forked from OSchip/llvm-project
720 lines
23 KiB
C++
720 lines
23 KiB
C++
//= ProgramState.cpp - Path-Sensitive "State" for tracking values --*- C++ -*--=
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements ProgramState and ProgramStateManager.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Analysis/CFG.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramStateTrait.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/SubEngine.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/TaintManager.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace clang;
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using namespace ento;
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// Give the vtable for ConstraintManager somewhere to live.
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// FIXME: Move this elsewhere.
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ConstraintManager::~ConstraintManager() {}
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namespace clang { namespace ento {
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/// Increments the number of times this state is referenced.
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void ProgramStateRetain(const ProgramState *state) {
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++const_cast<ProgramState*>(state)->refCount;
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}
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/// Decrement the number of times this state is referenced.
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void ProgramStateRelease(const ProgramState *state) {
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assert(state->refCount > 0);
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ProgramState *s = const_cast<ProgramState*>(state);
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if (--s->refCount == 0) {
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ProgramStateManager &Mgr = s->getStateManager();
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Mgr.StateSet.RemoveNode(s);
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s->~ProgramState();
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Mgr.freeStates.push_back(s);
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}
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}
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}}
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ProgramState::ProgramState(ProgramStateManager *mgr, const Environment& env,
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StoreRef st, GenericDataMap gdm)
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: stateMgr(mgr),
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Env(env),
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store(st.getStore()),
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GDM(gdm),
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refCount(0) {
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stateMgr->getStoreManager().incrementReferenceCount(store);
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}
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ProgramState::ProgramState(const ProgramState &RHS)
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: llvm::FoldingSetNode(),
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stateMgr(RHS.stateMgr),
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Env(RHS.Env),
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store(RHS.store),
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GDM(RHS.GDM),
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refCount(0) {
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stateMgr->getStoreManager().incrementReferenceCount(store);
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}
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ProgramState::~ProgramState() {
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if (store)
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stateMgr->getStoreManager().decrementReferenceCount(store);
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}
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ProgramStateManager::~ProgramStateManager() {
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for (GDMContextsTy::iterator I=GDMContexts.begin(), E=GDMContexts.end();
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I!=E; ++I)
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I->second.second(I->second.first);
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}
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ProgramStateRef
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ProgramStateManager::removeDeadBindings(ProgramStateRef state,
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const StackFrameContext *LCtx,
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SymbolReaper& SymReaper) {
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// This code essentially performs a "mark-and-sweep" of the VariableBindings.
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// The roots are any Block-level exprs and Decls that our liveness algorithm
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// tells us are live. We then see what Decls they may reference, and keep
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// those around. This code more than likely can be made faster, and the
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// frequency of which this method is called should be experimented with
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// for optimum performance.
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ProgramState NewState = *state;
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NewState.Env = EnvMgr.removeDeadBindings(NewState.Env, SymReaper, state);
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// Clean up the store.
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StoreRef newStore = StoreMgr->removeDeadBindings(NewState.getStore(), LCtx,
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SymReaper);
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NewState.setStore(newStore);
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SymReaper.setReapedStore(newStore);
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return getPersistentState(NewState);
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}
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ProgramStateRef ProgramStateManager::MarshalState(ProgramStateRef state,
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const StackFrameContext *InitLoc) {
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// make up an empty state for now.
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ProgramState State(this,
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EnvMgr.getInitialEnvironment(),
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StoreMgr->getInitialStore(InitLoc),
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GDMFactory.getEmptyMap());
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return getPersistentState(State);
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}
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ProgramStateRef ProgramState::bindCompoundLiteral(const CompoundLiteralExpr *CL,
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const LocationContext *LC,
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SVal V) const {
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const StoreRef &newStore =
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getStateManager().StoreMgr->BindCompoundLiteral(getStore(), CL, LC, V);
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return makeWithStore(newStore);
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}
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ProgramStateRef ProgramState::bindDecl(const VarRegion* VR, SVal IVal) const {
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const StoreRef &newStore =
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getStateManager().StoreMgr->BindDecl(getStore(), VR, IVal);
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return makeWithStore(newStore);
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}
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ProgramStateRef ProgramState::bindDeclWithNoInit(const VarRegion* VR) const {
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const StoreRef &newStore =
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getStateManager().StoreMgr->BindDeclWithNoInit(getStore(), VR);
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return makeWithStore(newStore);
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}
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ProgramStateRef ProgramState::bindLoc(Loc LV, SVal V) const {
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ProgramStateManager &Mgr = getStateManager();
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ProgramStateRef newState = makeWithStore(Mgr.StoreMgr->Bind(getStore(),
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LV, V));
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const MemRegion *MR = LV.getAsRegion();
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if (MR && Mgr.getOwningEngine())
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return Mgr.getOwningEngine()->processRegionChange(newState, MR);
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return newState;
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}
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ProgramStateRef ProgramState::bindDefault(SVal loc, SVal V) const {
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ProgramStateManager &Mgr = getStateManager();
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const MemRegion *R = cast<loc::MemRegionVal>(loc).getRegion();
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const StoreRef &newStore = Mgr.StoreMgr->BindDefault(getStore(), R, V);
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ProgramStateRef new_state = makeWithStore(newStore);
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return Mgr.getOwningEngine() ?
