forked from OSchip/llvm-project
150 lines
4.8 KiB
C++
150 lines
4.8 KiB
C++
//===- MachineDominators.cpp - Machine Dominator Calculation --------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements simple dominator construction algorithms for finding
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// forward dominators on machine functions.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/ADT/SmallBitVector.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Support/CommandLine.h"
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using namespace llvm;
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namespace llvm {
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// Always verify dominfo if expensive checking is enabled.
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#ifdef EXPENSIVE_CHECKS
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bool VerifyMachineDomInfo = true;
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#else
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bool VerifyMachineDomInfo = false;
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#endif
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} // namespace llvm
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static cl::opt<bool, true> VerifyMachineDomInfoX(
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"verify-machine-dom-info", cl::location(VerifyMachineDomInfo), cl::Hidden,
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cl::desc("Verify machine dominator info (time consuming)"));
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namespace llvm {
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template class DomTreeNodeBase<MachineBasicBlock>;
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template class DominatorTreeBase<MachineBasicBlock, false>; // DomTreeBase
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}
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char MachineDominatorTree::ID = 0;
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INITIALIZE_PASS(MachineDominatorTree, "machinedomtree",
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"MachineDominator Tree Construction", true, true)
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char &llvm::MachineDominatorsID = MachineDominatorTree::ID;
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void MachineDominatorTree::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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bool MachineDominatorTree::runOnMachineFunction(MachineFunction &F) {
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calculate(F);
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return false;
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}
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void MachineDominatorTree::calculate(MachineFunction &F) {
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CriticalEdgesToSplit.clear();
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NewBBs.clear();
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DT.reset(new DomTreeBase<MachineBasicBlock>());
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DT->recalculate(F);
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}
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MachineDominatorTree::MachineDominatorTree()
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: MachineFunctionPass(ID) {
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initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
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}
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void MachineDominatorTree::releaseMemory() {
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CriticalEdgesToSplit.clear();
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DT.reset(nullptr);
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}
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void MachineDominatorTree::verifyAnalysis() const {
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if (DT && VerifyMachineDomInfo)
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if (!DT->verify(DomTreeT::VerificationLevel::Basic)) {
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errs() << "MachineDominatorTree verification failed\n";
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abort();
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}
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}
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void MachineDominatorTree::print(raw_ostream &OS, const Module*) const {
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if (DT)
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DT->print(OS);
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}
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void MachineDominatorTree::applySplitCriticalEdges() const {
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// Bail out early if there is nothing to do.
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if (CriticalEdgesToSplit.empty())
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return;
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// For each element in CriticalEdgesToSplit, remember whether or not element
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// is the new immediate domminator of its successor. The mapping is done by
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// index, i.e., the information for the ith element of CriticalEdgesToSplit is
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// the ith element of IsNewIDom.
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SmallBitVector IsNewIDom(CriticalEdgesToSplit.size(), true);
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size_t Idx = 0;
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// Collect all the dominance properties info, before invalidating
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// the underlying DT.
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for (CriticalEdge &Edge : CriticalEdgesToSplit) {
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// Update dominator information.
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MachineBasicBlock *Succ = Edge.ToBB;
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MachineDomTreeNode *SuccDTNode = DT->getNode(Succ);
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for (MachineBasicBlock *PredBB : Succ->predecessors()) {
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if (PredBB == Edge.NewBB)
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continue;
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// If we are in this situation:
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// FromBB1 FromBB2
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// + +
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// + + + +
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// + + + +
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// ... Split1 Split2 ...
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// + +
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// + +
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// +
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// Succ
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// Instead of checking the domiance property with Split2, we check it with
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// FromBB2 since Split2 is still unknown of the underlying DT structure.
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if (NewBBs.count(PredBB)) {
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assert(PredBB->pred_size() == 1 && "A basic block resulting from a "
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"critical edge split has more "
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"than one predecessor!");
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PredBB = *PredBB->pred_begin();
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}
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if (!DT->dominates(SuccDTNode, DT->getNode(PredBB))) {
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IsNewIDom[Idx] = false;
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break;
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}
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}
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++Idx;
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}
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// Now, update DT with the collected dominance properties info.
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Idx = 0;
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for (CriticalEdge &Edge : CriticalEdgesToSplit) {
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// We know FromBB dominates NewBB.
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MachineDomTreeNode *NewDTNode = DT->addNewBlock(Edge.NewBB, Edge.FromBB);
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// If all the other predecessors of "Succ" are dominated by "Succ" itself
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// then the new block is the new immediate dominator of "Succ". Otherwise,
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// the new block doesn't dominate anything.
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if (IsNewIDom[Idx])
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DT->changeImmediateDominator(DT->getNode(Edge.ToBB), NewDTNode);
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++Idx;
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}
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NewBBs.clear();
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CriticalEdgesToSplit.clear();
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}
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