forked from OSchip/llvm-project
251 lines
8.8 KiB
C++
251 lines
8.8 KiB
C++
//===-- GlobalDCE.cpp - DCE unreachable internal functions ----------------===//
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//
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// This transform is designed to eliminate unreachable internal globals
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// FIXME: GlobalDCE should update the callgraph, not destroy it!
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/IPO.h"
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#include "llvm/Module.h"
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Analysis/CallGraph.h"
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#include "Support/DepthFirstIterator.h"
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#include "Support/Statistic.h"
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#include <algorithm>
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namespace {
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Statistic<> NumFunctions("globaldce","Number of functions removed");
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Statistic<> NumVariables("globaldce","Number of global variables removed");
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Statistic<> NumCPRs("globaldce", "Number of const pointer refs removed");
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Statistic<> NumConsts("globaldce", "Number of init constants removed");
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bool RemoveUnreachableFunctions(Module &M, CallGraph &CallGraph) {
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// Calculate which functions are reachable from the external functions in
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// the call graph.
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//
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std::set<CallGraphNode*> ReachableNodes(df_begin(&CallGraph),
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df_end(&CallGraph));
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// Loop over the functions in the module twice. The first time is used to
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// drop references that functions have to each other before they are
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// deleted. The second pass removes the functions that need to be removed.
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//
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std::vector<CallGraphNode*> FunctionsToDelete; // Track unused functions
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for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
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CallGraphNode *N = CallGraph[I];
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if (!ReachableNodes.count(N)) { // Not reachable??
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I->dropAllReferences();
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N->removeAllCalledFunctions();
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FunctionsToDelete.push_back(N);
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++NumFunctions;
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}
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}
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// Nothing to do if no unreachable functions have been found...
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if (FunctionsToDelete.empty()) return false;
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// Unreachables functions have been found and should have no references to
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// them, delete them now.
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//
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for (std::vector<CallGraphNode*>::iterator I = FunctionsToDelete.begin(),
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E = FunctionsToDelete.end(); I != E; ++I)
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delete CallGraph.removeFunctionFromModule(*I);
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return true;
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}
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struct GlobalDCE : public Pass {
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// run - Do the GlobalDCE pass on the specified module, optionally updating
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// the specified callgraph to reflect the changes.
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//
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bool run(Module &M) {
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return RemoveUnreachableFunctions(M, getAnalysis<CallGraph>()) |
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RemoveUnreachableGlobalVariables(M);
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}
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// getAnalysisUsage - This function works on the call graph of a module.
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// It is capable of updating the call graph to reflect the new state of the
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// module.
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//
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.addRequired<CallGraph>();
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}
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private:
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std::vector<GlobalValue*> WorkList;
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inline bool RemoveIfDead(GlobalValue *GV);
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void DestroyInitializer(Constant *C);
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bool RemoveUnreachableGlobalVariables(Module &M);
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bool RemoveUnusedConstantPointerRef(GlobalValue &GV);
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bool SafeToDestroyConstant(Constant *C);
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};
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RegisterOpt<GlobalDCE> X("globaldce", "Dead Global Elimination");
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}
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Pass *createGlobalDCEPass() { return new GlobalDCE(); }
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// RemoveIfDead - If this global value is dead, remove it from the current
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// module and return true.
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//
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bool GlobalDCE::RemoveIfDead(GlobalValue *GV) {
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// If there is only one use of the global value, it might be a
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// ConstantPointerRef... which means that this global might actually be
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// dead.
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if (GV->use_size() == 1)
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RemoveUnusedConstantPointerRef(*GV);
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if (!GV->use_empty()) return false;
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if (GlobalVariable *GVar = dyn_cast<GlobalVariable>(GV)) {
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// Eliminate all global variables that are unused, and that are internal, or
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// do not have an initializer.
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//
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if (GVar->hasInternalLinkage() || GVar->isExternal()) {
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Constant *Init = GVar->hasInitializer() ? GVar->getInitializer() : 0;
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GV->getParent()->getGlobalList().erase(GVar);
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++NumVariables;
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// If there was an initializer for the global variable, try to destroy it
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// now.
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if (Init) DestroyInitializer(Init);
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// If the global variable is still on the worklist, remove it now.