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Mgr.getOwningEngine()->processRegionChange(new_state, R) :
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new_state;
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}
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ProgramStateRef
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ProgramState::invalidateRegions(ArrayRef<const MemRegion *> Regions,
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const Expr *E, unsigned Count,
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const LocationContext *LCtx,
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StoreManager::InvalidatedSymbols *IS,
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const CallEvent *Call) const {
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if (!IS) {
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StoreManager::InvalidatedSymbols invalidated;
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return invalidateRegionsImpl(Regions, E, Count, LCtx,
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invalidated, Call);
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}
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return invalidateRegionsImpl(Regions, E, Count, LCtx, *IS, Call);
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}
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ProgramStateRef
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ProgramState::invalidateRegionsImpl(ArrayRef<const MemRegion *> Regions,
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const Expr *E, unsigned Count,
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const LocationContext *LCtx,
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StoreManager::InvalidatedSymbols &IS,
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const CallEvent *Call) const {
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ProgramStateManager &Mgr = getStateManager();
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SubEngine* Eng = Mgr.getOwningEngine();
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if (Eng && Eng->wantsRegionChangeUpdate(this)) {
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StoreManager::InvalidatedRegions Invalidated;
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const StoreRef &newStore
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= Mgr.StoreMgr->invalidateRegions(getStore(), Regions, E, Count, LCtx, IS,
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Call, &Invalidated);
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ProgramStateRef newState = makeWithStore(newStore);
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return Eng->processRegionChanges(newState, &IS, Regions, Invalidated, Call);
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}
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const StoreRef &newStore =
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Mgr.StoreMgr->invalidateRegions(getStore(), Regions, E, Count, LCtx, IS,
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Call, NULL);
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return makeWithStore(newStore);
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}
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ProgramStateRef ProgramState::unbindLoc(Loc LV) const {
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assert(!isa<loc::MemRegionVal>(LV) && "Use invalidateRegion instead.");
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Store OldStore = getStore();
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const StoreRef &newStore = getStateManager().StoreMgr->Remove(OldStore, LV);
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if (newStore.getStore() == OldStore)
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return this;
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return makeWithStore(newStore);
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}
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ProgramStateRef
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ProgramState::enterStackFrame(const CallEvent &Call,
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const StackFrameContext *CalleeCtx) const {
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const StoreRef &NewStore =
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getStateManager().StoreMgr->enterStackFrame(getStore(), Call, CalleeCtx);
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return makeWithStore(NewStore);
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}
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SVal ProgramState::getSValAsScalarOrLoc(const MemRegion *R) const {
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// We only want to do fetches from regions that we can actually bind
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// values. For example, SymbolicRegions of type 'id<...>' cannot
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// have direct bindings (but their can be bindings on their subregions).
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if (!R->isBoundable())
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return UnknownVal();
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if (const TypedValueRegion *TR = dyn_cast<TypedValueRegion>(R)) {
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QualType T = TR->getValueType();
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if (Loc::isLocType(T) || T->isIntegerType())
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return getSVal(R);
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}
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return UnknownVal();
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}
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SVal ProgramState::getSVal(Loc location, QualType T) const {
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SVal V = getRawSVal(cast<Loc>(location), T);
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// If 'V' is a symbolic value that is *perfectly* constrained to
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// be a constant value, use that value instead to lessen the burden
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// on later analysis stages (so we have less symbolic values to reason
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// about).
