llvm-project/libcxxabi/test/test_vector1.cpp

265 lines
11 KiB
C++

//===---------------------------- test_vector.cpp -------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is dual licensed under the MIT and the University of Illinois Open
// Source Licenses. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "cxxabi.h"
#include <iostream>
#include <cstdlib>
#include <cassert>
// Wrapper routines
void *my_alloc2 ( size_t sz ) {
void *p = std::malloc ( sz );
// std::printf ( "Allocated %ld bytes at %lx\n", sz, (unsigned long) p );
return p;
}
void my_dealloc2 ( void *p ) {
// std::printf ( "Freeing %lx\n", (unsigned long) p );
std::free ( p );
}
void my_dealloc3 ( void *p, size_t sz ) {
// std::printf ( "Freeing %lx (size %ld)\n", (unsigned long) p, sz );
std::free ( p );
}
void my_construct ( void *p ) {
// std::printf ( "Constructing %lx\n", (unsigned long) p );
}
void my_destruct ( void *p ) {
// std::printf ( "Destructing %lx\n", (unsigned long) p );
}
int gCounter;
void count_construct ( void *p ) { ++gCounter; }
void count_destruct ( void *p ) { --gCounter; }
int gConstructorCounter;
int gConstructorThrowTarget;
int gDestructorCounter;
int gDestructorThrowTarget;
void throw_construct ( void *p ) { if ( gConstructorCounter == gConstructorThrowTarget ) throw 1; ++gConstructorCounter; }
void throw_destruct ( void *p ) { if ( ++gDestructorCounter == gDestructorThrowTarget ) throw 2; }
#if __cplusplus >= 201103L
# define CAN_THROW noexcept(false)
#else
# define CAN_THROW
#endif
struct vec_on_stack {
void *storage;
vec_on_stack () : storage ( __cxxabiv1::__cxa_vec_new ( 10, 40, 8, throw_construct, throw_destruct )) {}
~vec_on_stack () CAN_THROW {__cxxabiv1::__cxa_vec_delete ( storage, 40, 8, throw_destruct ); }
};
// Test calls with empty constructors and destructors
int test_empty ( ) {
void *one, *two, *three;
// Try with no padding and no con/destructors
one = __cxxabiv1::__cxa_vec_new ( 10, 40, 0, NULL, NULL );
two = __cxxabiv1::__cxa_vec_new2( 10, 40, 0, NULL, NULL, my_alloc2, my_dealloc2 );
three = __cxxabiv1::__cxa_vec_new3( 10, 40, 0, NULL, NULL, my_alloc2, my_dealloc3 );
__cxxabiv1::__cxa_vec_delete ( one, 40, 0, NULL );
__cxxabiv1::__cxa_vec_delete2( two, 40, 0, NULL, my_dealloc2 );
__cxxabiv1::__cxa_vec_delete3( three, 40, 0, NULL, my_dealloc3 );
// Try with no padding
one = __cxxabiv1::__cxa_vec_new ( 10, 40, 0, my_construct, my_destruct );
two = __cxxabiv1::__cxa_vec_new2( 10, 40, 0, my_construct, my_destruct, my_alloc2, my_dealloc2 );
three = __cxxabiv1::__cxa_vec_new3( 10, 40, 0, my_construct, my_destruct, my_alloc2, my_dealloc3 );
__cxxabiv1::__cxa_vec_delete ( one, 40, 0, my_destruct );
__cxxabiv1::__cxa_vec_delete2( two, 40, 0, my_destruct, my_dealloc2 );
__cxxabiv1::__cxa_vec_delete3( three, 40, 0, my_destruct, my_dealloc3 );
// Padding and no con/destructors
one = __cxxabiv1::__cxa_vec_new ( 10, 40, 8, NULL, NULL );
two = __cxxabiv1::__cxa_vec_new2( 10, 40, 8, NULL, NULL, my_alloc2, my_dealloc2 );
three = __cxxabiv1::__cxa_vec_new3( 10, 40, 8, NULL, NULL, my_alloc2, my_dealloc3 );
__cxxabiv1::__cxa_vec_delete ( one, 40, 8, NULL );
__cxxabiv1::__cxa_vec_delete2( two, 40, 8, NULL, my_dealloc2 );
__cxxabiv1::__cxa_vec_delete3( three, 40, 8, NULL, my_dealloc3 );
// Padding with con/destructors
