..
Breakpoint.cpp
This is some groundwork for filtering the language Exception
2015-04-22 19:42:18 +00:00
BreakpointID.cpp
Add the ability to tag one or more breakpoints with a name. These
2014-12-16 23:40:14 +00:00
BreakpointIDList.cpp
Add the ability to tag one or more breakpoints with a name. These
2014-12-16 23:40:14 +00:00
BreakpointList.cpp
sweep up -Wformat warnings from gcc
2014-04-04 04:06:10 +00:00
BreakpointLocation.cpp
Generate an event when a pending breakpoint binds
2015-04-09 12:55:13 +00:00
BreakpointLocationCollection.cpp
The breakpoint location hit counts were getting incremented in
2014-10-22 01:54:17 +00:00
BreakpointLocationList.cpp
Rework how resetting breakpoints in changed modules works. Try to match up old
2014-09-10 21:40:47 +00:00
BreakpointOptions.cpp
Add the ability to tag one or more breakpoints with a name. These
2014-12-16 23:40:14 +00:00
BreakpointResolver.cpp
Move lldb-log.cpp to core/Logging.cpp
2015-03-18 18:20:42 +00:00
BreakpointResolverAddress.cpp
Move lldb-log.cpp to core/Logging.cpp
2015-03-18 18:20:42 +00:00
BreakpointResolverFileLine.cpp
Move lldb-log.cpp to core/Logging.cpp
2015-03-18 18:20:42 +00:00
BreakpointResolverFileRegex.cpp
Move lldb-log.cpp to core/Logging.cpp
2015-03-18 18:20:42 +00:00
BreakpointResolverName.cpp
Add the ability to set breakpoints with conditions, commands, etc,
2014-12-06 01:28:03 +00:00
BreakpointSite.cpp
Don't #include clang headers from BreakpointLocation.h
2015-03-04 17:43:00 +00:00
BreakpointSiteList.cpp
sweep up -Wformat warnings from gcc
2014-04-04 04:06:10 +00:00
CMakeLists.txt
Convert to UNIX line endings.
2013-09-25 10:37:32 +00:00
Makefile
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Stoppoint.cpp
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StoppointCallbackContext.cpp
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StoppointLocation.cpp
Make sure that when a breakpoint is hit but its condition is not met,
2015-01-15 01:41:04 +00:00
Watchpoint.cpp
Huge change to clean up types.
2013-07-11 22:46:58 +00:00
WatchpointList.cpp
sweep up -Wformat warnings from gcc
2014-04-04 04:06:10 +00:00
WatchpointOptions.cpp
Since we use C++11, we should switch over to using std::unique_ptr when C++11 is being used. To do this, we follow what we have done for shared pointers and we define a STD_UNIQUE_PTR macro that can be used and it will "do the right thing". Due to some API differences in std::unique_ptr and due to the fact that we need to be able to compile without C++11, we can't use move semantics so some code needed to change so that it can compile with either C++.
2013-04-18 18:10:51 +00:00