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if (!T.isNull()) {
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if (SymbolRef sym = V.getAsSymbol()) {
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if (const llvm::APSInt *Int = getSymVal(sym)) {
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// FIXME: Because we don't correctly model (yet) sign-extension
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// and truncation of symbolic values, we need to convert
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// the integer value to the correct signedness and bitwidth.
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//
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// This shows up in the following:
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//
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// char foo();
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// unsigned x = foo();
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// if (x == 54)
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// ...
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//
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// The symbolic value stored to 'x' is actually the conjured
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// symbol for the call to foo(); the type of that symbol is 'char',
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// not unsigned.
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const llvm::APSInt &NewV = getBasicVals().Convert(T, *Int);
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if (isa<Loc>(V))
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return loc::ConcreteInt(NewV);
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else
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return nonloc::ConcreteInt(NewV);
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}
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}
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}
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return V;
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}
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ProgramStateRef ProgramState::BindExpr(const Stmt *S,
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const LocationContext *LCtx,
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SVal V, bool Invalidate) const{
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Environment NewEnv =
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getStateManager().EnvMgr.bindExpr(Env, EnvironmentEntry(S, LCtx), V,
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Invalidate);
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if (NewEnv == Env)
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return this;
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ProgramState NewSt = *this;
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NewSt.Env = NewEnv;
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return getStateManager().getPersistentState(NewSt);
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}
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ProgramStateRef
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ProgramState::bindExprAndLocation(const Stmt *S, const LocationContext *LCtx,
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SVal location,
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SVal V) const {
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Environment NewEnv =
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getStateManager().EnvMgr.bindExprAndLocation(Env,
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EnvironmentEntry(S, LCtx),
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location, V);
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if (NewEnv == Env)
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return this;
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ProgramState NewSt = *this;
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NewSt.Env = NewEnv;
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return getStateManager().getPersistentState(NewSt);
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}
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ProgramStateRef ProgramState::assumeInBound(DefinedOrUnknownSVal Idx,
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DefinedOrUnknownSVal UpperBound,
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bool Assumption,
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QualType indexTy) const {
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if (Idx.isUnknown() || UpperBound.isUnknown())
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return this;
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// Build an expression for 0 <= Idx < UpperBound.
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// This is the same as Idx + MIN < UpperBound + MIN, if overflow is allowed.
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// FIXME: This should probably be part of SValBuilder.
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ProgramStateManager &SM = getStateManager();
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SValBuilder &svalBuilder = SM.getSValBuilder();
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ASTContext &Ctx = svalBuilder.getContext();
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// Get the offset: the minimum value of the array index type.
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BasicValueFactory &BVF = svalBuilder.getBasicValueFactory();
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// FIXME: This should be using ValueManager::ArrayindexTy...somehow.
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if (indexTy.isNull())
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indexTy = Ctx.IntTy;
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nonloc::ConcreteInt Min(BVF.getMinValue(indexTy));
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// Adjust the index.
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SVal newIdx = svalBuilder.evalBinOpNN(this, BO_Add,
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cast<NonLoc>(Idx), Min, indexTy);
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if (newIdx.isUnknownOrUndef())
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return this;
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// Adjust the upper bound.
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SVal newBound =
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svalBuilder.evalBinOpNN(this, BO_Add, cast<NonLoc>(UpperBound),
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Min, indexTy);
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if (newBound.isUnknownOrUndef())
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return this;
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// Build the actual comparison.
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SVal inBound = svalBuilder.evalBinOpNN(this, BO_LT,
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cast<NonLoc>(newIdx), cast<NonLoc>(newBound),
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Ctx.IntTy);
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if (inBound.isUnknownOrUndef())
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return this;
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// Finally, let the constraint manager take care of it.
