forked from OSchip/llvm-project
331 lines
12 KiB
C++
331 lines
12 KiB
C++
//===--- SourceManager.cpp - Track and cache source files -----------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Chris Lattner and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the SourceManager interface.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Basic/SourceManager.h"
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#include "clang/Basic/FileManager.h"
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#include "llvm/Support/MemoryBuffer.h"
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#include "llvm/System/Path.h"
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#include <algorithm>
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#include <iostream>
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#include <fcntl.h>
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using namespace clang;
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using namespace SrcMgr;
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using llvm::MemoryBuffer;
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SourceManager::~SourceManager() {
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for (std::map<const FileEntry *, FileInfo>::iterator I = FileInfos.begin(),
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E = FileInfos.end(); I != E; ++I) {
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delete I->second.Buffer;
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delete[] I->second.SourceLineCache;
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}
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for (std::list<InfoRec>::iterator I = MemBufferInfos.begin(),
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E = MemBufferInfos.end(); I != E; ++I) {
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delete I->second.Buffer;
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delete[] I->second.SourceLineCache;
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}
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}
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// FIXME: REMOVE THESE
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/uio.h>
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#include <sys/fcntl.h>
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#include <cerrno>
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static const MemoryBuffer *ReadFileFast(const FileEntry *FileEnt) {
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#if 0
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// FIXME: Reintroduce this and zap this function once the common llvm stuff
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// is fast for the small case.
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return MemoryBuffer::getFile(FileEnt->getName(), strlen(FileEnt->getName()),
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FileEnt->getSize());
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#endif
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// If the file is larger than some threshold, use 'read', otherwise use mmap.
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if (FileEnt->getSize() >= 4096*4)
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return MemoryBuffer::getFile(FileEnt->getName(), strlen(FileEnt->getName()),
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0, FileEnt->getSize());
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MemoryBuffer *SB = MemoryBuffer::getNewUninitMemBuffer(FileEnt->getSize(),
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FileEnt->getName());
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char *BufPtr = const_cast<char*>(SB->getBufferStart());
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int FD = ::open(FileEnt->getName(), O_RDONLY);
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if (FD == -1) {
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delete SB;
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return 0;
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}
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unsigned BytesLeft = FileEnt->getSize();
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while (BytesLeft) {
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ssize_t NumRead = ::read(FD, BufPtr, BytesLeft);
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if (NumRead != -1) {
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BytesLeft -= NumRead;
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BufPtr += NumRead;
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} else if (errno == EINTR) {
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// try again
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} else {
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// error reading.
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close(FD);
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delete SB;
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return 0;
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}
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}
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close(FD);
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return SB;
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}
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/// getFileInfo - Create or return a cached FileInfo for the specified file.
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///
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const InfoRec *
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SourceManager::getInfoRec(const FileEntry *FileEnt) {
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assert(FileEnt && "Didn't specify a file entry to use?");
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// Do we already have information about this file?
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std::map<const FileEntry *, FileInfo>::iterator I =
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FileInfos.lower_bound(FileEnt);
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if (I != FileInfos.end() && I->first == FileEnt)
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return &*I;
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// Nope, get information.
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const MemoryBuffer *File = ReadFileFast(FileEnt);
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if (File == 0)
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return 0;
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const InfoRec &Entry =
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*FileInfos.insert(I, std::make_pair(FileEnt, FileInfo()));
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FileInfo &Info = const_cast<FileInfo &>(Entry.second);
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Info.Buffer = File;
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Info.SourceLineCache = 0;
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Info.NumLines = 0;
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return &Entry;
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}
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/// createMemBufferInfoRec - Create a new info record for the specified memory
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/// buffer. This does no caching.
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const InfoRec *
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SourceManager::createMemBufferInfoRec(const MemoryBuffer *Buffer) {
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// Add a new info record to the MemBufferInfos list and return it.
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FileInfo FI;
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FI.Buffer = Buffer;
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FI.SourceLineCache = 0;
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FI.NumLines = 0;
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MemBufferInfos.push_back(InfoRec(0, FI));
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return &MemBufferInfos.back();
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}
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/// createFileID - Create a new fileID for the specified InfoRec and include
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/// position. This works regardless of whether the InfoRec corresponds to a
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/// file or some other input source.
