <4 xi32> (insertelt undef (opd0) 0) (opd1) 2))
|
|
if (!BuildVectorSlice.empty()) {
|
|
// The insert point is the last build vector instruction. The vectorized
|
|
// root will precede it. This guarantees that we get an instruction. The
|
|
// vectorized tree could have been constant folded.
|
|
Instruction *InsertAfter = cast<Instruction>(BuildVectorSlice.back());
|
|
unsigned VecIdx = 0;
|
|
for (auto &V : BuildVectorSlice) {
|
|
IRBuilder<true, NoFolder> Builder(
|
|
InsertAfter->getParent(), ++BasicBlock::iterator(InsertAfter));
|
|
InsertElementInst *IE = cast<InsertElementInst>(V);
|
|
Instruction *Extract = cast<Instruction>(Builder.CreateExtractElement(
|
|
VectorizedRoot, Builder.getInt32(VecIdx++)));
|
|
IE->setOperand(1, Extract);
|
|
IE->removeFromParent();
|
|
IE->insertAfter(Extract);
|
|
InsertAfter = IE;
|
|
}
|
|
}
|
|
// Move to the next bundle.
|
|
i += VF - 1;
|
|
Changed = true;
|
|
}
|
|
}
|
|
|
|
return Changed;
|
|
}
|
|
|
|
bool SLPVectorizer::tryToVectorize(BinaryOperator *V, BoUpSLP &R) {
|
|
if (!V)
|
|
return false;
|
|
|
|
// Try to vectorize V.
|
|
if (tryToVectorizePair(V->getOperand(0), V->getOperand(1), R))
|
|
return true;
|
|
|
|
BinaryOperator *A = dyn_cast<BinaryOperator>(V->getOperand(0));
|
|
BinaryOperator *B = dyn_cast<BinaryOperator>(V->getOperand(1));
|
|
// Try to skip B.
|
|
if (B && B->hasOneUse()) {
|
|
BinaryOperator *B0 = dyn_cast<BinaryOperator>(B->getOperand(0));
|
|
BinaryOperator *B1 = dyn_cast<BinaryOperator>(B->getOperand(1));
|
|
if (tryToVectorizePair(A, B0, R)) {
|
|
return true;
|
|
}
|
|
if (tryToVectorizePair(A, B1, R)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Try to skip A.
|
|
if (A && A->hasOneUse()) {
|
|
BinaryOperator *A0 = dyn_cast<BinaryOperator>(A->getOperand(0));
|
|
BinaryOperator *A1 = dyn_cast<BinaryOperator>(A->getOperand(1));
|
|
if (tryToVectorizePair(A0, B, R)) {
|
|
return true;
|
|
}
|
|
if (tryToVectorizePair(A1, B, R)) {
|
|
return true;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/// \brief Generate a shuffle mask to be used in a reduction tree.
|
|
///
|
|
/// \param VecLen The length of the vector to be reduced.
|
|
/// \param NumEltsToRdx The number of elements that should be reduced in the
|
|
/// vector.
|
|
/// \param IsPairwise Whether the reduction is a pairwise or splitting
|
|
/// reduction. A pairwise reduction will generate a mask of
|
|
/// <0,2,...> or <1,3,..> while a splitting reduction will generate
|
|
/// <2,3, undef,undef> for a vector of 4 and NumElts = 2.
|
|
/// \param IsLeft True will generate a mask of even elements, odd otherwise.
|
|
static Value *createRdxShuffleMask(unsigned VecLen, unsigned NumEltsToRdx,
|
|
bool IsPairwise, bool IsLeft,
|
|
IRBuilder<> &Builder) {
|
|
assert((IsPairwise || !IsLeft) && "Don't support a <0,1,undef,...> mask");
|
|
|
|
SmallVector<Constant *, 32> ShuffleMask(
|
|
VecLen, UndefValue::get(Builder.getInt32Ty()));
|
|
|
|
if (IsPairwise)
|
|
// Build a mask of 0, 2, ... (left) or 1, 3, ... (right).
|
|
for (unsigned i = 0; i != NumEltsToRdx; ++i)
|
|
ShuffleMask[i] = Builder.getInt32(2 * i + !IsLeft);
|
|
else
|
|
// Move the upper half of the vector to the lower half.
