llvm-project/llvm/lib/VMCore/SymbolTable.cpp

274 lines
9.2 KiB
C++

//===-- SymbolTable.cpp - Implement the SymbolTable class -------------------=//
//
// This file implements the SymbolTable class for the VMCore library.
//
//===----------------------------------------------------------------------===//
#include "llvm/SymbolTable.h"
#include "llvm/InstrTypes.h"
#include "llvm/Support/StringExtras.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Method.h"
SymbolTable::~SymbolTable() {
// Drop all abstract type references in the type plane...
iterator TyPlane = find(Type::TypeTy);
if (TyPlane != end()) {
VarMap &TyP = TyPlane->second;
for (VarMap::iterator I = TyP.begin(), E = TyP.end(); I != E; ++I) {
const Type *Ty = cast<const Type>(I->second);
if (Ty->isAbstract()) // If abstract, drop the reference...
cast<DerivedType>(Ty)->removeAbstractTypeUser(this);
}
}
#ifndef NDEBUG // Only do this in -g mode...
bool LeftoverValues = true;
for (iterator i = begin(); i != end(); ++i) {
for (type_iterator I = i->second.begin(); I != i->second.end(); ++I)
if (!isa<ConstPoolVal>(I->second) && !isa<Type>(I->second)) {
cerr << "Value still in symbol table! Type = '"
<< i->first->getDescription() << "' Name = '" << I->first << "'\n";
LeftoverValues = false;
}
}
assert(LeftoverValues && "Values remain in symbol table!");
#endif
}
SymbolTable::type_iterator SymbolTable::type_find(const Value *D) {
assert(D->hasName() && "type_find(Value*) only works on named nodes!");
return type_find(D->getType(), D->getName());
}
// find - returns end(Ty->getIDNumber()) on failure...
SymbolTable::type_iterator SymbolTable::type_find(const Type *Ty,
const string &Name) {
iterator I = find(Ty);
if (I == end()) { // Not in collection yet... insert dummy entry
(*this)[Ty] = VarMap();
I = find(Ty);
assert(I != end() && "How did insert fail?");
}
return I->second.find(Name);
}
// getUniqueName - Given a base name, return a string that is either equal to
// it (or derived from it) that does not already occur in the symbol table for
// the specified type.
//
string SymbolTable::getUniqueName(const Type *Ty, const string &BaseName) {
iterator I = find(Ty);
if (I == end()) return BaseName;
string TryName = BaseName;
unsigned Counter = 0;
type_iterator End = I->second.end();
while (I->second.find(TryName) != End) // Loop until we find unoccupied
TryName = BaseName + utostr(++Counter); // Name in the symbol table
return TryName;
}
// lookup - Returns null on failure...
Value *SymbolTable::lookup(const Type *Ty, const string &Name) {
iterator I = find(Ty);
if (I != end()) { // We have symbols in that plane...
type_iterator J = I->second.find(Name);
if (J != I->second.end()) // and the name is in our hash table...
return J->second;
}
return ParentSymTab ? ParentSymTab->lookup(Ty, Name) : 0;
}
void SymbolTable::remove(Value *N) {
assert(N->hasName() && "Value doesn't have name!");
assert(type_find(N) != type_end(N->getType()) &&
"Value not in symbol table!");
type_remove(type_find(N));
}
#define DEBUG_SYMBOL_TABLE 0
Value *SymbolTable::type_remove(const type_iterator &It) {
Value *Result = It->second;
const Type *Ty = Result->getType();
#if DEBUG_SYMBOL_TABLE
cerr << this << " Removing Value: " << Result->getName() << endl;
#endif
// Remove the value from the plane...
find(Ty)->second.erase(It);
// If we are removing an abstract type, remove the symbol table from it's use
// list...
if (Ty == Type::TypeTy) {
const Type *T = cast<const Type>(Result);
if (T->isAbstract())
cast<DerivedType>(T)->removeAbstractTypeUser(this);
}
return Result;
}
// insertEntry - Insert a value into the symbol table with the specified
// name...
//
void SymbolTable::insertEntry(const string &Name, const Type *VTy, Value *V) {
// TODO: The typeverifier should catch this when its implemented
assert(lookup(VTy, Name) == 0 &&
"SymbolTable::insertEntry - Name already in symbol table!");
#if DEBUG_SYMBOL_TABLE
cerr << this << " Inserting definition: " << Name << ": "
<< VTy->getDescription() << endl;
#endif
iterator I = find(VTy);
if (I == end()) { // Not in collection yet... insert dummy entry
// Insert a new empty element. I points to the new elements.
