llvm-project/llvm/test/Transforms/SLPVectorizer/X86/schedule_budget.ll

94 lines
2.8 KiB
LLVM

; RUN: opt < %s -basicaa -slp-vectorizer -S -slp-schedule-budget=16 -mtriple=x86_64-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck %s
target datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128"
target triple = "x86_64-apple-macosx10.9.0"
; Test if the budget for the scheduling region size works.
; We test with a reduced budget of 16 which should prevent vectorizing the loads.
declare void @unknown()
; CHECK-LABEL: @test
; CHECK: load float
; CHECK: load float
; CHECK: load float
; CHECK: load float
; CHECK: call void @unknown
; CHECK: store float
; CHECK: store float
; CHECK: store float
; CHECK: store float
; CHECK: load <4 x float>
; CHECK: store <4 x float>
define void @test(float * %a, float * %b, float * %c, float * %d) {
entry:
; Don't vectorize these loads.
%l0 = load float, float* %a
%a1 = getelementptr inbounds float, float* %a, i64 1
%l1 = load float, float* %a1
%a2 = getelementptr inbounds float, float* %a, i64 2
%l2 = load float, float* %a2
%a3 = getelementptr inbounds float, float* %a, i64 3
%l3 = load float, float* %a3
; some unrelated instructions inbetween to enlarge the scheduling region
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
call void @unknown()
; Don't vectorize these stores because their operands are too far away.
store float %l0, float* %b
%b1 = getelementptr inbounds float, float* %b, i64 1
store float %l1, float* %b1
%b2 = getelementptr inbounds float, float* %b, i64 2
store float %l2, float* %b2
%b3 = getelementptr inbounds float, float* %b, i64 3
store float %l3, float* %b3
; But still vectorize the following instructions, because even if the budget
; is exceeded there is a minimum region size.
%l4 = load float, float* %c
%c1 = getelementptr inbounds float, float* %c, i64 1
%l5 = load float, float* %c1
%c2 = getelementptr inbounds float, float* %c, i64 2
%l6 = load float, float* %c2
%c3 = getelementptr inbounds float, float* %c, i64 3
%l7 = load float, float* %c3
store float %l4, float* %d
%d1 = getelementptr inbounds float, float* %d, i64 1
store float %l5, float* %d1
%d2 = getelementptr inbounds float, float* %d, i64 2
store float %l6, float* %d2
%d3 = getelementptr inbounds float, float* %d, i64 3
store float %l7, float* %d3
ret void
}