forked from OSchip/llvm-project
289 lines
12 KiB
C++
289 lines
12 KiB
C++
//=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines ExprEngine's support for Objective-C expressions.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/AST/StmtObjC.h"
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#include "clang/StaticAnalyzer/Core/CheckerManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
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using namespace clang;
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using namespace ento;
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void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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ProgramStateRef state = Pred->getState();
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const LocationContext *LCtx = Pred->getLocationContext();
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SVal baseVal = state->getSVal(Ex->getBase(), LCtx);
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SVal location = state->getLValue(Ex->getDecl(), baseVal);
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ExplodedNodeSet dstIvar;
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StmtNodeBuilder Bldr(Pred, dstIvar, *currBldrCtx);
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Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location));
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// Perform the post-condition check of the ObjCIvarRefExpr and store
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// the created nodes in 'Dst'.
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getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this);
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}
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void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this);
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}
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/// Generate a node in \p Bldr for an iteration statement using ObjC
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/// for-loop iterator.
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static void populateObjCForDestinationSet(
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ExplodedNodeSet &dstLocation, SValBuilder &svalBuilder,
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const ObjCForCollectionStmt *S, const Stmt *elem, SVal elementV,
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SymbolManager &SymMgr, const NodeBuilderContext *currBldrCtx,
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StmtNodeBuilder &Bldr, bool hasElements) {
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for (ExplodedNode *Pred : dstLocation) {
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ProgramStateRef state = Pred->getState();
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const LocationContext *LCtx = Pred->getLocationContext();
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SVal hasElementsV = svalBuilder.makeTruthVal(hasElements);
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// FIXME: S is not an expression. We should not be binding values to it.
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ProgramStateRef nextState = state->BindExpr(S, LCtx, hasElementsV);
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if (auto MV = elementV.getAs<loc::MemRegionVal>())
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if (const auto *R = dyn_cast<TypedValueRegion>(MV->getRegion())) {
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// FIXME: The proper thing to do is to really iterate over the
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// container. We will do this with dispatch logic to the store.
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// For now, just 'conjure' up a symbolic value.
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QualType T = R->getValueType();
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assert(Loc::isLocType(T));
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SVal V;
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if (hasElements) {
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SymbolRef Sym = SymMgr.conjureSymbol(elem, LCtx, T,
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currBldrCtx->blockCount());
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V = svalBuilder.makeLoc(Sym);
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} else {
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V = svalBuilder.makeIntVal(0, T);
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}
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nextState = nextState->bindLoc(elementV, V, LCtx);
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}
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Bldr.generateNode(S, Pred, nextState);
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}
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}
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void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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// ObjCForCollectionStmts are processed in two places. This method
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// handles the case where an ObjCForCollectionStmt* occurs as one of the
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// statements within a basic block. This transfer function does two things:
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//
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// (1) binds the next container value to 'element'. This creates a new
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// node in the ExplodedGraph.
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//
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// (2) binds the value 0/1 to the ObjCForCollectionStmt* itself, indicating
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// whether or not the container has any more elements. This value
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// will be tested in ProcessBranch. We need to explicitly bind
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// this value because a container can contain nil elements.
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//
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// FIXME: Eventually this logic should actually do dispatches to
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// 'countByEnumeratingWithState:objects:count:' (NSFastEnumeration).
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// This will require simulating a temporary NSFastEnumerationState, either
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// through an SVal or through the use of MemRegions. This value can
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// be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop
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// terminates we reclaim the temporary (it goes out of scope) and we
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// we can test if the SVal is 0 or if the MemRegion is null (depending
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// on what approach we take).
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//
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// For now: simulate (1) by assigning either a symbol or nil if the
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// container is empty. Thus this transfer function will by default
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// result in state splitting.
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const Stmt *elem = S->getElement();
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const Stmt *collection = S->getCollection();
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ProgramStateRef state = Pred->getState();
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SVal collectionV = state->getSVal(collection, Pred->getLocationContext());
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SVal elementV;
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if (const auto *DS = dyn_cast<DeclStmt>(elem)) {
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const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl());
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assert(elemD->getInit() == nullptr);
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elementV = state->getLValue(elemD, Pred->getLocationContext());
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} else {
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elementV = state->getSVal(elem, Pred->getLocationContext());
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}
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bool isContainerNull = state->isNull(collectionV).isConstrainedTrue();
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ExplodedNodeSet dstLocation;
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evalLocation(dstLocation, S, elem, Pred, state, elementV, false);
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ExplodedNodeSet Tmp;
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StmtNodeBuilder Bldr(Pred, Tmp, *currBldrCtx);
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if (!isContainerNull)
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populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV,
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SymMgr, currBldrCtx, Bldr,
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/*hasElements=*/true);
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populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV,
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SymMgr, currBldrCtx, Bldr,
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/*hasElements=*/false);
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// Finally, run any custom checkers.
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// FIXME: Eventually all pre- and post-checks should live in VisitStmt.