I = super::insert(make_pair(VTy, VarMap())).first;
assert(I != end() && "How did insert fail?");
// Check to see if the type is abstract. If so, it might be refined in the
// future, which would cause the plane of the old type to get merged into
// a new type plane.
//
if (VTy->isAbstract())
cast<DerivedType>(VTy)->addAbstractTypeUser(this);
}
I->second.insert(make_pair(Name, V));
// If we are adding an abstract type, add the symbol table to it's use list.
if (VTy == Type::TypeTy) {
const Type *T = cast<const Type>(V);
if (T->isAbstract())
cast<DerivedType>(T)->addAbstractTypeUser(this);
}
}
// This function is called when one of the types in the type plane are refined
void SymbolTable::refineAbstractType(const DerivedType *OldType,
const Type *NewType) {
if (OldType == NewType) return; // Noop, don't waste time dinking around
// Get a handle to the new type plane...
iterator NewTypeIt = find(NewType);
if (NewTypeIt == super::end()) // If no plane exists, add one
NewTypeIt = super::insert(make_pair(NewType, VarMap())).first;
VarMap &NewPlane = NewTypeIt->second;
// Search to see if we have any values of the type oldtype. If so, we need to
// move them into the newtype plane...
iterator TPI = find(OldType);
if (TPI != end()) {
VarMap &OldPlane = TPI->second;
while (!OldPlane.empty()) {
pair<const string, Value*> V = *OldPlane.begin();
// Check to see if there is already a value in the symbol table that this
// would collide with.
type_iterator TI = NewPlane.find(V.first);
if (TI != NewPlane.end() && TI->second == V.second) {
// No action
} else if (TI != NewPlane.end()) {
// The only thing we are allowing for now is two method prototypes being
// folded into one.
//
if (Method *ExistM = dyn_cast<Method>(TI->second))
if (Method *NewM = dyn_cast<Method>(V.second))
if (ExistM->isExternal() && NewM->isExternal()) {
// Ok we have two external methods. Make all uses of the new one
// use the old one...
//
NewM->replaceAllUsesWith(ExistM);
// Now we just convert it to an unnamed method... which won't get
// added to our symbol table. The problem is that if we call
// setName on the method that it will try to remove itself from
// the symbol table and die... because it's not in the symtab
// right now. To fix this, we temporarily insert it (by setting
// TI's entry to the old value. Then after it is removed, we
// restore ExistM into the symbol table.
//
if (NewM->getType() == NewType) {
TI->second = NewM; // Add newM to the symtab
// Remove newM from the symtab
NewM->setName("");
// Readd ExistM to the symbol table....
NewPlane.insert(make_pair(V.first, ExistM));
} else {
NewM->setName("");
}
continue;
}
assert(0 && "Two ploanes folded together with overlapping "
"value names!");
} else {
insertEntry(V.first, NewType, V.second);
}
// Remove the item from the old type plane
OldPlane.erase(OldPlane.begin());
}
// Ok, now we are not referencing the type anymore... take me off your user
// list please!
OldType->removeAbstractTypeUser(this);
}
TPI = find(Type::TypeTy);
assert(TPI != end() &&"Type plane not in symbol table but we contain types!");
// Loop over all of the types in the symbol table, replacing any references to
// OldType with references to NewType. Note that there may be multiple
// occurances, and although we only need to remove one at a time, it's faster
// to remove them all in one pass.
//
VarMap &TyPlane = TPI->second;
for (VarMap::iterator I = TyPlane.begin(), E = TyPlane.end(); I != E; ++I)
if (I->second == (Value*)OldType) { // FIXME when Types aren't const.
OldType->removeAbstractTypeUser(this);
I->second = (Value*)NewType; // TODO FIXME when types aren't const
if (NewType->isAbstract())
cast<const DerivedType>(NewType)->addAbstractTypeUser(this);
}
}
#ifndef NDEBUG
#include "llvm/Assembly/Writer.h"
#include <algorithm>
static void DumpVal(const pair<const string, Value *> &V) {
cout << " '%" << V.first << "' = " << V.second << endl;
}
static void DumpPlane(const pair<const Type *, map<const string, Value *> >&P) {
cout << " Plane: " << P.first << endl;
for_each(P.second.begin(), P.second.end(), DumpVal);
}
void SymbolTable::dump() const {
cout << "Symbol table dump:\n";
for_each(begin(), end(), DumpPlane);
if (ParentSymTab) {
cout << "Parent ";
ParentSymTab->dump();
}
}
#endif