|
|
for (unsigned i = 0; i != NumEltsToRdx; ++i)
|
|
ShuffleMask[i] = Builder.getInt32(NumEltsToRdx + i);
|
|
|
|
return ConstantVector::get(ShuffleMask);
|
|
}
|
|
|
|
|
|
/// Model horizontal reductions.
|
|
///
|
|
/// A horizontal reduction is a tree of reduction operations (currently add and
|
|
/// fadd) that has operations that can be put into a vector as its leaf.
|
|
/// For example, this tree:
|
|
///
|
|
/// mul mul mul mul
|
|
/// \ / \ /
|
|
/// + +
|
|
/// \ /
|
|
/// +
|
|
/// This tree has "mul" as its reduced values and "+" as its reduction
|
|
/// operations. A reduction might be feeding into a store or a binary operation
|
|
/// feeding a phi.
|
|
/// ...
|
|
/// \ /
|
|
/// +
|
|
/// |
|
|
/// phi +=
|
|
///
|
|
/// Or:
|
|
/// ...
|
|
/// \ /
|
|
/// +
|
|
/// |
|
|
/// *p =
|
|
///
|
|
class HorizontalReduction {
|
|
SmallVector<Value *, 16> ReductionOps;
|
|
SmallVector<Value *, 32> ReducedVals;
|
|
|
|
BinaryOperator *ReductionRoot;
|
|
PHINode *ReductionPHI;
|
|
|
|
/// The opcode of the reduction.
|
|
unsigned ReductionOpcode;
|
|
/// The opcode of the values we perform a reduction on.
|
|
unsigned ReducedValueOpcode;
|
|
/// Should we model this reduction as a pairwise reduction tree or a tree that
|
|
/// splits the vector in halves and adds those halves.
|
|
bool IsPairwiseReduction;
|
|
|
|
public:
|
|
/// The width of one full horizontal reduction operation.
|
|
unsigned ReduxWidth;
|
|
|
|
HorizontalReduction()
|
|
: ReductionRoot(nullptr), ReductionPHI(nullptr), ReductionOpcode(0),
|
|
ReducedValueOpcode(0), IsPairwiseReduction(false), ReduxWidth(0) {}
|
|
|
|
/// \brief Try to find a reduction tree.
|
|
bool matchAssociativeReduction(PHINode *Phi, BinaryOperator *B) {
|
|
assert((!Phi ||
|
|
std::find(Phi->op_begin(), Phi->op_end(), B) != Phi->op_end()) &&
|
|
"Thi phi needs to use the binary operator");
|
|
|
|
// We could have a initial reductions that is not an add.
|
|
// r *= v1 + v2 + v3 + v4
|
|
// In such a case start looking for a tree rooted in the first '+'.
|
|
if (Phi) {
|
|
if (B->getOperand(0) == Phi) {
|
|
Phi = nullptr;
|
|
B = dyn_cast<BinaryOperator>(B->getOperand(1));
|
|
} else if (B->getOperand(1) == Phi) {
|
|
Phi = nullptr;
|
|
B = dyn_cast<BinaryOperator>(B->getOperand(0));
|
|
}
|
|
}
|
|
|
|
if (!B)
|
|
return false;
|
|
|
|
Type *Ty = B->getType();
|
|
if (!isValidElementType(Ty))
|
|
return false;
|
|
|
|
const DataLayout &DL = B->getModule()->getDataLayout();
|
|
ReductionOpcode = B->getOpcode();
|
|
ReducedValueOpcode = 0;
|
|
// FIXME: Register size should be a parameter to this function, so we can
|
|
// try different vectorization factors.
|
|
ReduxWidth = MinVecRegSize / DL.getTypeSizeInBits(Ty);
|
|
ReductionRoot = B;
|
|
ReductionPHI = Phi;
|
|
|
|
if (ReduxWidth < 4)
|
|
return false;
|
|
|
|
// We currently only support adds.
|
|
if (ReductionOpcode != Instruction::Add &&
|
|
ReductionOpcode != Instruction::FAdd)
|
|
return false;
|
|
|
|
// Post order traverse the reduction tree starting at B. We only handle true
|
|
// trees containing only binary operators or selects.
|
|
SmallVector<std::pair<Instruction *, unsigned>, 32> Stack;
|
|
Stack.push_back(std::make_pair(B, 0));
|
|
while (!Stack.empty()) {
|
|
Instruction *TreeN = Stack.back().first;
|
|
unsigned EdgeToVist = Stack.back().second++;
|
|
bool IsReducedValue = TreeN->getOpcode() != ReductionOpcode;
|
|
|
|
// Only handle trees in the current basic block.
