forked from OSchip/llvm-project
290 lines
9.4 KiB
C++
290 lines
9.4 KiB
C++
//===- SIMachineFunctionInfo.cpp - SI Machine Function Info ---------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "SIMachineFunctionInfo.h"
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#include "AMDGPUArgumentUsageInfo.h"
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#include "AMDGPUSubtarget.h"
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#include "SIRegisterInfo.h"
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#include "Utils/AMDGPUBaseInfo.h"
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#include "llvm/ADT/Optional.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/IR/CallingConv.h"
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#include "llvm/IR/Function.h"
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#include <cassert>
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#include <vector>
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#define MAX_LANES 64
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using namespace llvm;
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SIMachineFunctionInfo::SIMachineFunctionInfo(const MachineFunction &MF)
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: AMDGPUMachineFunction(MF),
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PrivateSegmentBuffer(false),
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DispatchPtr(false),
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QueuePtr(false),
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KernargSegmentPtr(false),
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DispatchID(false),
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FlatScratchInit(false),
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GridWorkgroupCountX(false),
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GridWorkgroupCountY(false),
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GridWorkgroupCountZ(false),
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WorkGroupIDX(false),
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WorkGroupIDY(false),
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WorkGroupIDZ(false),
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WorkGroupInfo(false),
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PrivateSegmentWaveByteOffset(false),
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WorkItemIDX(false),
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WorkItemIDY(false),
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WorkItemIDZ(false),
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ImplicitBufferPtr(false),
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ImplicitArgPtr(false) {
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const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
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const Function *F = MF.getFunction();
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FlatWorkGroupSizes = ST.getFlatWorkGroupSizes(*F);
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WavesPerEU = ST.getWavesPerEU(*F);
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if (!isEntryFunction()) {
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// Non-entry functions have no special inputs for now, other registers
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// required for scratch access.
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ScratchRSrcReg = AMDGPU::SGPR0_SGPR1_SGPR2_SGPR3;
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ScratchWaveOffsetReg = AMDGPU::SGPR4;
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FrameOffsetReg = AMDGPU::SGPR5;
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StackPtrOffsetReg = AMDGPU::SGPR32;
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ArgInfo.PrivateSegmentBuffer =
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ArgDescriptor::createRegister(ScratchRSrcReg);
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ArgInfo.PrivateSegmentWaveByteOffset =
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ArgDescriptor::createRegister(ScratchWaveOffsetReg);
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if (F->hasFnAttribute("amdgpu-implicitarg-ptr"))
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ImplicitArgPtr = true;
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} else {
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if (F->hasFnAttribute("amdgpu-implicitarg-ptr"))
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KernargSegmentPtr = true;
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}
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CallingConv::ID CC = F->getCallingConv();
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if (CC == CallingConv::AMDGPU_KERNEL || CC == CallingConv::SPIR_KERNEL) {
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if (!F->arg_empty())
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KernargSegmentPtr = true;
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WorkGroupIDX = true;
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WorkItemIDX = true;
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} else if (CC == CallingConv::AMDGPU_PS) {
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PSInputAddr = AMDGPU::getInitialPSInputAddr(*F);
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}
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if (ST.debuggerEmitPrologue()) {
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// Enable everything.
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WorkGroupIDX = true;
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WorkGroupIDY = true;
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WorkGroupIDZ = true;
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WorkItemIDX = true;
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WorkItemIDY = true;
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WorkItemIDZ = true;
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} else {
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if (F->hasFnAttribute("amdgpu-work-group-id-x"))
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WorkGroupIDX = true;
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if (F->hasFnAttribute("amdgpu-work-group-id-y"))
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WorkGroupIDY = true;
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if (F->hasFnAttribute("amdgpu-work-group-id-z"))
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WorkGroupIDZ = true;
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if (F->hasFnAttribute("amdgpu-work-item-id-x"))
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WorkItemIDX = true;
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if (F->hasFnAttribute("amdgpu-work-item-id-y"))
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WorkItemIDY = true;
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if (F->hasFnAttribute("amdgpu-work-item-id-z"))
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WorkItemIDZ = true;
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}
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const MachineFrameInfo &FrameInfo = MF.getFrameInfo();
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bool MaySpill = ST.isVGPRSpillingEnabled(*F);
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bool HasStackObjects = FrameInfo.hasStackObjects();
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if (isEntryFunction()) {
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// X, XY, and XYZ are the only supported combinations, so make sure Y is
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// enabled if Z is.
