forked from OSchip/llvm-project
215 lines
7.0 KiB
C
215 lines
7.0 KiB
C
// RUN: %clang_cc1 -triple=%itanium_abi_triple -emit-llvm < %s | FileCheck %s -check-prefix CHECK -check-prefix CHECK-IT
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// RUN: %clang_cc1 -triple=%ms_abi_triple -emit-llvm < %s | FileCheck %s -check-prefix CHECK -check-prefix CHECK-MS
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int S;
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volatile int vS;
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int* pS;
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volatile int* pvS;
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int A[10];
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volatile int vA[10];
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struct { int x; } F;
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struct { volatile int x; } vF;
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struct { int x; } F2;
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volatile struct { int x; } vF2;
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volatile struct { int x; } *vpF2;
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struct { struct { int y; } x; } F3;
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volatile struct { struct { int y; } x; } vF3;
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struct { int x:3; } BF;
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struct { volatile int x:3; } vBF;
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typedef int v4si __attribute__ ((vector_size (16)));
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v4si V;
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volatile v4si vV;
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typedef __attribute__(( ext_vector_type(4) )) int extv4;
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extv4 VE;
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volatile extv4 vVE;
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volatile struct {int x;} aggFct(void);
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typedef volatile int volatile_int;
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volatile_int vtS;
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int main() {
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int i;
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// CHECK: [[I:%[a-zA-Z0-9_.]+]] = alloca i32
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// load
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i=S;
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// CHECK: load i32, i32* @S
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=vS;
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// CHECK: load volatile i32, i32* @vS
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=*pS;
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// CHECK: [[PS_VAL:%[a-zA-Z0-9_.]+]] = load i32*, i32** @pS
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// CHECK: load i32, i32* [[PS_VAL]]
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=*pvS;
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// CHECK: [[PVS_VAL:%[a-zA-Z0-9_.]+]] = load i32*, i32** @pvS
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// CHECK: load volatile i32, i32* [[PVS_VAL]]
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=A[2];
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// CHECK: load i32, i32* getelementptr {{.*}} @A
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=vA[2];
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// CHECK: load volatile i32, i32* getelementptr {{.*}} @vA
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=F.x;
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// CHECK: load i32, i32* getelementptr {{.*}} @F
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=vF.x;
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// CHECK: load volatile i32, i32* getelementptr {{.*}} @vF
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=F2.x;
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// CHECK: load i32, i32* getelementptr {{.*}} @F2
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=vF2.x;
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// CHECK: load volatile i32, i32* getelementptr {{.*}} @vF2
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=vpF2->x;
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// CHECK: [[VPF2_VAL:%[a-zA-Z0-9_.]+]] = load {{%[a-zA-Z0-9_.]+}}*, {{%[a-zA-Z0-9_.]+}}** @vpF2
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// CHECK: [[ELT:%[a-zA-Z0-9_.]+]] = getelementptr {{.*}} [[VPF2_VAL]]
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// CHECK: load volatile i32, i32* [[ELT]]
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=F3.x.y;
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// CHECK: load i32, i32* getelementptr {{.*}} @F3
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=vF3.x.y;
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// CHECK: load volatile i32, i32* getelementptr {{.*}} @vF3
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=BF.x;
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// CHECK-IT: load i8, i8* getelementptr {{.*}} @BF
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// CHECK-MS: load i32, i32* getelementptr {{.*}} @BF
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=vBF.x;
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// CHECK-IT: load volatile i8, i8* getelementptr {{.*}} @vBF
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// CHECK-MS: load volatile i32, i32* getelementptr {{.*}} @vBF
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=V[3];
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// CHECK: load <4 x i32>, <4 x i32>* @V
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=vV[3];
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// CHECK: load volatile <4 x i32>, <4 x i32>* @vV
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=VE.yx[1];
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// CHECK: load <4 x i32>, <4 x i32>* @VE
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=vVE.zy[1];
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// CHECK: load volatile <4 x i32>, <4 x i32>* @vVE
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i = aggFct().x; // Note: not volatile
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// N.b. Aggregate return is extremely target specific, all we can
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// really say here is that there probably shouldn't be a volatile
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// load.
