llvm-project/llvm/lib/Target/AMDGPU/AMDGPUInstrInfo.cpp

118 lines
4.1 KiB
C++

//===-- AMDGPUInstrInfo.cpp - Base class for AMD GPU InstrInfo ------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// \file
/// \brief Implementation of the TargetInstrInfo class that is common to all
/// AMD GPUs.
//
//===----------------------------------------------------------------------===//
#include "AMDGPUInstrInfo.h"
#include "AMDGPURegisterInfo.h"
#include "AMDGPUTargetMachine.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
using namespace llvm;
#define GET_INSTRINFO_CTOR_DTOR
#include "AMDGPUGenInstrInfo.inc"
// Pin the vtable to this file.
void AMDGPUInstrInfo::anchor() {}
AMDGPUInstrInfo::AMDGPUInstrInfo(const AMDGPUSubtarget &ST)
: AMDGPUGenInstrInfo(AMDGPU::ADJCALLSTACKUP, AMDGPU::ADJCALLSTACKDOWN),
ST(ST),
AMDGPUASI(ST.getAMDGPUAS()) {}
// FIXME: This behaves strangely. If, for example, you have 32 load + stores,
// the first 16 loads will be interleaved with the stores, and the next 16 will
// be clustered as expected. It should really split into 2 16 store batches.
//
// Loads are clustered until this returns false, rather than trying to schedule
// groups of stores. This also means we have to deal with saying different
// address space loads should be clustered, and ones which might cause bank
// conflicts.
//
// This might be deprecated so it might not be worth that much effort to fix.
bool AMDGPUInstrInfo::shouldScheduleLoadsNear(SDNode *Load0, SDNode *Load1,
int64_t Offset0, int64_t Offset1,
unsigned NumLoads) const {
assert(Offset1 > Offset0 &&
"Second offset should be larger than first offset!");
// If we have less than 16 loads in a row, and the offsets are within 64
// bytes, then schedule together.
// A cacheline is 64 bytes (for global memory).
return (NumLoads <= 16 && (Offset1 - Offset0) < 64);
}
// This must be kept in sync with the SIEncodingFamily class in SIInstrInfo.td
enum SIEncodingFamily {
SI = 0,
VI = 1,
SDWA = 2,
SDWA9 = 3,
GFX80 = 4,
GFX9 = 5
};
static SIEncodingFamily subtargetEncodingFamily(const AMDGPUSubtarget &ST) {
switch (ST.getGeneration()) {
case AMDGPUSubtarget::SOUTHERN_ISLANDS:
case AMDGPUSubtarget::SEA_ISLANDS:
return SIEncodingFamily::SI;
case AMDGPUSubtarget::VOLCANIC_ISLANDS:
case AMDGPUSubtarget::GFX9:
return SIEncodingFamily::VI;
// FIXME: This should never be called for r600 GPUs.
case AMDGPUSubtarget::R600:
case AMDGPUSubtarget::R700:
case AMDGPUSubtarget::EVERGREEN:
case AMDGPUSubtarget::NORTHERN_ISLANDS:
return SIEncodingFamily::SI;
}
llvm_unreachable("Unknown subtarget generation!");
}
int AMDGPUInstrInfo::pseudoToMCOpcode(int Opcode) const {
SIEncodingFamily Gen = subtargetEncodingFamily(ST);
if ((get(Opcode).TSFlags & SIInstrFlags::renamedInGFX9) != 0 &&
ST.getGeneration() >= AMDGPUSubtarget::GFX9)
Gen = SIEncodingFamily::GFX9;
if (get(Opcode).TSFlags & SIInstrFlags::SDWA)
Gen = ST.getGeneration() == AMDGPUSubtarget::GFX9 ? SIEncodingFamily::SDWA9
: SIEncodingFamily::SDWA;
// Adjust the encoding family to GFX80 for D16 buffer instructions when the
// subtarget has UnpackedD16VMem feature.
// TODO: remove this when we discard GFX80 encoding.
if (ST.hasUnpackedD16VMem() && (get(Opcode).TSFlags & SIInstrFlags::D16)
&& !(get(Opcode).TSFlags & SIInstrFlags::MIMG))
Gen = SIEncodingFamily::GFX80;
int MCOp = AMDGPU::getMCOpcode(Opcode, Gen);
// -1 means that Opcode is already a native instruction.
if (MCOp == -1)
return Opcode;
// (uint16_t)-1 means that Opcode is a pseudo instruction that has
// no encoding in the given subtarget generation.
if (MCOp == (uint16_t)-1)
return -1;
return MCOp;
}