forked from OSchip/llvm-project
455 lines
15 KiB
C++
455 lines
15 KiB
C++
//===-- ConstString.cpp -----------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Core/ConstString.h"
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#include "lldb/Core/Stream.h"
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#include "lldb/Host/Mutex.h"
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#include "llvm/ADT/StringMap.h"
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using namespace lldb_private;
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//----------------------------------------------------------------------
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// The global string pool is implemented as a hash_map that maps
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// std::string objects to a uint32_t reference count.
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//
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// In debug builds the value that is stored in the ConstString objects is
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// a C string that is owned by one of the std::string objects in the
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// hash map. This was done for visibility purposes when debugging as
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// gcc was often generating insufficient debug info for the
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// iterator objects.
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//
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// In release builds, the value that is stored in the ConstString objects
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// is the iterator into the ConstString::HashMap. This is much faster when
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// it comes to modifying the reference count, and removing strings from
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// the pool.
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//----------------------------------------------------------------------
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class Pool
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{
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public:
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//------------------------------------------------------------------
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// Default constructor
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//
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// Initialize the member variables and create the empty string.
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//------------------------------------------------------------------
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Pool () :
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m_mutex (Mutex::eMutexTypeRecursive),
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m_string_map ()
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{
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}
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//------------------------------------------------------------------
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// Destructor
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//------------------------------------------------------------------
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~Pool ()
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{
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}
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static llvm::StringMapEntry<uint32_t> &
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GetStringMapEntryFromKeyData (const char *keyData)
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{
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char *ptr = const_cast<char*>(keyData) - sizeof (llvm::StringMapEntry<uint32_t>);
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return *reinterpret_cast<llvm::StringMapEntry<uint32_t>*>(ptr);
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}
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size_t
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GetConstCStringLength (const char *ccstr)
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{
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if (ccstr)
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{
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llvm::StringMapEntry<uint32_t>&entry = GetStringMapEntryFromKeyData (ccstr);
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return entry.getKey().size();
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}
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return 0;
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}
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const char *
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GetConstCString (const char *cstr)
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{
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if (cstr)
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return GetConstCStringWithLength (cstr, strlen (cstr));
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return NULL;
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}
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const char *
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GetConstCStringWithLength (const char *cstr, int cstr_len)
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{
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if (cstr)
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{
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Mutex::Locker locker (m_mutex);
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llvm::StringRef string_ref (cstr, cstr_len);
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llvm::StringMapEntry<uint32_t>& entry = m_string_map.GetOrCreateValue (string_ref);
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return entry.getKeyData();
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}
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return NULL;
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}
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const char *
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GetConstTrimmedCStringWithLength (const char *cstr, int cstr_len)
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{
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if (cstr)
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{
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int trimmed_len = std::min<int> (strlen (cstr), cstr_len);
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return GetConstCStringWithLength (cstr, trimmed_len);
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}
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return NULL;
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}
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//------------------------------------------------------------------
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// Return the size in bytes that this object and any items in its
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// collection of uniqued strings + reference count values takes in
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// memory.
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//------------------------------------------------------------------
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size_t
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MemorySize() const
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{
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Mutex::Locker locker (m_mutex);
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size_t mem_size = sizeof(Pool);
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const_iterator end = m_string_map.end();
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for (const_iterator pos = m_string_map.begin(); pos != end; ++pos)
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{
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mem_size += sizeof(llvm::StringMapEntry<uint32_t>) + pos->getKey().size();
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}
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return mem_size;
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}
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protected:
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//------------------------------------------------------------------
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// Typedefs
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//------------------------------------------------------------------
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typedef llvm::StringMap<uint32_t, llvm::BumpPtrAllocator> StringPool;
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typedef StringPool::iterator iterator;
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typedef StringPool::const_iterator const_iterator;
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//------------------------------------------------------------------
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// Member variables
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//------------------------------------------------------------------
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mutable Mutex m_mutex;
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StringPool m_string_map;
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};
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//----------------------------------------------------------------------
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// Frameworks and dylibs aren't supposed to have global C++
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// initializers so we hide the string pool in a static function so
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// that it will get initialized on the first call to this static
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// function.
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//----------------------------------------------------------------------
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static Pool &
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StringPool()
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{
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static Pool string_pool;
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return string_pool;
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}
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//----------------------------------------------------------------------
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// Default constructor
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//
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// Initializes the string to an empty string.
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//----------------------------------------------------------------------
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ConstString::ConstString () :
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m_string (NULL)
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{
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}
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//----------------------------------------------------------------------
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// Copy constructor
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//
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// Copies the string value in "rhs" and retains an extra reference
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// to the string value in the string pool.