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ConstraintManager &CM = SM.getConstraintManager();
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return CM.assume(this, cast<DefinedSVal>(inBound), Assumption);
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}
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ProgramStateRef ProgramStateManager::getInitialState(const LocationContext *InitLoc) {
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ProgramState State(this,
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EnvMgr.getInitialEnvironment(),
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StoreMgr->getInitialStore(InitLoc),
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GDMFactory.getEmptyMap());
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return getPersistentState(State);
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}
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ProgramStateRef ProgramStateManager::getPersistentStateWithGDM(
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ProgramStateRef FromState,
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ProgramStateRef GDMState) {
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ProgramState NewState(*FromState);
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NewState.GDM = GDMState->GDM;
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return getPersistentState(NewState);
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}
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ProgramStateRef ProgramStateManager::getPersistentState(ProgramState &State) {
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llvm::FoldingSetNodeID ID;
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State.Profile(ID);
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void *InsertPos;
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if (ProgramState *I = StateSet.FindNodeOrInsertPos(ID, InsertPos))
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return I;
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ProgramState *newState = 0;
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if (!freeStates.empty()) {
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newState = freeStates.back();
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freeStates.pop_back();
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}
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else {
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newState = (ProgramState*) Alloc.Allocate<ProgramState>();
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}
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new (newState) ProgramState(State);
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StateSet.InsertNode(newState, InsertPos);
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return newState;
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}
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ProgramStateRef ProgramState::makeWithStore(const StoreRef &store) const {
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ProgramState NewSt(*this);
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NewSt.setStore(store);
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return getStateManager().getPersistentState(NewSt);
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}
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void ProgramState::setStore(const StoreRef &newStore) {
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Store newStoreStore = newStore.getStore();
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if (newStoreStore)
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stateMgr->getStoreManager().incrementReferenceCount(newStoreStore);
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if (store)
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stateMgr->getStoreManager().decrementReferenceCount(store);
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store = newStoreStore;
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}
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//===----------------------------------------------------------------------===//
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// State pretty-printing.
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//===----------------------------------------------------------------------===//
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void ProgramState::print(raw_ostream &Out,
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const char *NL, const char *Sep) const {
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// Print the store.
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ProgramStateManager &Mgr = getStateManager();
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Mgr.getStoreManager().print(getStore(), Out, NL, Sep);
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// Print out the environment.
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Env.print(Out, NL, Sep);
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// Print out the constraints.
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Mgr.getConstraintManager().print(this, Out, NL, Sep);
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// Print checker-specific data.
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Mgr.getOwningEngine()->printState(Out, this, NL, Sep);
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}
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void ProgramState::printDOT(raw_ostream &Out) const {
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print(Out, "\\l", "\\|");
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}
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void ProgramState::dump() const {
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print(llvm::errs());
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}
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void ProgramState::printTaint(raw_ostream &Out,
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const char *NL, const char *Sep) const {
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TaintMapImpl TM = get<TaintMap>();
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if (!TM.isEmpty())
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Out <<"Tainted Symbols:" << NL;
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for (TaintMapImpl::iterator I = TM.begin(), E = TM.end(); I != E; ++I) {
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Out << I->first << " : " << I->second << NL;
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}
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}
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void ProgramState::dumpTaint() const {
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printTaint(llvm::errs());
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}
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//===----------------------------------------------------------------------===//
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// Generic Data Map.
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//===----------------------------------------------------------------------===//
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void *const* ProgramState::FindGDM(void *K) const {
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return GDM.lookup(K);
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}
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void*
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ProgramStateManager::FindGDMContext(void *K,
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void *(*CreateContext)(llvm::BumpPtrAllocator&),
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void (*DeleteContext)(void*)) {
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std::pair<void*, void (*)(void*)>& p = GDMContexts[K];
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if (!p.first) {
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p.first = CreateContext(Alloc);
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p.second = DeleteContext;
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}
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return p.first;
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}
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ProgramStateRef ProgramStateManager::addGDM(ProgramStateRef St, void *Key, void *Data){
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ProgramState::GenericDataMap M1 = St->getGDM();
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ProgramState::GenericDataMap M2 = GDMFactory.add(M1, Key, Data);
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if (M1 == M2)
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return St;
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ProgramState NewSt = *St;
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NewSt.GDM = M2;
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return getPersistentState(NewSt);
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}
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ProgramStateRef ProgramStateManager::removeGDM(ProgramStateRef state, void *Key) {
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ProgramState::GenericDataMap OldM = state->getGDM();
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ProgramState::GenericDataMap NewM = GDMFactory.remove(OldM, Key);
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if (NewM == OldM)
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return state;
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ProgramState NewState = *state;
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NewState.GDM = NewM;
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return getPersistentState(NewState);
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}
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void ScanReachableSymbols::anchor() { }
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bool ScanReachableSymbols::scan(nonloc::CompoundVal val) {
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for (nonloc::CompoundVal::iterator I=val.begin(), E=val.end(); I!=E; ++I)
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if (!scan(*I))
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return false;
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return true;
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}
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bool ScanReachableSymbols::scan(const SymExpr *sym) {
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unsigned &isVisited = visited[sym];
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if (isVisited)
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return true;
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isVisited = 1;
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if (!visitor.VisitSymbol(sym))
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return false;
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// TODO: should be rewritten using SymExpr::symbol_iterator.
