forked from OSchip/llvm-project
257 lines
7.4 KiB
C++
257 lines
7.4 KiB
C++
//==- GREngine.cpp - Path-Sensitive Dataflow Engine ----------------*- C++ -*-//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines a generic engine for intraprocedural, path-sensitive,
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// dataflow analysis via graph reachability engine.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Analysis/PathSensitive/GREngine.h"
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#include "clang/AST/Expr.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Casting.h"
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#include "llvm/ADT/DenseMap.h"
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#include <vector>
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using llvm::cast;
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using llvm::isa;
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using namespace clang;
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namespace {
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class VISIBILITY_HIDDEN DFS : public GRWorkList {
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llvm::SmallVector<GRWorkListUnit,20> Stack;
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public:
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virtual bool hasWork() const {
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return !Stack.empty();
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}
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virtual void Enqueue(const GRWorkListUnit& U) {
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Stack.push_back(U);
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}
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virtual GRWorkListUnit Dequeue() {
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assert (!Stack.empty());
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const GRWorkListUnit& U = Stack.back();
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Stack.pop_back(); // This technically "invalidates" U, but we are fine.
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return U;
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}
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};
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} // end anonymous namespace
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// Place the dstor for GRWorkList here because it contains virtual member
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// functions, and we the code for the dstor generated in one compilation unit.
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GRWorkList::~GRWorkList() {}
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GRWorkList* GRWorkList::MakeDFS() { return new DFS(); }
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/// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
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bool GREngineImpl::ExecuteWorkList(unsigned Steps) {
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if (G->num_roots() == 0) { // Initialize the analysis by constructing
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// the root if none exists.
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CFGBlock* Entry = &cfg.getEntry();
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assert (Entry->empty() &&
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"Entry block must be empty.");
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assert (Entry->succ_size() == 1 &&
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"Entry block must have 1 successor.");
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// Get the solitary successor.
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CFGBlock* Succ = *(Entry->succ_begin());
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// Construct an edge representing the
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// starting location in the function.
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BlockEdge StartLoc(cfg, Entry, Succ);
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// Generate the root.
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GenerateNode(StartLoc, getInitialState());
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}
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while (Steps && WList->hasWork()) {
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--Steps;
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const GRWorkListUnit& WU = WList->Dequeue();
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ExplodedNodeImpl* Node = WU.getNode();
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// Dispatch on the location type.
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switch (Node->getLocation().getKind()) {
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default:
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assert (isa<BlockEdge>(Node->getLocation()));
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HandleBlockEdge(cast<BlockEdge>(Node->getLocation()), Node);
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break;
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case ProgramPoint::BlockEntranceKind:
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HandleBlockEntrance(cast<BlockEntrance>(Node->getLocation()), Node);
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break;
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case ProgramPoint::BlockExitKind:
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assert (false && "BlockExit location never occur in forward analysis.");
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break;
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case ProgramPoint::PostStmtKind:
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HandlePostStmt(cast<PostStmt>(Node->getLocation()), WU.getBlock(),
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WU.getIndex(), Node);
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break;
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}
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}
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return WList->hasWork();
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}
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void GREngineImpl::HandleBlockEdge(const BlockEdge& L, ExplodedNodeImpl* Pred) {
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CFGBlock* Blk = L.getDst();
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// Check if we are entering the EXIT block.
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if (Blk == &cfg.getExit()) {
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assert (cfg.getExit().size() == 0 && "EXIT block cannot contain Stmts.");
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// Process the final state transition.
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void* State = ProcessEOP(Blk, Pred->State);
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bool IsNew;
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ExplodedNodeImpl* Node = G->getNodeImpl(BlockEntrance(Blk), State, &IsNew);
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Node->addPredecessor(Pred);
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// If the node was freshly created, mark it as an "End-Of-Path" node.
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if (IsNew) G->addEndOfPath(Node);
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// This path is done. Don't enqueue any more nodes.
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return;
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}
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// FIXME: we will dispatch to a function that
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// manipulates the state at the entrance to a block.
