forked from OSchip/llvm-project
118 lines
4.1 KiB
C++
118 lines
4.1 KiB
C++
//===-- AMDGPUInstrInfo.cpp - Base class for AMD GPU InstrInfo ------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file
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/// \brief Implementation of the TargetInstrInfo class that is common to all
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/// AMD GPUs.
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//
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//===----------------------------------------------------------------------===//
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#include "AMDGPUInstrInfo.h"
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#include "AMDGPURegisterInfo.h"
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#include "AMDGPUTargetMachine.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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using namespace llvm;
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#define GET_INSTRINFO_CTOR_DTOR
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#include "AMDGPUGenInstrInfo.inc"
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// Pin the vtable to this file.
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void AMDGPUInstrInfo::anchor() {}
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AMDGPUInstrInfo::AMDGPUInstrInfo(const AMDGPUSubtarget &ST)
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: AMDGPUGenInstrInfo(AMDGPU::ADJCALLSTACKUP, AMDGPU::ADJCALLSTACKDOWN),
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ST(ST),
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AMDGPUASI(ST.getAMDGPUAS()) {}
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// FIXME: This behaves strangely. If, for example, you have 32 load + stores,
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// the first 16 loads will be interleaved with the stores, and the next 16 will
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// be clustered as expected. It should really split into 2 16 store batches.
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//
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// Loads are clustered until this returns false, rather than trying to schedule
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// groups of stores. This also means we have to deal with saying different
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// address space loads should be clustered, and ones which might cause bank
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// conflicts.
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//
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// This might be deprecated so it might not be worth that much effort to fix.
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bool AMDGPUInstrInfo::shouldScheduleLoadsNear(SDNode *Load0, SDNode *Load1,
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int64_t Offset0, int64_t Offset1,
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unsigned NumLoads) const {
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assert(Offset1 > Offset0 &&
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"Second offset should be larger than first offset!");
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// If we have less than 16 loads in a row, and the offsets are within 64
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// bytes, then schedule together.
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// A cacheline is 64 bytes (for global memory).
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return (NumLoads <= 16 && (Offset1 - Offset0) < 64);
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}
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// This must be kept in sync with the SIEncodingFamily class in SIInstrInfo.td
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enum SIEncodingFamily {
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SI = 0,
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VI = 1,
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SDWA = 2,
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SDWA9 = 3,
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GFX80 = 4,
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GFX9 = 5
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};
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static SIEncodingFamily subtargetEncodingFamily(const AMDGPUSubtarget &ST) {
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switch (ST.getGeneration()) {
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case AMDGPUSubtarget::SOUTHERN_ISLANDS:
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case AMDGPUSubtarget::SEA_ISLANDS:
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return SIEncodingFamily::SI;
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case AMDGPUSubtarget::VOLCANIC_ISLANDS:
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case AMDGPUSubtarget::GFX9:
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return SIEncodingFamily::VI;
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// FIXME: This should never be called for r600 GPUs.
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case AMDGPUSubtarget::R600:
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case AMDGPUSubtarget::R700:
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case AMDGPUSubtarget::EVERGREEN:
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case AMDGPUSubtarget::NORTHERN_ISLANDS:
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return SIEncodingFamily::SI;
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}
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llvm_unreachable("Unknown subtarget generation!");
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}
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int AMDGPUInstrInfo::pseudoToMCOpcode(int Opcode) const {
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SIEncodingFamily Gen = subtargetEncodingFamily(ST);
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if ((get(Opcode).TSFlags & SIInstrFlags::renamedInGFX9) != 0 &&
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ST.getGeneration() >= AMDGPUSubtarget::GFX9)
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Gen = SIEncodingFamily::GFX9;
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if (get(Opcode).TSFlags & SIInstrFlags::SDWA)
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Gen = ST.getGeneration() == AMDGPUSubtarget::GFX9 ? SIEncodingFamily::SDWA9
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: SIEncodingFamily::SDWA;
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// Adjust the encoding family to GFX80 for D16 buffer instructions when the
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// subtarget has UnpackedD16VMem feature.
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// TODO: remove this when we discard GFX80 encoding.
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if (ST.hasUnpackedD16VMem() && (get(Opcode).TSFlags & SIInstrFlags::D16)
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&& !(get(Opcode).TSFlags & SIInstrFlags::MIMG))
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Gen = SIEncodingFamily::GFX80;
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int MCOp = AMDGPU::getMCOpcode(Opcode, Gen);
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// -1 means that Opcode is already a native instruction.
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if (MCOp == -1)
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return Opcode;
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// (uint16_t)-1 means that Opcode is a pseudo instruction that has
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// no encoding in the given subtarget generation.
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if (MCOp == (uint16_t)-1)
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return -1;
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return MCOp;
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}
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