forked from OSchip/llvm-project
308 lines
11 KiB
HTML
Executable File
308 lines
11 KiB
HTML
Executable File
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<META http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<title>Clang - Getting Started</title>
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<link type="text/css" rel="stylesheet" href="menu.css">
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<link type="text/css" rel="stylesheet" href="content.css">
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</head>
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<body>
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<!--#include virtual="menu.html.incl"-->
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<div id="content">
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<h1>Getting Started: Building and Running Clang</h1>
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<p>This page gives you the shortest path to checking out Clang and demos a few
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options. This should get you up and running with the minimum of muss and fuss.
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If you like what you see, please consider <a href="get_involved.html">getting
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involved</a> with the Clang community. If you run into problems, please file
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bugs in <a href="https://bugs.llvm.org/">LLVM Bugzilla</a>.</p>
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<h2 id="download">Release Clang Versions</h2>
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<p>Clang is released as part of regular LLVM releases. You can download the release versions from <a href="https://llvm.org/releases/">https://llvm.org/releases/</a>.</p>
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<p>Clang is also provided in all major BSD or GNU/Linux distributions as part of their respective packaging systems. From Xcode 4.2, Clang is the default compiler for Mac OS X.</p>
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<h2 id="build">Building Clang and Working with the Code</h2>
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<h3 id="buildNix">On Unix-like Systems</h3>
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<p>If you would like to check out and build Clang, the current procedure is as
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follows:</p>
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<ol>
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<li>Get the required tools.
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<ul>
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<li>See
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<a href="https://llvm.org/docs/GettingStarted.html#requirements">
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Getting Started with the LLVM System - Requirements</a>.</li>
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<li>Note also that Python is needed for running the test suite.
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Get it at: <a href="http://www.python.org/download">
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http://www.python.org/download</a></li>
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<li>Standard build process uses CMake. Get it at:
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<a href="http://www.cmake.org/download">
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http://www.cmake.org/download</a></li>
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</ul>
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<li>Check out the LLVM project:
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<ul>
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<li>Change directory to where you want the llvm directory placed.</li>
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<li><tt>git clone https://github.com/llvm/llvm-project.git</tt></li>
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</ul>
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</li>
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<li>Build LLVM and Clang:
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<ul>
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<li><tt>cd llvm-project</tt></li>
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<li><tt>mkdir build</tt> (in-tree build is not supported)</li>
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<li><tt>cd build</tt></li>
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<li><tt>cmake -DLLVM_ENABLE_PROJECTS=clang -G "Unix Makefiles" ../llvm</tt></li>
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<li><tt>make</tt></li>
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<li>This builds both LLVM and Clang for debug mode.</li>
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<li>Note: For subsequent Clang development, you can just run
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<tt>make clang</tt>.</li>
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<li>CMake allows you to generate project files for several IDEs: Xcode,
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Eclipse CDT4, CodeBlocks, Qt-Creator (use the CodeBlocks generator),
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KDevelop3. For more details see
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<a href="https://llvm.org/docs/CMake.html">Building LLVM with CMake</a>
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page.</li>
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</ul>
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</li>
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<li>If you intend to use Clang's C++ support, you may need to tell it how
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to find your C++ standard library headers. In general, Clang will detect
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the best version of libstdc++ headers available and use them - it will
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look both for system installations of libstdc++ as well as installations
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adjacent to Clang itself. If your configuration fits neither of these
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scenarios, you can use the <tt>-DGCC_INSTALL_PREFIX</tt> cmake option
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to tell Clang where the gcc containing the desired libstdc++ is installed.