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GenerateNode(BlockEntrance(Blk), Pred->State, Pred);
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}
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void GREngineImpl::HandleBlockEntrance(const BlockEntrance& L,
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ExplodedNodeImpl* Pred) {
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if (Stmt* S = L.getFirstStmt()) {
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GRNodeBuilderImpl Builder(L.getBlock(), 0, Pred, this);
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ProcessStmt(S, Builder);
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}
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else
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HandleBlockExit(L.getBlock(), Pred);
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}
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void GREngineImpl::HandleBlockExit(CFGBlock * B, ExplodedNodeImpl* Pred) {
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if (Stmt* Terminator = B->getTerminator())
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ProcessTerminator(Terminator, B, Pred);
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else {
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assert (B->succ_size() == 1 &&
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"Blocks with no terminator should have at most 1 successor.");
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GenerateNode(BlockEdge(cfg,B,*(B->succ_begin())), Pred->State, Pred);
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}
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}
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void GREngineImpl::HandlePostStmt(const PostStmt& L, CFGBlock* B,
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unsigned StmtIdx, ExplodedNodeImpl* Pred) {
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assert (!B->empty());
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if (StmtIdx == B->size())
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HandleBlockExit(B, Pred);
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else {
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GRNodeBuilderImpl Builder(B, StmtIdx, Pred, this);
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ProcessStmt((*B)[StmtIdx], Builder);
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}
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}
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typedef llvm::DenseMap<Stmt*,Stmt*> ParentMapTy;
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/// PopulateParentMap - Recurse the AST starting at 'Parent' and add the
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/// mappings between child and parent to ParentMap.
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static void PopulateParentMap(Stmt* Parent, ParentMapTy& M) {
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for (Stmt::child_iterator I=Parent->child_begin(),
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E=Parent->child_end(); I!=E; ++I) {
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assert (M.find(*I) == M.end());
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M[*I] = Parent;
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PopulateParentMap(*I, M);
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}
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}
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/// GenerateNode - Utility method to generate nodes, hook up successors,
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/// and add nodes to the worklist.
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void GREngineImpl::GenerateNode(const ProgramPoint& Loc, void* State,
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ExplodedNodeImpl* Pred) {
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bool IsNew;
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ExplodedNodeImpl* Node = G->getNodeImpl(Loc, State, &IsNew);
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if (Pred)
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Node->addPredecessor(Pred); // Link 'Node' with its predecessor.
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else {
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assert (IsNew);
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G->addRoot(Node); // 'Node' has no predecessor. Make it a root.
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}
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// Only add 'Node' to the worklist if it was freshly generated.
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if (IsNew) WList->Enqueue(GRWorkListUnit(Node));
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}
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GRNodeBuilderImpl::GRNodeBuilderImpl(CFGBlock* b, unsigned idx,
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ExplodedNodeImpl* N, GREngineImpl* e)
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: Eng(*e), B(*b), Idx(idx), LastNode(N), Populated(false) {
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Deferred.insert(N);
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}
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GRNodeBuilderImpl::~GRNodeBuilderImpl() {
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for (DeferredTy::iterator I=Deferred.begin(), E=Deferred.end(); I!=E; ++I)
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if (!(*I)->isInfeasible())
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GenerateAutoTransition(*I);
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}
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void GRNodeBuilderImpl::GenerateAutoTransition(ExplodedNodeImpl* N) {
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assert (!N->isInfeasible());
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PostStmt Loc(getStmt());
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if (Loc == N->getLocation()) {
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// Note: 'N' should be a fresh node because otherwise it shouldn't be
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// a member of Deferred.
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Eng.WList->Enqueue(N, B, Idx+1);
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return;
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}
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bool IsNew;
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ExplodedNodeImpl* Succ = Eng.G->getNodeImpl(Loc, N->State, &IsNew);
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Succ->addPredecessor(N);
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if (IsNew)
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Eng.WList->Enqueue(Succ, B, Idx+1);
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}
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ExplodedNodeImpl* GRNodeBuilderImpl::generateNodeImpl(Stmt* S, void* State,
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ExplodedNodeImpl* Pred) {
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bool IsNew;
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ExplodedNodeImpl* N = Eng.G->getNodeImpl(PostStmt(S), State, &IsNew);
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N->addPredecessor(Pred);
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Deferred.erase(Pred);
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HasGeneratedNode = true;
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if (IsNew) {
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Deferred.insert(N);
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LastNode = N;
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return N;
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}
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LastNode = NULL;
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return NULL;
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}
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