forked from OSchip/llvm-project
417 lines
14 KiB
C++
417 lines
14 KiB
C++
//===-- PlatformiOSSimulator.cpp ------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "PlatformiOSSimulator.h"
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#include "lldb/Breakpoint/BreakpointLocation.h"
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#include "lldb/Core/Module.h"
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#include "lldb/Core/ModuleList.h"
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#include "lldb/Core/ModuleSpec.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Host/Host.h"
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#include "lldb/Host/HostInfo.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Utility/ArchSpec.h"
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#include "lldb/Utility/FileSpec.h"
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#include "lldb/Utility/Log.h"
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#include "lldb/Utility/ProcessInfo.h"
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#include "lldb/Utility/Status.h"
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#include "lldb/Utility/StreamString.h"
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#include "llvm/Support/FileSystem.h"
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using namespace lldb;
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using namespace lldb_private;
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namespace lldb_private {
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class Process;
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}
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// Static Variables
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static uint32_t g_initialize_count = 0;
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// Static Functions
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void PlatformiOSSimulator::Initialize() {
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PlatformAppleSimulator::Initialize();
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if (g_initialize_count++ == 0) {
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PluginManager::RegisterPlugin(PlatformiOSSimulator::GetPluginNameStatic(),
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PlatformiOSSimulator::GetDescriptionStatic(),
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PlatformiOSSimulator::CreateInstance);
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}
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}
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void PlatformiOSSimulator::Terminate() {
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if (g_initialize_count > 0) {
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if (--g_initialize_count == 0) {
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PluginManager::UnregisterPlugin(PlatformiOSSimulator::CreateInstance);
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}
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}
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PlatformAppleSimulator::Terminate();
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}
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PlatformSP PlatformiOSSimulator::CreateInstance(bool force,
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const ArchSpec *arch) {
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Log *log(GetLogIfAllCategoriesSet(LIBLLDB_LOG_PLATFORM));
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if (log) {
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const char *arch_name;
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if (arch && arch->GetArchitectureName())
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arch_name = arch->GetArchitectureName();
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else
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arch_name = "<null>";
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const char *triple_cstr =
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arch ? arch->GetTriple().getTriple().c_str() : "<null>";
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LLDB_LOGF(log, "PlatformiOSSimulator::%s(force=%s, arch={%s,%s})",
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__FUNCTION__, force ? "true" : "false", arch_name, triple_cstr);
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}
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bool create = force;
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if (!create && arch && arch->IsValid()) {
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switch (arch->GetMachine()) {
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case llvm::Triple::x86_64:
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case llvm::Triple::x86: {
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const llvm::Triple &triple = arch->GetTriple();
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switch (triple.getVendor()) {
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case llvm::Triple::Apple:
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create = true;
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break;
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#if defined(__APPLE__)
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// Only accept "unknown" for the vendor if the host is Apple and it
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// "unknown" wasn't specified (it was just returned because it was NOT
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// specified)
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case llvm::Triple::UnknownVendor:
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create = !arch->TripleVendorWasSpecified();
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break;
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#endif
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default:
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break;
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}
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if (create) {
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switch (triple.getOS()) {
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case llvm::Triple::Darwin: // Deprecated, but still support Darwin for
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// historical reasons
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case llvm::Triple::MacOSX:
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case llvm::Triple::IOS: // IOS is not used for simulator triples, but
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// accept it just in case
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break;
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#if defined(__APPLE__)
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// Only accept "unknown" for the OS if the host is Apple and it
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// "unknown" wasn't specified (it was just returned because it was NOT
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// specified)
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case llvm::Triple::UnknownOS:
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create = !arch->TripleOSWasSpecified();
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break;
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#endif
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default:
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create = false;
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break;
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}
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}
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} break;
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default:
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break;
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}
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}
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if (create) {
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LLDB_LOGF(log, "PlatformiOSSimulator::%s() creating platform",
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__FUNCTION__);
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return PlatformSP(new PlatformiOSSimulator());
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}
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LLDB_LOGF(log, "PlatformiOSSimulator::%s() aborting creation of platform",
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__FUNCTION__);
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return PlatformSP();
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}
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lldb_private::ConstString PlatformiOSSimulator::GetPluginNameStatic() {
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static ConstString g_name("ios-simulator");
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return g_name;
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}
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const char *PlatformiOSSimulator::GetDescriptionStatic() {
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return "iOS simulator platform plug-in.";
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}
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/// Default Constructor
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PlatformiOSSimulator::PlatformiOSSimulator()
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: PlatformAppleSimulator(), m_sdk_dir_mutex(), m_sdk_directory(),
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m_build_update() {}
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/// Destructor.
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///
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/// The destructor is virtual since this class is designed to be
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/// inherited from by the plug-in instance.