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if (WorkItemIDZ)
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WorkItemIDY = true;
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if (HasStackObjects || MaySpill) {
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PrivateSegmentWaveByteOffset = true;
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// HS and GS always have the scratch wave offset in SGPR5 on GFX9.
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if (ST.getGeneration() >= AMDGPUSubtarget::GFX9 &&
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(CC == CallingConv::AMDGPU_HS || CC == CallingConv::AMDGPU_GS))
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ArgInfo.PrivateSegmentWaveByteOffset
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= ArgDescriptor::createRegister(AMDGPU::SGPR5);
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}
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}
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bool IsCOV2 = ST.isAmdCodeObjectV2(MF);
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if (IsCOV2) {
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if (HasStackObjects || MaySpill)
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PrivateSegmentBuffer = true;
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if (F->hasFnAttribute("amdgpu-dispatch-ptr"))
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DispatchPtr = true;
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if (F->hasFnAttribute("amdgpu-queue-ptr"))
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QueuePtr = true;
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if (F->hasFnAttribute("amdgpu-dispatch-id"))
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DispatchID = true;
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} else if (ST.isMesaGfxShader(MF)) {
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if (HasStackObjects || MaySpill)
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ImplicitBufferPtr = true;
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}
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if (F->hasFnAttribute("amdgpu-kernarg-segment-ptr"))
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KernargSegmentPtr = true;
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if (ST.hasFlatAddressSpace() && isEntryFunction() && IsCOV2) {
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// TODO: This could be refined a lot. The attribute is a poor way of
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// detecting calls that may require it before argument lowering.
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if (HasStackObjects || F->hasFnAttribute("amdgpu-flat-scratch"))
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FlatScratchInit = true;
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}
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}
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unsigned SIMachineFunctionInfo::addPrivateSegmentBuffer(
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const SIRegisterInfo &TRI) {
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ArgInfo.PrivateSegmentBuffer =
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ArgDescriptor::createRegister(TRI.getMatchingSuperReg(
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getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_128RegClass));
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NumUserSGPRs += 4;
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return ArgInfo.PrivateSegmentBuffer.getRegister();
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}
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unsigned SIMachineFunctionInfo::addDispatchPtr(const SIRegisterInfo &TRI) {
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ArgInfo.DispatchPtr = ArgDescriptor::createRegister(TRI.getMatchingSuperReg(
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getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass));
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NumUserSGPRs += 2;
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return ArgInfo.DispatchPtr.getRegister();
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}
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unsigned SIMachineFunctionInfo::addQueuePtr(const SIRegisterInfo &TRI) {
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ArgInfo.QueuePtr = ArgDescriptor::createRegister(TRI.getMatchingSuperReg(
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getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass));
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NumUserSGPRs += 2;
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return ArgInfo.QueuePtr.getRegister();
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}
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unsigned SIMachineFunctionInfo::addKernargSegmentPtr(const SIRegisterInfo &TRI) {
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ArgInfo.KernargSegmentPtr
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= ArgDescriptor::createRegister(TRI.getMatchingSuperReg(
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getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass));
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NumUserSGPRs += 2;
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return ArgInfo.KernargSegmentPtr.getRegister();
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}
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unsigned SIMachineFunctionInfo::addDispatchID(const SIRegisterInfo &TRI) {
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ArgInfo.DispatchID = ArgDescriptor::createRegister(TRI.getMatchingSuperReg(
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getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass));
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NumUserSGPRs += 2;
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return ArgInfo.DispatchID.getRegister();
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}
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unsigned SIMachineFunctionInfo::addFlatScratchInit(const SIRegisterInfo &TRI) {
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ArgInfo.FlatScratchInit = ArgDescriptor::createRegister(TRI.getMatchingSuperReg(
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getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass));
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NumUserSGPRs += 2;
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return ArgInfo.FlatScratchInit.getRegister();
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}
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unsigned SIMachineFunctionInfo::addImplicitBufferPtr(const SIRegisterInfo &TRI) {
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ArgInfo.ImplicitBufferPtr = ArgDescriptor::createRegister(TRI.getMatchingSuperReg(
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getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass));
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NumUserSGPRs += 2;
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return ArgInfo.ImplicitBufferPtr.getRegister();
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}
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static bool isCalleeSavedReg(const MCPhysReg *CSRegs, MCPhysReg Reg) {
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for (unsigned I = 0; CSRegs[I]; ++I) {
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if (CSRegs[I] == Reg)
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return true;
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}
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return false;
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}
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/// Reserve a slice of a VGPR to support spilling for FrameIndex \p FI.
