forked from OSchip/llvm-project
274 lines
9.2 KiB
C++
274 lines
9.2 KiB
C++
//===-- SymbolTable.cpp - Implement the SymbolTable class -------------------=//
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//
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// This file implements the SymbolTable class for the VMCore library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/SymbolTable.h"
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#include "llvm/InstrTypes.h"
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#include "llvm/Support/StringExtras.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Method.h"
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SymbolTable::~SymbolTable() {
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// Drop all abstract type references in the type plane...
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iterator TyPlane = find(Type::TypeTy);
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if (TyPlane != end()) {
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VarMap &TyP = TyPlane->second;
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for (VarMap::iterator I = TyP.begin(), E = TyP.end(); I != E; ++I) {
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const Type *Ty = cast<const Type>(I->second);
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if (Ty->isAbstract()) // If abstract, drop the reference...
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cast<DerivedType>(Ty)->removeAbstractTypeUser(this);
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}
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}
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#ifndef NDEBUG // Only do this in -g mode...
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bool LeftoverValues = true;
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for (iterator i = begin(); i != end(); ++i) {
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for (type_iterator I = i->second.begin(); I != i->second.end(); ++I)
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if (!isa<ConstPoolVal>(I->second) && !isa<Type>(I->second)) {
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cerr << "Value still in symbol table! Type = '"
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<< i->first->getDescription() << "' Name = '" << I->first << "'\n";
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LeftoverValues = false;
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}
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}
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assert(LeftoverValues && "Values remain in symbol table!");
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#endif
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}
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SymbolTable::type_iterator SymbolTable::type_find(const Value *D) {
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assert(D->hasName() && "type_find(Value*) only works on named nodes!");
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return type_find(D->getType(), D->getName());
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}
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// find - returns end(Ty->getIDNumber()) on failure...
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SymbolTable::type_iterator SymbolTable::type_find(const Type *Ty,
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const string &Name) {
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iterator I = find(Ty);
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if (I == end()) { // Not in collection yet... insert dummy entry
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(*this)[Ty] = VarMap();
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I = find(Ty);
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assert(I != end() && "How did insert fail?");
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}
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return I->second.find(Name);
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}
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// getUniqueName - Given a base name, return a string that is either equal to
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// it (or derived from it) that does not already occur in the symbol table for
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// the specified type.
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//
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string SymbolTable::getUniqueName(const Type *Ty, const string &BaseName) {
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iterator I = find(Ty);
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if (I == end()) return BaseName;
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string TryName = BaseName;
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unsigned Counter = 0;
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type_iterator End = I->second.end();
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while (I->second.find(TryName) != End) // Loop until we find unoccupied
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TryName = BaseName + utostr(++Counter); // Name in the symbol table
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return TryName;
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}
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// lookup - Returns null on failure...
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Value *SymbolTable::lookup(const Type *Ty, const string &Name) {
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iterator I = find(Ty);
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if (I != end()) { // We have symbols in that plane...
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type_iterator J = I->second.find(Name);
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if (J != I->second.end()) // and the name is in our hash table...
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return J->second;
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}
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return ParentSymTab ? ParentSymTab->lookup(Ty, Name) : 0;
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}
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void SymbolTable::remove(Value *N) {
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assert(N->hasName() && "Value doesn't have name!");
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assert(type_find(N) != type_end(N->getType()) &&
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"Value not in symbol table!");
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type_remove(type_find(N));
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}
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#define DEBUG_SYMBOL_TABLE 0
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Value *SymbolTable::type_remove(const type_iterator &It) {
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Value *Result = It->second;
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const Type *Ty = Result->getType();
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#if DEBUG_SYMBOL_TABLE
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cerr << this << " Removing Value: " << Result->getName() << endl;
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#endif
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// Remove the value from the plane...
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find(Ty)->second.erase(It);
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// If we are removing an abstract type, remove the symbol table from it's use
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// list...
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if (Ty == Type::TypeTy) {
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const Type *T = cast<const Type>(Result);
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if (T->isAbstract())
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cast<DerivedType>(T)->removeAbstractTypeUser(this);
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}
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return Result;
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}
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// insertEntry - Insert a value into the symbol table with the specified
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// name...
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//
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void SymbolTable::insertEntry(const string &Name, const Type *VTy, Value *V) {
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// TODO: The typeverifier should catch this when its implemented
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assert(lookup(VTy, Name) == 0 &&
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"SymbolTable::insertEntry - Name already in symbol table!");
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#if DEBUG_SYMBOL_TABLE
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cerr << this << " Inserting definition: " << Name << ": "
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<< VTy->getDescription() << endl;
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#endif
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iterator I = find(VTy);
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if (I == end()) { // Not in collection yet... insert dummy entry
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// Insert a new empty element. I points to the new elements.