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PlatformiOSSimulator::~PlatformiOSSimulator() {}
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void PlatformiOSSimulator::GetStatus(Stream &strm) {
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Platform::GetStatus(strm);
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const char *sdk_directory = GetSDKDirectoryAsCString();
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if (sdk_directory)
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strm.Printf(" SDK Path: \"%s\"\n", sdk_directory);
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else
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strm.PutCString(" SDK Path: error: unable to locate SDK\n");
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PlatformAppleSimulator::GetStatus(strm);
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}
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Status PlatformiOSSimulator::ResolveExecutable(
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const ModuleSpec &module_spec, lldb::ModuleSP &exe_module_sp,
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const FileSpecList *module_search_paths_ptr) {
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Status error;
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// Nothing special to do here, just use the actual file and architecture
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ModuleSpec resolved_module_spec(module_spec);
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// If we have "ls" as the exe_file, resolve the executable loation based on
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// the current path variables
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// TODO: resolve bare executables in the Platform SDK
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// if (!resolved_exe_file.Exists())
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// resolved_exe_file.ResolveExecutableLocation ();
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// Resolve any executable within a bundle on MacOSX
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// TODO: verify that this handles shallow bundles, if not then implement one
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// ourselves
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Host::ResolveExecutableInBundle(resolved_module_spec.GetFileSpec());
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if (FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec())) {
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if (resolved_module_spec.GetArchitecture().IsValid()) {
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error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
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NULL, NULL, NULL);
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if (exe_module_sp && exe_module_sp->GetObjectFile())
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return error;
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exe_module_sp.reset();
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}
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// No valid architecture was specified or the exact ARM slice wasn't found
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// so ask the platform for the architectures that we should be using (in
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// the correct order) and see if we can find a match that way
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StreamString arch_names;
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ArchSpec platform_arch;
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for (uint32_t idx = 0; GetSupportedArchitectureAtIndex(
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idx, resolved_module_spec.GetArchitecture());
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++idx) {
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// Only match x86 with x86 and x86_64 with x86_64...
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if (!module_spec.GetArchitecture().IsValid() ||
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module_spec.GetArchitecture().GetCore() ==
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resolved_module_spec.GetArchitecture().GetCore()) {
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error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
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NULL, NULL, NULL);
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// Did we find an executable using one of the
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if (error.Success()) {
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if (exe_module_sp && exe_module_sp->GetObjectFile())
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break;
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else
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error.SetErrorToGenericError();
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}
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if (idx > 0)
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arch_names.PutCString(", ");
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arch_names.PutCString(platform_arch.GetArchitectureName());
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}
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}
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if (error.Fail() || !exe_module_sp) {
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if (FileSystem::Instance().Readable(resolved_module_spec.GetFileSpec())) {
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error.SetErrorStringWithFormat(
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"'%s' doesn't contain any '%s' platform architectures: %s",
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resolved_module_spec.GetFileSpec().GetPath().c_str(),
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GetPluginName().GetCString(), arch_names.GetString().str().c_str());
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} else {
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error.SetErrorStringWithFormat(
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"'%s' is not readable",
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resolved_module_spec.GetFileSpec().GetPath().c_str());
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}
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}
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} else {
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error.SetErrorStringWithFormat("'%s' does not exist",
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module_spec.GetFileSpec().GetPath().c_str());
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}
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return error;
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}
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static FileSystem::EnumerateDirectoryResult
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EnumerateDirectoryCallback(void *baton, llvm::sys::fs::file_type ft,
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llvm::StringRef path) {
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if (ft == llvm::sys::fs::file_type::directory_file) {
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FileSpec file_spec(path);
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const char *filename = file_spec.GetFilename().GetCString();
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if (filename &&
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strncmp(filename, "iPhoneSimulator", strlen("iPhoneSimulator")) == 0) {
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::snprintf((char *)baton, PATH_MAX, "%s", filename);
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return FileSystem::eEnumerateDirectoryResultQuit;
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}
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}
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return FileSystem::eEnumerateDirectoryResultNext;
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}
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const char *PlatformiOSSimulator::GetSDKDirectoryAsCString() {
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std::lock_guard<std::mutex> guard(m_sdk_dir_mutex);
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if (m_sdk_directory.empty()) {
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const char *developer_dir = GetDeveloperDirectory();
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if (developer_dir) {
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char sdks_directory[PATH_MAX];
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char sdk_dirname[PATH_MAX];
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sdk_dirname[0] = '\0';
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snprintf(sdks_directory, sizeof(sdks_directory),
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"%s/Platforms/iPhoneSimulator.platform/Developer/SDKs",
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developer_dir);
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FileSpec simulator_sdk_spec;
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bool find_directories = true;
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bool find_files = false;
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bool find_other = false;
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FileSystem::Instance().EnumerateDirectory(
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sdks_directory, find_directories, find_files, find_other,
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EnumerateDirectoryCallback, sdk_dirname);
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if (sdk_dirname[0]) {
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m_sdk_directory = sdks_directory;
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m_sdk_directory.append(1, '/');
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m_sdk_directory.append(sdk_dirname);
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return m_sdk_directory.c_str();
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}
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}
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// Assign a single NULL character so we know we tried to find the device
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// support directory and we don't keep trying to find it over and over.
