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Craig Topper 5ebbabc1af [InstCombine] Revert aafde063aa and 6749dc3446 related to bitcast handling of x86_mmx
This reverts these two commits
[InstCombine] Turn (extractelement <1 x i64/double> (bitcast (x86_mmx))) into a single bitcast from x86_mmx to i64/double.
[InstCombine] Don't transform bitcasts between x86_mmx and v1i64 into insertelement/extractelement

We're seeing at least one internal test failure related to a
bitcast that was previously before an inline assembly block
containing emms being placed after it. This leads to the mmx
state ending up not empty after the emms. IR has no way to
make any specific guarantees about this. Reverting these patches
to get back to previous behavior which at least worked for this
test.
2019-12-03 14:02:22 -08:00
clang Revert "[NFC] Pass a reference to CodeGenFunction to methods of LValue and" 2019-12-03 13:08:01 -08:00
clang-tools-extra [clangd] Fix comparator const after c9c714c705 2019-12-03 22:13:45 +01:00
compiler-rt Rename `tsan/race_range_pc.cc` to `test/tsan/race_range_pc.cpp`. 2019-12-03 09:49:25 -08:00
debuginfo-tests [debuginfo] Update test to account for missing __debug_macinfo 2019-11-11 10:40:47 -08:00
libc [libc] Add a TableGen based header generator. 2019-11-22 13:02:24 -08:00
libclc libclc: Drop the old python based build system 2019-11-08 09:59:40 -05:00
libcxx [libcxx{,abi}] Emit deplibs only when detected by CMake 2019-12-02 22:19:20 +01:00
libcxxabi [libcxx{,abi}] Emit deplibs only when detected by CMake 2019-12-02 22:19:20 +01:00
libunwind Enable `-funwind-tables` flag when building libunwind 2019-12-04 00:52:19 +03:00
lld [ELF][AArch64] Support R_AARCH64_{CALL26,JUMP26} range extension thunks with addends 2019-12-02 10:07:24 -08:00
lldb [TypeCategory] Nothing passes down a list of languages. 2019-12-03 13:57:58 -08:00
llgo IR: Support parsing numeric block ids, and emit them in textual output. 2019-03-22 18:27:13 +00:00
llvm [InstCombine] Revert aafde063aa and 6749dc3446 related to bitcast handling of x86_mmx 2019-12-03 14:02:22 -08:00
openmp Revert "[libomptarget] Build a minimal deviceRTL for amdgcn" 2019-12-03 12:35:08 -05:00
parallel-libs Fix typos throughout the license files that somehow I and my reviewers 2019-01-21 09:52:34 +00:00
polly Add missing includes needed to prune LLVMContext.h include, NFC 2019-11-14 15:23:15 -08:00
pstl [pstl] Allow customizing whether per-TU insulation is provided 2019-08-13 12:49:00 +00:00
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CONTRIBUTING.md Add contributing info to CONTRIBUTING.md and README.md 2019-12-02 15:47:15 +00:00
README.md Add contributing info to CONTRIBUTING.md and README.md 2019-12-02 15:47:15 +00:00

README.md

The LLVM Compiler Infrastructure

This directory and its subdirectories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and runtime environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from https://llvm.org/docs/GettingStarted.html.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang front end. This component compiles C, C++, Objective C, and Objective C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example workflow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related subprojects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • mkdir build

    • cd build

    • cmake -G <generator> [options] ../llvm

      Some common generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some Common options:

      • -DLLVM_ENABLE_PROJECTS='...' --- semicolon-separated list of the LLVM subprojects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full pathname of where you want the LLVM tools and libraries to be installed (default /usr/local).

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • Run your build tool of choice!

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate build targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use make -j NNN (NNN is the number of parallel jobs, use e.g. number of CPUs you have.)

    • For more information see CMake

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.