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switch (sym->getKind()) {
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case SymExpr::RegionValueKind:
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case SymExpr::ConjuredKind:
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case SymExpr::DerivedKind:
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case SymExpr::ExtentKind:
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case SymExpr::MetadataKind:
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break;
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case SymExpr::CastSymbolKind:
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return scan(cast<SymbolCast>(sym)->getOperand());
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case SymExpr::SymIntKind:
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return scan(cast<SymIntExpr>(sym)->getLHS());
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case SymExpr::IntSymKind:
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return scan(cast<IntSymExpr>(sym)->getRHS());
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|
case SymExpr::SymSymKind: {
|
|
const SymSymExpr *x = cast<SymSymExpr>(sym);
|
|
return scan(x->getLHS()) && scan(x->getRHS());
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ScanReachableSymbols::scan(SVal val) {
|
|
if (loc::MemRegionVal *X = dyn_cast<loc::MemRegionVal>(&val))
|
|
return scan(X->getRegion());
|
|
|
|
if (nonloc::LocAsInteger *X = dyn_cast<nonloc::LocAsInteger>(&val))
|
|
return scan(X->getLoc());
|
|
|
|
if (SymbolRef Sym = val.getAsSymbol())
|
|
return scan(Sym);
|
|
|
|
if (const SymExpr *Sym = val.getAsSymbolicExpression())
|
|
return scan(Sym);
|
|
|
|
if (nonloc::CompoundVal *X = dyn_cast<nonloc::CompoundVal>(&val))
|
|
return scan(*X);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScanReachableSymbols::scan(const MemRegion *R) {
|
|
if (isa<MemSpaceRegion>(R))
|
|
return true;
|
|
|
|
unsigned &isVisited = visited[R];
|
|
if (isVisited)
|
|
return true;
|
|
isVisited = 1;
|
|
|
|
|
|
if (!visitor.VisitMemRegion(R))
|
|
return false;
|
|
|
|
// If this is a symbolic region, visit the symbol for the region.
|
|
if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(R))
|
|
if (!visitor.VisitSymbol(SR->getSymbol()))
|
|
return false;
|
|
|
|
// If this is a subregion, also visit the parent regions.
|
|
if (const SubRegion *SR = dyn_cast<SubRegion>(R))
|
|
if (!scan(SR->getSuperRegion()))
|
|
return false;
|
|
|
|
// Regions captured by a block are also implicitly reachable.
|
|
if (const BlockDataRegion *BDR = dyn_cast<BlockDataRegion>(R)) {
|
|
BlockDataRegion::referenced_vars_iterator I = BDR->referenced_vars_begin(),
|
|
E = BDR->referenced_vars_end();
|
|
for ( ; I != E; ++I) {
|
|
if (!scan(I.getCapturedRegion()))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Now look at the binding to this region (if any).
|
|
if (!scan(state->getSValAsScalarOrLoc(R)))
|
|
return false;
|
|
|
|
// Now look at the subregions.
|
|
if (!SRM.get())
|
|
SRM.reset(state->getStateManager().getStoreManager().
|
|
getSubRegionMap(state->getStore()));
|
|
|
|
return SRM->iterSubRegions(R, *this);
|
|
}
|
|
|
|
bool ProgramState::scanReachableSymbols(SVal val, SymbolVisitor& visitor) const {
|
|
ScanReachableSymbols S(this, visitor);
|
|
return S.scan(val);
|
|
}
|
|
|
|
bool ProgramState::scanReachableSymbols(const SVal *I, const SVal *E,
|
|
SymbolVisitor &visitor) const {
|
|
ScanReachableSymbols S(this, visitor);
|
|
for ( ; I != E; ++I) {
|
|
if (!S.scan(*I))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ProgramState::scanReachableSymbols(const MemRegion * const *I,
|
|
const MemRegion * const *E,
|
|
SymbolVisitor &visitor) const {
|
|
ScanReachableSymbols S(this, visitor);
|
|
for ( ; I != E; ++I) {
|
|
if (!S.scan(*I))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
ProgramStateRef ProgramState::addTaint(const Stmt *S,
|
|
const LocationContext *LCtx,
|
|
TaintTagType Kind) const {
|
|
if (const Expr *E = dyn_cast_or_null<Expr>(S))
|
|
S = E->IgnoreParens();
|
|
|
|
SymbolRef Sym = getSVal(S, LCtx).getAsSymbol();
|
|
if (Sym)
|
|
return addTaint(Sym, Kind);
|
|
|
|
const MemRegion *R = getSVal(S, LCtx).getAsRegion();
|
|
addTaint(R, Kind);
|
|
|
|
// Cannot add taint, so just return the state.
