forked from OSchip/llvm-project
1103 lines
38 KiB
C++
1103 lines
38 KiB
C++
//===-- Breakpoint.cpp ------------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/Casting.h"
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#include "lldb/Breakpoint/Breakpoint.h"
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#include "lldb/Breakpoint/BreakpointLocation.h"
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#include "lldb/Breakpoint/BreakpointLocationCollection.h"
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#include "lldb/Breakpoint/BreakpointPrecondition.h"
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#include "lldb/Breakpoint/BreakpointResolver.h"
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#include "lldb/Breakpoint/BreakpointResolverFileLine.h"
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#include "lldb/Core/Address.h"
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#include "lldb/Core/Module.h"
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#include "lldb/Core/ModuleList.h"
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#include "lldb/Core/SearchFilter.h"
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#include "lldb/Core/Section.h"
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#include "lldb/Target/SectionLoadList.h"
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#include "lldb/Symbol/CompileUnit.h"
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#include "lldb/Symbol/Function.h"
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#include "lldb/Symbol/Symbol.h"
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#include "lldb/Symbol/SymbolContext.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/ThreadSpec.h"
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#include "lldb/Utility/Log.h"
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#include "lldb/Utility/Stream.h"
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#include "lldb/Utility/StreamString.h"
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#include <memory>
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using namespace lldb;
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using namespace lldb_private;
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using namespace llvm;
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ConstString Breakpoint::GetEventIdentifier() {
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static ConstString g_identifier("event-identifier.breakpoint.changed");
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return g_identifier;
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}
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const char *Breakpoint::g_option_names[static_cast<uint32_t>(
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Breakpoint::OptionNames::LastOptionName)]{"Names", "Hardware"};
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// Breakpoint constructor
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Breakpoint::Breakpoint(Target &target, SearchFilterSP &filter_sp,
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BreakpointResolverSP &resolver_sp, bool hardware,
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bool resolve_indirect_symbols)
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: m_being_created(true), m_hardware(hardware), m_target(target),
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m_filter_sp(filter_sp), m_resolver_sp(resolver_sp),
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m_options_up(new BreakpointOptions(true)), m_locations(*this),
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m_resolve_indirect_symbols(resolve_indirect_symbols), m_hit_count(0) {
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m_being_created = false;
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}
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Breakpoint::Breakpoint(Target &new_target, Breakpoint &source_bp)
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: m_being_created(true), m_hardware(source_bp.m_hardware),
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m_target(new_target), m_name_list(source_bp.m_name_list),
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m_options_up(new BreakpointOptions(*source_bp.m_options_up)),
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m_locations(*this),
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m_resolve_indirect_symbols(source_bp.m_resolve_indirect_symbols),
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m_hit_count(0) {
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// Now go through and copy the filter & resolver:
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m_resolver_sp = source_bp.m_resolver_sp->CopyForBreakpoint(*this);
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m_filter_sp = source_bp.m_filter_sp->CopyForBreakpoint(*this);
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}
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// Destructor
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Breakpoint::~Breakpoint() = default;
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// Serialization
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StructuredData::ObjectSP Breakpoint::SerializeToStructuredData() {
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// Serialize the resolver:
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StructuredData::DictionarySP breakpoint_dict_sp(
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new StructuredData::Dictionary());
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StructuredData::DictionarySP breakpoint_contents_sp(
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new StructuredData::Dictionary());
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if (!m_name_list.empty()) {
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StructuredData::ArraySP names_array_sp(new StructuredData::Array());
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for (auto name : m_name_list) {
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names_array_sp->AddItem(
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StructuredData::StringSP(new StructuredData::String(name)));
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}
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breakpoint_contents_sp->AddItem(Breakpoint::GetKey(OptionNames::Names),
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names_array_sp);
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}
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breakpoint_contents_sp->AddBooleanItem(
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Breakpoint::GetKey(OptionNames::Hardware), m_hardware);
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StructuredData::ObjectSP resolver_dict_sp(
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m_resolver_sp->SerializeToStructuredData());
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if (!resolver_dict_sp)
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return StructuredData::ObjectSP();
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breakpoint_contents_sp->AddItem(BreakpointResolver::GetSerializationKey(),
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resolver_dict_sp);
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StructuredData::ObjectSP filter_dict_sp(
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m_filter_sp->SerializeToStructuredData());
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if (!filter_dict_sp)
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return StructuredData::ObjectSP();
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breakpoint_contents_sp->AddItem(SearchFilter::GetSerializationKey(),
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filter_dict_sp);
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StructuredData::ObjectSP options_dict_sp(
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m_options_up->SerializeToStructuredData());
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if (!options_dict_sp)
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return StructuredData::ObjectSP();
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breakpoint_contents_sp->AddItem(BreakpointOptions::GetSerializationKey(),
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options_dict_sp);
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breakpoint_dict_sp->AddItem(GetSerializationKey(), breakpoint_contents_sp);
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return breakpoint_dict_sp;
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}
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lldb::BreakpointSP Breakpoint::CreateFromStructuredData(
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Target &target, StructuredData::ObjectSP &object_data, Status &error) {
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BreakpointSP result_sp;
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StructuredData::Dictionary *breakpoint_dict = object_data->GetAsDictionary();
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if (!breakpoint_dict || !breakpoint_dict->IsValid()) {
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error.SetErrorString("Can't deserialize from an invalid data object.");
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return result_sp;
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}
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StructuredData::Dictionary *resolver_dict;
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bool success = breakpoint_dict->GetValueForKeyAsDictionary(
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BreakpointResolver::GetSerializationKey(), resolver_dict);
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if (!success) {
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error.SetErrorStringWithFormat(
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"Breakpoint data missing toplevel resolver key");
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return result_sp;
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}
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Status create_error;
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BreakpointResolverSP resolver_sp =
