forked from OSchip/llvm-project
155 lines
5.2 KiB
C++
155 lines
5.2 KiB
C++
//===- SafeStackLayout.cpp - SafeStack frame layout -----------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "SafeStackLayout.h"
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#include "SafeStackColoring.h"
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#include "llvm/IR/Value.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/MathExtras.h"
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#include "llvm/Support/raw_ostream.h"
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#include <algorithm>
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#include <cassert>
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using namespace llvm;
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using namespace llvm::safestack;
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#define DEBUG_TYPE "safestacklayout"
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static cl::opt<bool> ClLayout("safe-stack-layout",
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cl::desc("enable safe stack layout"), cl::Hidden,
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cl::init(true));
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LLVM_DUMP_METHOD void StackLayout::print(raw_ostream &OS) {
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OS << "Stack regions:\n";
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for (unsigned i = 0; i < Regions.size(); ++i) {
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OS << " " << i << ": [" << Regions[i].Start << ", " << Regions[i].End
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<< "), range " << Regions[i].Range << "\n";
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}
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OS << "Stack objects:\n";
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for (auto &IT : ObjectOffsets) {
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OS << " at " << IT.getSecond() << ": " << *IT.getFirst() << "\n";
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}
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}
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void StackLayout::addObject(const Value *V, unsigned Size, unsigned Alignment,
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const StackColoring::LiveRange &Range) {
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StackObjects.push_back({V, Size, Alignment, Range});
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ObjectAlignments[V] = Alignment;
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MaxAlignment = std::max(MaxAlignment, Alignment);
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}
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static unsigned AdjustStackOffset(unsigned Offset, unsigned Size,
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unsigned Alignment) {
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return alignTo(Offset + Size, Alignment) - Size;
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}
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void StackLayout::layoutObject(StackObject &Obj) {
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if (!ClLayout) {
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// If layout is disabled, just grab the next aligned address.
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// This effectively disables stack coloring as well.
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unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
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unsigned Start = AdjustStackOffset(LastRegionEnd, Obj.Size, Obj.Alignment);
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unsigned End = Start + Obj.Size;
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Regions.emplace_back(Start, End, Obj.Range);
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ObjectOffsets[Obj.Handle] = End;
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return;
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}
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DEBUG(dbgs() << "Layout: size " << Obj.Size << ", align " << Obj.Alignment
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<< ", range " << Obj.Range << "\n");
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assert(Obj.Alignment <= MaxAlignment);
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unsigned Start = AdjustStackOffset(0, Obj.Size, Obj.Alignment);
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unsigned End = Start + Obj.Size;
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DEBUG(dbgs() << " First candidate: " << Start << " .. " << End << "\n");
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for (const StackRegion &R : Regions) {
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DEBUG(dbgs() << " Examining region: " << R.Start << " .. " << R.End
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<< ", range " << R.Range << "\n");
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assert(End >= R.Start);
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if (Start >= R.End) {
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DEBUG(dbgs() << " Does not intersect, skip.\n");
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continue;
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}
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if (Obj.Range.Overlaps(R.Range)) {
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// Find the next appropriate location.
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Start = AdjustStackOffset(R.End, Obj.Size, Obj.Alignment);
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End = Start + Obj.Size;
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DEBUG(dbgs() << " Overlaps. Next candidate: " << Start << " .. " << End
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<< "\n");
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continue;
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}
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if (End <= R.End) {
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DEBUG(dbgs() << " Reusing region(s).\n");
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break;
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}
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}
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unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
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if (End > LastRegionEnd) {
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// Insert a new region at the end. Maybe two.
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if (Start > LastRegionEnd) {
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DEBUG(dbgs() << " Creating gap region: " << LastRegionEnd << " .. "
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<< Start << "\n");
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Regions.emplace_back(LastRegionEnd, Start, StackColoring::LiveRange());
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LastRegionEnd = Start;
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}
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DEBUG(dbgs() << " Creating new region: " << LastRegionEnd << " .. " << End
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<< ", range " << Obj.Range << "\n");
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Regions.emplace_back(LastRegionEnd, End, Obj.Range);
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LastRegionEnd = End;
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}
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// Split starting and ending regions if necessary.
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for (unsigned i = 0; i < Regions.size(); ++i) {
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StackRegion &R = Regions[i];
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if (Start > R.Start && Start < R.End) {
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StackRegion R0 = R;
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R.Start = R0.End = Start;
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Regions.insert(&R, R0);
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continue;
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}
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if (End > R.Start && End < R.End) {
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StackRegion R0 = R;
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R0.End = R.Start = End;
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Regions.insert(&R, R0);
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break;
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}
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}
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// Update live ranges for all affected regions.
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for (StackRegion &R : Regions) {
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if (Start < R.End && End > R.Start)
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R.Range.Join(Obj.Range);
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if (End <= R.End)
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break;
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}
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ObjectOffsets[Obj.Handle] = End;
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}
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void StackLayout::computeLayout() {
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// Simple greedy algorithm.
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// If this is replaced with something smarter, it must preserve the property
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// that the first object is always at the offset 0 in the stack frame (for
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// StackProtectorSlot), or handle stack protector in some other way.
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// Sort objects by size (largest first) to reduce fragmentation.
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if (StackObjects.size() > 2)
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std::stable_sort(StackObjects.begin() + 1, StackObjects.end(),
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[](const StackObject &a, const StackObject &b) {
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return a.Size > b.Size;
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});
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for (auto &Obj : StackObjects)
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layoutObject(Obj);
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DEBUG(print(dbgs()));
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}
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