forked from OSchip/llvm-project
222 lines
7.5 KiB
C++
222 lines
7.5 KiB
C++
//==-- llvm/Support/ThreadPool.cpp - A ThreadPool implementation -*- C++ -*-==//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a crude C++11 based thread pool.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/ThreadPool.h"
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#include "llvm/Config/llvm-config.h"
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#if LLVM_ENABLE_THREADS
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#include "llvm/Support/Threading.h"
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#else
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#include "llvm/Support/raw_ostream.h"
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#endif
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using namespace llvm;
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#if LLVM_ENABLE_THREADS
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// A note on thread groups: Tasks are by default in no group (represented
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// by nullptr ThreadPoolTaskGroup pointer in the Tasks queue) and functionality
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// here normally works on all tasks regardless of their group (functions
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// in that case receive nullptr ThreadPoolTaskGroup pointer as argument).
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// A task in a group has a pointer to that ThreadPoolTaskGroup in the Tasks
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// queue, and functions called to work only on tasks from one group take that
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// pointer.
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ThreadPool::ThreadPool(ThreadPoolStrategy S)
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: Strategy(S), MaxThreadCount(S.compute_thread_count()) {}
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void ThreadPool::grow(int requested) {
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llvm::sys::ScopedWriter LockGuard(ThreadsLock);
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if (Threads.size() >= MaxThreadCount)
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return; // Already hit the max thread pool size.
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int newThreadCount = std::min<int>(requested, MaxThreadCount);
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while (static_cast<int>(Threads.size()) < newThreadCount) {
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int ThreadID = Threads.size();
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Threads.emplace_back([this, ThreadID] {
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Strategy.apply_thread_strategy(ThreadID);
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processTasks(nullptr);
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});
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}
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}
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#ifndef NDEBUG
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// The group of the tasks run by the current thread.
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static LLVM_THREAD_LOCAL std::vector<ThreadPoolTaskGroup *>
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*CurrentThreadTaskGroups = nullptr;
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#endif
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// WaitingForGroup == nullptr means all tasks regardless of their group.
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void ThreadPool::processTasks(ThreadPoolTaskGroup *WaitingForGroup) {
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while (true) {
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std::function<void()> Task;
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ThreadPoolTaskGroup *GroupOfTask;
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{
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std::unique_lock<std::mutex> LockGuard(QueueLock);
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bool workCompletedForGroup = false; // Result of workCompletedUnlocked()
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// Wait for tasks to be pushed in the queue
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QueueCondition.wait(LockGuard, [&] {
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return !EnableFlag || !Tasks.empty() ||
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(WaitingForGroup != nullptr &&
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(workCompletedForGroup =
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workCompletedUnlocked(WaitingForGroup)));
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});
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// Exit condition
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if (!EnableFlag && Tasks.empty())
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return;
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if (WaitingForGroup != nullptr && workCompletedForGroup)
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return;
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// Yeah, we have a task, grab it and release the lock on the queue
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// We first need to signal that we are active before popping the queue
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// in order for wait() to properly detect that even if the queue is
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// empty, there is still a task in flight.
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++ActiveThreads;
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Task = std::move(Tasks.front().first);
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GroupOfTask = Tasks.front().second;
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// Need to count active threads in each group separately, ActiveThreads
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// would never be 0 if waiting for another group inside a wait.
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if (GroupOfTask != nullptr)
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++ActiveGroups[GroupOfTask]; // Increment or set to 1 if new item
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Tasks.pop_front();
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}
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#ifndef NDEBUG
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if (CurrentThreadTaskGroups == nullptr)
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CurrentThreadTaskGroups = new std::vector<ThreadPoolTaskGroup *>;
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CurrentThreadTaskGroups->push_back(GroupOfTask);
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#endif
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// Run the task we just grabbed
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Task();
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#ifndef NDEBUG
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CurrentThreadTaskGroups->pop_back();
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if (CurrentThreadTaskGroups->empty()) {
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delete CurrentThreadTaskGroups;
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CurrentThreadTaskGroups = nullptr;
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}
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#endif
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bool Notify;
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bool NotifyGroup;
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{
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// Adjust `ActiveThreads`, in case someone waits on ThreadPool::wait()
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std::lock_guard<std::mutex> LockGuard(QueueLock);
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--ActiveThreads;
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if (GroupOfTask != nullptr) {
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auto A = ActiveGroups.find(GroupOfTask);
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if (--(A->second) == 0)
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ActiveGroups.erase(A);
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}
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Notify = workCompletedUnlocked(GroupOfTask);
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NotifyGroup = GroupOfTask != nullptr && Notify;
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}
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// Notify task completion if this is the last active thread, in case
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// someone waits on ThreadPool::wait().