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m_sdk_directory.assign(1, '\0');
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}
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// We should have put a single NULL character into m_sdk_directory or it
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// should have a valid path if the code gets here
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assert(m_sdk_directory.empty() == false);
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if (m_sdk_directory[0])
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return m_sdk_directory.c_str();
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return NULL;
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}
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Status PlatformiOSSimulator::GetSymbolFile(const FileSpec &platform_file,
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const UUID *uuid_ptr,
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FileSpec &local_file) {
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Status error;
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char platform_file_path[PATH_MAX];
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if (platform_file.GetPath(platform_file_path, sizeof(platform_file_path))) {
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char resolved_path[PATH_MAX];
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const char *sdk_dir = GetSDKDirectoryAsCString();
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if (sdk_dir) {
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::snprintf(resolved_path, sizeof(resolved_path), "%s/%s", sdk_dir,
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platform_file_path);
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// First try in the SDK and see if the file is in there
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local_file.SetFile(resolved_path, FileSpec::Style::native);
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FileSystem::Instance().Resolve(local_file);
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if (FileSystem::Instance().Exists(local_file))
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return error;
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// Else fall back to the actual path itself
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local_file.SetFile(platform_file_path, FileSpec::Style::native);
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FileSystem::Instance().Resolve(local_file);
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if (FileSystem::Instance().Exists(local_file))
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return error;
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}
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error.SetErrorStringWithFormat(
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"unable to locate a platform file for '%s' in platform '%s'",
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platform_file_path, GetPluginName().GetCString());
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} else {
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error.SetErrorString("invalid platform file argument");
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}
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return error;
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}
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Status PlatformiOSSimulator::GetSharedModule(
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const ModuleSpec &module_spec, Process *process, ModuleSP &module_sp,
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const FileSpecList *module_search_paths_ptr, ModuleSP *old_module_sp_ptr,
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bool *did_create_ptr) {
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// For iOS, the SDK files are all cached locally on the host system. So first
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// we ask for the file in the cached SDK, then we attempt to get a shared
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// module for the right architecture with the right UUID.
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Status error;
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ModuleSpec platform_module_spec(module_spec);
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const FileSpec &platform_file = module_spec.GetFileSpec();
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error = GetSymbolFile(platform_file, module_spec.GetUUIDPtr(),
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platform_module_spec.GetFileSpec());
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if (error.Success()) {
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error = ResolveExecutable(platform_module_spec, module_sp,
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module_search_paths_ptr);
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} else {
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const bool always_create = false;
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error = ModuleList::GetSharedModule(
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module_spec, module_sp, module_search_paths_ptr, old_module_sp_ptr,
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did_create_ptr, always_create);
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}
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if (module_sp)
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module_sp->SetPlatformFileSpec(platform_file);
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return error;
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}
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uint32_t
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PlatformiOSSimulator::FindProcesses(const ProcessInstanceInfoMatch &match_info,
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ProcessInstanceInfoList &process_infos) {
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ProcessInstanceInfoList all_osx_process_infos;
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// First we get all OSX processes
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const uint32_t n = Host::FindProcesses(match_info, all_osx_process_infos);
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// Now we filter them down to only the iOS triples
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for (uint32_t i = 0; i < n; ++i) {
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const ProcessInstanceInfo &proc_info =
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all_osx_process_infos.GetProcessInfoAtIndex(i);
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if (proc_info.GetArchitecture().GetTriple().getOS() == llvm::Triple::IOS) {
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process_infos.Append(proc_info);
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}
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}
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return process_infos.GetSize();
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}
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bool PlatformiOSSimulator::GetSupportedArchitectureAtIndex(uint32_t idx,
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ArchSpec &arch) {
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static const ArchSpec platform_arch(
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HostInfo::GetArchitecture(HostInfo::eArchKindDefault));
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static const ArchSpec platform_arch64(
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HostInfo::GetArchitecture(HostInfo::eArchKind64));
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if (idx == 0) {
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arch = platform_arch;
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if (arch.IsValid()) {
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arch.GetTriple().setOS(llvm::Triple::IOS);
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return true;
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}
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} else {
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if (platform_arch.IsExactMatch(platform_arch64)) {
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// This macosx platform supports both 32 and 64 bit.
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if (idx == 1) {
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// 32/64: return "x86_64-apple-macosx" for architecture 1
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arch = platform_arch64;
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return true;
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} else if (idx == 2 || idx == 3) {
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arch = HostInfo::GetArchitecture(HostInfo::eArchKind32);
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if (arch.IsValid()) {
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if (idx == 2)
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arch.GetTriple().setOS(llvm::Triple::IOS);
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// 32/64: return "i386-apple-ios" for architecture 2 32/64: return
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// "i386-apple-macosx" for architecture 3
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return true;
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}
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}
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} else if (idx == 1) {
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// This macosx platform supports only 32 bit, so return the *-apple-
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// macosx version
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arch = platform_arch;
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return true;
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}
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}
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return false;
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}
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