llvm-project/clang-tools-extra/clangd/Context.h

192 lines
6.7 KiB
C++

//===--- Context.h - Mechanism for passing implicit data --------*- C++-*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Context for storing and retrieving implicit data. Useful for passing implicit
// parameters on a per-request basis.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_CONTEXT_H_
#define LLVM_CLANG_TOOLS_EXTRA_CLANGD_CONTEXT_H_
#include "llvm/ADT/STLExtras.h"
#include <memory>
#include <type_traits>
namespace clang {
namespace clangd {
/// A key for a value of type \p Type, stored inside a context. Keys are
/// non-movable and non-copyable. See documentation of the Context class for
/// more details and usage examples.
template <class Type> class Key {
public:
static_assert(!std::is_reference<Type>::value,
"Reference arguments to Key<> are not allowed");
Key() = default;
Key(Key const &) = delete;
Key &operator=(Key const &) = delete;
Key(Key &&) = delete;
Key &operator=(Key &&) = delete;
};
/// A context is an immutable container for per-request data that must be
/// propagated through layers that don't care about it. An example is a request
/// ID that we may want to use when logging.
///
/// Conceptually, a context is a heterogeneous map<Key<T>, T>. Each key has
/// an associated value type, which allows the map to be typesafe.
///
/// You can't add data to an existing context, instead you create a new
/// immutable context derived from it with extra data added. When you retrieve
/// data, the context will walk up the parent chain until the key is found.
///
/// Contexts should be:
/// - passed by reference when calling synchronous functions
/// - passed by value (move) when calling asynchronous functions. The result
/// callback of async operations will receive the context again.
/// - cloned only when 'forking' an asynchronous computation that we don't wait
/// for.
///
/// Copy operations for this class are deleted, use an explicit clone() method
/// when you need a copy of the context instead.
///
/// To derive a child context use derive() function, e.g.
/// Context ChildCtx = ParentCtx.derive(RequestIdKey, 123);
///
/// To create a new root context, derive() from empty Context.
/// e.g.:
/// Context Ctx = Context::empty().derive(RequestIdKey, 123);
///
/// Values in the context are indexed by typed keys (instances of Key<T> class).
/// Key<T> serves two purposes:
/// - it provides a lookup key for the context (each instance of a key is
/// unique),
/// - it keeps the type information about the value stored in the context map
/// in the template arguments.
/// This provides a type-safe interface to store and access values of multiple
/// types inside a single context.
/// For example,
/// Key<int> RequestID;
/// Key<int> Version;
///
/// Context Ctx = Context::empty().derive(RequestID, 10).derive(Version, 3);
/// assert(*Ctx.get(RequestID) == 10);
/// assert(*Ctx.get(Version) == 3);
///
/// Keys are typically used across multiple functions, so most of the time you
/// would want to make them static class members or global variables.
class Context {
public:
/// Returns an empty context that contains no data. Useful for calling
/// functions that require a context when no explicit context is available.
static Context empty();
private:
struct Data;
Context(std::shared_ptr<const Data> DataPtr);
public:
/// Same as Context::empty(), please use Context::empty() instead.
/// Constructor is defined to workaround a bug in MSVC's version of STL.
/// (arguments of std::future<> must be default-construcitble in MSVC).
Context() = default;
/// Move-only.
Context(Context const &) = delete;
Context &operator=(const Context &) = delete;
Context(Context &&) = default;
Context &operator=(Context &&) = default;
/// Get data stored for a typed \p Key. If values are not found
/// \returns Pointer to the data associated with \p Key. If no data is
/// specified for \p Key, return null.
template <class Type> const Type *get(const Key<Type> &Key) const {
for (const Data *DataPtr = this->DataPtr.get(); DataPtr != nullptr;
DataPtr = DataPtr->Parent.get()) {
if (DataPtr->KeyPtr == &Key)
return static_cast<const Type *>(DataPtr->Value->getValuePtr());
}
return nullptr;
}
/// A helper to get a reference to a \p Key that must exist in the map.
/// Must not be called for keys that are not in the map.
template <class Type> const Type &getExisting(const Key<Type> &Key) const {
auto Val = get(Key);
assert(Val && "Key does not exist");
return *Val;
}
/// Derives a child context
/// It is safe to move or destroy a parent context after calling derive() from
/// it. The child context will continue to have access to the data stored in
/// the parent context.
template <class Type>
Context derive(const Key<Type> &Key,
typename std::decay<Type>::type Value) const & {
return Context(std::make_shared<Data>(Data{
/*Parent=*/DataPtr, &Key,
llvm::make_unique<TypedAnyStorage<typename std::decay<Type>::type>>(
std::move(Value))}));
}
template <class Type>
Context
derive(const Key<Type> &Key,
typename std::decay<Type>::type Value) && /* takes ownership */ {
return Context(std::make_shared<Data>(Data{
/*Parent=*/std::move(DataPtr), &Key,
llvm::make_unique<TypedAnyStorage<typename std::decay<Type>::type>>(
std::move(Value))}));
}
/// Clone this context object.
Context clone() const;
private:
class AnyStorage {
public:
virtual ~AnyStorage() = default;
virtual void *getValuePtr() = 0;
};
template <class T> class TypedAnyStorage : public Context::AnyStorage {
static_assert(std::is_same<typename std::decay<T>::type, T>::value,
"Argument to TypedAnyStorage must be decayed");
public:
TypedAnyStorage(T &&Value) : Value(std::move(Value)) {}
void *getValuePtr() override { return &Value; }
private:
T Value;
};
struct Data {
// We need to make sure Parent outlives the Value, so the order of members
// is important. We do that to allow classes stored in Context's child
// layers to store references to the data in the parent layers.
std::shared_ptr<const Data> Parent;
const void *KeyPtr;
std::unique_ptr<AnyStorage> Value;
};
std::shared_ptr<const Data> DataPtr;
}; // namespace clangd
} // namespace clangd
} // namespace clang
#endif // LLVM_CLANG_TOOLS_EXTRA_CLANGD_CONTEXT_H_