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I = super::insert(make_pair(VTy, VarMap())).first;
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assert(I != end() && "How did insert fail?");
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// Check to see if the type is abstract. If so, it might be refined in the
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// future, which would cause the plane of the old type to get merged into
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// a new type plane.
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//
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if (VTy->isAbstract())
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cast<DerivedType>(VTy)->addAbstractTypeUser(this);
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}
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I->second.insert(make_pair(Name, V));
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// If we are adding an abstract type, add the symbol table to it's use list.
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if (VTy == Type::TypeTy) {
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const Type *T = cast<const Type>(V);
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if (T->isAbstract())
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cast<DerivedType>(T)->addAbstractTypeUser(this);
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}
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}
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// This function is called when one of the types in the type plane are refined
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void SymbolTable::refineAbstractType(const DerivedType *OldType,
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const Type *NewType) {
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if (OldType == NewType) return; // Noop, don't waste time dinking around
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// Get a handle to the new type plane...
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iterator NewTypeIt = find(NewType);
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if (NewTypeIt == super::end()) // If no plane exists, add one
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NewTypeIt = super::insert(make_pair(NewType, VarMap())).first;
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VarMap &NewPlane = NewTypeIt->second;
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// Search to see if we have any values of the type oldtype. If so, we need to
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// move them into the newtype plane...
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iterator TPI = find(OldType);
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if (TPI != end()) {
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VarMap &OldPlane = TPI->second;
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while (!OldPlane.empty()) {
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pair<const string, Value*> V = *OldPlane.begin();
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// Check to see if there is already a value in the symbol table that this
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// would collide with.
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type_iterator TI = NewPlane.find(V.first);
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if (TI != NewPlane.end() && TI->second == V.second) {
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// No action
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} else if (TI != NewPlane.end()) {
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// The only thing we are allowing for now is two method prototypes being
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// folded into one.
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//
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if (Method *ExistM = dyn_cast<Method>(TI->second))
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if (Method *NewM = dyn_cast<Method>(V.second))
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if (ExistM->isExternal() && NewM->isExternal()) {
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// Ok we have two external methods. Make all uses of the new one
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// use the old one...
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//
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NewM->replaceAllUsesWith(ExistM);
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// Now we just convert it to an unnamed method... which won't get
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// added to our symbol table. The problem is that if we call
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// setName on the method that it will try to remove itself from
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// the symbol table and die... because it's not in the symtab
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// right now. To fix this, we temporarily insert it (by setting
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// TI's entry to the old value. Then after it is removed, we
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// restore ExistM into the symbol table.
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//
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if (NewM->getType() == NewType) {
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TI->second = NewM; // Add newM to the symtab
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// Remove newM from the symtab
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NewM->setName("");
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// Readd ExistM to the symbol table....
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NewPlane.insert(make_pair(V.first, ExistM));
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} else {
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NewM->setName("");
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}
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continue;
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}
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assert(0 && "Two ploanes folded together with overlapping "
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"value names!");
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} else {
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insertEntry(V.first, NewType, V.second);
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}
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// Remove the item from the old type plane
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OldPlane.erase(OldPlane.begin());
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}
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// Ok, now we are not referencing the type anymore... take me off your user
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// list please!
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OldType->removeAbstractTypeUser(this);
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}
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TPI = find(Type::TypeTy);
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assert(TPI != end() &&"Type plane not in symbol table but we contain types!");
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// Loop over all of the types in the symbol table, replacing any references to
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// OldType with references to NewType. Note that there may be multiple
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// occurances, and although we only need to remove one at a time, it's faster
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// to remove them all in one pass.
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//
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VarMap &TyPlane = TPI->second;
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for (VarMap::iterator I = TyPlane.begin(), E = TyPlane.end(); I != E; ++I)
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if (I->second == (Value*)OldType) { // FIXME when Types aren't const.
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OldType->removeAbstractTypeUser(this);
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I->second = (Value*)NewType; // TODO FIXME when types aren't const
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if (NewType->isAbstract())
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cast<const DerivedType>(NewType)->addAbstractTypeUser(this);
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}
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}
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#ifndef NDEBUG
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#include "llvm/Assembly/Writer.h"
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#include <algorithm>
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static void DumpVal(const pair<const string, Value *> &V) {
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cout << " '%" << V.first << "' = " << V.second << endl;
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}
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static void DumpPlane(const pair<const Type *, map<const string, Value *> >&P) {
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cout << " Plane: " << P.first << endl;
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for_each(P.second.begin(), P.second.end(), DumpVal);
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}
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void SymbolTable::dump() const {
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cout << "Symbol table dump:\n";
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for_each(begin(), end(), DumpPlane);
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if (ParentSymTab) {
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cout << "Parent ";
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ParentSymTab->dump();
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}
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}
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#endif
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