one = __cxxabiv1::__cxa_vec_new ( 10, 40, 8, my_construct, my_destruct );
two = __cxxabiv1::__cxa_vec_new2( 10, 40, 8, my_construct, my_destruct, my_alloc2, my_dealloc2 );
three = __cxxabiv1::__cxa_vec_new3( 10, 40, 8, my_construct, my_destruct, my_alloc2, my_dealloc3 );
__cxxabiv1::__cxa_vec_delete ( one, 40, 8, my_destruct );
__cxxabiv1::__cxa_vec_delete2( two, 40, 8, my_destruct, my_dealloc2 );
__cxxabiv1::__cxa_vec_delete3( three, 40, 8, my_destruct, my_dealloc3 );
return 0;
}
// Make sure the constructors and destructors are matched
int test_counted ( ) {
int retVal = 0;
void *one, *two, *three;
// Try with no padding
gCounter = 0;
one = __cxxabiv1::__cxa_vec_new ( 10, 40, 0, count_construct, count_destruct );
two = __cxxabiv1::__cxa_vec_new2( 10, 40, 0, count_construct, count_destruct, my_alloc2, my_dealloc2 );
three = __cxxabiv1::__cxa_vec_new3( 10, 40, 0, count_construct, count_destruct, my_alloc2, my_dealloc3 );
__cxxabiv1::__cxa_vec_delete ( one, 40, 0, count_destruct );
__cxxabiv1::__cxa_vec_delete2( two, 40, 0, count_destruct, my_dealloc2 );
__cxxabiv1::__cxa_vec_delete3( three, 40, 0, count_destruct, my_dealloc3 );
// Since there was no padding, the # of elements in the array are not stored
// and the destructors are not called.
if ( gCounter != 30 ) {
std::cerr << "Mismatched Constructor/Destructor calls (1)" << std::endl;
std::cerr << " Expected 30, got " << gCounter << std::endl;
retVal = 1;
}
gCounter = 0;
one = __cxxabiv1::__cxa_vec_new ( 10, 40, 8, count_construct, count_destruct );
two = __cxxabiv1::__cxa_vec_new2( 10, 40, 8, count_construct, count_destruct, my_alloc2, my_dealloc2 );
three = __cxxabiv1::__cxa_vec_new3( 10, 40, 8, count_construct, count_destruct, my_alloc2, my_dealloc3 );
__cxxabiv1::__cxa_vec_delete ( one, 40, 8, count_destruct );
__cxxabiv1::__cxa_vec_delete2( two, 40, 8, count_destruct, my_dealloc2 );
__cxxabiv1::__cxa_vec_delete3( three, 40, 8, count_destruct, my_dealloc3 );
if ( gCounter != 0 ) {
std::cerr << "Mismatched Constructor/Destructor calls (2)" << std::endl;
std::cerr << " Expected 0, got " << gCounter << std::endl;
retVal = 1;
}
return retVal;
}
// Make sure the constructors and destructors are matched
int test_exception_in_constructor ( ) {
int retVal = 0;
void *one, *two, *three;
// Try with no padding
gConstructorCounter = gDestructorCounter = 0;
gConstructorThrowTarget = 15;
gDestructorThrowTarget = -1;
try {
one = two = three = NULL;
one = __cxxabiv1::__cxa_vec_new ( 10, 40, 0, throw_construct, throw_destruct );
two = __cxxabiv1::__cxa_vec_new2( 10, 40, 0, throw_construct, throw_destruct, my_alloc2, my_dealloc2 );
three = __cxxabiv1::__cxa_vec_new3( 10, 40, 0, throw_construct, throw_destruct, my_alloc2, my_dealloc3 );
}
catch ( int i ) {}
__cxxabiv1::__cxa_vec_delete ( one, 40, 0, throw_destruct );
__cxxabiv1::__cxa_vec_delete2( two, 40, 0, throw_destruct, my_dealloc2 );
__cxxabiv1::__cxa_vec_delete3( three, 40, 0, throw_destruct, my_dealloc3 );
// Since there was no padding, the # of elements in the array are not stored
// and the destructors are not called.
