forked from OSchip/llvm-project
130 lines
4.8 KiB
C++
130 lines
4.8 KiB
C++
//===- Filesystem.cpp -----------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains a few utility functions to handle files.
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//
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//===----------------------------------------------------------------------===//
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#include "lld/Common/Filesystem.h"
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#include "llvm/Config/llvm-config.h"
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#include "llvm/Support/FileOutputBuffer.h"
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#include "llvm/Support/FileSystem.h"
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#include "llvm/Support/Parallel.h"
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#include "llvm/Support/Path.h"
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#if LLVM_ON_UNIX
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#include <unistd.h>
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#endif
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#include <thread>
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using namespace llvm;
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using namespace lld;
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// Removes a given file asynchronously. This is a performance hack,
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// so remove this when operating systems are improved.
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//
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// On Linux (and probably on other Unix-like systems), unlink(2) is a
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// noticeably slow system call. As of 2016, unlink takes 250
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// milliseconds to remove a 1 GB file on ext4 filesystem on my machine.
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//
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// To create a new result file, we first remove existing file. So, if
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// you repeatedly link a 1 GB program in a regular compile-link-debug
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// cycle, every cycle wastes 250 milliseconds only to remove a file.
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// Since LLD can link a 1 GB binary in about 5 seconds, that waste
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// actually counts.
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//
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// This function spawns a background thread to remove the file.
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// The calling thread returns almost immediately.
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void lld::unlinkAsync(StringRef path) {
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if (!sys::fs::exists(path) || !sys::fs::is_regular_file(path))
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return;
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// Removing a file is async on windows.
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#if defined(_WIN32)
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// On Windows co-operative programs can be expected to open LLD's
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// output in FILE_SHARE_DELETE mode. This allows us to delete the
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// file (by moving it to a temporary filename and then deleting
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// it) so that we can link another output file that overwrites
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// the existing file, even if the current file is in use.
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//
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// This is done on a best effort basis - we do not error if the
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// operation fails. The consequence is merely that the user
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// experiences an inconvenient work-flow.
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//
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// The code here allows LLD to work on all versions of Windows.
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// However, at Windows 10 1903 it seems that the behavior of
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// Windows has changed, so that we could simply delete the output
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// file. This code should be simplified once support for older
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// versions of Windows is dropped.
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//
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// Warning: It seems that the WINVER and _WIN32_WINNT preprocessor
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// defines affect the behavior of the Windows versions of the calls
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// we are using here. If this code stops working this is worth
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// bearing in mind.
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SmallString<128> tmpName;
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if (!sys::fs::createUniqueFile(path + "%%%%%%%%.tmp", tmpName)) {
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if (!sys::fs::rename(path, tmpName))
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path = tmpName;
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else
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sys::fs::remove(tmpName);
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}
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sys::fs::remove(path);
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#else
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if (parallel::strategy.ThreadsRequested == 1)
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return;
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// We cannot just remove path from a different thread because we are now going
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// to create path as a new file.
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// Instead we open the file and unlink it on this thread. The unlink is fast
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// since the open fd guarantees that it is not removing the last reference.
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int fd;
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std::error_code ec = sys::fs::openFileForRead(path, fd);
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sys::fs::remove(path);
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if (ec)
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return;
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// close and therefore remove TempPath in background.
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std::mutex m;
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std::condition_variable cv;
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bool started = false;
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std::thread([&, fd] {
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{
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std::lock_guard<std::mutex> l(m);
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started = true;
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cv.notify_all();
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}
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::close(fd);
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}).detach();
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// GLIBC 2.26 and earlier have race condition that crashes an entire process
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// if the main thread calls exit(2) while other thread is starting up.
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std::unique_lock<std::mutex> l(m);
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cv.wait(l, [&] { return started; });
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#endif
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}
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// Simulate file creation to see if Path is writable.
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//
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// Determining whether a file is writable or not is amazingly hard,
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// and after all the only reliable way of doing that is to actually
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// create a file. But we don't want to do that in this function
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// because LLD shouldn't update any file if it will end in a failure.
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// We also don't want to reimplement heuristics to determine if a
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// file is writable. So we'll let FileOutputBuffer do the work.
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//
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// FileOutputBuffer doesn't touch a destination file until commit()
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// is called. We use that class without calling commit() to predict
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// if the given file is writable.
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std::error_code lld::tryCreateFile(StringRef path) {
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if (path.empty())
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return std::error_code();
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if (path == "-")
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return std::error_code();
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return errorToErrorCode(FileOutputBuffer::create(path, 1).takeError());
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}
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