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BreakpointResolver::CreateFromStructuredData(*resolver_dict,
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create_error);
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if (create_error.Fail()) {
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error.SetErrorStringWithFormat(
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"Error creating breakpoint resolver from data: %s.",
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create_error.AsCString());
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return result_sp;
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}
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StructuredData::Dictionary *filter_dict;
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success = breakpoint_dict->GetValueForKeyAsDictionary(
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SearchFilter::GetSerializationKey(), filter_dict);
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SearchFilterSP filter_sp;
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if (!success)
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filter_sp = std::make_shared<SearchFilterForUnconstrainedSearches>(
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target.shared_from_this());
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else {
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filter_sp = SearchFilter::CreateFromStructuredData(target, *filter_dict,
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create_error);
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if (create_error.Fail()) {
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error.SetErrorStringWithFormat(
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"Error creating breakpoint filter from data: %s.",
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create_error.AsCString());
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return result_sp;
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}
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}
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std::unique_ptr<BreakpointOptions> options_up;
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StructuredData::Dictionary *options_dict;
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success = breakpoint_dict->GetValueForKeyAsDictionary(
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BreakpointOptions::GetSerializationKey(), options_dict);
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if (success) {
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options_up = BreakpointOptions::CreateFromStructuredData(
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target, *options_dict, create_error);
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if (create_error.Fail()) {
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error.SetErrorStringWithFormat(
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"Error creating breakpoint options from data: %s.",
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create_error.AsCString());
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return result_sp;
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}
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}
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bool hardware = false;
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success = breakpoint_dict->GetValueForKeyAsBoolean(
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Breakpoint::GetKey(OptionNames::Hardware), hardware);
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result_sp =
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target.CreateBreakpoint(filter_sp, resolver_sp, false, hardware, true);
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if (result_sp && options_up) {
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result_sp->m_options_up = std::move(options_up);
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}
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StructuredData::Array *names_array;
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success = breakpoint_dict->GetValueForKeyAsArray(
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Breakpoint::GetKey(OptionNames::Names), names_array);
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if (success && names_array) {
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size_t num_names = names_array->GetSize();
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for (size_t i = 0; i < num_names; i++) {
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llvm::StringRef name;
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Status error;
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success = names_array->GetItemAtIndexAsString(i, name);
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target.AddNameToBreakpoint(result_sp, name.str().c_str(), error);
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}
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}
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return result_sp;
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}
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bool Breakpoint::SerializedBreakpointMatchesNames(
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StructuredData::ObjectSP &bkpt_object_sp, std::vector<std::string> &names) {
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if (!bkpt_object_sp)
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return false;
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StructuredData::Dictionary *bkpt_dict = bkpt_object_sp->GetAsDictionary();
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if (!bkpt_dict)
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return false;
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if (names.empty())
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return true;
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StructuredData::Array *names_array;
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bool success =
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bkpt_dict->GetValueForKeyAsArray(GetKey(OptionNames::Names), names_array);
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// If there are no names, it can't match these names;
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if (!success)
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return false;
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size_t num_names = names_array->GetSize();
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std::vector<std::string>::iterator begin = names.begin();
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std::vector<std::string>::iterator end = names.end();
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for (size_t i = 0; i < num_names; i++) {
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llvm::StringRef name;
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if (names_array->GetItemAtIndexAsString(i, name)) {
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if (std::find(begin, end, name) != end) {
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return true;
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}
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}
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}
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return false;
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}
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const lldb::TargetSP Breakpoint::GetTargetSP() {
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return m_target.shared_from_this();
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}
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bool Breakpoint::IsInternal() const { return LLDB_BREAK_ID_IS_INTERNAL(m_bid); }
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BreakpointLocationSP Breakpoint::AddLocation(const Address &addr,
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bool *new_location) {
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return m_locations.AddLocation(addr, m_resolve_indirect_symbols,
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new_location);
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}
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BreakpointLocationSP Breakpoint::FindLocationByAddress(const Address &addr) {
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return m_locations.FindByAddress(addr);
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}
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break_id_t Breakpoint::FindLocationIDByAddress(const Address &addr) {
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return m_locations.FindIDByAddress(addr);
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}
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BreakpointLocationSP Breakpoint::FindLocationByID(break_id_t bp_loc_id) {
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return m_locations.FindByID(bp_loc_id);
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}
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BreakpointLocationSP Breakpoint::GetLocationAtIndex(size_t index) {
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return m_locations.GetByIndex(index);
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}
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void Breakpoint::RemoveInvalidLocations(const ArchSpec &arch) {
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m_locations.RemoveInvalidLocations(arch);
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}
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// For each of the overall options we need to decide how they propagate to the
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// location options. This will determine the precedence of options on the
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// breakpoint vs. its locations.
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// Disable at the breakpoint level should override the location settings. That
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// way you can conveniently turn off a whole breakpoint without messing up the
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// individual settings.