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unsigned SourceManager::createFileID(const InfoRec *File,
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SourceLocation IncludePos) {
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// If FileEnt is really large (e.g. it's a large .i file), we may not be able
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// to fit an arbitrary position in the file in the FilePos field. To handle
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// this, we create one FileID for each chunk of the file that fits in a
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// FilePos field.
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unsigned FileSize = File->second.Buffer->getBufferSize();
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if (FileSize+1 < (1 << SourceLocation::FilePosBits)) {
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FileIDs.push_back(FileIDInfo::get(IncludePos, 0, File));
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assert(FileIDs.size() < (1 << SourceLocation::FileIDBits) &&
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"Ran out of file ID's!");
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return FileIDs.size();
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}
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// Create one FileID for each chunk of the file.
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unsigned Result = FileIDs.size()+1;
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unsigned ChunkNo = 0;
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while (1) {
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FileIDs.push_back(FileIDInfo::get(IncludePos, ChunkNo++, File));
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if (FileSize+1 < (1 << SourceLocation::FilePosBits)) break;
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FileSize -= (1 << SourceLocation::FilePosBits);
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}
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assert(FileIDs.size() < (1 << SourceLocation::FileIDBits) &&
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"Ran out of file ID's!");
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return Result;
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}
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/// getInstantiationLoc - Return a new SourceLocation that encodes the fact
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/// that a token from physloc PhysLoc should actually be referenced from
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/// InstantiationLoc.
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SourceLocation SourceManager::getInstantiationLoc(SourceLocation PhysLoc,
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SourceLocation InstantLoc) {
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// The specified source location may be a mapped location, due to a macro
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// instantiation or #line directive. Strip off this information to find out
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// where the characters are actually located.
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PhysLoc = getPhysicalLoc(PhysLoc);
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// Resolve InstantLoc down to a real logical location.
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InstantLoc = getLogicalLoc(InstantLoc);
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// If the last macro id is close to the currently requested location, try to
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// reuse it. This implements a single-entry cache.
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if (!MacroIDs.empty()) {
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MacroIDInfo &LastOne = MacroIDs.back();
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if (LastOne.getInstantiationLoc() == InstantLoc &&
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LastOne.getPhysicalLoc().getFileID() == PhysLoc.getFileID()) {
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int PhysDelta = PhysLoc.getRawFilePos() -
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LastOne.getPhysicalLoc().getRawFilePos();
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if (SourceLocation::isValidMacroPhysOffs(PhysDelta))
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return SourceLocation::getMacroLoc(MacroIDs.size()-1, PhysDelta, 0);
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}
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}
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MacroIDs.push_back(MacroIDInfo::get(InstantLoc, PhysLoc));
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return SourceLocation::getMacroLoc(MacroIDs.size()-1, 0, 0);
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}
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/// getCharacterData - Return a pointer to the start of the specified location
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/// in the appropriate MemoryBuffer.
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const char *SourceManager::getCharacterData(SourceLocation SL) const {
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// Note that this is a hot function in the getSpelling() path, which is
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// heavily used by -E mode.
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SL = getPhysicalLoc(SL);
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return getFileInfo(SL.getFileID())->Buffer->getBufferStart() +
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getFullFilePos(SL);
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}
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/// getColumnNumber - Return the column # for the specified file position.
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/// this is significantly cheaper to compute than the line number. This returns
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/// zero if the column number isn't known.
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unsigned SourceManager::getColumnNumber(SourceLocation Loc) const {
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unsigned FileID = Loc.getFileID();
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if (FileID == 0) return 0;
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unsigned FilePos = getFullFilePos(Loc);
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const MemoryBuffer *Buffer = getBuffer(FileID);
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const char *Buf = Buffer->getBufferStart();
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unsigned LineStart = FilePos;
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while (LineStart && Buf[LineStart-1] != '\n' && Buf[LineStart-1] != '\r')
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--LineStart;
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return FilePos-LineStart+1;
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}
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/// getSourceName - This method returns the name of the file or buffer that
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/// the SourceLocation specifies. This can be modified with #line directives,
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/// etc.
