forked from OSchip/llvm-project
198 lines
5.9 KiB
C++
198 lines
5.9 KiB
C++
//===-- sanitizer_allocator_combined.h --------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Part of the Sanitizer Allocator.
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//
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//===----------------------------------------------------------------------===//
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#ifndef SANITIZER_ALLOCATOR_H
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#error This file must be included inside sanitizer_allocator.h
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#endif
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// This class implements a complete memory allocator by using two
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// internal allocators:
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// PrimaryAllocator is efficient, but may not allocate some sizes (alignments).
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// When allocating 2^x bytes it should return 2^x aligned chunk.
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// PrimaryAllocator is used via a local AllocatorCache.
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// SecondaryAllocator can allocate anything, but is not efficient.
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template <class PrimaryAllocator, class AllocatorCache,
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class SecondaryAllocator> // NOLINT
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class CombinedAllocator {
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public:
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typedef typename SecondaryAllocator::FailureHandler FailureHandler;
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void InitLinkerInitialized(s32 release_to_os_interval_ms) {
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primary_.Init(release_to_os_interval_ms);
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secondary_.InitLinkerInitialized();
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stats_.InitLinkerInitialized();
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}
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void Init(s32 release_to_os_interval_ms) {
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primary_.Init(release_to_os_interval_ms);
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secondary_.Init();
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stats_.Init();
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}
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void *Allocate(AllocatorCache *cache, uptr size, uptr alignment) {
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// Returning 0 on malloc(0) may break a lot of code.
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if (size == 0)
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size = 1;
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if (size + alignment < size)
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return FailureHandler::OnBadRequest();
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uptr original_size = size;
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// If alignment requirements are to be fulfilled by the frontend allocator
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// rather than by the primary or secondary, passing an alignment lower than
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// or equal to 8 will prevent any further rounding up, as well as the later
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// alignment check.
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if (alignment > 8)
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size = RoundUpTo(size, alignment);
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// The primary allocator should return a 2^x aligned allocation when
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// requested 2^x bytes, hence using the rounded up 'size' when being
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// serviced by the primary (this is no longer true when the primary is
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// using a non-fixed base address). The secondary takes care of the
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// alignment without such requirement, and allocating 'size' would use
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// extraneous memory, so we employ 'original_size'.
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void *res;
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if (primary_.CanAllocate(size, alignment))
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res = cache->Allocate(&primary_, primary_.ClassID(size));
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else
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res = secondary_.Allocate(&stats_, original_size, alignment);
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if (!res)
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return FailureHandler::OnOOM();
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if (alignment > 8)
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CHECK_EQ(reinterpret_cast<uptr>(res) & (alignment - 1), 0);
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return res;
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}
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s32 ReleaseToOSIntervalMs() const {
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return primary_.ReleaseToOSIntervalMs();
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}
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void SetReleaseToOSIntervalMs(s32 release_to_os_interval_ms) {
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primary_.SetReleaseToOSIntervalMs(release_to_os_interval_ms);
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}
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void ForceReleaseToOS() {
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primary_.ForceReleaseToOS();
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}
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void Deallocate(AllocatorCache *cache, void *p) {
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if (!p) return;
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if (primary_.PointerIsMine(p))
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cache->Deallocate(&primary_, primary_.GetSizeClass(p), p);
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else
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secondary_.Deallocate(&stats_, p);
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}
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void *Reallocate(AllocatorCache *cache, void *p, uptr new_size,
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uptr alignment) {
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if (!p)
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return Allocate(cache, new_size, alignment);
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if (!new_size) {
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Deallocate(cache, p);
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return nullptr;
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}
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CHECK(PointerIsMine(p));
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uptr old_size = GetActuallyAllocatedSize(p);
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uptr memcpy_size = Min(new_size, old_size);
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void *new_p = Allocate(cache, new_size, alignment);
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if (new_p)
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internal_memcpy(new_p, p, memcpy_size);
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Deallocate(cache, p);
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return new_p;
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}
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bool PointerIsMine(void *p) {
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if (primary_.PointerIsMine(p))
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return true;
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return secondary_.PointerIsMine(p);
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}
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bool FromPrimary(void *p) {
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return primary_.PointerIsMine(p);
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}
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void *GetMetaData(const void *p) {
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if (primary_.PointerIsMine(p))
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return primary_.GetMetaData(p);
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return secondary_.GetMetaData(p);
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}
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void *GetBlockBegin(const void *p) {
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if (primary_.PointerIsMine(p))
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return primary_.GetBlockBegin(p);
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return secondary_.GetBlockBegin(p);
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}
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// This function does the same as GetBlockBegin, but is much faster.
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// Must be called with the allocator locked.
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void *GetBlockBeginFastLocked(void *p) {
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if (primary_.PointerIsMine(p))
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return primary_.GetBlockBegin(p);
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return secondary_.GetBlockBeginFastLocked(p);
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}
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uptr GetActuallyAllocatedSize(void *p) {
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if (primary_.PointerIsMine(p))
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return primary_.GetActuallyAllocatedSize(p);
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return secondary_.GetActuallyAllocatedSize(p);
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}
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uptr TotalMemoryUsed() {
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return primary_.TotalMemoryUsed() + secondary_.TotalMemoryUsed();
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}
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void TestOnlyUnmap() { primary_.TestOnlyUnmap(); }
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void InitCache(AllocatorCache *cache) {
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cache->Init(&stats_);
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}
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void DestroyCache(AllocatorCache *cache) {
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cache->Destroy(&primary_, &stats_);
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}
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void SwallowCache(AllocatorCache *cache) {
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cache->Drain(&primary_);
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}
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void GetStats(AllocatorStatCounters s) const {
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stats_.Get(s);
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}
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void PrintStats() {
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primary_.PrintStats();
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secondary_.PrintStats();
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}
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// ForceLock() and ForceUnlock() are needed to implement Darwin malloc zone
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// introspection API.
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void ForceLock() {
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primary_.ForceLock();
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secondary_.ForceLock();
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}
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void ForceUnlock() {
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secondary_.ForceUnlock();
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primary_.ForceUnlock();
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}
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// Iterate over all existing chunks.
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// The allocator must be locked when calling this function.
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void ForEachChunk(ForEachChunkCallback callback, void *arg) {
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primary_.ForEachChunk(callback, arg);
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secondary_.ForEachChunk(callback, arg);
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}
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private:
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PrimaryAllocator primary_;
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SecondaryAllocator secondary_;
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AllocatorGlobalStats stats_;
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};
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