|
|
return this;
|
|
}
|
|
|
|
ProgramStateRef ProgramState::addTaint(const MemRegion *R,
|
|
TaintTagType Kind) const {
|
|
if (const SymbolicRegion *SR = dyn_cast_or_null<SymbolicRegion>(R))
|
|
return addTaint(SR->getSymbol(), Kind);
|
|
return this;
|
|
}
|
|
|
|
ProgramStateRef ProgramState::addTaint(SymbolRef Sym,
|
|
TaintTagType Kind) const {
|
|
// If this is a symbol cast, remove the cast before adding the taint. Taint
|
|
// is cast agnostic.
|
|
while (const SymbolCast *SC = dyn_cast<SymbolCast>(Sym))
|
|
Sym = SC->getOperand();
|
|
|
|
ProgramStateRef NewState = set<TaintMap>(Sym, Kind);
|
|
assert(NewState);
|
|
return NewState;
|
|
}
|
|
|
|
bool ProgramState::isTainted(const Stmt *S, const LocationContext *LCtx,
|
|
TaintTagType Kind) const {
|
|
if (const Expr *E = dyn_cast_or_null<Expr>(S))
|
|
S = E->IgnoreParens();
|
|
|
|
SVal val = getSVal(S, LCtx);
|
|
return isTainted(val, Kind);
|
|
}
|
|
|
|
bool ProgramState::isTainted(SVal V, TaintTagType Kind) const {
|
|
if (const SymExpr *Sym = V.getAsSymExpr())
|
|
return isTainted(Sym, Kind);
|
|
if (const MemRegion *Reg = V.getAsRegion())
|
|
return isTainted(Reg, Kind);
|
|
return false;
|
|
}
|
|
|
|
bool ProgramState::isTainted(const MemRegion *Reg, TaintTagType K) const {
|
|
if (!Reg)
|
|
return false;
|
|
|
|
// Element region (array element) is tainted if either the base or the offset
|
|
// are tainted.
|
|
if (const ElementRegion *ER = dyn_cast<ElementRegion>(Reg))
|
|
return isTainted(ER->getSuperRegion(), K) || isTainted(ER->getIndex(), K);
|
|
|
|
if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(Reg))
|
|
return isTainted(SR->getSymbol(), K);
|
|
|
|
if (const SubRegion *ER = dyn_cast<SubRegion>(Reg))
|
|
return isTainted(ER->getSuperRegion(), K);
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ProgramState::isTainted(SymbolRef Sym, TaintTagType Kind) const {
|
|
if (!Sym)
|
|
return false;
|
|
|
|
// Traverse all the symbols this symbol depends on to see if any are tainted.
|
|
bool Tainted = false;
|
|
for (SymExpr::symbol_iterator SI = Sym->symbol_begin(), SE =Sym->symbol_end();
|
|
SI != SE; ++SI) {
|
|
assert(isa<SymbolData>(*SI));
|
|
const TaintTagType *Tag = get<TaintMap>(*SI);
|
|
Tainted = (Tag && *Tag == Kind);
|
|
|
|
// If this is a SymbolDerived with a tainted parent, it's also tainted.
|
|
if (const SymbolDerived *SD = dyn_cast<SymbolDerived>(*SI))
|
|
Tainted = Tainted || isTainted(SD->getParentSymbol(), Kind);
|
|
|
|
// If memory region is tainted, data is also tainted.
|
|
if (const SymbolRegionValue *SRV = dyn_cast<SymbolRegionValue>(*SI))
|
|
Tainted = Tainted || isTainted(SRV->getRegion(), Kind);
|
|
|
|
// If If this is a SymbolCast from a tainted value, it's also tainted.
|
|
if (const SymbolCast *SC = dyn_cast<SymbolCast>(*SI))
|
|
Tainted = Tainted || isTainted(SC->getOperand(), Kind);
|
|
|
|
if (Tainted)
|
|
return true;
|
|
}
|
|
|
|
return Tainted;
|
|
}
|