forked from OSchip/llvm-project
259 lines
8.2 KiB
C++
259 lines
8.2 KiB
C++
//===-- PlatformAppleSimulator.cpp ------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "PlatformAppleSimulator.h"
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#if defined(__APPLE__)
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#include <dlfcn.h>
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#endif
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#include <mutex>
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#include <thread>
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#include "lldb/Host/PseudoTerminal.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Utility/LLDBAssert.h"
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#include "lldb/Utility/Status.h"
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#include "lldb/Utility/StreamString.h"
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#include "llvm/Support/Threading.h"
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using namespace lldb;
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using namespace lldb_private;
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#if !defined(__APPLE__)
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#define UNSUPPORTED_ERROR ("Apple simulators aren't supported on this platform")
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#endif
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// Static Functions
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void PlatformAppleSimulator::Initialize() { PlatformDarwin::Initialize(); }
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void PlatformAppleSimulator::Terminate() { PlatformDarwin::Terminate(); }
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/// Default Constructor
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PlatformAppleSimulator::PlatformAppleSimulator()
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: PlatformDarwin(true), m_core_sim_path_mutex(),
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m_core_simulator_framework_path(), m_device() {}
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/// Destructor.
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///
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/// The destructor is virtual since this class is designed to be
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/// inherited from by the plug-in instance.
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PlatformAppleSimulator::~PlatformAppleSimulator() {}
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lldb_private::Status PlatformAppleSimulator::LaunchProcess(
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lldb_private::ProcessLaunchInfo &launch_info) {
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#if defined(__APPLE__)
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LoadCoreSimulator();
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CoreSimulatorSupport::Device device(GetSimulatorDevice());
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if (device.GetState() != CoreSimulatorSupport::Device::State::Booted) {
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Status boot_err;
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device.Boot(boot_err);
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if (boot_err.Fail())
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return boot_err;
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}
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auto spawned = device.Spawn(launch_info);
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if (spawned) {
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launch_info.SetProcessID(spawned.GetPID());
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return Status();
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} else
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return spawned.GetError();
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#else
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Status err;
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err.SetErrorString(UNSUPPORTED_ERROR);
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return err;
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#endif
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}
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void PlatformAppleSimulator::GetStatus(Stream &strm) {
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#if defined(__APPLE__)
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// This will get called by subclasses, so just output status on the current
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// simulator
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PlatformAppleSimulator::LoadCoreSimulator();
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CoreSimulatorSupport::DeviceSet devices =
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CoreSimulatorSupport::DeviceSet::GetAvailableDevices(
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GetDeveloperDirectory());
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const size_t num_devices = devices.GetNumDevices();
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if (num_devices) {
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strm.Printf("Available devices:\n");
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for (size_t i = 0; i < num_devices; ++i) {
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CoreSimulatorSupport::Device device = devices.GetDeviceAtIndex(i);
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strm.Printf(" %s: %s\n", device.GetUDID().c_str(),
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device.GetName().c_str());
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}
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if (m_device.hasValue() && m_device->operator bool()) {
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strm.Printf("Current device: %s: %s", m_device->GetUDID().c_str(),
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m_device->GetName().c_str());
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if (m_device->GetState() == CoreSimulatorSupport::Device::State::Booted) {
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strm.Printf(" state = booted");
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}
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strm.Printf("\nType \"platform connect <ARG>\" where <ARG> is a device "
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"UDID or a device name to disconnect and connect to a "
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"different device.\n");
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} else {
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strm.Printf("No current device is selected, \"platform connect <ARG>\" "
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"where <ARG> is a device UDID or a device name to connect to "
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"a specific device.\n");
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}
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} else {
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strm.Printf("No devices are available.\n");
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}
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#else
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strm.Printf(UNSUPPORTED_ERROR);
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#endif
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}
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Status PlatformAppleSimulator::ConnectRemote(Args &args) {
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#if defined(__APPLE__)
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Status error;
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if (args.GetArgumentCount() == 1) {
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if (m_device)
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DisconnectRemote();
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PlatformAppleSimulator::LoadCoreSimulator();
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const char *arg_cstr = args.GetArgumentAtIndex(0);
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if (arg_cstr) {
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std::string arg_str(arg_cstr);
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CoreSimulatorSupport::DeviceSet devices =
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CoreSimulatorSupport::DeviceSet::GetAvailableDevices(
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GetDeveloperDirectory());
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devices.ForEach(
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[this, &arg_str](const CoreSimulatorSupport::Device &device) -> bool {
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if (arg_str == device.GetUDID() || arg_str == device.GetName()) {
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m_device = device;
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return false; // Stop iterating
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} else {
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return true; // Keep iterating
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}
