llvm-project/llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.cpp

192 lines
6.2 KiB
C++

//===-- SIMachineFunctionInfo.cpp - SI Machine Function Info -------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
/// \file
//===----------------------------------------------------------------------===//
#include "SIMachineFunctionInfo.h"
#include "AMDGPUSubtarget.h"
#include "SIInstrInfo.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/LLVMContext.h"
#define MAX_LANES 64
using namespace llvm;
// Pin the vtable to this file.
void SIMachineFunctionInfo::anchor() {}
SIMachineFunctionInfo::SIMachineFunctionInfo(const MachineFunction &MF)
: AMDGPUMachineFunction(MF),
TIDReg(AMDGPU::NoRegister),
ScratchRSrcReg(AMDGPU::NoRegister),
ScratchWaveOffsetReg(AMDGPU::NoRegister),
PrivateSegmentBufferUserSGPR(AMDGPU::NoRegister),
DispatchPtrUserSGPR(AMDGPU::NoRegister),
QueuePtrUserSGPR(AMDGPU::NoRegister),
KernargSegmentPtrUserSGPR(AMDGPU::NoRegister),
DispatchIDUserSGPR(AMDGPU::NoRegister),
FlatScratchInitUserSGPR(AMDGPU::NoRegister),
PrivateSegmentSizeUserSGPR(AMDGPU::NoRegister),
GridWorkGroupCountXUserSGPR(AMDGPU::NoRegister),
GridWorkGroupCountYUserSGPR(AMDGPU::NoRegister),
GridWorkGroupCountZUserSGPR(AMDGPU::NoRegister),
WorkGroupIDXSystemSGPR(AMDGPU::NoRegister),
WorkGroupIDYSystemSGPR(AMDGPU::NoRegister),
WorkGroupIDZSystemSGPR(AMDGPU::NoRegister),
WorkGroupInfoSystemSGPR(AMDGPU::NoRegister),
PrivateSegmentWaveByteOffsetSystemSGPR(AMDGPU::NoRegister),
LDSWaveSpillSize(0),
PSInputAddr(0),
NumUserSGPRs(0),
NumSystemSGPRs(0),
HasSpilledSGPRs(false),
HasSpilledVGPRs(false),
PrivateSegmentBuffer(false),
DispatchPtr(false),
QueuePtr(false),
DispatchID(false),
KernargSegmentPtr(false),
FlatScratchInit(false),
GridWorkgroupCountX(false),
GridWorkgroupCountY(false),
GridWorkgroupCountZ(false),
WorkGroupIDX(true),
WorkGroupIDY(false),
WorkGroupIDZ(false),
WorkGroupInfo(false),
PrivateSegmentWaveByteOffset(false),
WorkItemIDX(true),
WorkItemIDY(false),
WorkItemIDZ(false) {
const AMDGPUSubtarget &ST = MF.getSubtarget<AMDGPUSubtarget>();
const Function *F = MF.getFunction();
const MachineFrameInfo *FrameInfo = MF.getFrameInfo();
if (getShaderType() == ShaderType::COMPUTE)
KernargSegmentPtr = true;
if (F->hasFnAttribute("amdgpu-work-group-id-y"))
WorkGroupIDY = true;
if (F->hasFnAttribute("amdgpu-work-group-id-z"))
WorkGroupIDZ = true;
if (F->hasFnAttribute("amdgpu-work-item-id-y"))
WorkItemIDY = true;
if (F->hasFnAttribute("amdgpu-work-item-id-z"))
WorkItemIDZ = true;
bool MaySpill = ST.isVGPRSpillingEnabled(this);
bool HasStackObjects = FrameInfo->hasStackObjects();
if (HasStackObjects || MaySpill)
PrivateSegmentWaveByteOffset = true;
if (ST.isAmdHsaOS()) {
if (HasStackObjects || MaySpill)
PrivateSegmentBuffer = true;
if (F->hasFnAttribute("amdgpu-dispatch-ptr"))
DispatchPtr = true;
}
// X, XY, and XYZ are the only supported combinations, so make sure Y is
// enabled if Z is.
if (WorkItemIDZ)
WorkItemIDY = true;
}
unsigned SIMachineFunctionInfo::addPrivateSegmentBuffer(
const SIRegisterInfo &TRI) {
PrivateSegmentBufferUserSGPR = TRI.getMatchingSuperReg(
getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_128RegClass);
NumUserSGPRs += 4;
return PrivateSegmentBufferUserSGPR;
}
unsigned SIMachineFunctionInfo::addDispatchPtr(const SIRegisterInfo &TRI) {
DispatchPtrUserSGPR = TRI.getMatchingSuperReg(
getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass);
NumUserSGPRs += 2;
return DispatchPtrUserSGPR;
}
unsigned SIMachineFunctionInfo::addQueuePtr(const SIRegisterInfo &TRI) {
QueuePtrUserSGPR = TRI.getMatchingSuperReg(
getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass);
NumUserSGPRs += 2;
return QueuePtrUserSGPR;
}
unsigned SIMachineFunctionInfo::addKernargSegmentPtr(const SIRegisterInfo &TRI) {
KernargSegmentPtrUserSGPR = TRI.getMatchingSuperReg(
getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass);
NumUserSGPRs += 2;
return KernargSegmentPtrUserSGPR;
}
SIMachineFunctionInfo::SpilledReg SIMachineFunctionInfo::getSpilledReg(
MachineFunction *MF,
unsigned FrameIndex,
unsigned SubIdx) {
const MachineFrameInfo *FrameInfo = MF->getFrameInfo();
const SIRegisterInfo *TRI = static_cast<const SIRegisterInfo *>(
MF->getSubtarget<AMDGPUSubtarget>().getRegisterInfo());
MachineRegisterInfo &MRI = MF->getRegInfo();
int64_t Offset = FrameInfo->getObjectOffset(FrameIndex);
Offset += SubIdx * 4;
unsigned LaneVGPRIdx = Offset / (64 * 4);
unsigned Lane = (Offset / 4) % 64;
struct SpilledReg Spill;
if (!LaneVGPRs.count(LaneVGPRIdx)) {
unsigned LaneVGPR = TRI->findUnusedRegister(MRI, &AMDGPU::VGPR_32RegClass);
if (LaneVGPR == AMDGPU::NoRegister) {
LLVMContext &Ctx = MF->getFunction()->getContext();
Ctx.emitError("Ran out of VGPRs for spilling SGPR");
// When compiling from inside Mesa, the compilation continues.
// Select an arbitrary register to avoid triggering assertions
// during subsequent passes.
LaneVGPR = AMDGPU::VGPR0;
}
LaneVGPRs[LaneVGPRIdx] = LaneVGPR;
// Add this register as live-in to all blocks to avoid machine verifer
// complaining about use of an undefined physical register.
for (MachineFunction::iterator BI = MF->begin(), BE = MF->end();
BI != BE; ++BI) {
BI->addLiveIn(LaneVGPR);
}
}
Spill.VGPR = LaneVGPRs[LaneVGPRIdx];
Spill.Lane = Lane;
return Spill;
}
unsigned SIMachineFunctionInfo::getMaximumWorkGroupSize(
const MachineFunction &MF) const {
const AMDGPUSubtarget &ST = MF.getSubtarget<AMDGPUSubtarget>();
// FIXME: We should get this information from kernel attributes if it
// is available.
return getShaderType() == ShaderType::COMPUTE ? 256 : ST.getWavefrontSize();
}