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void Breakpoint::SetEnabled(bool enable) {
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if (enable == m_options_up->IsEnabled())
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return;
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m_options_up->SetEnabled(enable);
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if (enable)
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m_locations.ResolveAllBreakpointSites();
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else
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m_locations.ClearAllBreakpointSites();
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SendBreakpointChangedEvent(enable ? eBreakpointEventTypeEnabled
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: eBreakpointEventTypeDisabled);
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}
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bool Breakpoint::IsEnabled() { return m_options_up->IsEnabled(); }
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void Breakpoint::SetIgnoreCount(uint32_t n) {
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if (m_options_up->GetIgnoreCount() == n)
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return;
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m_options_up->SetIgnoreCount(n);
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SendBreakpointChangedEvent(eBreakpointEventTypeIgnoreChanged);
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}
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void Breakpoint::DecrementIgnoreCount() {
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uint32_t ignore = m_options_up->GetIgnoreCount();
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if (ignore != 0)
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m_options_up->SetIgnoreCount(ignore - 1);
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}
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uint32_t Breakpoint::GetIgnoreCount() const {
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return m_options_up->GetIgnoreCount();
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}
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bool Breakpoint::IgnoreCountShouldStop() {
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uint32_t ignore = GetIgnoreCount();
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if (ignore != 0) {
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// When we get here we know the location that caused the stop doesn't have
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// an ignore count, since by contract we call it first... So we don't have
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// to find & decrement it, we only have to decrement our own ignore count.
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DecrementIgnoreCount();
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return false;
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} else
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return true;
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}
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uint32_t Breakpoint::GetHitCount() const { return m_hit_count; }
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bool Breakpoint::IsOneShot() const { return m_options_up->IsOneShot(); }
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void Breakpoint::SetOneShot(bool one_shot) {
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m_options_up->SetOneShot(one_shot);
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}
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bool Breakpoint::IsAutoContinue() const {
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return m_options_up->IsAutoContinue();
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}
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void Breakpoint::SetAutoContinue(bool auto_continue) {
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m_options_up->SetAutoContinue(auto_continue);
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}
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void Breakpoint::SetThreadID(lldb::tid_t thread_id) {
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if (m_options_up->GetThreadSpec()->GetTID() == thread_id)
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return;
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m_options_up->GetThreadSpec()->SetTID(thread_id);
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SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged);
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}
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lldb::tid_t Breakpoint::GetThreadID() const {
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if (m_options_up->GetThreadSpecNoCreate() == nullptr)
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return LLDB_INVALID_THREAD_ID;
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else
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return m_options_up->GetThreadSpecNoCreate()->GetTID();
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}
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void Breakpoint::SetThreadIndex(uint32_t index) {
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if (m_options_up->GetThreadSpec()->GetIndex() == index)
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return;
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m_options_up->GetThreadSpec()->SetIndex(index);
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SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged);
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}
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uint32_t Breakpoint::GetThreadIndex() const {
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if (m_options_up->GetThreadSpecNoCreate() == nullptr)
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return 0;
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else
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return m_options_up->GetThreadSpecNoCreate()->GetIndex();
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}
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void Breakpoint::SetThreadName(const char *thread_name) {
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if (m_options_up->GetThreadSpec()->GetName() != nullptr &&
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::strcmp(m_options_up->GetThreadSpec()->GetName(), thread_name) == 0)
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return;
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m_options_up->GetThreadSpec()->SetName(thread_name);
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SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged);
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}
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const char *Breakpoint::GetThreadName() const {
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if (m_options_up->GetThreadSpecNoCreate() == nullptr)
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return nullptr;
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else
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return m_options_up->GetThreadSpecNoCreate()->GetName();
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}
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void Breakpoint::SetQueueName(const char *queue_name) {
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if (m_options_up->GetThreadSpec()->GetQueueName() != nullptr &&
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::strcmp(m_options_up->GetThreadSpec()->GetQueueName(), queue_name) == 0)
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return;
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m_options_up->GetThreadSpec()->SetQueueName(queue_name);
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SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged);
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}
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const char *Breakpoint::GetQueueName() const {
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if (m_options_up->GetThreadSpecNoCreate() == nullptr)
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return nullptr;
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else
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return m_options_up->GetThreadSpecNoCreate()->GetQueueName();
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}
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void Breakpoint::SetCondition(const char *condition) {
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m_options_up->SetCondition(condition);
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SendBreakpointChangedEvent(eBreakpointEventTypeConditionChanged);
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}
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const char *Breakpoint::GetConditionText() const {
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return m_options_up->GetConditionText();
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}
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// This function is used when "baton" doesn't need to be freed
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void Breakpoint::SetCallback(BreakpointHitCallback callback, void *baton,
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bool is_synchronous) {
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// The default "Baton" class will keep a copy of "baton" and won't free or
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// delete it when it goes goes out of scope.
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m_options_up->SetCallback(callback, std::make_shared<UntypedBaton>(baton),
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is_synchronous);
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SendBreakpointChangedEvent(eBreakpointEventTypeCommandChanged);
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}
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// This function is used when a baton needs to be freed and therefore is
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// contained in a "Baton" subclass.
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void Breakpoint::SetCallback(BreakpointHitCallback callback,
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const BatonSP &callback_baton_sp,
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bool is_synchronous) {
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m_options_up->SetCallback(callback, callback_baton_sp, is_synchronous);
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}
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void Breakpoint::ClearCallback() { m_options_up->ClearCallback(); }
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bool Breakpoint::InvokeCallback(StoppointCallbackContext *context,
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break_id_t bp_loc_id) {
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return m_options_up->InvokeCallback(context, GetID(), bp_loc_id);
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}
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BreakpointOptions *Breakpoint::GetOptions() { return m_options_up.get(); }
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const BreakpointOptions *Breakpoint::GetOptions() const {
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return m_options_up.get();
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}
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void Breakpoint::ResolveBreakpoint() {
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if (m_resolver_sp)
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m_resolver_sp->ResolveBreakpoint(*m_filter_sp);
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}
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void Breakpoint::ResolveBreakpointInModules(
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ModuleList &module_list, BreakpointLocationCollection &new_locations) {
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m_locations.StartRecordingNewLocations(new_locations);
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m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
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m_locations.StopRecordingNewLocations();
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}
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void Breakpoint::ResolveBreakpointInModules(ModuleList &module_list,
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bool send_event) {
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if (m_resolver_sp) {
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// If this is not an internal breakpoint, set up to record the new
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// locations, then dispatch an event with the new locations.