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// CHECK-NOT: load volatile
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i=vtS;
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// CHECK: load volatile i32, i32* @vtS
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// CHECK: store i32 {{.*}}, i32* [[I]]
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// store
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S=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK: store i32 {{.*}}, i32* @S
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vS=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK: store volatile i32 {{.*}}, i32* @vS
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*pS=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK: [[PS_VAL:%[a-zA-Z0-9_.]+]] = load i32*, i32** @pS
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// CHECK: store i32 {{.*}}, i32* [[PS_VAL]]
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*pvS=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK: [[PVS_VAL:%[a-zA-Z0-9_.]+]] = load i32*, i32** @pvS
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// CHECK: store volatile i32 {{.*}}, i32* [[PVS_VAL]]
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A[2]=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK: store i32 {{.*}}, i32* getelementptr {{.*}} @A
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vA[2]=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK: store volatile i32 {{.*}}, i32* getelementptr {{.*}} @vA
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F.x=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK: store i32 {{.*}}, i32* getelementptr {{.*}} @F
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vF.x=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK: store volatile i32 {{.*}}, i32* getelementptr {{.*}} @vF
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F2.x=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK: store i32 {{.*}}, i32* getelementptr {{.*}} @F2
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vF2.x=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK: store volatile i32 {{.*}}, i32* getelementptr {{.*}} @vF2
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vpF2->x=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK: [[VPF2_VAL:%[a-zA-Z0-9_.]+]] = load {{%[a-zA-Z0-9._]+}}*, {{%[a-zA-Z0-9._]+}}** @vpF2
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// CHECK: [[ELT:%[a-zA-Z0-9_.]+]] = getelementptr {{.*}} [[VPF2_VAL]]
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// CHECK: store volatile i32 {{.*}}, i32* [[ELT]]
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vF3.x.y=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK: store volatile i32 {{.*}}, i32* getelementptr {{.*}} @vF3
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BF.x=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK-IT: load i8, i8* getelementptr {{.*}} @BF
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// CHECK-MS: load i32, i32* getelementptr {{.*}} @BF
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// CHECK-IT: store i8 {{.*}}, i8* getelementptr {{.*}} @BF
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// CHECK-MS: store i32 {{.*}}, i32* getelementptr {{.*}} @BF
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vBF.x=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK-IT: load volatile i8, i8* getelementptr {{.*}} @vBF
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// CHECK-MS: load volatile i32, i32* getelementptr {{.*}} @vBF
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// CHECK-IT: store volatile i8 {{.*}}, i8* getelementptr {{.*}} @vBF
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// CHECK-MS: store volatile i32 {{.*}}, i32* getelementptr {{.*}} @vBF
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V[3]=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK: load <4 x i32>, <4 x i32>* @V
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// CHECK: store <4 x i32> {{.*}}, <4 x i32>* @V
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vV[3]=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK: load volatile <4 x i32>, <4 x i32>* @vV
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// CHECK: store volatile <4 x i32> {{.*}}, <4 x i32>* @vV
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vtS=i;
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// CHECK: load i32, i32* [[I]]
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// CHECK: store volatile i32 {{.*}}, i32* @vtS
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// other ops:
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++S;
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// CHECK: load i32, i32* @S
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// CHECK: store i32 {{.*}}, i32* @S
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++vS;
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// CHECK: load volatile i32, i32* @vS
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// CHECK: store volatile i32 {{.*}}, i32* @vS
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i+=S;
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// CHECK: load i32, i32* @S
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// CHECK: load i32, i32* [[I]]
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// CHECK: store i32 {{.*}}, i32* [[I]]
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i+=vS;
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// CHECK: load volatile i32, i32* @vS
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// CHECK: load i32, i32* [[I]]
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// CHECK: store i32 {{.*}}, i32* [[I]]
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++vtS;
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// CHECK: load volatile i32, i32* @vtS
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// CHECK: store volatile i32 {{.*}}, i32* @vtS
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(void)vF2;
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// From vF2 to a temporary
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// CHECK: call void @llvm.memcpy.{{.*}}(i8* align {{[0-9]+}} %{{.*}}, i8* {{.*}} @vF2 {{.*}}, i1 true)
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vF2 = vF2;
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// vF2 to itself
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// CHECK: call void @llvm.memcpy.{{.*}}(i8* {{.*@vF2.*}}, i8* {{.*@vF2.*}}, i1 true)
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vF2 = vF2 = vF2;
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// vF2 to itself twice
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// CHECK: call void @llvm.memcpy.{{.*}}(i8* {{.*@vF2.*}}, i8* {{.*@vF2.*}}, i1 true)
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// CHECK: call void @llvm.memcpy.{{.*}}(i8* {{.*@vF2.*}}, i8* {{.*@vF2.*}}, i1 true)
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vF2 = (vF2, vF2);
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// vF2 to a temporary, then vF2 to itself
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// CHECK: call void @llvm.memcpy.{{.*}}(i8* align {{[0-9]+}} %{{.*}}, i8* {{.*@vF2.*}}, i1 true)
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// CHECK: call void @llvm.memcpy.{{.*}}(i8* {{.*@vF2.*}}, i8* {{.*@vF2.*}}, i1 true)
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}
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