|
|
if (TreeN->getParent() != B->getParent())
|
|
return false;
|
|
|
|
// Each tree node needs to have one user except for the ultimate
|
|
// reduction.
|
|
if (!TreeN->hasOneUse() && TreeN != B)
|
|
return false;
|
|
|
|
// Postorder vist.
|
|
if (EdgeToVist == 2 || IsReducedValue) {
|
|
if (IsReducedValue) {
|
|
// Make sure that the opcodes of the operations that we are going to
|
|
// reduce match.
|
|
if (!ReducedValueOpcode)
|
|
ReducedValueOpcode = TreeN->getOpcode();
|
|
else if (ReducedValueOpcode != TreeN->getOpcode())
|
|
return false;
|
|
ReducedVals.push_back(TreeN);
|
|
} else {
|
|
// We need to be able to reassociate the adds.
|
|
if (!TreeN->isAssociative())
|
|
return false;
|
|
ReductionOps.push_back(TreeN);
|
|
}
|
|
// Retract.
|
|
Stack.pop_back();
|
|
continue;
|
|
}
|
|
|
|
// Visit left or right.
|
|
Value *NextV = TreeN->getOperand(EdgeToVist);
|
|
// We currently only allow BinaryOperator's and SelectInst's as reduction
|
|
// values in our tree.
|
|
if (isa<BinaryOperator>(NextV) || isa<SelectInst>(NextV))
|
|
Stack.push_back(std::make_pair(cast<Instruction>(NextV), 0));
|
|
else if (NextV != Phi)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// \brief Attempt to vectorize the tree found by
|
|
/// matchAssociativeReduction.
|
|
bool tryToReduce(BoUpSLP &V, TargetTransformInfo *TTI) {
|
|
if (ReducedVals.empty())
|
|
return false;
|
|
|
|
unsigned NumReducedVals = ReducedVals.size();
|
|
if (NumReducedVals < ReduxWidth)
|
|
return false;
|
|
|
|
Value *VectorizedTree = nullptr;
|
|
IRBuilder<> Builder(ReductionRoot);
|
|
FastMathFlags Unsafe;
|
|
Unsafe.setUnsafeAlgebra();
|
|
Builder.SetFastMathFlags(Unsafe);
|
|
unsigned i = 0;
|
|
|
|
for (; i < NumReducedVals - ReduxWidth + 1; i += ReduxWidth) {
|
|
V.buildTree(makeArrayRef(&ReducedVals[i], ReduxWidth), ReductionOps);
|
|
|
|
// Estimate cost.
|
|
int Cost = V.getTreeCost() + getReductionCost(TTI, ReducedVals[i]);
|
|
if (Cost >= -SLPCostThreshold)
|
|
break;
|
|
|
|
DEBUG(dbgs() << "SLP: Vectorizing horizontal reduction at cost:" << Cost
|
|
<< ". (HorRdx)\n");
|
|
|
|
// Vectorize a tree.
|
|
DebugLoc Loc = cast<Instruction>(ReducedVals[i])->getDebugLoc();
|
|
Value *VectorizedRoot = V.vectorizeTree();
|
|
|
|
// Emit a reduction.
|
|
Value *ReducedSubTree = emitReduction(VectorizedRoot, Builder);
|
|
if (VectorizedTree) {
|
|
Builder.SetCurrentDebugLocation(Loc);
|
|
VectorizedTree = createBinOp(Builder, ReductionOpcode, VectorizedTree,
|
|
ReducedSubTree, "bin.rdx");
|
|
} else
|
|
VectorizedTree = ReducedSubTree;
|
|
}
|
|
|
|
if (VectorizedTree) {
|
|
// Finish the reduction.
|
|
for (; i < NumReducedVals; ++i) {
|
|
Builder.SetCurrentDebugLocation(
|
|
cast<Instruction>(ReducedVals[i])->getDebugLoc());
|
|
VectorizedTree = createBinOp(Builder, ReductionOpcode, VectorizedTree,
|
|
ReducedVals[i]);
|
|
}
|
|
// Update users.
