llvm-project/llvm/test/CodeGen/AMDGPU/spill-offset-calculation.ll

214 lines
8.5 KiB
LLVM

; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx900 -enable-misched=0 -post-RA-scheduler=0 -stress-regalloc=8 < %s | FileCheck %s
; Test that the VGPR spiller correctly switches to SGPR offsets when the
; instruction offset field would overflow, and that it accounts for memory
; swizzling.
; CHECK-LABEL: test_inst_offset_kernel
define amdgpu_kernel void @test_inst_offset_kernel() {
entry:
; Occupy 4092 bytes of scratch, so the offset of the spill of %a just fits in
; the instruction offset field.
%alloca = alloca i8, i32 4088, align 4, addrspace(5)
%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4092 ; 4-byte Folded Spill
%a = load volatile i32, i32 addrspace(5)* %aptr
; Force %a to spill.
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
store volatile i32 %a, i32 addrspace(5)* %outptr
ret void
}
; CHECK-LABEL: test_sgpr_offset_kernel
define amdgpu_kernel void @test_sgpr_offset_kernel() {
entry:
; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not
; fit in the instruction, and has to live in the SGPR offset.
%alloca = alloca i8, i32 4092, align 4, addrspace(5)
%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
; 0x40000 / 64 = 4096 (for wave64)
; CHECK: s_add_u32 s7, s7, 0x40000
; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s7 ; 4-byte Folded Spill
; CHECK: s_sub_u32 s7, s7, 0x40000
%a = load volatile i32, i32 addrspace(5)* %aptr
; Force %a to spill
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
store volatile i32 %a, i32 addrspace(5)* %outptr
ret void
}
; CHECK-LABEL: test_sgpr_offset_subregs_kernel
define amdgpu_kernel void @test_sgpr_offset_subregs_kernel() {
entry:
; Occupy 4088 bytes of scratch, so that the spill of the last subreg of %a
; still fits below offset 4096 (4088 + 8 - 4 = 4092), and can be placed in
; the instruction offset field.
%alloca = alloca i8, i32 4084, align 4, addrspace(5)
%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4088 ; 4-byte Folded Spill
; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4092 ; 4-byte Folded Spill
%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
; Force %a to spill.
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
; Ensure the alloca sticks around.
%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
%b = load volatile i32, i32 addrspace(5)* %bptr
; Ensure the spill is of the full super-reg.
call void asm sideeffect "; $0", "r"(<2 x i32> %a)
ret void
}
; CHECK-LABEL: test_inst_offset_subregs_kernel
define amdgpu_kernel void @test_inst_offset_subregs_kernel() {
entry:
; Occupy 4092 bytes of scratch, so that the spill of the last subreg of %a
; does not fit below offset 4096 (4092 + 8 - 4 = 4096), and has to live
; in the SGPR offset.
%alloca = alloca i8, i32 4088, align 4, addrspace(5)
%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
; 0x3ff00 / 64 = 4092 (for wave64)
; CHECK: s_add_u32 s7, s7, 0x3ff00
; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s7 ; 4-byte Folded Spill
; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s7 offset:4 ; 4-byte Folded Spill
; CHECK: s_sub_u32 s7, s7, 0x3ff00
%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
; Force %a to spill.
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
; Ensure the alloca sticks around.
%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
%b = load volatile i32, i32 addrspace(5)* %bptr
; Ensure the spill is of the full super-reg.
call void asm sideeffect "; $0", "r"(<2 x i32> %a)
ret void
}
; CHECK-LABEL: test_inst_offset_function
define void @test_inst_offset_function() {
entry:
; Occupy 4092 bytes of scratch, so the offset of the spill of %a just fits in
; the instruction offset field.
%alloca = alloca i8, i32 4088, align 4, addrspace(5)
%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4092 ; 4-byte Folded Spill
%a = load volatile i32, i32 addrspace(5)* %aptr
; Force %a to spill.
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
store volatile i32 %a, i32 addrspace(5)* %outptr
ret void
}
; CHECK-LABEL: test_sgpr_offset_function
define void @test_sgpr_offset_function() {
entry:
; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not
; fit in the instruction, and has to live in the SGPR offset.
%alloca = alloca i8, i32 4092, align 4, addrspace(5)
%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
; 0x40000 / 64 = 4096 (for wave64)
; CHECK: s_add_u32 s5, s5, 0x40000
; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s5 ; 4-byte Folded Spill
; CHECK: s_sub_u32 s5, s5, 0x40000
%a = load volatile i32, i32 addrspace(5)* %aptr
; Force %a to spill
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
store volatile i32 %a, i32 addrspace(5)* %outptr
ret void
}
; CHECK-LABEL: test_sgpr_offset_subregs_function
define void @test_sgpr_offset_subregs_function() {
entry:
; Occupy 4088 bytes of scratch, so that the spill of the last subreg of %a
; still fits below offset 4096 (4088 + 8 - 4 = 4092), and can be placed in
; the instruction offset field.
%alloca = alloca i8, i32 4084, align 4, addrspace(5)
%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4088 ; 4-byte Folded Spill
; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4092 ; 4-byte Folded Spill
%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
; Force %a to spill.
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
; Ensure the alloca sticks around.
%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
%b = load volatile i32, i32 addrspace(5)* %bptr
; Ensure the spill is of the full super-reg.
call void asm sideeffect "; $0", "r"(<2 x i32> %a)
ret void
}
; CHECK-LABEL: test_inst_offset_subregs_function
define void @test_inst_offset_subregs_function() {
entry:
; Occupy 4092 bytes of scratch, so that the spill of the last subreg of %a
; does not fit below offset 4096 (4092 + 8 - 4 = 4096), and has to live
; in the SGPR offset.
%alloca = alloca i8, i32 4088, align 4, addrspace(5)
%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
; 0x3ff00 / 64 = 4092 (for wave64)
; CHECK: s_add_u32 s5, s5, 0x3ff00
; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s5 ; 4-byte Folded Spill
; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s5 offset:4 ; 4-byte Folded Spill
; CHECK: s_sub_u32 s5, s5, 0x3ff00
%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
; Force %a to spill.
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
; Ensure the alloca sticks around.
%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
%b = load volatile i32, i32 addrspace(5)* %bptr
; Ensure the spill is of the full super-reg.
call void asm sideeffect "; $0", "r"(<2 x i32> %a)
ret void
}