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if (!IsInternal() && send_event) {
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BreakpointEventData *new_locations_event = new BreakpointEventData(
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eBreakpointEventTypeLocationsAdded, shared_from_this());
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ResolveBreakpointInModules(
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module_list, new_locations_event->GetBreakpointLocationCollection());
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if (new_locations_event->GetBreakpointLocationCollection().GetSize() !=
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0) {
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SendBreakpointChangedEvent(new_locations_event);
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} else
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delete new_locations_event;
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} else {
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m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
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}
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}
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}
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void Breakpoint::ClearAllBreakpointSites() {
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m_locations.ClearAllBreakpointSites();
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}
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// ModulesChanged: Pass in a list of new modules, and
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void Breakpoint::ModulesChanged(ModuleList &module_list, bool load,
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bool delete_locations) {
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Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_BREAKPOINTS));
|
|
LLDB_LOGF(log,
|
|
"Breakpoint::ModulesChanged: num_modules: %zu load: %i "
|
|
"delete_locations: %i\n",
|
|
module_list.GetSize(), load, delete_locations);
|
|
|
|
std::lock_guard<std::recursive_mutex> guard(module_list.GetMutex());
|
|
if (load) {
|
|
// The logic for handling new modules is:
|
|
// 1) If the filter rejects this module, then skip it. 2) Run through the
|
|
// current location list and if there are any locations
|
|
// for that module, we mark the module as "seen" and we don't try to
|
|
// re-resolve
|
|
// breakpoint locations for that module.
|
|
// However, we do add breakpoint sites to these locations if needed.
|
|
// 3) If we don't see this module in our breakpoint location list, call
|
|
// ResolveInModules.
|
|
|
|
ModuleList new_modules; // We'll stuff the "unseen" modules in this list,
|
|
// and then resolve
|
|
// them after the locations pass. Have to do it this way because resolving
|
|
// breakpoints will add new locations potentially.
|
|
|
|
for (ModuleSP module_sp : module_list.ModulesNoLocking()) {
|
|
bool seen = false;
|
|
if (!m_filter_sp->ModulePasses(module_sp))
|
|
continue;
|
|
|
|
BreakpointLocationCollection locations_with_no_section;
|
|
for (BreakpointLocationSP break_loc_sp :
|
|
m_locations.BreakpointLocations()) {
|
|
|
|
// If the section for this location was deleted, that means it's Module
|
|
// has gone away but somebody forgot to tell us. Let's clean it up
|
|
// here.
|
|
Address section_addr(break_loc_sp->GetAddress());
|
|
if (section_addr.SectionWasDeleted()) {
|
|
locations_with_no_section.Add(break_loc_sp);
|
|
continue;
|
|
}
|
|
|
|
if (!break_loc_sp->IsEnabled())
|
|
continue;
|
|
|
|
SectionSP section_sp(section_addr.GetSection());
|
|
|
|
// If we don't have a Section, that means this location is a raw
|
|
// address that we haven't resolved to a section yet. So we'll have to
|
|
// look in all the new modules to resolve this location. Otherwise, if
|
|
// it was set in this module, re-resolve it here.
|
|
if (section_sp && section_sp->GetModule() == module_sp) {
|
|
if (!seen)
|
|
seen = true;
|
|
|
|
if (!break_loc_sp->ResolveBreakpointSite()) {
|
|
LLDB_LOGF(log,
|
|
"Warning: could not set breakpoint site for "
|
|
"breakpoint location %d of breakpoint %d.\n",
|
|
break_loc_sp->GetID(), GetID());
|
|
}
|
|
}
|
|
}
|
|
|
|
size_t num_to_delete = locations_with_no_section.GetSize();
|
|
|
|
for (size_t i = 0; i < num_to_delete; i++)
|
|
m_locations.RemoveLocation(locations_with_no_section.GetByIndex(i));
|
|
|
|
if (!seen)
|
|
new_modules.AppendIfNeeded(module_sp);
|
|
}
|
|
|
|
if (new_modules.GetSize() > 0) {
|
|
ResolveBreakpointInModules(new_modules);
|
|
}
|
|
} else {
|
|
// Go through the currently set locations and if any have breakpoints in
|
|
// the module list, then remove their breakpoint sites, and their locations
|
|
// if asked to.