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if (Notify)
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CompletionCondition.notify_all();
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// If this was a task in a group, notify also threads waiting for tasks
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// in this function on QueueCondition, to make a recursive wait() return
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// after the group it's been waiting for has finished.
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if (NotifyGroup)
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QueueCondition.notify_all();
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}
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}
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bool ThreadPool::workCompletedUnlocked(ThreadPoolTaskGroup *Group) const {
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if (Group == nullptr)
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return !ActiveThreads && Tasks.empty();
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return ActiveGroups.count(Group) == 0 &&
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!llvm::any_of(Tasks,
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[Group](const auto &T) { return T.second == Group; });
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}
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void ThreadPool::wait() {
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assert(!isWorkerThread()); // Would deadlock waiting for itself.
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// Wait for all threads to complete and the queue to be empty
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std::unique_lock<std::mutex> LockGuard(QueueLock);
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CompletionCondition.wait(LockGuard,
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[&] { return workCompletedUnlocked(nullptr); });
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}
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void ThreadPool::wait(ThreadPoolTaskGroup &Group) {
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// Wait for all threads in the group to complete.
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if (!isWorkerThread()) {
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std::unique_lock<std::mutex> LockGuard(QueueLock);
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CompletionCondition.wait(LockGuard,
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[&] { return workCompletedUnlocked(&Group); });
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return;
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}
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// Make sure to not deadlock waiting for oneself.
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assert(CurrentThreadTaskGroups == nullptr ||
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!llvm::is_contained(*CurrentThreadTaskGroups, &Group));
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// Handle the case of recursive call from another task in a different group,
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// in which case process tasks while waiting to keep the thread busy and avoid
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// possible deadlock.
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processTasks(&Group);
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}
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bool ThreadPool::isWorkerThread() const {
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llvm::sys::ScopedReader LockGuard(ThreadsLock);
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llvm::thread::id CurrentThreadId = llvm::this_thread::get_id();
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for (const llvm::thread &Thread : Threads)
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if (CurrentThreadId == Thread.get_id())
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return true;
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return false;
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}
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// The destructor joins all threads, waiting for completion.
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ThreadPool::~ThreadPool() {
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{
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std::unique_lock<std::mutex> LockGuard(QueueLock);
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EnableFlag = false;
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}
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QueueCondition.notify_all();
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llvm::sys::ScopedReader LockGuard(ThreadsLock);
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for (auto &Worker : Threads)
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Worker.join();
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}
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#else // LLVM_ENABLE_THREADS Disabled
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// No threads are launched, issue a warning if ThreadCount is not 0
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ThreadPool::ThreadPool(ThreadPoolStrategy S) : MaxThreadCount(1) {
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int ThreadCount = S.compute_thread_count();
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if (ThreadCount != 1) {
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errs() << "Warning: request a ThreadPool with " << ThreadCount
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<< " threads, but LLVM_ENABLE_THREADS has been turned off\n";
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}
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}
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void ThreadPool::wait() {
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// Sequential implementation running the tasks
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while (!Tasks.empty()) {
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auto Task = std::move(Tasks.front().first);
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Tasks.pop_front();
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Task();
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}
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}
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void ThreadPool::wait(ThreadPoolTaskGroup &) {
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// Simply wait for all, this works even if recursive (the running task
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// is already removed from the queue).
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wait();
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}
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bool ThreadPool::isWorkerThread() const {
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report_fatal_error("LLVM compiled without multithreading");
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}
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ThreadPool::~ThreadPool() { wait(); }
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#endif
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