forked from OSchip/llvm-project
185 lines
5.3 KiB
C++
185 lines
5.3 KiB
C++
//===- Symbols.h ------------------------------------------------*- C++ -*-===//
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//
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// The LLVM Linker
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLD_ELF_SYMBOLS_H
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#define LLD_ELF_SYMBOLS_H
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#include "lld/Core/LLVM.h"
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#include "llvm/Object/ELF.h"
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namespace lld {
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namespace elf2 {
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using llvm::object::ELFFile;
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class Chunk;
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class InputFile;
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class SymbolBody;
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template <class ELFT> class ObjectFile;
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// A real symbol object, SymbolBody, is usually accessed indirectly
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// through a Symbol. There's always one Symbol for each symbol name.
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// The resolver updates SymbolBody pointers as it resolves symbols.
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struct Symbol {
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explicit Symbol(SymbolBody *P) : Body(P) {}
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SymbolBody *Body;
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};
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// The base class for real symbol classes.
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class SymbolBody {
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public:
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enum Kind {
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DefinedFirst = 0,
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DefinedRegularKind = 0,
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DefinedWeakKind = 1,
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DefinedLast = 1,
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UndefinedWeakKind = 2,
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UndefinedKind = 3,
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UndefinedSyntheticKind = 4
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};
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Kind kind() const { return static_cast<Kind>(SymbolKind); }
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bool isStrongUndefined() {
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return SymbolKind == UndefinedKind || SymbolKind == UndefinedSyntheticKind;
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}
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// Returns the symbol name.
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StringRef getName() const { return Name; }
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// A SymbolBody has a backreference to a Symbol. Originally they are
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// doubly-linked. A backreference will never change. But the pointer
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// in the Symbol may be mutated by the resolver. If you have a
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// pointer P to a SymbolBody and are not sure whether the resolver
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// has chosen the object among other objects having the same name,
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// you can access P->Backref->Body to get the resolver's result.
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void setBackref(Symbol *P) { Backref = P; }
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// Decides which symbol should "win" in the symbol table, this or
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// the Other. Returns 1 if this wins, -1 if the Other wins, or 0 if
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// they are duplicate (conflicting) symbols.
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int compare(SymbolBody *Other);
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protected:
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SymbolBody(Kind K, StringRef Name) : SymbolKind(K), Name(Name) {}
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protected:
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const unsigned SymbolKind : 8;
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StringRef Name;
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Symbol *Backref = nullptr;
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};
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// This is for symbols created from elf files and not from the command line.
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// Since they come from object files, they have a Elf_Sym.
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//
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// FIXME: Another alternative is to give every symbol an Elf_Sym. To do that
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// we have to delay creating the symbol table until the output format is
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// known and some of its methods will be templated. We should experiment with
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// that once we have a bit more code.
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template <class ELFT> class ELFSymbolBody : public SymbolBody {
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protected:
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typedef typename llvm::object::ELFFile<ELFT>::Elf_Sym Elf_Sym;
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ELFSymbolBody(Kind K, StringRef Name, const Elf_Sym &Sym)
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: SymbolBody(K, Name), Sym(Sym) {}
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public:
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const Elf_Sym &Sym;
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static bool classof(const SymbolBody *S) {
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Kind K = S->kind();
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return K >= DefinedFirst && K <= UndefinedKind;
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}
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};
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// The base class for any defined symbols, including absolute symbols,
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// etc.
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template <class ELFT> class Defined : public ELFSymbolBody<ELFT> {
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typedef ELFSymbolBody<ELFT> Base;
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typedef typename Base::Kind Kind;
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public:
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typedef typename Base::Elf_Sym Elf_Sym;
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explicit Defined(Kind K, StringRef N, const Elf_Sym &Sym)
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: ELFSymbolBody<ELFT>(K, N, Sym) {}
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static bool classof(const SymbolBody *S) {
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Kind K = S->kind();
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return Base::DefinedFirst <= K && K <= Base::DefinedLast;
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}
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};
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// Regular defined symbols read from object file symbol tables.
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template <class ELFT> class DefinedRegular : public Defined<ELFT> {
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typedef Defined<ELFT> Base;
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typedef typename Base::Elf_Sym Elf_Sym;
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public:
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explicit DefinedRegular(StringRef N, const Elf_Sym &Sym)
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: Defined<ELFT>(Base::DefinedRegularKind, N, Sym) {}
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static bool classof(const SymbolBody *S) {
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return S->kind() == Base::DefinedRegularKind;
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}
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};
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template <class ELFT> class DefinedWeak : public Defined<ELFT> {
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typedef Defined<ELFT> Base;
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typedef typename Base::Elf_Sym Elf_Sym;
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public:
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explicit DefinedWeak(StringRef N, const Elf_Sym &Sym)
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: Defined<ELFT>(Base::DefinedWeakKind, N, Sym) {}
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static bool classof(const SymbolBody *S) {
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return S->kind() == Base::DefinedWeakKind;
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}
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};
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// Undefined symbols.
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class SyntheticUndefined : public SymbolBody {
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public:
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explicit SyntheticUndefined(StringRef N) : SymbolBody(UndefinedKind, N) {}
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static bool classof(const SymbolBody *S) {
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return S->kind() == UndefinedKind;
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}
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};
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template <class ELFT> class Undefined : public ELFSymbolBody<ELFT> {
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typedef ELFSymbolBody<ELFT> Base;
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typedef typename Base::Elf_Sym Elf_Sym;
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public:
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explicit Undefined(StringRef N, const Elf_Sym &Sym)
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: ELFSymbolBody<ELFT>(Base::UndefinedKind, N, Sym) {}
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static bool classof(const SymbolBody *S) {
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return S->kind() == Base::UndefinedKind;
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}
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};
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template <class ELFT> class UndefinedWeak : public ELFSymbolBody<ELFT> {
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typedef ELFSymbolBody<ELFT> Base;
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typedef typename Base::Elf_Sym Elf_Sym;
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public:
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explicit UndefinedWeak(StringRef N, const Elf_Sym &Sym)
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: ELFSymbolBody<ELFT>(Base::UndefinedWeakKind, N, Sym) {}
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static bool classof(const SymbolBody *S) {
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return S->kind() == Base::UndefinedWeakKind;
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}
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};
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} // namespace elf2
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} // namespace lld
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#endif
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