|
|
|
|
BreakpointEventData *removed_locations_event;
|
|
if (!IsInternal())
|
|
removed_locations_event = new BreakpointEventData(
|
|
eBreakpointEventTypeLocationsRemoved, shared_from_this());
|
|
else
|
|
removed_locations_event = nullptr;
|
|
|
|
size_t num_modules = module_list.GetSize();
|
|
for (size_t i = 0; i < num_modules; i++) {
|
|
ModuleSP module_sp(module_list.GetModuleAtIndexUnlocked(i));
|
|
if (m_filter_sp->ModulePasses(module_sp)) {
|
|
size_t loc_idx = 0;
|
|
size_t num_locations = m_locations.GetSize();
|
|
BreakpointLocationCollection locations_to_remove;
|
|
for (loc_idx = 0; loc_idx < num_locations; loc_idx++) {
|
|
BreakpointLocationSP break_loc_sp(m_locations.GetByIndex(loc_idx));
|
|
SectionSP section_sp(break_loc_sp->GetAddress().GetSection());
|
|
if (section_sp && section_sp->GetModule() == module_sp) {
|
|
// Remove this breakpoint since the shared library is unloaded, but
|
|
// keep the breakpoint location around so we always get complete
|
|
// hit count and breakpoint lifetime info
|
|
break_loc_sp->ClearBreakpointSite();
|
|
if (removed_locations_event) {
|
|
removed_locations_event->GetBreakpointLocationCollection().Add(
|
|
break_loc_sp);
|
|
}
|
|
if (delete_locations)
|
|
locations_to_remove.Add(break_loc_sp);
|
|
}
|
|
}
|
|
|
|
if (delete_locations) {
|
|
size_t num_locations_to_remove = locations_to_remove.GetSize();
|
|
for (loc_idx = 0; loc_idx < num_locations_to_remove; loc_idx++)
|
|
m_locations.RemoveLocation(locations_to_remove.GetByIndex(loc_idx));
|
|
}
|
|
}
|
|
}
|
|
SendBreakpointChangedEvent(removed_locations_event);
|
|
}
|
|
}
|
|
|
|
namespace {
|
|
static bool SymbolContextsMightBeEquivalent(SymbolContext &old_sc,
|
|
SymbolContext &new_sc) {
|
|
bool equivalent_scs = false;
|
|
|
|
if (old_sc.module_sp.get() == new_sc.module_sp.get()) {
|
|
// If these come from the same module, we can directly compare the
|
|
// pointers:
|
|
if (old_sc.comp_unit && new_sc.comp_unit &&
|
|
(old_sc.comp_unit == new_sc.comp_unit)) {
|
|
if (old_sc.function && new_sc.function &&
|
|
(old_sc.function == new_sc.function)) {
|
|
equivalent_scs = true;
|
|
}
|
|
} else if (old_sc.symbol && new_sc.symbol &&
|
|
(old_sc.symbol == new_sc.symbol)) {
|
|
equivalent_scs = true;
|
|
}
|
|
} else {
|
|
// Otherwise we will compare by name...
|
|
if (old_sc.comp_unit && new_sc.comp_unit) {
|
|
if (old_sc.comp_unit->GetPrimaryFile() ==
|
|
new_sc.comp_unit->GetPrimaryFile()) {
|
|
// Now check the functions:
|
|
if (old_sc.function && new_sc.function &&
|
|
(old_sc.function->GetName() == new_sc.function->GetName())) {
|
|
equivalent_scs = true;
|
|
}
|
|
}
|
|
} else if (old_sc.symbol && new_sc.symbol) {
|
|
if (Mangled::Compare(old_sc.symbol->GetMangled(),
|
|
new_sc.symbol->GetMangled()) == 0) {
|
|
equivalent_scs = true;
|
|
}
|
|
}
|
|
}
|
|
return equivalent_scs;
|
|
}
|
|
} // anonymous namespace
|
|
|
|
void Breakpoint::ModuleReplaced(ModuleSP old_module_sp,
|
|
ModuleSP new_module_sp) {
|
|
Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_BREAKPOINTS));
|
|
LLDB_LOGF(log, "Breakpoint::ModulesReplaced for %s\n",
|
|
old_module_sp->GetSpecificationDescription().c_str());
|
|
// First find all the locations that are in the old module
|
|
|
|
BreakpointLocationCollection old_break_locs;
|
|
for (BreakpointLocationSP break_loc_sp : m_locations.BreakpointLocations()) {
|
|
SectionSP section_sp = break_loc_sp->GetAddress().GetSection();
|
|
if (section_sp && section_sp->GetModule() == old_module_sp) {
|
|
old_break_locs.Add(break_loc_sp);
|
|
}
|
|
}
|
|
|
|
size_t num_old_locations = old_break_locs.GetSize();
|
|
|
|
if (num_old_locations == 0) {
|
|
// There were no locations in the old module, so we just need to check if
|
|
// there were any in the new module.
|
|
ModuleList temp_list;
|
|
temp_list.Append(new_module_sp);
|
|
ResolveBreakpointInModules(temp_list);
|
|
} else {
|
|
// First search the new module for locations. Then compare this with the
|
|
// old list, copy over locations that "look the same" Then delete the old
|
|
// locations. Finally remember to post the creation event.
|
|
//
|
|
// Two locations are the same if they have the same comp unit & function
|
|
// (by name) and there are the same number of locations in the old function
|
|
// as in the new one.
|
|
|
|
ModuleList temp_list;
|
|
temp_list.Append(new_module_sp);
|
|
BreakpointLocationCollection new_break_locs;
|
|
ResolveBreakpointInModules(temp_list, new_break_locs);
|
|
BreakpointLocationCollection locations_to_remove;
|
|
BreakpointLocationCollection locations_to_announce;
|
|
|
|
size_t num_new_locations = new_break_locs.GetSize();
|
|
|
|
if (num_new_locations > 0) {
|
|
// Break out the case of one location -> one location since that's the
|
|
// most common one, and there's no need to build up the structures needed
|
|
// for the merge in that case.