|
|
if (ReductionPHI) {
|
|
assert(ReductionRoot && "Need a reduction operation");
|
|
ReductionRoot->setOperand(0, VectorizedTree);
|
|
ReductionRoot->setOperand(1, ReductionPHI);
|
|
} else
|
|
ReductionRoot->replaceAllUsesWith(VectorizedTree);
|
|
}
|
|
return VectorizedTree != nullptr;
|
|
}
|
|
|
|
unsigned numReductionValues() const {
|
|
return ReducedVals.size();
|
|
}
|
|
|
|
private:
|
|
/// \brief Calculate the cost of a reduction.
|
|
int getReductionCost(TargetTransformInfo *TTI, Value *FirstReducedVal) {
|
|
Type *ScalarTy = FirstReducedVal->getType();
|
|
Type *VecTy = VectorType::get(ScalarTy, ReduxWidth);
|
|
|
|
int PairwiseRdxCost = TTI->getReductionCost(ReductionOpcode, VecTy, true);
|
|
int SplittingRdxCost = TTI->getReductionCost(ReductionOpcode, VecTy, false);
|
|
|
|
IsPairwiseReduction = PairwiseRdxCost < SplittingRdxCost;
|
|
int VecReduxCost = IsPairwiseReduction ? PairwiseRdxCost : SplittingRdxCost;
|
|
|
|
int ScalarReduxCost =
|
|
ReduxWidth * TTI->getArithmeticInstrCost(ReductionOpcode, VecTy);
|
|
|
|
DEBUG(dbgs() << "SLP: Adding cost " << VecReduxCost - ScalarReduxCost
|
|
<< " for reduction that starts with " << *FirstReducedVal
|
|
<< " (It is a "
|
|
<< (IsPairwiseReduction ? "pairwise" : "splitting")
|
|
<< " reduction)\n");
|
|
|
|
return VecReduxCost - ScalarReduxCost;
|
|
}
|
|
|
|
static Value *createBinOp(IRBuilder<> &Builder, unsigned Opcode, Value *L,
|
|
Value *R, const Twine &Name = "") {
|
|
if (Opcode == Instruction::FAdd)
|
|
return Builder.CreateFAdd(L, R, Name);
|
|
return Builder.CreateBinOp((Instruction::BinaryOps)Opcode, L, R, Name);
|
|
}
|
|
|
|
/// \brief Emit a horizontal reduction of the vectorized value.
|
|
Value *emitReduction(Value *VectorizedValue, IRBuilder<> &Builder) {
|
|
assert(VectorizedValue && "Need to have a vectorized tree node");
|
|
assert(isPowerOf2_32(ReduxWidth) &&
|
|
"We only handle power-of-two reductions for now");
|
|
|
|
Value *TmpVec = VectorizedValue;
|
|
for (unsigned i = ReduxWidth / 2; i != 0; i >>= 1) {
|
|
if (IsPairwiseReduction) {
|
|
Value *LeftMask =
|
|
createRdxShuffleMask(ReduxWidth, i, true, true, Builder);
|
|
Value *RightMask =
|
|
createRdxShuffleMask(ReduxWidth, i, true, false, Builder);
|
|
|
|
Value *LeftShuf = Builder.CreateShuffleVector(
|
|
TmpVec, UndefValue::get(TmpVec->getType()), LeftMask, "rdx.shuf.l");
|
|
Value *RightShuf = Builder.CreateShuffleVector(
|
|
TmpVec, UndefValue::get(TmpVec->getType()), (RightMask),
|
|
"rdx.shuf.r");
|
|
TmpVec = createBinOp(Builder, ReductionOpcode, LeftShuf, RightShuf,
|
|
"bin.rdx");
|
|
} else {
|
|
Value *UpperHalf =
|
|
createRdxShuffleMask(ReduxWidth, i, false, false, Builder);
|
|
Value *Shuf = Builder.CreateShuffleVector(
|
|
TmpVec, UndefValue::get(TmpVec->getType()), UpperHalf, "rdx.shuf");
|
|
TmpVec = createBinOp(Builder, ReductionOpcode, TmpVec, Shuf, "bin.rdx");
|
|
}
|
|
}
|
|
|
|
// The result is in the first element of the vector.
