forked from OSchip/llvm-project
270 lines
9.1 KiB
C++
270 lines
9.1 KiB
C++
//===- SymbolTable.cpp ----------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// Symbol table is a bag of all known symbols. We put all symbols of
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// all input files to the symbol table. The symbol table is basically
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// a hash table with the logic to resolve symbol name conflicts using
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// the symbol types.
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//
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//===----------------------------------------------------------------------===//
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#include "SymbolTable.h"
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#include "Config.h"
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#include "LinkerScript.h"
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#include "Symbols.h"
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#include "SyntheticSections.h"
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#include "lld/Common/ErrorHandler.h"
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#include "lld/Common/Memory.h"
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#include "lld/Common/Strings.h"
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#include "llvm/ADT/STLExtras.h"
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using namespace llvm;
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using namespace llvm::object;
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using namespace llvm::ELF;
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namespace lld {
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namespace elf {
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SymbolTable *symtab;
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void SymbolTable::wrap(Symbol *sym, Symbol *real, Symbol *wrap) {
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// Swap symbols as instructed by -wrap.
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int &idx1 = symMap[CachedHashStringRef(sym->getName())];
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int &idx2 = symMap[CachedHashStringRef(real->getName())];
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int &idx3 = symMap[CachedHashStringRef(wrap->getName())];
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idx2 = idx1;
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idx1 = idx3;
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// Now renaming is complete. No one refers Real symbol. We could leave
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// Real as-is, but if Real is written to the symbol table, that may
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// contain irrelevant values. So, we copy all values from Sym to Real.
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StringRef s = real->getName();
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memcpy(real, sym, sizeof(SymbolUnion));
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real->setName(s);
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}
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// Find an existing symbol or create a new one.
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Symbol *SymbolTable::insert(StringRef name) {
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// <name>@@<version> means the symbol is the default version. In that
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// case <name>@@<version> will be used to resolve references to <name>.
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//
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// Since this is a hot path, the following string search code is
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// optimized for speed. StringRef::find(char) is much faster than
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// StringRef::find(StringRef).
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size_t pos = name.find('@');
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if (pos != StringRef::npos && pos + 1 < name.size() && name[pos + 1] == '@')
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name = name.take_front(pos);
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auto p = symMap.insert({CachedHashStringRef(name), (int)symVector.size()});
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int &symIndex = p.first->second;
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bool isNew = p.second;
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if (!isNew)
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return symVector[symIndex];
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Symbol *sym = reinterpret_cast<Symbol *>(make<SymbolUnion>());
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symVector.push_back(sym);
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// *sym was not initialized by a constructor. Fields that may get referenced
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// when it is a placeholder must be initialized here.
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sym->setName(name);
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sym->symbolKind = Symbol::PlaceholderKind;
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sym->versionId = VER_NDX_GLOBAL;
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sym->visibility = STV_DEFAULT;
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sym->isUsedInRegularObj = false;
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sym->exportDynamic = false;
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sym->inDynamicList = false;
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sym->canInline = true;
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sym->referenced = false;
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sym->traced = false;
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sym->scriptDefined = false;
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sym->partition = 1;
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return sym;
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}
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Symbol *SymbolTable::addSymbol(const Symbol &newSym) {
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Symbol *sym = symtab->insert(newSym.getName());
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sym->resolve(newSym);
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return sym;
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}
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Symbol *SymbolTable::find(StringRef name) {
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auto it = symMap.find(CachedHashStringRef(name));
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if (it == symMap.end())
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return nullptr;
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Symbol *sym = symVector[it->second];
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if (sym->isPlaceholder())
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return nullptr;
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return sym;
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}
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// Initialize demangledSyms with a map from demangled symbols to symbol
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// objects. Used to handle "extern C++" directive in version scripts.
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//
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// The map will contain all demangled symbols. That can be very large,
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// and in LLD we generally want to avoid do anything for each symbol.
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// Then, why are we doing this? Here's why.
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//
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// Users can use "extern C++ {}" directive to match against demangled
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// C++ symbols. For example, you can write a pattern such as
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// "llvm::*::foo(int, ?)". Obviously, there's no way to handle this
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// other than trying to match a pattern against all demangled symbols.
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// So, if "extern C++" feature is used, we need to demangle all known
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// symbols.