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bool SIMachineFunctionInfo::allocateSGPRSpillToVGPR(MachineFunction &MF,
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int FI) {
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std::vector<SpilledReg> &SpillLanes = SGPRToVGPRSpills[FI];
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// This has already been allocated.
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if (!SpillLanes.empty())
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return true;
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const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
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const SIRegisterInfo *TRI = ST.getRegisterInfo();
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MachineFrameInfo &FrameInfo = MF.getFrameInfo();
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MachineRegisterInfo &MRI = MF.getRegInfo();
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unsigned WaveSize = ST.getWavefrontSize();
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unsigned Size = FrameInfo.getObjectSize(FI);
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assert(Size >= 4 && Size <= 64 && "invalid sgpr spill size");
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assert(TRI->spillSGPRToVGPR() && "not spilling SGPRs to VGPRs");
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int NumLanes = Size / 4;
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const MCPhysReg *CSRegs = TRI->getCalleeSavedRegs(&MF);
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// Make sure to handle the case where a wide SGPR spill may span between two
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// VGPRs.
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for (int I = 0; I < NumLanes; ++I, ++NumVGPRSpillLanes) {
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unsigned LaneVGPR;
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unsigned VGPRIndex = (NumVGPRSpillLanes % WaveSize);
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if (VGPRIndex == 0) {
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LaneVGPR = TRI->findUnusedRegister(MRI, &AMDGPU::VGPR_32RegClass, MF);
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if (LaneVGPR == AMDGPU::NoRegister) {
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// We have no VGPRs left for spilling SGPRs. Reset because we won't
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// partially spill the SGPR to VGPRs.
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SGPRToVGPRSpills.erase(FI);
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NumVGPRSpillLanes -= I;
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return false;
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}
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Optional<int> CSRSpillFI;
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if (FrameInfo.hasCalls() && CSRegs && isCalleeSavedReg(CSRegs, LaneVGPR)) {
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// TODO: Should this be a CreateSpillStackObject? This is technically a
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// weird CSR spill.
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CSRSpillFI = FrameInfo.CreateStackObject(4, 4, false);
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}
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SpillVGPRs.push_back(SGPRSpillVGPRCSR(LaneVGPR, CSRSpillFI));
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// Add this register as live-in to all blocks to avoid machine verifer
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// complaining about use of an undefined physical register.
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for (MachineBasicBlock &BB : MF)
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BB.addLiveIn(LaneVGPR);
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} else {
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LaneVGPR = SpillVGPRs.back().VGPR;
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}
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SpillLanes.push_back(SpilledReg(LaneVGPR, VGPRIndex));
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}
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return true;
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}
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void SIMachineFunctionInfo::removeSGPRToVGPRFrameIndices(MachineFrameInfo &MFI) {
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for (auto &R : SGPRToVGPRSpills)
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MFI.RemoveStackObject(R.first);
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}
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