|
|
return Builder.CreateExtractElement(TmpVec, Builder.getInt32(0));
|
|
}
|
|
};
|
|
|
|
/// \brief Recognize construction of vectors like
|
|
/// %ra = insertelement <4 x float> undef, float %s0, i32 0
|
|
/// %rb = insertelement <4 x float> %ra, float %s1, i32 1
|
|
/// %rc = insertelement <4 x float> %rb, float %s2, i32 2
|
|
/// %rd = insertelement <4 x float> %rc, float %s3, i32 3
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///
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/// Returns true if it matches
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///
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static bool findBuildVector(InsertElementInst *FirstInsertElem,
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SmallVectorImpl<Value *> &BuildVector,
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SmallVectorImpl<Value *> &BuildVectorOpds) {
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if (!isa<UndefValue>(FirstInsertElem->getOperand(0)))
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return false;
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|
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|
InsertElementInst *IE = FirstInsertElem;
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|
while (true) {
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BuildVector.push_back(IE);
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BuildVectorOpds.push_back(IE->getOperand(1));
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|
|
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if (IE->use_empty())
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return false;
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|
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InsertElementInst *NextUse = dyn_cast<InsertElementInst>(IE->user_back());
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if (!NextUse)
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return true;
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|
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|
// If this isn't the final use, make sure the next insertelement is the only
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// use. It's OK if the final constructed vector is used multiple times
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if (!IE->hasOneUse())
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return false;
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|
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IE = NextUse;
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}
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|
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return false;
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}
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|
static bool PhiTypeSorterFunc(Value *V, Value *V2) {
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return V->getType() < V2->getType();
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}
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|
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/// \brief Try and get a reduction value from a phi node.
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///
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/// Given a phi node \p P in a block \p ParentBB, consider possible reductions
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/// if they come from either \p ParentBB or a containing loop latch.
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///
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/// \returns A candidate reduction value if possible, or \code nullptr \endcode
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/// if not possible.
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static Value *getReductionValue(PHINode *P, BasicBlock *ParentBB,
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LoopInfo *LI) {
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Value *Rdx = nullptr;
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// Return the incoming value if it comes from the same BB as the phi node.
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if (P->getIncomingBlock(0) == ParentBB) {
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Rdx = P->getIncomingValue(0);
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} else if (P->getIncomingBlock(1) == ParentBB) {
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Rdx = P->getIncomingValue(1);
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}
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if (Rdx)
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return Rdx;
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// Otherwise, check whether we have a loop latch to look at.
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Loop *BBL = LI->getLoopFor(ParentBB);
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if (!BBL)
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return Rdx;
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BasicBlock *BBLatch = BBL->getLoopLatch();
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if (!BBLatch)
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return Rdx;
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// There is a loop latch, return the incoming value if it comes from
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// that. This reduction pattern occassionaly turns up.
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if (P->getIncomingBlock(0) == BBLatch) {
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Rdx = P->getIncomingValue(0);
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} else if (P->getIncomingBlock(1) == BBLatch) {
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Rdx = P->getIncomingValue(1);
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}
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|
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return Rdx;
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}
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/// \brief Attempt to reduce a horizontal reduction.
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/// If it is legal to match a horizontal reduction feeding
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/// the phi node P with reduction operators BI, then check if it
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/// can be done.
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/// \returns true if a horizontal reduction was matched and reduced.
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/// \returns false if a horizontal reduction was not matched.
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static bool canMatchHorizontalReduction(PHINode *P, BinaryOperator *BI,
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BoUpSLP &R, TargetTransformInfo *TTI) {
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if (!ShouldVectorizeHor)
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|
return false;
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|
|
|
HorizontalReduction HorRdx;
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|
if (!HorRdx.matchAssociativeReduction(P, BI))
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return false;
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|
|
// If there is a sufficient number of reduction values, reduce
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|
// to a nearby power-of-2. Can safely generate oversized
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|
// vectors and rely on the backend to split them to legal sizes.
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|
HorRdx.ReduxWidth =
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std::max((uint64_t)4, PowerOf2Floor(HorRdx.numReductionValues()));
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|
|
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return HorRdx.tryToReduce(R, TTI);
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|
}
|
|
|
|
bool SLPVectorizer::vectorizeChainsInBlock(BasicBlock *BB, BoUpSLP &R) {
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|
bool Changed = false;
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|
SmallVector<Value *, 4> Incoming;
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|
SmallSet<Value *, 16> VisitedInstrs;
|
|
|
|
bool HaveVectorizedPhiNodes = true;
|
|
while (HaveVectorizedPhiNodes) {
|
|
HaveVectorizedPhiNodes = false;
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|
|
|
// Collect the incoming values from the PHIs.