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StringMap<std::vector<Symbol *>> &SymbolTable::getDemangledSyms() {
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if (!demangledSyms) {
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demangledSyms.emplace();
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for (Symbol *sym : symVector) {
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if (!sym->isDefined() && !sym->isCommon())
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continue;
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(*demangledSyms)[demangleItanium(sym->getName())].push_back(sym);
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}
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}
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return *demangledSyms;
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}
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std::vector<Symbol *> SymbolTable::findByVersion(SymbolVersion ver) {
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if (ver.isExternCpp)
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return getDemangledSyms().lookup(ver.name);
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if (Symbol *b = find(ver.name))
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if (b->isDefined() || b->isCommon())
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return {b};
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return {};
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}
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std::vector<Symbol *> SymbolTable::findAllByVersion(SymbolVersion ver) {
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std::vector<Symbol *> res;
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StringMatcher m(ver.name);
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if (ver.isExternCpp) {
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for (auto &p : getDemangledSyms())
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if (m.match(p.first()))
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res.insert(res.end(), p.second.begin(), p.second.end());
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return res;
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}
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for (Symbol *sym : symVector)
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if ((sym->isDefined() || sym->isCommon()) && m.match(sym->getName()))
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res.push_back(sym);
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return res;
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}
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// Handles -dynamic-list.
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void SymbolTable::handleDynamicList() {
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for (SymbolVersion &ver : config->dynamicList) {
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std::vector<Symbol *> syms;
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if (ver.hasWildcard)
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syms = findAllByVersion(ver);
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else
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syms = findByVersion(ver);
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for (Symbol *sym : syms)
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sym->inDynamicList = true;
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}
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}
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// Set symbol versions to symbols. This function handles patterns
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// containing no wildcard characters.
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void SymbolTable::assignExactVersion(SymbolVersion ver, uint16_t versionId,
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StringRef versionName) {
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if (ver.hasWildcard)
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return;
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// Get a list of symbols which we need to assign the version to.
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std::vector<Symbol *> syms = findByVersion(ver);
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if (syms.empty()) {
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if (!config->undefinedVersion)
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error("version script assignment of '" + versionName + "' to symbol '" +
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ver.name + "' failed: symbol not defined");
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return;
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}
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auto getName = [](uint16_t ver) -> std::string {
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if (ver == VER_NDX_LOCAL)
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return "VER_NDX_LOCAL";
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if (ver == VER_NDX_GLOBAL)
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return "VER_NDX_GLOBAL";
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return ("version '" + config->versionDefinitions[ver].name + "'").str();
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};
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// Assign the version.
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for (Symbol *sym : syms) {
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// Skip symbols containing version info because symbol versions
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// specified by symbol names take precedence over version scripts.
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// See parseSymbolVersion().
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if (sym->getName().contains('@'))
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continue;
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// If the version has not been assigned, verdefIndex is -1. Use an arbitrary
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// number (0) to indicate the version has been assigned.
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if (sym->verdefIndex == UINT32_C(-1)) {
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sym->verdefIndex = 0;
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sym->versionId = versionId;
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}
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if (sym->versionId == versionId)
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continue;
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warn("attempt to reassign symbol '" + ver.name + "' of " +
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getName(sym->versionId) + " to " + getName(versionId));
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}
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}
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void SymbolTable::assignWildcardVersion(SymbolVersion ver, uint16_t versionId) {
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// Exact matching takes precedence over fuzzy matching,
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// so we set a version to a symbol only if no version has been assigned
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// to the symbol. This behavior is compatible with GNU.
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for (Symbol *sym : findAllByVersion(ver))
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if (sym->verdefIndex == UINT32_C(-1)) {
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sym->verdefIndex = 0;
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sym->versionId = versionId;
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}
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}
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// This function processes version scripts by updating the versionId
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// member of symbols.
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// If there's only one anonymous version definition in a version
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// script file, the script does not actually define any symbol version,
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// but just specifies symbols visibilities.
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void SymbolTable::scanVersionScript() {
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// First, we assign versions to exact matching symbols,
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// i.e. version definitions not containing any glob meta-characters.
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for (VersionDefinition &v : config->versionDefinitions)
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for (SymbolVersion &pat : v.patterns)
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assignExactVersion(pat, v.id, v.name);
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// Next, assign versions to wildcards that are not "*". Note that because the
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// last match takes precedence over previous matches, we iterate over the
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// definitions in the reverse order.
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for (VersionDefinition &v : llvm::reverse(config->versionDefinitions))
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for (SymbolVersion &pat : v.patterns)
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if (pat.hasWildcard && pat.name != "*")
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assignWildcardVersion(pat, v.id);
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// Then, assign versions to "*". In GNU linkers they have lower priority than
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// other wildcards.
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for (VersionDefinition &v : config->versionDefinitions)
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for (SymbolVersion &pat : v.patterns)
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if (pat.hasWildcard && pat.name == "*")
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assignWildcardVersion(pat, v.id);
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// Symbol themselves might know their versions because symbols
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// can contain versions in the form of <name>@<version>.
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// Let them parse and update their names to exclude version suffix.
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for (Symbol *sym : symVector)
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sym->parseSymbolVersion();
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// isPreemptible is false at this point. To correctly compute the binding of a
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// Defined (which is used by includeInDynsym()), we need to know if it is
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// VER_NDX_LOCAL or not. Compute symbol versions before handling
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// --dynamic-list.
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handleDynamicList();
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}
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} // namespace elf
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} // namespace lld
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