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//----------------------------------------------------------------------
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ConstString::ConstString (const ConstString& rhs) :
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m_string (rhs.m_string)
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{
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}
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//----------------------------------------------------------------------
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// Construct with C String value
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//
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// Constructs this object with a C string by looking to see if the
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// C string already exists in the global string pool. If it does
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// exist, it retains an extra reference to the string in the string
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// pool. If it doesn't exist, it is added to the string pool with
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// a reference count of 1.
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//----------------------------------------------------------------------
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ConstString::ConstString (const char *cstr) :
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m_string (StringPool().GetConstCString (cstr))
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{
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}
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//----------------------------------------------------------------------
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// Construct with C String value with max length
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//
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// Constructs this object with a C string with a length. If
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// the length of the string is greather than "cstr_len", the
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// string length will be truncated. This allows substrings to be
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// created without the need to NULL terminate the string as it
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// is passed into this function.
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//
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// If the C string already exists in the global string pool, it
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// retains an extra reference to the string in the string
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// pool. If it doesn't exist, it is added to the string pool with
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// a reference count of 1.
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//----------------------------------------------------------------------
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ConstString::ConstString (const char *cstr, size_t cstr_len) :
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m_string (StringPool().GetConstCStringWithLength (cstr, cstr_len))
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{
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}
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//----------------------------------------------------------------------
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// Destructor
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//
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// Decrements the reference count on the contained string, and if
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// the resulting reference count is zero, then the string is removed
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// from the string pool. If the reference count is still greater
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// than zero, the string will remain in the string pool
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//----------------------------------------------------------------------
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ConstString::~ConstString ()
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{
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}
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//----------------------------------------------------------------------
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// Convert to pointer operator. This allows code to check any
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// ConstString objects to see if they contain anything (not empty)
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// valid using code such as:
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//
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// ConstString str(...);
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// if (str)
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// { ...
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//----------------------------------------------------------------------
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ConstString::operator void*() const
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{
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return IsEmpty() ? NULL : const_cast<ConstString*>(this);
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}
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//----------------------------------------------------------------------
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// Assignment operator
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//
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// Assigns the string in this object with the value from "rhs"
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// and increments the reference count of that string.
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//
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// The previously contained string will be get its reference count
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// decremented and removed from the string pool if its reference
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// count reaches zero.
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//----------------------------------------------------------------------
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const ConstString&
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ConstString::operator=(const ConstString& rhs)
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{
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m_string = rhs.m_string;
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return *this;
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}
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//----------------------------------------------------------------------
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// Equal to operator
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//
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// Returns true if this string is equal to that in "rhs". This is
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// very fast as it results in a pointer comparison since all strings
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// are in a uniqued and reference counted string pool.
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//------------------------------------------------------------------
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bool
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ConstString::operator == (const ConstString& rhs) const
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{
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// We can do a pointer compare to compare these strings since they
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// must come from the same pool in order to be equal.
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return m_string == rhs.m_string;
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}
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bool
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ConstString::operator != (const ConstString& rhs) const
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{
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return m_string != rhs.m_string;
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}
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bool
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ConstString::operator < (const ConstString& rhs) const
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{
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if (m_string == rhs.m_string)
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return false;
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llvm::StringRef lhs_string_ref (m_string, StringPool().GetConstCStringLength (m_string));
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llvm::StringRef rhs_string_ref (rhs.m_string, StringPool().GetConstCStringLength (rhs.m_string));
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// If both have valid C strings, then return the comparison
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if (lhs_string_ref.data() && rhs_string_ref.data())
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return lhs_string_ref < rhs_string_ref;
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// Else one of them was NULL, so if LHS is NULL then it is less than
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return lhs_string_ref.data() == NULL;
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}
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//----------------------------------------------------------------------
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// Stream the string value "str" to the stream "s"
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//----------------------------------------------------------------------
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Stream&
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lldb_private::operator << (Stream& s, const ConstString& str)
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{
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const char *cstr = str.GetCString();
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if (cstr)
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s << cstr;
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return s;
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}
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//----------------------------------------------------------------------
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// Get the value of the contained string as a NULL terminated C
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// string value. Return "fail_value" if the string is empty.
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//----------------------------------------------------------------------
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const char *
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ConstString::AsCString(const char *fail_value) const
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{
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if (m_string == NULL)
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return fail_value;
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return m_string;
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}
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const char *
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ConstString::GetCString () const
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{
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return m_string;
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}
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size_t
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ConstString::GetLength () const
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{
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return StringPool().GetConstCStringLength (m_string);
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}
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//----------------------------------------------------------------------
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// Clear any contained string and reset the value to the an empty
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// string value.
