forked from OSchip/llvm-project
130 lines
4.2 KiB
C++
130 lines
4.2 KiB
C++
//===- SymbolTable.h --------------------------------------------*- C++ -*-===//
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//
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// The LLVM Linker
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLD_COFF_SYMBOL_TABLE_H
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#define LLD_COFF_SYMBOL_TABLE_H
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#include "InputFiles.h"
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#include "llvm/ADT/CachedHashString.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/DenseMapInfo.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/raw_ostream.h"
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namespace llvm {
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struct LTOCodeGenerator;
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}
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namespace lld {
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namespace coff {
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class Chunk;
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class CommonChunk;
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class Defined;
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class DefinedAbsolute;
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class DefinedRelative;
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class Lazy;
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class SectionChunk;
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class SymbolBody;
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struct Symbol;
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// SymbolTable is a bucket of all known symbols, including defined,
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// undefined, or lazy symbols (the last one is symbols in archive
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// files whose archive members are not yet loaded).
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//
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// We put all symbols of all files to a SymbolTable, and the
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// SymbolTable selects the "best" symbols if there are name
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// conflicts. For example, obviously, a defined symbol is better than
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// an undefined symbol. Or, if there's a conflict between a lazy and a
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// undefined, it'll read an archive member to read a real definition
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// to replace the lazy symbol. The logic is implemented in the
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// add*() functions, which are called by input files as they are parsed.
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// There is one add* function per symbol type.
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class SymbolTable {
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public:
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void addFile(InputFile *File);
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// Try to resolve any undefined symbols and update the symbol table
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// accordingly, then print an error message for any remaining undefined
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// symbols.
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void reportRemainingUndefines();
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// Returns a list of chunks of selected symbols.
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std::vector<Chunk *> getChunks();
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// Returns a symbol for a given name. Returns a nullptr if not found.
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Symbol *find(StringRef Name);
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Symbol *findUnderscore(StringRef Name);
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// Occasionally we have to resolve an undefined symbol to its
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// mangled symbol. This function tries to find a mangled name
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// for U from the symbol table, and if found, set the symbol as
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// a weak alias for U.
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void mangleMaybe(SymbolBody *B);
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StringRef findMangle(StringRef Name);
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// Print a layout map to OS.
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void printMap(llvm::raw_ostream &OS);
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// Build a set of COFF objects representing the combined contents of
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// BitcodeFiles and add them to the symbol table. Called after all files are
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// added and before the writer writes results to a file.
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void addCombinedLTOObjects();
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// The writer needs to handle DLL import libraries specially in
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// order to create the import descriptor table.
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std::vector<ImportFile *> ImportFiles;
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// The writer needs to infer the machine type from the object files.
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std::vector<ObjectFile *> ObjectFiles;
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// Creates an Undefined symbol for a given name.
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SymbolBody *addUndefined(StringRef Name);
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Symbol *addRelative(StringRef N, uint64_t VA);
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Symbol *addAbsolute(StringRef N, uint64_t VA);
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Symbol *addUndefined(StringRef Name, InputFile *F, bool IsWeakAlias);
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void addLazy(ArchiveFile *F, const Archive::Symbol Sym);
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Symbol *addAbsolute(StringRef N, COFFSymbolRef S);
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Symbol *addRegular(ObjectFile *F, COFFSymbolRef S, SectionChunk *C);
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Symbol *addBitcode(BitcodeFile *F, StringRef N, bool IsReplaceable);
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Symbol *addCommon(ObjectFile *F, COFFSymbolRef S, CommonChunk *C);
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Symbol *addImportData(StringRef N, ImportFile *F);
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Symbol *addImportThunk(StringRef Name, DefinedImportData *S,
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uint16_t Machine);
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void reportDuplicate(Symbol *Existing, InputFile *NewFile);
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// A list of chunks which to be added to .rdata.
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std::vector<Chunk *> LocalImportChunks;
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private:
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void readArchive();
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void readObjects();
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std::pair<Symbol *, bool> insert(StringRef Name);
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StringRef findByPrefix(StringRef Prefix);
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void addCombinedLTOObject(ObjectFile *Obj);
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std::vector<ObjectFile *> createLTOObjects(llvm::LTOCodeGenerator *CG);
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llvm::DenseMap<llvm::CachedHashStringRef, Symbol *> Symtab;
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std::vector<BitcodeFile *> BitcodeFiles;
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std::vector<SmallString<0>> Objs;
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};
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extern SymbolTable *Symtab;
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} // namespace coff
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} // namespace lld
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#endif
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