|
|
if (num_new_locations == 1 && num_old_locations == 1) {
|
|
bool equivalent_locations = false;
|
|
SymbolContext old_sc, new_sc;
|
|
// The only way the old and new location can be equivalent is if they
|
|
// have the same amount of information:
|
|
BreakpointLocationSP old_loc_sp = old_break_locs.GetByIndex(0);
|
|
BreakpointLocationSP new_loc_sp = new_break_locs.GetByIndex(0);
|
|
|
|
if (old_loc_sp->GetAddress().CalculateSymbolContext(&old_sc) ==
|
|
new_loc_sp->GetAddress().CalculateSymbolContext(&new_sc)) {
|
|
equivalent_locations =
|
|
SymbolContextsMightBeEquivalent(old_sc, new_sc);
|
|
}
|
|
|
|
if (equivalent_locations) {
|
|
m_locations.SwapLocation(old_loc_sp, new_loc_sp);
|
|
} else {
|
|
locations_to_remove.Add(old_loc_sp);
|
|
locations_to_announce.Add(new_loc_sp);
|
|
}
|
|
} else {
|
|
// We don't want to have to keep computing the SymbolContexts for these
|
|
// addresses over and over, so lets get them up front:
|
|
|
|
typedef std::map<lldb::break_id_t, SymbolContext> IDToSCMap;
|
|
IDToSCMap old_sc_map;
|
|
for (size_t idx = 0; idx < num_old_locations; idx++) {
|
|
SymbolContext sc;
|
|
BreakpointLocationSP bp_loc_sp = old_break_locs.GetByIndex(idx);
|
|
lldb::break_id_t loc_id = bp_loc_sp->GetID();
|
|
bp_loc_sp->GetAddress().CalculateSymbolContext(&old_sc_map[loc_id]);
|
|
}
|
|
|
|
std::map<lldb::break_id_t, SymbolContext> new_sc_map;
|
|
for (size_t idx = 0; idx < num_new_locations; idx++) {
|
|
SymbolContext sc;
|
|
BreakpointLocationSP bp_loc_sp = new_break_locs.GetByIndex(idx);
|
|
lldb::break_id_t loc_id = bp_loc_sp->GetID();
|
|
bp_loc_sp->GetAddress().CalculateSymbolContext(&new_sc_map[loc_id]);
|
|
}
|
|
// Take an element from the old Symbol Contexts
|
|
while (old_sc_map.size() > 0) {
|
|
lldb::break_id_t old_id = old_sc_map.begin()->first;
|
|
SymbolContext &old_sc = old_sc_map.begin()->second;
|
|
|
|
// Count the number of entries equivalent to this SC for the old
|
|
// list:
|
|
std::vector<lldb::break_id_t> old_id_vec;
|
|
old_id_vec.push_back(old_id);
|
|
|
|
IDToSCMap::iterator tmp_iter;
|
|
for (tmp_iter = ++old_sc_map.begin(); tmp_iter != old_sc_map.end();
|
|
tmp_iter++) {
|
|
if (SymbolContextsMightBeEquivalent(old_sc, tmp_iter->second))
|
|
old_id_vec.push_back(tmp_iter->first);
|
|
}
|
|
|
|
// Now find all the equivalent locations in the new list.
|
|
std::vector<lldb::break_id_t> new_id_vec;
|
|
for (tmp_iter = new_sc_map.begin(); tmp_iter != new_sc_map.end();
|
|
tmp_iter++) {
|
|
if (SymbolContextsMightBeEquivalent(old_sc, tmp_iter->second))
|
|
new_id_vec.push_back(tmp_iter->first);
|
|
}
|
|
|
|
// Alright, if we have the same number of potentially equivalent
|
|
// locations in the old and new modules, we'll just map them one to
|
|
// one in ascending ID order (assuming the resolver's order would
|
|
// match the equivalent ones. Otherwise, we'll dump all the old ones,
|
|
// and just take the new ones, erasing the elements from both maps as
|
|
// we go.
|
|
|
|
if (old_id_vec.size() == new_id_vec.size()) {
|
|
llvm::sort(old_id_vec);
|
|
llvm::sort(new_id_vec);
|
|
size_t num_elements = old_id_vec.size();
|
|
for (size_t idx = 0; idx < num_elements; idx++) {
|
|
BreakpointLocationSP old_loc_sp =
|
|
old_break_locs.FindByIDPair(GetID(), old_id_vec[idx]);
|
|
BreakpointLocationSP new_loc_sp =
|
|
new_break_locs.FindByIDPair(GetID(), new_id_vec[idx]);
|
|
m_locations.SwapLocation(old_loc_sp, new_loc_sp);
|
|
old_sc_map.erase(old_id_vec[idx]);
|
|
new_sc_map.erase(new_id_vec[idx]);
|
|
}
|
|
} else {
|
|
for (lldb::break_id_t old_id : old_id_vec) {
|
|
locations_to_remove.Add(
|
|
old_break_locs.FindByIDPair(GetID(), old_id));
|
|
old_sc_map.erase(old_id);
|
|
}
|
|
for (lldb::break_id_t new_id : new_id_vec) {
|
|
locations_to_announce.Add(
|
|
new_break_locs.FindByIDPair(GetID(), new_id));
|
|
new_sc_map.erase(new_id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now remove the remaining old locations, and cons up a removed locations
|
|
// event. Note, we don't put the new locations that were swapped with an
|
|
// old location on the locations_to_remove list, so we don't need to worry
|
|
// about telling the world about removing a location we didn't tell them
|
|
// about adding.
|
|
|
|
BreakpointEventData *locations_event;
|
|
if (!IsInternal())
|
|
locations_event = new BreakpointEventData(
|
|
eBreakpointEventTypeLocationsRemoved, shared_from_this());
|
|
else
|
|
locations_event = nullptr;
|
|
|
|
for (BreakpointLocationSP loc_sp :
|
|
locations_to_remove.BreakpointLocations()) {
|
|
m_locations.RemoveLocation(loc_sp);
|
|
if (locations_event)
|
|
locations_event->GetBreakpointLocationCollection().Add(loc_sp);
|
|
}
|
|
SendBreakpointChangedEvent(locations_event);
|
|
|
|
// And announce the new ones.