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//
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// The previously contained string will be get its reference count
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// decremented and removed from the string pool if its reference
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// count reaches zero.
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//----------------------------------------------------------------------
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void
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ConstString::Clear ()
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{
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m_string = NULL;
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}
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//----------------------------------------------------------------------
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// Compare two string objects.
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//
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// Returns:
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// -1 if a < b
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// 0 if a == b
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// 1 if a > b
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//----------------------------------------------------------------------
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int
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ConstString::Compare (const ConstString& lhs, const ConstString& rhs)
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{
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// If the iterators are the same, this is the same string
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register const char *lhs_cstr = lhs.m_string;
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register const char *rhs_cstr = rhs.m_string;
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if (lhs_cstr == rhs_cstr)
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return 0;
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if (lhs_cstr && rhs_cstr)
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{
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llvm::StringRef lhs_string_ref (lhs_cstr, StringPool().GetConstCStringLength (lhs_cstr));
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llvm::StringRef rhs_string_ref (rhs_cstr, StringPool().GetConstCStringLength (rhs_cstr));
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return lhs_string_ref.compare(rhs_string_ref);
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}
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if (lhs_cstr)
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return +1; // LHS isn't NULL but RHS is
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else
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return -1; // LHS is NULL but RHS isn't
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}
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//----------------------------------------------------------------------
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// Dump the string value to the stream "s". If the contained string
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// is empty, print "fail_value" to the stream instead. If
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// "fail_value" is NULL, then nothing will be dumped to the
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// stream.
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//----------------------------------------------------------------------
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void
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ConstString::Dump(Stream *s, const char *fail_value) const
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{
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const char *cstr = AsCString (fail_value);
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if (cstr)
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s->PutCString (cstr);
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}
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//----------------------------------------------------------------------
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// Dump extra debug information to the stream "s".
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//----------------------------------------------------------------------
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void
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ConstString::DumpDebug(Stream *s) const
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{
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const char *cstr = GetCString ();
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size_t cstr_len = GetLength();
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// Only print the parens if we have a non-NULL string
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const char *parens = cstr ? "\"" : "";
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s->Printf("%*p: ConstString, string = %s%s%s, length = %zu", (int)sizeof(void*) * 2, this, parens, cstr, parens, cstr_len);
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}
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//----------------------------------------------------------------------
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// Set the string value in the object by uniquing the "cstr" string
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// value in our global string pool.
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//
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// If the C string already exists in the global string pool, it
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// retains an extra reference to the string in the string
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// pool. If it doesn't exist, it is added to the string pool with
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// a reference count of 1.
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//----------------------------------------------------------------------
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void
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ConstString::SetCString (const char *cstr)
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{
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m_string = StringPool().GetConstCString (cstr);
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}
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//----------------------------------------------------------------------
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// Set the string value in the object by uniquing "cstr_len" bytes
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// starting at the "cstr" string value in our global string pool.
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// If trim is true, then "cstr_len" indicates a maximum length of
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// the CString and if the actual length of the string is less, then
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// it will be trimmed. If trim is false, then this allows strings
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// with NULL characters ('\0') to be added to the string pool.
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//
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// If the C string already exists in the global string pool, it
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// retains an extra reference to the string in the string
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// pool. If it doesn't exist, it is added to the string pool with
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// a reference count of 1.
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//----------------------------------------------------------------------
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void
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ConstString::SetCStringWithLength (const char *cstr, size_t cstr_len)
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{
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m_string = StringPool().GetConstCStringWithLength(cstr, cstr_len);
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}
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void
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ConstString::SetTrimmedCStringWithLength (const char *cstr, size_t cstr_len)
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{
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m_string = StringPool().GetConstTrimmedCStringWithLength (cstr, cstr_len);
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}
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//----------------------------------------------------------------------
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// Return the size in bytes that this object takes in memory. The
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// resulting size will not include any of the C string values from
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// the global string pool (see StaticMemorySize ()).
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//----------------------------------------------------------------------
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size_t
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ConstString::MemorySize() const
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{
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return sizeof(ConstString);
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}
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//----------------------------------------------------------------------
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// Reports the the size in bytes of all shared C string values,
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// containers and reference count values as a byte size for the
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// entire string pool.
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//----------------------------------------------------------------------
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size_t
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ConstString::StaticMemorySize()
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{
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// Get the size of the static string pool
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return StringPool().MemorySize();
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}
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