// Since we threw after 15 calls to the constructor, we should see 5 calls to
// the destructor from the partially constructed array.
if ( gConstructorCounter - gDestructorCounter != 10 ) {
std::cerr << "Mismatched Constructor/Destructor calls (1C)" << std::endl;
std::cerr << gConstructorCounter << " constructors, but " <<
gDestructorCounter << " destructors" << std::endl;
retVal = 1;
}
gConstructorCounter = gDestructorCounter = 0;
gConstructorThrowTarget = 15;
gDestructorThrowTarget = -1;
try {
one = two = three = NULL;
one = __cxxabiv1::__cxa_vec_new ( 10, 40, 8, throw_construct, throw_destruct );
two = __cxxabiv1::__cxa_vec_new2( 10, 40, 8, throw_construct, throw_destruct, my_alloc2, my_dealloc2 );
three = __cxxabiv1::__cxa_vec_new3( 10, 40, 8, throw_construct, throw_destruct, my_alloc2, my_dealloc3 );
}
catch ( int i ) {}
__cxxabiv1::__cxa_vec_delete ( one, 40, 8, throw_destruct );
__cxxabiv1::__cxa_vec_delete2( two, 40, 8, throw_destruct, my_dealloc2 );
__cxxabiv1::__cxa_vec_delete3( three, 40, 8, throw_destruct, my_dealloc3 );
if ( gConstructorCounter != gDestructorCounter ) {
std::cerr << "Mismatched Constructor/Destructor calls (2C)" << std::endl;
std::cerr << gConstructorCounter << " constructors, but " <<
gDestructorCounter << " destructors" << std::endl;
retVal = 1;
}
return retVal;
}
// Make sure the constructors and destructors are matched
int test_exception_in_destructor ( ) {
int retVal = 0;
void *one, *two, *three;
one = two = three = NULL;
// Throw from within a destructor
gConstructorCounter = gDestructorCounter = 0;
gConstructorThrowTarget = -1;
gDestructorThrowTarget = 15;
try {
one = two = NULL;
one = __cxxabiv1::__cxa_vec_new ( 10, 40, 8, throw_construct, throw_destruct );
two = __cxxabiv1::__cxa_vec_new2( 10, 40, 8, throw_construct, throw_destruct, my_alloc2, my_dealloc2 );
}
catch ( int i ) {}
try {
__cxxabiv1::__cxa_vec_delete ( one, 40, 8, throw_destruct );
__cxxabiv1::__cxa_vec_delete2( two, 40, 8, throw_destruct, my_dealloc2 );
assert(false);
}
catch ( int i ) {}
// We should have thrown in the middle of cleaning up "two", which means that
// there should be 20 calls to the destructor and the try block should exit
// before the assertion.
if ( gConstructorCounter != 20 || gDestructorCounter != 20 ) {
std::cerr << "Unexpected Constructor/Destructor calls (1D)" << std::endl;
std::cerr << "Expected (20, 20), but got (" << gConstructorCounter << ", " <<
gDestructorCounter << ")" << std::endl;
retVal = 1;
}
// Try throwing from a destructor - should be fine.
gConstructorCounter = gDestructorCounter = 0;
gConstructorThrowTarget = -1;
gDestructorThrowTarget = 5;
try { vec_on_stack v; }
catch ( int i ) {}
if ( gConstructorCounter != gDestructorCounter ) {
std::cerr << "Mismatched Constructor/Destructor calls (2D)" << std::endl;
std::cerr << gConstructorCounter << " constructors, but " <<
gDestructorCounter << " destructors" << std::endl;
retVal = 1;
}
return retVal;
}
int main ( int argc, char *argv [] ) {
int retVal = 0;
retVal += test_empty ();
retVal += test_counted ();
retVal += test_exception_in_constructor ();
retVal += test_exception_in_destructor ();
return retVal;
}