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});
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if (!m_device)
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error.SetErrorStringWithFormat(
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"no device with UDID or name '%s' was found", arg_cstr);
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}
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} else {
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error.SetErrorString("this command take a single UDID argument of the "
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"device you want to connect to.");
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}
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return error;
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#else
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Status err;
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err.SetErrorString(UNSUPPORTED_ERROR);
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return err;
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#endif
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}
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Status PlatformAppleSimulator::DisconnectRemote() {
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#if defined(__APPLE__)
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m_device.reset();
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return Status();
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#else
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Status err;
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err.SetErrorString(UNSUPPORTED_ERROR);
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return err;
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#endif
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}
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lldb::ProcessSP PlatformAppleSimulator::DebugProcess(
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ProcessLaunchInfo &launch_info, Debugger &debugger,
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Target *target, // Can be NULL, if NULL create a new target, else use
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// existing one
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Status &error) {
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#if defined(__APPLE__)
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ProcessSP process_sp;
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// Make sure we stop at the entry point
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launch_info.GetFlags().Set(eLaunchFlagDebug);
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// We always launch the process we are going to debug in a separate process
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// group, since then we can handle ^C interrupts ourselves w/o having to
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// worry about the target getting them as well.
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launch_info.SetLaunchInSeparateProcessGroup(true);
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error = LaunchProcess(launch_info);
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if (error.Success()) {
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if (launch_info.GetProcessID() != LLDB_INVALID_PROCESS_ID) {
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ProcessAttachInfo attach_info(launch_info);
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process_sp = Attach(attach_info, debugger, target, error);
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if (process_sp) {
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launch_info.SetHijackListener(attach_info.GetHijackListener());
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// Since we attached to the process, it will think it needs to detach
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// if the process object just goes away without an explicit call to
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// Process::Kill() or Process::Detach(), so let it know to kill the
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// process if this happens.
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process_sp->SetShouldDetach(false);
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// If we didn't have any file actions, the pseudo terminal might have
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// been used where the slave side was given as the file to open for
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// stdin/out/err after we have already opened the master so we can
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// read/write stdin/out/err.
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int pty_fd = launch_info.GetPTY().ReleaseMasterFileDescriptor();
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if (pty_fd != PseudoTerminal::invalid_fd) {
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process_sp->SetSTDIOFileDescriptor(pty_fd);
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}
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}
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}
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}
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return process_sp;
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#else
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return ProcessSP();
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#endif
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}
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FileSpec PlatformAppleSimulator::GetCoreSimulatorPath() {
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#if defined(__APPLE__)
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std::lock_guard<std::mutex> guard(m_core_sim_path_mutex);
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if (!m_core_simulator_framework_path.hasValue()) {
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const char *developer_dir = GetDeveloperDirectory();
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if (developer_dir) {
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StreamString cs_path;
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cs_path.Printf(
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"%s/Library/PrivateFrameworks/CoreSimulator.framework/CoreSimulator",
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developer_dir);
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m_core_simulator_framework_path = FileSpec(cs_path.GetData());
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FileSystem::Instance().Resolve(*m_core_simulator_framework_path);
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}
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}
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return m_core_simulator_framework_path.getValue();
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#else
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return FileSpec();
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#endif
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}
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void PlatformAppleSimulator::LoadCoreSimulator() {
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#if defined(__APPLE__)
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static llvm::once_flag g_load_core_sim_flag;
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llvm::call_once(g_load_core_sim_flag, [this] {
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const std::string core_sim_path(GetCoreSimulatorPath().GetPath());
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if (core_sim_path.size())
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dlopen(core_sim_path.c_str(), RTLD_LAZY);
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});
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#endif
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}
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#if defined(__APPLE__)
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CoreSimulatorSupport::Device PlatformAppleSimulator::GetSimulatorDevice() {
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if (!m_device.hasValue()) {
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const CoreSimulatorSupport::DeviceType::ProductFamilyID dev_id =
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CoreSimulatorSupport::DeviceType::ProductFamilyID::iPhone;
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m_device = CoreSimulatorSupport::DeviceSet::GetAvailableDevices(
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GetDeveloperDirectory())
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.GetFanciest(dev_id);
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}
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if (m_device.hasValue())
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return m_device.getValue();
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else
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return CoreSimulatorSupport::Device();
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}
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#endif
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