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</li>
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<li>Try it out (assuming you add llvm/build/bin to your path):
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<ul>
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<li><tt>clang --help</tt></li>
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<li><tt>clang file.c -fsyntax-only</tt> (check for correctness)</li>
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<li><tt>clang file.c -S -emit-llvm -o -</tt> (print out unoptimized llvm code)</li>
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<li><tt>clang file.c -S -emit-llvm -o - -O3</tt></li>
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<li><tt>clang file.c -S -O3 -o -</tt> (output native machine code)</li>
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</ul>
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</li>
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<li>Run the testsuite:
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<ul>
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<li><tt>make check-clang</tt></li>
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</ul>
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</li>
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</ol>
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<h3 id="buildWindows">Using Visual Studio</h3>
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<p>The following details setting up for and building Clang on Windows using
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Visual Studio:</p>
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<ol>
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<li>Get the required tools:
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<ul>
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<li><b>Git</b>. Source code control program. Get it from:
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<a href="https://git-scm.com/download">
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https://git-scm.com/download</a></li>
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<li><b>CMake</b>. This is used for generating Visual Studio solution and
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project files. Get it from:
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<a href="https://cmake.org/download/">
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https://cmake.org/download/</a></li>
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<li><b>Visual Studio 2017 or later</b></li>
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<li><b>Python</b>. It is used to run the clang test suite. Get it from:
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<a href="https://www.python.org/download/">
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https://www.python.org/download/</a></li>
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<li><b>GnuWin32 tools</b>
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The Clang and LLVM test suite use various GNU core utilities, such as
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<tt>grep</tt>, <tt>sed</tt>, and <tt>find</tt>. The gnuwin32 packages
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are the oldest and most well-tested way to get these tools. However, the
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MSys utilities provided by git for Windows have been known to work.
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Cygwin has worked in the past, but is not well tested.
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If you don't already have the core utilies from some other source, get
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gnuwin32 from <a href="http://getgnuwin32.sourceforge.net/">
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http://getgnuwin32.sourceforge.net/</a>.</li>
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</ul>
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</li>
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<li>Check out LLVM and Clang:
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<ul>
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<li><tt>git clone https://github.com/llvm/llvm-project.git</tt></li>
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</ul>
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<p><em>Note</em>: Some Clang tests are sensitive to the line endings. Ensure
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that checking out the files does not convert LF line endings to CR+LF. If
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you're using git on Windows, make sure your <tt>core.autocrlf</tt> setting
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is false.</p>
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</li>
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<li>Run CMake to generate the Visual Studio solution and project files:
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<ul>
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<li><tt>cd ..\..</tt> (back to where you started)</li>
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<li><tt>mkdir build</tt> (for building without polluting the source dir)</li>
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<li><tt>cd build</tt></li>
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<li>
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If you are using Visual Studio 2017:
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<tt>cmake -DLLVM_ENABLE_PROJECTS=clang -G "Visual Studio 15 2017" -A x64 -Thost=x64 ..\llvm</tt><br/>
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<tt>-Thost=x64</tt> is required, since the 32-bit linker will run out of memory.
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</li>
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<li>To generate x86 binaries instead of x64, pass <tt>-A Win32</tt>.</li>
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<li>See the <a href="https://www.llvm.org/docs/CMake.html">LLVM CMake guide</a> for
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more information on other configuration options for CMake.</li>
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<li>The above, if successful, will have created an LLVM.sln file in the
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<tt>build</tt> directory.
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</ul>
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</li>
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<li>Build Clang:
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<ul>
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<li>Open LLVM.sln in Visual Studio.</li>
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<li>Build the "clang" project for just the compiler driver and front end, or
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the "ALL_BUILD" project to build everything, including tools.</li>
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</ul>
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</li>
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<li>Try it out (assuming you added llvm/debug/bin to your path). (See the
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running examples from above.)</li>
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<li>See <a href="hacking.html#testingWindows">
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Hacking on clang - Testing using Visual Studio on Windows</a> for information
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on running regression tests on Windows.</li>
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</ol>
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<h3 id="buildWindowsNinja">Using Ninja alongside Visual Studio</h3>
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<p>We recommend that developers who want the fastest incremental builds use the
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<a href="https://ninja-build.org/">Ninja build system</a>. You can use the
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generated Visual Studio project files to edit Clang source code and generate a
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second build directory next to it for running the tests with these steps:</p>
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<ol>
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<li>Check out clang and LLVM as described above</li>
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<li>Open a developer command prompt with the appropriate environment.
