forked from OSchip/llvm-project
49 lines
1.5 KiB
LLVM
49 lines
1.5 KiB
LLVM
; RUN: opt -mtriple=x86_64-unknown-linux-gnu -load-store-vectorizer -S < %s | \
|
|
; RUN: FileCheck %s
|
|
; RUN: opt -mtriple=x86_64-unknown-linux-gnu -aa-pipeline=basic-aa -passes='function(load-store-vectorizer)' -S < %s | \
|
|
; RUN: FileCheck %s
|
|
;
|
|
; The GPU Load & Store Vectorizer may merge differently-typed accesses into a
|
|
; single instruction. This test checks that we merge TBAA tags for such
|
|
; accesses correctly.
|
|
|
|
target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
|
|
|
|
; struct S {
|
|
; float f;
|
|
; int i;
|
|
; };
|
|
%struct.S = type { float, i32 }
|
|
|
|
; float foo(S *p) {
|
|
; p->f -= 1;
|
|
; p->i -= 1;
|
|
; return p->f;
|
|
; }
|
|
define float @foo(%struct.S* %p) {
|
|
entry:
|
|
; CHECK-LABEL: foo
|
|
; CHECK: load <2 x i32>, {{.*}}, !tbaa [[TAG_char:!.*]]
|
|
; CHECK: store <2 x i32> {{.*}}, !tbaa [[TAG_char]]
|
|
%f = getelementptr inbounds %struct.S, %struct.S* %p, i64 0, i32 0
|
|
%0 = load float, float* %f, align 4, !tbaa !2
|
|
%sub = fadd float %0, -1.000000e+00
|
|
store float %sub, float* %f, align 4, !tbaa !2
|
|
%i = getelementptr inbounds %struct.S, %struct.S* %p, i64 0, i32 1
|
|
%1 = load i32, i32* %i, align 4, !tbaa !8
|
|
%sub1 = add nsw i32 %1, -1
|
|
store i32 %sub1, i32* %i, align 4, !tbaa !8
|
|
ret float %sub
|
|
}
|
|
|
|
!2 = !{!3, !4, i64 0}
|
|
!3 = !{!"_ZTS1S", !4, i64 0, !7, i64 4}
|
|
!4 = !{!"float", !5, i64 0}
|
|
!5 = !{!"omnipotent char", !6, i64 0}
|
|
!6 = !{!"Simple C++ TBAA"}
|
|
!7 = !{!"int", !5, i64 0}
|
|
!8 = !{!3, !7, i64 4}
|
|
|
|
; CHECK-DAG: [[TYPE_char:!.*]] = !{!"omnipotent char", {{.*}}, i64 0}
|
|
; CHECK-DAG: [[TAG_char]] = !{[[TYPE_char]], [[TYPE_char]], i64 0}
|