|
|
Incoming.clear();
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|
for (BasicBlock::iterator instr = BB->begin(), ie = BB->end(); instr != ie;
|
|
++instr) {
|
|
PHINode *P = dyn_cast<PHINode>(instr);
|
|
if (!P)
|
|
break;
|
|
|
|
if (!VisitedInstrs.count(P))
|
|
Incoming.push_back(P);
|
|
}
|
|
|
|
// Sort by type.
|
|
std::stable_sort(Incoming.begin(), Incoming.end(), PhiTypeSorterFunc);
|
|
|
|
// Try to vectorize elements base on their type.
|
|
for (SmallVector<Value *, 4>::iterator IncIt = Incoming.begin(),
|
|
E = Incoming.end();
|
|
IncIt != E;) {
|
|
|
|
// Look for the next elements with the same type.
|
|
SmallVector<Value *, 4>::iterator SameTypeIt = IncIt;
|
|
while (SameTypeIt != E &&
|
|
(*SameTypeIt)->getType() == (*IncIt)->getType()) {
|
|
VisitedInstrs.insert(*SameTypeIt);
|
|
++SameTypeIt;
|
|
}
|
|
|
|
// Try to vectorize them.
|
|
unsigned NumElts = (SameTypeIt - IncIt);
|
|
DEBUG(errs() << "SLP: Trying to vectorize starting at PHIs (" << NumElts << ")\n");
|
|
if (NumElts > 1 && tryToVectorizeList(makeArrayRef(IncIt, NumElts), R)) {
|
|
// Success start over because instructions might have been changed.
|
|
HaveVectorizedPhiNodes = true;
|
|
Changed = true;
|
|
break;
|
|
}
|
|
|
|
// Start over at the next instruction of a different type (or the end).
|
|
IncIt = SameTypeIt;
|
|
}
|
|
}
|
|
|
|
VisitedInstrs.clear();
|
|
|
|
for (BasicBlock::iterator it = BB->begin(), e = BB->end(); it != e; it++) {
|
|
// We may go through BB multiple times so skip the one we have checked.
|
|
if (!VisitedInstrs.insert(&*it).second)
|
|
continue;
|
|
|
|
if (isa<DbgInfoIntrinsic>(it))
|
|
continue;
|
|
|
|
// Try to vectorize reductions that use PHINodes.
|
|
if (PHINode *P = dyn_cast<PHINode>(it)) {
|
|
// Check that the PHI is a reduction PHI.
|
|
if (P->getNumIncomingValues() != 2)
|
|
return Changed;
|
|
|
|
Value *Rdx = getReductionValue(P, BB, LI);
|
|
|
|
// Check if this is a Binary Operator.
|
|
BinaryOperator *BI = dyn_cast_or_null<BinaryOperator>(Rdx);
|
|
if (!BI)
|
|
continue;
|
|
|
|
// Try to match and vectorize a horizontal reduction.
|
|
if (canMatchHorizontalReduction(P, BI, R, TTI)) {
|
|
Changed = true;
|
|
it = BB->begin();
|
|
e = BB->end();
|
|
continue;
|
|
}
|
|
|
|
Value *Inst = BI->getOperand(0);
|
|
if (Inst == P)
|
|
Inst = BI->getOperand(1);
|
|
|
|
if (tryToVectorize(dyn_cast<BinaryOperator>(Inst), R)) {
|
|
// We would like to start over since some instructions are deleted
|
|
// and the iterator may become invalid value.
|
|
Changed = true;
|
|
it = BB->begin();
|
|
e = BB->end();
|
|
continue;
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
if (ShouldStartVectorizeHorAtStore)
|
|
if (StoreInst *SI = dyn_cast<StoreInst>(it))
|
|
if (BinaryOperator *BinOp =
|
|
dyn_cast<BinaryOperator>(SI->getValueOperand())) {
|
|
if (canMatchHorizontalReduction(nullptr, BinOp, R, TTI) ||
|
|
tryToVectorize(BinOp, R)) {
|
|
Changed = true;
|
|
it = BB->begin();
|
|
e = BB->end();
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Try to vectorize horizontal reductions feeding into a return.
