forked from OSchip/llvm-project
76 lines
2.5 KiB
LLVM
76 lines
2.5 KiB
LLVM
; RUN: llc < %s | FileCheck %s
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target datalayout = "E-m:e-i64:64-n32:64"
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target triple = "powerpc64-bgq-linux"
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; Function Attrs: norecurse nounwind readonly
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define <4 x double> @foo(double* nocapture readonly %a) #0 {
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entry:
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%0 = load double, double* %a, align 8
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%vecinit.i = insertelement <4 x double> undef, double %0, i32 0
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%shuffle.i = shufflevector <4 x double> %vecinit.i, <4 x double> undef, <4 x i32> zeroinitializer
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ret <4 x double> %shuffle.i
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; CHECK-LABEL: @foo
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; CHECK: lfd 1, 0(3)
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; CHECK: blr
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}
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define <4 x double> @foox(double* nocapture readonly %a, i64 %idx) #0 {
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entry:
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%p = getelementptr double, double* %a, i64 %idx
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%0 = load double, double* %p, align 8
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%vecinit.i = insertelement <4 x double> undef, double %0, i32 0
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%shuffle.i = shufflevector <4 x double> %vecinit.i, <4 x double> undef, <4 x i32> zeroinitializer
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ret <4 x double> %shuffle.i
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; CHECK-LABEL: @foox
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; CHECK: sldi [[REG1:[0-9]+]], 4, 3
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; CHECK: lfdx 1, 3, [[REG1]]
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; CHECK: blr
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}
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define <4 x double> @fooxu(double* nocapture readonly %a, i64 %idx, double** %pptr) #0 {
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entry:
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%p = getelementptr double, double* %a, i64 %idx
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%0 = load double, double* %p, align 8
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%vecinit.i = insertelement <4 x double> undef, double %0, i32 0
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%shuffle.i = shufflevector <4 x double> %vecinit.i, <4 x double> undef, <4 x i32> zeroinitializer
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store double* %p, double** %pptr, align 8
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ret <4 x double> %shuffle.i
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; CHECK-LABEL: @foox
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; CHECK: sldi [[REG1:[0-9]+]], 4, 3
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; CHECK: lfdux 1, 3, [[REG1]]
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; CHECK: std 3, 0(5)
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; CHECK: blr
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}
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define <4 x float> @foof(float* nocapture readonly %a) #0 {
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entry:
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%0 = load float, float* %a, align 4
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%vecinit.i = insertelement <4 x float> undef, float %0, i32 0
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%shuffle.i = shufflevector <4 x float> %vecinit.i, <4 x float> undef, <4 x i32> zeroinitializer
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ret <4 x float> %shuffle.i
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; CHECK-LABEL: @foof
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; CHECK: lfs 1, 0(3)
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; CHECK: blr
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}
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define <4 x float> @foofx(float* nocapture readonly %a, i64 %idx) #0 {
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entry:
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%p = getelementptr float, float* %a, i64 %idx
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%0 = load float, float* %p, align 4
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%vecinit.i = insertelement <4 x float> undef, float %0, i32 0
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%shuffle.i = shufflevector <4 x float> %vecinit.i, <4 x float> undef, <4 x i32> zeroinitializer
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ret <4 x float> %shuffle.i
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; CHECK-LABEL: @foofx
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; CHECK: sldi [[REG1:[0-9]+]], 4, 2
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; CHECK: lfsx 1, 3, [[REG1]]
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; CHECK: blr
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}
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attributes #0 = { norecurse nounwind readonly "target-cpu"="a2q" "target-features"="+qpx,-altivec,-bpermd,-crypto,-direct-move,-extdiv,-power8-vector,-vsx" }
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