forked from OSchip/llvm-project
108 lines
4.4 KiB
C++
108 lines
4.4 KiB
C++
//===- EHPersonalities.cpp - Compute EH-related information ---------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/EHPersonalities.h"
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#include "llvm/ADT/StringSwitch.h"
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#include "llvm/IR/CFG.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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/// See if the given exception handling personality function is one that we
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/// understand. If so, return a description of it; otherwise return Unknown.
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EHPersonality llvm::classifyEHPersonality(const Value *Pers) {
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const Function *F =
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Pers ? dyn_cast<Function>(Pers->stripPointerCasts()) : nullptr;
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if (!F)
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return EHPersonality::Unknown;
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return StringSwitch<EHPersonality>(F->getName())
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.Case("__gnat_eh_personality", EHPersonality::GNU_Ada)
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.Case("__gxx_personality_v0", EHPersonality::GNU_CXX)
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.Case("__gcc_personality_v0", EHPersonality::GNU_C)
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.Case("__objc_personality_v0", EHPersonality::GNU_ObjC)
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.Case("_except_handler3", EHPersonality::MSVC_X86SEH)
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.Case("_except_handler4", EHPersonality::MSVC_X86SEH)
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.Case("__C_specific_handler", EHPersonality::MSVC_Win64SEH)
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.Case("__CxxFrameHandler3", EHPersonality::MSVC_CXX)
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.Case("ProcessCLRException", EHPersonality::CoreCLR)
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.Case("rust_eh_personality", EHPersonality::Rust)
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.Default(EHPersonality::Unknown);
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}
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bool llvm::canSimplifyInvokeNoUnwind(const Function *F) {
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EHPersonality Personality = classifyEHPersonality(F->getPersonalityFn());
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// We can't simplify any invokes to nounwind functions if the personality
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// function wants to catch asynch exceptions. The nounwind attribute only
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// implies that the function does not throw synchronous exceptions.
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return !isAsynchronousEHPersonality(Personality);
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}
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DenseMap<BasicBlock *, ColorVector> llvm::colorEHFunclets(Function &F) {
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SmallVector<std::pair<BasicBlock *, BasicBlock *>, 16> Worklist;
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BasicBlock *EntryBlock = &F.getEntryBlock();
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DenseMap<BasicBlock *, ColorVector> BlockColors;
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// Build up the color map, which maps each block to its set of 'colors'.
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// For any block B the "colors" of B are the set of funclets F (possibly
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// including a root "funclet" representing the main function) such that
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// F will need to directly contain B or a copy of B (where the term "directly
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// contain" is used to distinguish from being "transitively contained" in
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// a nested funclet).
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//
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// Note: Despite not being a funclet in the truest sense, a catchswitch is
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// considered to belong to its own funclet for the purposes of coloring.
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DEBUG_WITH_TYPE("winehprepare-coloring", dbgs() << "\nColoring funclets for "
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<< F.getName() << "\n");
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Worklist.push_back({EntryBlock, EntryBlock});
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while (!Worklist.empty()) {
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BasicBlock *Visiting;
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BasicBlock *Color;
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std::tie(Visiting, Color) = Worklist.pop_back_val();
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DEBUG_WITH_TYPE("winehprepare-coloring",
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dbgs() << "Visiting " << Visiting->getName() << ", "
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<< Color->getName() << "\n");
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Instruction *VisitingHead = Visiting->getFirstNonPHI();
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if (VisitingHead->isEHPad()) {
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// Mark this funclet head as a member of itself.
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Color = Visiting;
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}
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// Note that this is a member of the given color.
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ColorVector &Colors = BlockColors[Visiting];
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if (std::find(Colors.begin(), Colors.end(), Color) == Colors.end())
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Colors.push_back(Color);
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else
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continue;
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DEBUG_WITH_TYPE("winehprepare-coloring",
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dbgs() << " Assigned color \'" << Color->getName()
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<< "\' to block \'" << Visiting->getName()
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<< "\'.\n");
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BasicBlock *SuccColor = Color;
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TerminatorInst *Terminator = Visiting->getTerminator();
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if (auto *CatchRet = dyn_cast<CatchReturnInst>(Terminator)) {
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Value *ParentPad = CatchRet->getCatchSwitchParentPad();
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if (isa<ConstantTokenNone>(ParentPad))
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SuccColor = EntryBlock;
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else
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SuccColor = cast<Instruction>(ParentPad)->getParent();
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}
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for (BasicBlock *Succ : successors(Visiting))
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Worklist.push_back({Succ, SuccColor});
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}
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return BlockColors;
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}
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