llvm-project/llvm/lib/Target/MSP430
Nico Weber 5d53aed419 Consistently sort add_subdirectory calls in lib/Target/*/CMakeLists.txt
llvm-svn: 330584
2018-04-23 12:49:34 +00:00
..
InstPrinter
MCTargetDesc
TargetInfo Add backend name to Target to enable runtime info to be fed back into TableGen 2017-11-15 23:55:44 +00:00
CMakeLists.txt Consistently sort add_subdirectory calls in lib/Target/*/CMakeLists.txt 2018-04-23 12:49:34 +00:00
LLVMBuild.txt
MSP430.h
MSP430.td [MSP430] Add subtarget features for hardware multiplier. 2017-05-23 21:49:42 +00:00
MSP430AsmPrinter.cpp Sort the remaining #include lines in include/... and lib/.... 2017-06-06 11:49:48 +00:00
MSP430BranchSelector.cpp [CodeGen] Unify MBB reference format in both MIR and debug output 2017-12-04 17:18:51 +00:00
MSP430CallingConv.td
MSP430FrameLowering.cpp Add "Restored" flag to CalleeSavedInfo 2017-08-10 16:17:32 +00:00
MSP430FrameLowering.h Move TargetFrameLowering.h to CodeGen where it's implemented 2017-11-03 22:32:11 +00:00
MSP430ISelDAGToDAG.cpp [SelectionDAGISel] Add a debug print before call to Select. Adjust where blank lines are printed during isel process to make things more sensibly grouped. 2018-01-26 19:34:20 +00:00
MSP430ISelLowering.cpp [IR][CodeGen] Remove dependency on EVT from IR/Function.cpp. Move EVT to CodeGen layer. 2018-03-29 17:21:10 +00:00
MSP430ISelLowering.h Fix a bunch more layering of CodeGen headers that are in Target 2017-11-17 01:07:10 +00:00
MSP430InstrFormats.td
MSP430InstrInfo.cpp
MSP430InstrInfo.h Target/TargetInstrInfo.h -> CodeGen/TargetInstrInfo.h to match layering 2017-11-08 01:01:31 +00:00
MSP430InstrInfo.td [MSP430] Fix PR33050: Don't use ADD16ri to lower FrameIndex. 2017-05-24 15:08:30 +00:00
MSP430MCInstLower.cpp
MSP430MCInstLower.h
MSP430MachineFunctionInfo.cpp
MSP430MachineFunctionInfo.h
MSP430RegisterInfo.cpp MachineFunction: Return reference from getFunction(); NFC 2017-12-15 22:22:58 +00:00
MSP430RegisterInfo.h Fix a bunch more layering of CodeGen headers that are in Target 2017-11-17 01:07:10 +00:00
MSP430RegisterInfo.td
MSP430Subtarget.cpp [MSP430] Add subtarget features for hardware multiplier. 2017-05-23 21:49:42 +00:00
MSP430Subtarget.h Fix a bunch more layering of CodeGen headers that are in Target 2017-11-17 01:07:10 +00:00
MSP430TargetMachine.cpp Revert "TargetMachine: Merge TargetMachine and LLVMTargetMachine" 2017-10-12 22:57:28 +00:00
MSP430TargetMachine.h Move TargetFrameLowering.h to CodeGen where it's implemented 2017-11-03 22:32:11 +00:00
README.txt

README.txt

//===---------------------------------------------------------------------===//
// MSP430 backend.
//===---------------------------------------------------------------------===//

DISCLAIMER: This backend should be considered as highly experimental. I never
seen nor worked with this MCU, all information was gathered from datasheet
only. The original intention of making this backend was to write documentation
of form "How to write backend for dummies" :) Thes notes hopefully will be
available pretty soon.

Some things are incomplete / not implemented yet (this list surely is not
complete as well):

1. Verify, how stuff is handling implicit zext with 8 bit operands (this might
be modelled currently in improper way - should we need to mark the superreg as
def for every 8 bit instruction?).

2. Libcalls: multiplication, division, remainder. Note, that calling convention
for libcalls is incomptible with calling convention of libcalls of msp430-gcc
(these cannot be used though due to license restriction).

3. Implement multiplication / division by constant (dag combiner hook?).

4. Implement non-constant shifts.

5. Implement varargs stuff.

6. Verify and fix (if needed) how's stuff playing with i32 / i64.

7. Implement floating point stuff (softfp?)

8. Implement instruction encoding for (possible) direct code emission in the
future.

9. Since almost all instructions set flags - implement brcond / select in better
way (currently they emit explicit comparison).

10. Handle imm in comparisons in better way (see comment in MSP430InstrInfo.td)

11. Implement hooks for better memory op folding, etc.