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std::vector<GlobalValue*>::iterator I = std::find(WorkList.begin(),
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WorkList.end(), GV);
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while (I != WorkList.end())
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I = std::find(WorkList.erase(I), WorkList.end(), GV);
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return true;
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}
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} else {
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Function *F = cast<Function>(GV);
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// FIXME: TODO
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}
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return false;
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}
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// DestroyInitializer - A global variable was just destroyed and C is its
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// initializer. If we can, destroy C and all of the constants it refers to.
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//
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void GlobalDCE::DestroyInitializer(Constant *C) {
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// Cannot destroy constants still being used, and cannot destroy primitive
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// types.
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if (!C->use_empty() || C->getType()->isPrimitiveType()) return;
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// If this is a CPR, the global value referred to may be dead now! Add it to
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// the worklist.
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//
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if (ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(C)) {
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WorkList.push_back(CPR->getValue());
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C->destroyConstant();
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++NumCPRs;
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} else {
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bool DestroyContents = true;
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// As an optimization to the GlobalDCE algorithm, do attempt to destroy the
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// contents of an array of primitive types, because we know that this will
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// never succeed, and there could be a lot of them.
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//
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if (ConstantArray *CA = dyn_cast<ConstantArray>(C))
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if (CA->getType()->getElementType()->isPrimitiveType())
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DestroyContents = false; // Nothing we can do with the subcontents
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// All other constants refer to other constants. Destroy them if possible
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// as well.
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//
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std::vector<Value*> SubConstants;
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if (DestroyContents) SubConstants.insert(SubConstants.end(),
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C->op_begin(), C->op_end());
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// Destroy the actual constant...
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C->destroyConstant();
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++NumConsts;
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if (DestroyContents) {
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// Remove duplicates from SubConstants, so that we do not call
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// DestroyInitializer on the same constant twice (the first call might
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// delete it, so this would be bad)
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//
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std::sort(SubConstants.begin(), SubConstants.end());
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SubConstants.erase(std::unique(SubConstants.begin(), SubConstants.end()),
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SubConstants.end());
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// Loop over the subconstants, destroying them as well.
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for (unsigned i = 0, e = SubConstants.size(); i != e; ++i)
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DestroyInitializer(cast<Constant>(SubConstants[i]));
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}
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}
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}
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bool GlobalDCE::RemoveUnreachableGlobalVariables(Module &M) {
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bool Changed = false;
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WorkList.reserve(M.gsize());
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// Insert all of the globals into the WorkList, making sure to run
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// RemoveUnusedConstantPointerRef at least once on all globals...
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//
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for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
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Changed |= RemoveUnusedConstantPointerRef(*I);
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WorkList.push_back(I);
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}
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for (Module::giterator I = M.gbegin(), E = M.gend(); I != E; ++I) {
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Changed |= RemoveUnusedConstantPointerRef(*I);
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WorkList.push_back(I);
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}
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// Loop over the worklist, deleting global objects that we can. Whenever we
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// delete something that might make something else dead, it gets added to the
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// worklist.
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//
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while (!WorkList.empty()) {
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GlobalValue *GV = WorkList.back();
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WorkList.pop_back();
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Changed |= RemoveIfDead(GV);
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}
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// Make sure that all memory is free'd from the worklist...
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std::vector<GlobalValue*>().swap(WorkList);
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return Changed;
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}
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// RemoveUnusedConstantPointerRef - Loop over all of the uses of the specified
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// GlobalValue, looking for the constant pointer ref that may be pointing to it.
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// If found, check to see if the constant pointer ref is safe to destroy, and if
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// so, nuke it. This will reduce the reference count on the global value, which
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// might make it deader.
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//
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bool GlobalDCE::RemoveUnusedConstantPointerRef(GlobalValue &GV) {
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for (Value::use_iterator I = GV.use_begin(), E = GV.use_end(); I != E; ++I)
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if (ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(*I))
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if (SafeToDestroyConstant(CPR)) { // Only if unreferenced...
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CPR->destroyConstant();
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++NumCPRs;
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return true;
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}
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return false;
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}
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// SafeToDestroyConstant - It is safe to destroy a constant iff it is only used
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// by constants itself. Note that constants cannot be cyclic, so this test is
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// pretty easy to implement recursively.
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//
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bool GlobalDCE::SafeToDestroyConstant(Constant *C) {
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for (Value::use_iterator I = C->use_begin(), E = C->use_end(); I != E; ++I)
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if (Constant *User = dyn_cast<Constant>(*I)) {
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if (!SafeToDestroyConstant(User)) return false;
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} else {
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return false;
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}
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return true;
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}
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