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getCheckerManager().runCheckersForPostStmt(Dst, Tmp, S, *this);
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}
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void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst) {
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CallEventManager &CEMgr = getStateManager().getCallEventManager();
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CallEventRef<ObjCMethodCall> Msg =
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CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext());
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// There are three cases for the receiver:
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// (1) it is definitely nil,
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// (2) it is definitely non-nil, and
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// (3) we don't know.
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//
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// If the receiver is definitely nil, we skip the pre/post callbacks and
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// instead call the ObjCMessageNil callbacks and return.
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//
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// If the receiver is definitely non-nil, we call the pre- callbacks,
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// evaluate the call, and call the post- callbacks.
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//
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// If we don't know, we drop the potential nil flow and instead
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// continue from the assumed non-nil state as in (2). This approach
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// intentionally drops coverage in order to prevent false alarms
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// in the following scenario:
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//
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// id result = [o someMethod]
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// if (result) {
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// if (!o) {
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// // <-- This program point should be unreachable because if o is nil
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// // it must the case that result is nil as well.
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// }
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// }
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//
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// We could avoid dropping coverage by performing an explicit case split
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// on each method call -- but this would get very expensive. An alternative
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// would be to introduce lazy constraints.
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// FIXME: This ignores many potential bugs (<rdar://problem/11733396>).
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// Revisit once we have lazier constraints.
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if (Msg->isInstanceMessage()) {
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SVal recVal = Msg->getReceiverSVal();
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if (!recVal.isUndef()) {
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// Bifurcate the state into nil and non-nil ones.
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DefinedOrUnknownSVal receiverVal =
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recVal.castAs<DefinedOrUnknownSVal>();
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ProgramStateRef State = Pred->getState();
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ProgramStateRef notNilState, nilState;
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std::tie(notNilState, nilState) = State->assume(receiverVal);
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// Receiver is definitely nil, so run ObjCMessageNil callbacks and return.
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if (nilState && !notNilState) {
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ExplodedNodeSet dstNil;
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StmtNodeBuilder Bldr(Pred, dstNil, *currBldrCtx);
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bool HasTag = Pred->getLocation().getTag();
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Pred = Bldr.generateNode(ME, Pred, nilState, nullptr,
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ProgramPoint::PreStmtKind);
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assert((Pred || HasTag) && "Should have cached out already!");
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(void)HasTag;
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if (!Pred)
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return;
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ExplodedNodeSet dstPostCheckers;
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getCheckerManager().runCheckersForObjCMessageNil(dstPostCheckers, Pred,
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*Msg, *this);
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for (auto I : dstPostCheckers)
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finishArgumentConstruction(Dst, I, *Msg);
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return;
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}
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ExplodedNodeSet dstNonNil;
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StmtNodeBuilder Bldr(Pred, dstNonNil, *currBldrCtx);
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// Generate a transition to the non-nil state, dropping any potential
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// nil flow.
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if (notNilState != State) {
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bool HasTag = Pred->getLocation().getTag();
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Pred = Bldr.generateNode(ME, Pred, notNilState);
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assert((Pred || HasTag) && "Should have cached out already!");
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(void)HasTag;
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if (!Pred)
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return;
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}
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}
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}
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// Handle the previsits checks.
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ExplodedNodeSet dstPrevisit;
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getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
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*Msg, *this);
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ExplodedNodeSet dstGenericPrevisit;
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getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit,
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*Msg, *this);
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// Proceed with evaluate the message expression.
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ExplodedNodeSet dstEval;
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StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx);
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for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(),
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DE = dstGenericPrevisit.end(); DI != DE; ++DI) {
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ExplodedNode *Pred = *DI;
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ProgramStateRef State = Pred->getState();
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CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);
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if (UpdatedMsg->isInstanceMessage()) {
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SVal recVal = UpdatedMsg->getReceiverSVal();
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if (!recVal.isUndef()) {
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if (ObjCNoRet.isImplicitNoReturn(ME)) {
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// If we raise an exception, for now treat it as a sink.
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// Eventually we will want to handle exceptions properly.
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Bldr.generateSink(ME, Pred, State);
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continue;
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}
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}
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} else {
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// Check for special class methods that are known to not return
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// and that we should treat as a sink.
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if (ObjCNoRet.isImplicitNoReturn(ME)) {
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// If we raise an exception, for now treat it as a sink.
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// Eventually we will want to handle exceptions properly.
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Bldr.generateSink(ME, Pred, Pred->getState());
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continue;
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}
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}
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defaultEvalCall(Bldr, Pred, *UpdatedMsg);
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}
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// If there were constructors called for object-type arguments, clean them up.
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ExplodedNodeSet dstArgCleanup;
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for (auto I : dstEval)
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finishArgumentConstruction(dstArgCleanup, I, *Msg);
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ExplodedNodeSet dstPostvisit;
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getCheckerManager().runCheckersForPostCall(dstPostvisit, dstArgCleanup,
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*Msg, *this);
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// Finally, perform the post-condition check of the ObjCMessageExpr and store
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// the created nodes in 'Dst'.
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getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit,
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*Msg, *this);
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}
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