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<ul>
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<li>If you open the start menu and search for "Command Prompt", you should
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see shortcuts created by Visual Studio to do this. To use native x64
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tools, choose the one titled "x64 Native Tools Command Prompt for VS
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2017".</li>
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<li> Alternatively, launch a regular <tt>cmd</tt> prompt and run the
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appropriate vcvarsall.bat incantation. To get the 2017 x64 tools, this
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would be:<br/>
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<tt>"C:\Program Files (x86)\Microsoft Visual
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Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" x64</tt>
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</li>
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</ul>
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</li>
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<li><tt>mkdir build_ninja</tt> (or <tt>build</tt>, or use your own
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organization)</li>
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<li><tt>cd build_ninja</tt></li>
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<li><tt>set CC=cl</tt> (necessary to force CMake to choose MSVC over mingw GCC
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if you have it installed)</li>
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<li><tt>set CXX=cl</tt></li>
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<li><tt>cmake -GNinja ..\llvm</tt></li>
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<li><tt>ninja clang</tt> This will build just clang.</li>
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<li><tt>ninja check-clang</tt> This will run the clang tests.</li>
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</ol>
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<h2 id="driver">Clang Compiler Driver (Drop-in Substitute for GCC)</h2>
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<p>The <tt>clang</tt> tool is the compiler driver and front-end, which is
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designed to be a drop-in replacement for the <tt>gcc</tt> command. Here are
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some examples of how to use the high-level driver:
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</p>
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<pre class="code">
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$ <b>cat t.c</b>
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#include <stdio.h>
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int main(int argc, char **argv) { printf("hello world\n"); }
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$ <b>clang t.c</b>
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$ <b>./a.out</b>
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hello world
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</pre>
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<p>The 'clang' driver is designed to work as closely to GCC as possible to
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maximize portability. The only major difference between the two is that
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Clang defaults to gnu99 mode while GCC defaults to gnu89 mode. If you see
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weird link-time errors relating to inline functions, try passing -std=gnu89
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to clang.</p>
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<h2>Examples of using Clang</h2>
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<!-- Thanks to
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http://shiflett.org/blog/2006/oct/formatting-and-highlighting-php-code-listings
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Site suggested using pre in CSS, but doesn't work in IE, so went for the <pre>
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tag. -->
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<pre class="code">
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$ <b>cat ~/t.c</b>
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typedef float V __attribute__((vector_size(16)));
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V foo(V a, V b) { return a+b*a; }
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</pre>
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<h3>Preprocessing:</h3>
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<pre class="code">
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$ <b>clang ~/t.c -E</b>
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# 1 "/Users/sabre/t.c" 1
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typedef float V __attribute__((vector_size(16)));
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V foo(V a, V b) { return a+b*a; }
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</pre>
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<h3>Type checking:</h3>
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<pre class="code">
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$ <b>clang -fsyntax-only ~/t.c</b>
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</pre>
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<h3>GCC options:</h3>
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<pre class="code">
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$ <b>clang -fsyntax-only ~/t.c -pedantic</b>
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/Users/sabre/t.c:2:17: <span style="color:magenta">warning:</span> extension used
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<span style="color:darkgreen">typedef float V __attribute__((vector_size(16)));</span>
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<span style="color:blue"> ^</span>
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1 diagnostic generated.
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</pre>
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<h3>Pretty printing from the AST:</h3>
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<p>Note, the <tt>-cc1</tt> argument indicates the compiler front-end, and
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not the driver, should be run. The compiler front-end has several additional
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Clang specific features which are not exposed through the GCC compatible driver
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interface.</p>
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<pre class="code">
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$ <b>clang -cc1 ~/t.c -ast-print</b>
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typedef float V __attribute__(( vector_size(16) ));
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V foo(V a, V b) {
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return a + b * a;
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}
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</pre>
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<h3>Code generation with LLVM:</h3>
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<pre class="code">
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$ <b>clang ~/t.c -S -emit-llvm -o -</b>
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define <4 x float> @foo(<4 x float> %a, <4 x float> %b) {
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entry:
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%mul = mul <4 x float> %b, %a
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%add = add <4 x float> %mul, %a
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ret <4 x float> %add
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}
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$ <b>clang -fomit-frame-pointer -O3 -S -o - t.c</b> <i># On x86_64</i>
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...
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_foo:
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Leh_func_begin1:
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mulps %xmm0, %xmm1
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addps %xmm1, %xmm0
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ret
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Leh_func_end1:
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</pre>
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</div>
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</body>
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</html>
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