|
|
if (ReturnInst *RI = dyn_cast<ReturnInst>(it))
|
|
if (RI->getNumOperands() != 0)
|
|
if (BinaryOperator *BinOp =
|
|
dyn_cast<BinaryOperator>(RI->getOperand(0))) {
|
|
DEBUG(dbgs() << "SLP: Found a return to vectorize.\n");
|
|
if (tryToVectorizePair(BinOp->getOperand(0),
|
|
BinOp->getOperand(1), R)) {
|
|
Changed = true;
|
|
it = BB->begin();
|
|
e = BB->end();
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Try to vectorize trees that start at compare instructions.
|
|
if (CmpInst *CI = dyn_cast<CmpInst>(it)) {
|
|
if (tryToVectorizePair(CI->getOperand(0), CI->getOperand(1), R)) {
|
|
Changed = true;
|
|
// We would like to start over since some instructions are deleted
|
|
// and the iterator may become invalid value.
|
|
it = BB->begin();
|
|
e = BB->end();
|
|
continue;
|
|
}
|
|
|
|
for (int i = 0; i < 2; ++i) {
|
|
if (BinaryOperator *BI = dyn_cast<BinaryOperator>(CI->getOperand(i))) {
|
|
if (tryToVectorizePair(BI->getOperand(0), BI->getOperand(1), R)) {
|
|
Changed = true;
|
|
// We would like to start over since some instructions are deleted
|
|
// and the iterator may become invalid value.
|
|
it = BB->begin();
|
|
e = BB->end();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// Try to vectorize trees that start at insertelement instructions.
|
|
if (InsertElementInst *FirstInsertElem = dyn_cast<InsertElementInst>(it)) {
|
|
SmallVector<Value *, 16> BuildVector;
|
|
SmallVector<Value *, 16> BuildVectorOpds;
|
|
if (!findBuildVector(FirstInsertElem, BuildVector, BuildVectorOpds))
|
|
continue;
|
|
|
|
// Vectorize starting with the build vector operands ignoring the
|
|
// BuildVector instructions for the purpose of scheduling and user
|
|
// extraction.
|
|
if (tryToVectorizeList(BuildVectorOpds, R, BuildVector)) {
|
|
Changed = true;
|
|
it = BB->begin();
|
|
e = BB->end();
|
|
}
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
return Changed;
|
|
}
|
|
|
|
bool SLPVectorizer::vectorizeStoreChains(BoUpSLP &R) {
|
|
bool Changed = false;
|
|
// Attempt to sort and vectorize each of the store-groups.
|
|
for (StoreListMap::iterator it = StoreRefs.begin(), e = StoreRefs.end();
|
|
it != e; ++it) {
|
|
if (it->second.size() < 2)
|
|
continue;
|
|
|
|
DEBUG(dbgs() << "SLP: Analyzing a store chain of length "
|
|
<< it->second.size() << ".\n");
|
|
|
|
// Process the stores in chunks of 16.
|
|
// TODO: The limit of 16 inhibits greater vectorization factors.
|
|
// For example, AVX2 supports v32i8. Increasing this limit, however,
|
|
// may cause a significant compile-time increase.
|
|
for (unsigned CI = 0, CE = it->second.size(); CI < CE; CI+=16) {
|
|
unsigned Len = std::min<unsigned>(CE - CI, 16);
|
|
Changed |= vectorizeStores(makeArrayRef(&it->second[CI], Len),
|
|
-SLPCostThreshold, R);
|
|
}
|
|
}
|
|
return Changed;
|
|
}
|
|
|
|
} // end anonymous namespace
|
|
|
|
char SLPVectorizer::ID = 0;
|
|
static const char lv_name[] = "SLP Vectorizer";
|
|
INITIALIZE_PASS_BEGIN(SLPVectorizer, SV_NAME, lv_name, false, false)
|
|
INITIALIZE_PASS_DEPENDENCY(AAResultsWrapperPass)
|
|
INITIALIZE_PASS_DEPENDENCY(TargetTransformInfoWrapperPass)
|
|
INITIALIZE_PASS_DEPENDENCY(AssumptionCacheTracker)
|
|
INITIALIZE_PASS_DEPENDENCY(ScalarEvolutionWrapperPass)
|
|
INITIALIZE_PASS_DEPENDENCY(LoopSimplify)
|
|
INITIALIZE_PASS_END(SLPVectorizer, SV_NAME, lv_name, false, false)
|
|
|
|
namespace llvm {
|
|
Pass *createSLPVectorizerPass() { return new SLPVectorizer(); }
|
|
}
|