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std::string SourceManager::getSourceName(SourceLocation Loc) {
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unsigned FileID = Loc.getFileID();
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if (FileID == 0) return "";
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return getFileInfo(FileID)->Buffer->getBufferIdentifier();
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}
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/// getLineNumber - Given a SourceLocation, return the physical line number
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/// for the position indicated. This requires building and caching a table of
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/// line offsets for the MemoryBuffer, so this is not cheap: use only when
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/// about to emit a diagnostic.
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unsigned SourceManager::getLineNumber(SourceLocation Loc) {
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unsigned FileID = Loc.getFileID();
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if (FileID == 0) return 0;
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FileInfo *FileInfo = getFileInfo(FileID);
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// If this is the first use of line information for this buffer, compute the
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/// SourceLineCache for it on demand.
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if (FileInfo->SourceLineCache == 0) {
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const MemoryBuffer *Buffer = FileInfo->Buffer;
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// Find the file offsets of all of the *physical* source lines. This does
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// not look at trigraphs, escaped newlines, or anything else tricky.
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std::vector<unsigned> LineOffsets;
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// Line #1 starts at char 0.
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LineOffsets.push_back(0);
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const unsigned char *Buf = (const unsigned char *)Buffer->getBufferStart();
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const unsigned char *End = (const unsigned char *)Buffer->getBufferEnd();
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unsigned Offs = 0;
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while (1) {
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// Skip over the contents of the line.
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// TODO: Vectorize this? This is very performance sensitive for programs
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// with lots of diagnostics and in -E mode.
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const unsigned char *NextBuf = (const unsigned char *)Buf;
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while (*NextBuf != '\n' && *NextBuf != '\r' && *NextBuf != '\0')
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++NextBuf;
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Offs += NextBuf-Buf;
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Buf = NextBuf;
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if (Buf[0] == '\n' || Buf[0] == '\r') {
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// If this is \n\r or \r\n, skip both characters.
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if ((Buf[1] == '\n' || Buf[1] == '\r') && Buf[0] != Buf[1])
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++Offs, ++Buf;
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++Offs, ++Buf;
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LineOffsets.push_back(Offs);
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} else {
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// Otherwise, this is a null. If end of file, exit.
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if (Buf == End) break;
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// Otherwise, skip the null.
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++Offs, ++Buf;
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}
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}
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LineOffsets.push_back(Offs);
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// Copy the offsets into the FileInfo structure.
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FileInfo->NumLines = LineOffsets.size();
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FileInfo->SourceLineCache = new unsigned[LineOffsets.size()];
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std::copy(LineOffsets.begin(), LineOffsets.end(),
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FileInfo->SourceLineCache);
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}
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// Okay, we know we have a line number table. Do a binary search to find the
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// line number that this character position lands on.
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unsigned NumLines = FileInfo->NumLines;
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unsigned *SourceLineCache = FileInfo->SourceLineCache;
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// TODO: If this is performance sensitive, we could try doing simple radix
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// type approaches to make good (tight?) initial guesses based on the
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// assumption that all lines are the same average size.
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unsigned *Pos = std::lower_bound(SourceLineCache, SourceLineCache+NumLines,
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getFullFilePos(Loc)+1);
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return Pos-SourceLineCache;
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}
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/// PrintStats - Print statistics to stderr.
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///
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void SourceManager::PrintStats() const {
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std::cerr << "\n*** Source Manager Stats:\n";
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std::cerr << FileInfos.size() << " files mapped, " << MemBufferInfos.size()
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<< " mem buffers mapped, " << FileIDs.size()
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<< " file ID's allocated.\n";
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std::cerr << " " << FileIDs.size() << " normal buffer FileID's, "
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<< MacroIDs.size() << " macro expansion FileID's.\n";
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unsigned NumLineNumsComputed = 0;
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unsigned NumFileBytesMapped = 0;
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for (std::map<const FileEntry *, FileInfo>::const_iterator I =
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FileInfos.begin(), E = FileInfos.end(); I != E; ++I) {
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NumLineNumsComputed += I->second.SourceLineCache != 0;
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NumFileBytesMapped += I->second.Buffer->getBufferSize();
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}
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std::cerr << NumFileBytesMapped << " bytes of files mapped, "
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<< NumLineNumsComputed << " files with line #'s computed.\n";
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}
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