|
|
|
|
if (!IsInternal()) {
|
|
locations_event = new BreakpointEventData(
|
|
eBreakpointEventTypeLocationsAdded, shared_from_this());
|
|
for (BreakpointLocationSP loc_sp :
|
|
locations_to_announce.BreakpointLocations())
|
|
locations_event->GetBreakpointLocationCollection().Add(loc_sp);
|
|
|
|
SendBreakpointChangedEvent(locations_event);
|
|
}
|
|
m_locations.Compact();
|
|
}
|
|
}
|
|
|
|
void Breakpoint::Dump(Stream *) {}
|
|
|
|
size_t Breakpoint::GetNumResolvedLocations() const {
|
|
// Return the number of breakpoints that are actually resolved and set down
|
|
// in the inferior process.
|
|
return m_locations.GetNumResolvedLocations();
|
|
}
|
|
|
|
bool Breakpoint::HasResolvedLocations() const {
|
|
return GetNumResolvedLocations() > 0;
|
|
}
|
|
|
|
size_t Breakpoint::GetNumLocations() const { return m_locations.GetSize(); }
|
|
|
|
bool Breakpoint::AddName(llvm::StringRef new_name) {
|
|
m_name_list.insert(new_name.str().c_str());
|
|
return true;
|
|
}
|
|
|
|
void Breakpoint::GetDescription(Stream *s, lldb::DescriptionLevel level,
|
|
bool show_locations) {
|
|
assert(s != nullptr);
|
|
|
|
if (!m_kind_description.empty()) {
|
|
if (level == eDescriptionLevelBrief) {
|
|
s->PutCString(GetBreakpointKind());
|
|
return;
|
|
} else
|
|
s->Printf("Kind: %s\n", GetBreakpointKind());
|
|
}
|
|
|
|
const size_t num_locations = GetNumLocations();
|
|
const size_t num_resolved_locations = GetNumResolvedLocations();
|
|
|
|
// They just made the breakpoint, they don't need to be told HOW they made
|
|
// it... Also, we'll print the breakpoint number differently depending on
|
|
// whether there is 1 or more locations.
|
|
if (level != eDescriptionLevelInitial) {
|
|
s->Printf("%i: ", GetID());
|
|
GetResolverDescription(s);
|
|
GetFilterDescription(s);
|
|
}
|
|
|
|
switch (level) {
|
|
case lldb::eDescriptionLevelBrief:
|
|
case lldb::eDescriptionLevelFull:
|
|
if (num_locations > 0) {
|
|
s->Printf(", locations = %" PRIu64, (uint64_t)num_locations);
|
|
if (num_resolved_locations > 0)
|
|
s->Printf(", resolved = %" PRIu64 ", hit count = %d",
|
|
(uint64_t)num_resolved_locations, GetHitCount());
|
|
} else {
|
|
// Don't print the pending notification for exception resolvers since we
|
|
// don't generally know how to set them until the target is run.
|
|
if (m_resolver_sp->getResolverID() !=
|
|
BreakpointResolver::ExceptionResolver)
|
|
s->Printf(", locations = 0 (pending)");
|
|
}
|
|
|
|
GetOptions()->GetDescription(s, level);
|
|
|
|
if (m_precondition_sp)
|
|
m_precondition_sp->GetDescription(*s, level);
|
|
|
|
if (level == lldb::eDescriptionLevelFull) {
|
|
if (!m_name_list.empty()) {
|
|
s->EOL();
|
|
s->Indent();
|
|
s->Printf("Names:");
|
|
s->EOL();
|
|
s->IndentMore();
|
|
for (std::string name : m_name_list) {
|
|
s->Indent();
|
|
s->Printf("%s\n", name.c_str());
|
|
}
|
|
s->IndentLess();
|
|
}
|
|
s->IndentLess();
|
|
s->EOL();
|
|
}
|
|
break;
|
|
|
|
case lldb::eDescriptionLevelInitial:
|
|
s->Printf("Breakpoint %i: ", GetID());
|
|
if (num_locations == 0) {
|
|
s->Printf("no locations (pending).");
|
|
} else if (num_locations == 1 && !show_locations) {
|
|
// There is only one location, so we'll just print that location
|
|
// information.
|
|
GetLocationAtIndex(0)->GetDescription(s, level);
|
|
} else {
|
|
s->Printf("%" PRIu64 " locations.", static_cast<uint64_t>(num_locations));
|
|
}
|
|
s->EOL();
|
|
break;
|
|
|
|
case lldb::eDescriptionLevelVerbose:
|
|
// Verbose mode does a debug dump of the breakpoint
|
|
Dump(s);
|
|
s->EOL();
|
|
// s->Indent();
|
|
GetOptions()->GetDescription(s, level);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// The brief description is just the location name (1.2 or whatever). That's
|
|
// pointless to show in the breakpoint's description, so suppress it.
|
|
if (show_locations && level != lldb::eDescriptionLevelBrief) {
|
|
s->IndentMore();
|
|
for (size_t i = 0; i < num_locations; ++i) {
|
|
BreakpointLocation *loc = GetLocationAtIndex(i).get();
|
|
loc->GetDescription(s, level);
|
|
s->EOL();
|
|
}
|
|
s->IndentLess();
|
|
}
|
|
}
|
|
|
|
void Breakpoint::GetResolverDescription(Stream *s) {
|
|
if (m_resolver_sp)
|
|
m_resolver_sp->GetDescription(s);
|
|
}
|
|
|
|
bool Breakpoint::GetMatchingFileLine(ConstString filename,
|
|
uint32_t line_number,
|
|
BreakpointLocationCollection &loc_coll) {
|
|
// TODO: To be correct, this method needs to fill the breakpoint location
|
|
// collection
|
|
// with the location IDs which match the filename and line_number.
|
|
//
|
|
|
|
if (m_resolver_sp) {
|
|
BreakpointResolverFileLine *resolverFileLine =
|
|
dyn_cast<BreakpointResolverFileLine>(m_resolver_sp.get());
|
|
if (resolverFileLine &&
|
|
resolverFileLine->m_file_spec.GetFilename() == filename &&
|
|
resolverFileLine->m_line_number == line_number) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Breakpoint::GetFilterDescription(Stream *s) {
|
|
m_filter_sp->GetDescription(s);
|
|
}
|
|
|
|
bool Breakpoint::EvaluatePrecondition(StoppointCallbackContext &context) {
|
|
if (!m_precondition_sp)
|
|
return true;
|
|
|
|
return m_precondition_sp->EvaluatePrecondition(context);
|
|
}
|
|
|
|
void Breakpoint::SendBreakpointChangedEvent(
|
|
lldb::BreakpointEventType eventKind) {
|
|
if (!m_being_created && !IsInternal() &&
|
|
GetTarget().EventTypeHasListeners(
|
|
Target::eBroadcastBitBreakpointChanged)) {
|
|
BreakpointEventData *data =
|
|
new Breakpoint::BreakpointEventData(eventKind, shared_from_this());
|
|
|
|
GetTarget().BroadcastEvent(Target::eBroadcastBitBreakpointChanged, data);
|
|
}
|
|
}
|
|
|
|
void Breakpoint::SendBreakpointChangedEvent(BreakpointEventData *data) {
|
|
if (data == nullptr)
|
|
return;
|
|
|
|
if (!m_being_created && !IsInternal() &&
|
|
GetTarget().EventTypeHasListeners(Target::eBroadcastBitBreakpointChanged))
|
|
GetTarget().BroadcastEvent(Target::eBroadcastBitBreakpointChanged, data);
|
|
else
|
|
delete data;
|
|
}
|
|
|
|
Breakpoint::BreakpointEventData::BreakpointEventData(
|
|
BreakpointEventType sub_type, const BreakpointSP &new_breakpoint_sp)
|
|
: EventData(), m_breakpoint_event(sub_type),
|
|
m_new_breakpoint_sp(new_breakpoint_sp) {}
|
|
|
|
Breakpoint::BreakpointEventData::~BreakpointEventData() = default;
|
|
|
|
ConstString Breakpoint::BreakpointEventData::GetFlavorString() {
|
|
static ConstString g_flavor("Breakpoint::BreakpointEventData");
|
|
return g_flavor;
|
|
}
|
|
|
|
ConstString Breakpoint::BreakpointEventData::GetFlavor() const {
|
|
return BreakpointEventData::GetFlavorString();
|
|
}
|
|
|
|
BreakpointSP &Breakpoint::BreakpointEventData::GetBreakpoint() {
|
|
return m_new_breakpoint_sp;
|
|
}
|
|
|
|
BreakpointEventType
|
|
Breakpoint::BreakpointEventData::GetBreakpointEventType() const {
|
|
return m_breakpoint_event;
|
|
}
|
|
|
|
void Breakpoint::BreakpointEventData::Dump(Stream *s) const {}
|
|
|
|
const Breakpoint::BreakpointEventData *
|
|
Breakpoint::BreakpointEventData::GetEventDataFromEvent(const Event *event) {
|
|
if (event) {
|
|
const EventData *event_data = event->GetData();
|
|
if (event_data &&
|
|
event_data->GetFlavor() == BreakpointEventData::GetFlavorString())
|
|
return static_cast<const BreakpointEventData *>(event->GetData());
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
BreakpointEventType
|
|
Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent(
|
|
const EventSP &event_sp) {
|
|
const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get());
|
|
|
|
if (data == nullptr)
|
|
return eBreakpointEventTypeInvalidType;
|
|
else
|
|
return data->GetBreakpointEventType();
|
|
}
|
|
|
|
BreakpointSP Breakpoint::BreakpointEventData::GetBreakpointFromEvent(
|
|
const EventSP &event_sp) {
|
|
BreakpointSP bp_sp;
|
|
|
|
const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get());
|
|
if (data)
|
|
bp_sp = data->m_new_breakpoint_sp;
|
|
|
|
return bp_sp;
|
|
}
|
|
|
|
size_t Breakpoint::BreakpointEventData::GetNumBreakpointLocationsFromEvent(
|
|
const EventSP &event_sp) {
|
|
const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get());
|
|
if (data)
|
|
return data->m_locations.GetSize();
|
|
|
|
return 0;
|
|
}
|
|
|
|
lldb::BreakpointLocationSP
|
|
Breakpoint::BreakpointEventData::GetBreakpointLocationAtIndexFromEvent(
|
|
const lldb::EventSP &event_sp, uint32_t bp_loc_idx) {
|
|
lldb::BreakpointLocationSP bp_loc_sp;
|
|
|
|
const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get());
|
|
if (data) {
|
|
bp_loc_sp = data->m_locations.GetByIndex(bp_loc_idx);
|
|
}
|
|
|
|
return bp_loc_sp;
|
|
}
|