llvm-project/clang/lib/Checker/OSAtomicChecker.cpp

203 lines
6.6 KiB
C++

//=== OSAtomicChecker.cpp - OSAtomic functions evaluator --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This checker evaluates OSAtomic functions.
//
//===----------------------------------------------------------------------===//
#include "GRExprEngineInternalChecks.h"
#include "clang/Checker/PathSensitive/Checker.h"
#include "clang/Basic/Builtins.h"
using namespace clang;
namespace {
class OSAtomicChecker : public Checker {
public:
static void *getTag() { static int tag = 0; return &tag; }
virtual bool EvalCallExpr(CheckerContext &C, const CallExpr *CE);
private:
bool EvalOSAtomicCompareAndSwap(CheckerContext &C, const CallExpr *CE);
};
}
void clang::RegisterOSAtomicChecker(GRExprEngine &Eng) {
Eng.registerCheck(new OSAtomicChecker());
}
bool OSAtomicChecker::EvalCallExpr(CheckerContext &C,const CallExpr *CE) {
const GRState *state = C.getState();
const Expr *Callee = CE->getCallee();
SVal L = state->getSVal(Callee);
const FunctionDecl* FD = L.getAsFunctionDecl();
if (!FD)
return false;
const IdentifierInfo *II = FD->getIdentifier();
if (!II)
return false;
llvm::StringRef FName(II->getName());
// Check for compare and swap.
if (FName.startswith("OSAtomicCompareAndSwap") ||
FName.startswith("objc_atomicCompareAndSwap"))
return EvalOSAtomicCompareAndSwap(C, CE);
// FIXME: Other atomics.
return false;
}
bool OSAtomicChecker::EvalOSAtomicCompareAndSwap(CheckerContext &C,
const CallExpr *CE) {
// Not enough arguments to match OSAtomicCompareAndSwap?
if (CE->getNumArgs() != 3)
return false;
ASTContext &Ctx = C.getASTContext();
const Expr *oldValueExpr = CE->getArg(0);
QualType oldValueType = Ctx.getCanonicalType(oldValueExpr->getType());
const Expr *newValueExpr = CE->getArg(1);
QualType newValueType = Ctx.getCanonicalType(newValueExpr->getType());
// Do the types of 'oldValue' and 'newValue' match?
if (oldValueType != newValueType)
return false;
const Expr *theValueExpr = CE->getArg(2);
const PointerType *theValueType=theValueExpr->getType()->getAs<PointerType>();
// theValueType not a pointer?
if (!theValueType)
return false;
QualType theValueTypePointee =
Ctx.getCanonicalType(theValueType->getPointeeType()).getUnqualifiedType();
// The pointee must match newValueType and oldValueType.
if (theValueTypePointee != newValueType)
return false;
static unsigned magic_load = 0;
static unsigned magic_store = 0;
const void *OSAtomicLoadTag = &magic_load;
const void *OSAtomicStoreTag = &magic_store;
// Load 'theValue'.
GRExprEngine &Engine = C.getEngine();
const GRState *state = C.getState();
ExplodedNodeSet Tmp;
SVal location = state->getSVal(theValueExpr);
// Here we should use the value type of the region as the load type, because
// we are simulating the semantics of the function, not the semantics of
// passing argument. So the type of theValue expr is not we are loading.
// But usually the type of the varregion is not the type we want either,
// we still need to do a CastRetrievedVal in store manager. So actually this
// LoadTy specifying can be omitted. But we put it here to emphasize the
// semantics.
QualType LoadTy;
if (const TypedRegion *TR =
dyn_cast_or_null<TypedRegion>(location.getAsRegion())) {
LoadTy = TR->getValueType();
}
Engine.EvalLoad(Tmp, theValueExpr, C.getPredecessor(),
state, location, OSAtomicLoadTag, LoadTy);
if (Tmp.empty()) {
// If no nodes were generated, other checkers must generated sinks. But
// since the builder state was restored, we set it manually to prevent
// auto transition.
// FIXME: there should be a better approach.
C.getNodeBuilder().BuildSinks = true;
return true;
}
for (ExplodedNodeSet::iterator I = Tmp.begin(), E = Tmp.end();
I != E; ++I) {
ExplodedNode *N = *I;
const GRState *stateLoad = N->getState();
SVal theValueVal_untested = stateLoad->getSVal(theValueExpr);
SVal oldValueVal_untested = stateLoad->getSVal(oldValueExpr);
// FIXME: Issue an error.
if (theValueVal_untested.isUndef() || oldValueVal_untested.isUndef()) {
return false;
}
DefinedOrUnknownSVal theValueVal =
cast<DefinedOrUnknownSVal>(theValueVal_untested);
DefinedOrUnknownSVal oldValueVal =
cast<DefinedOrUnknownSVal>(oldValueVal_untested);
SValuator &SVator = Engine.getSValuator();
// Perform the comparison.
DefinedOrUnknownSVal Cmp = SVator.EvalEQ(stateLoad,theValueVal,oldValueVal);
const GRState *stateEqual = stateLoad->Assume(Cmp, true);
// Were they equal?
if (stateEqual) {
// Perform the store.
ExplodedNodeSet TmpStore;
SVal val = stateEqual->getSVal(newValueExpr);
// Handle implicit value casts.
if (const TypedRegion *R =
dyn_cast_or_null<TypedRegion>(location.getAsRegion())) {
val = SVator.EvalCast(val,R->getValueType(), newValueExpr->getType());
}
Engine.EvalStore(TmpStore, NULL, theValueExpr, N,
stateEqual, location, val, OSAtomicStoreTag);
if (TmpStore.empty()) {
// If no nodes were generated, other checkers must generated sinks. But
// since the builder state was restored, we set it manually to prevent
// auto transition.
// FIXME: there should be a better approach.
C.getNodeBuilder().BuildSinks = true;
return true;
}
// Now bind the result of the comparison.
for (ExplodedNodeSet::iterator I2 = TmpStore.begin(),
E2 = TmpStore.end(); I2 != E2; ++I2) {
ExplodedNode *predNew = *I2;
const GRState *stateNew = predNew->getState();
// Check for 'void' return type if we have a bogus function prototype.
SVal Res = UnknownVal();
QualType T = CE->getType();
if (!T->isVoidType())
Res = Engine.getValueManager().makeTruthVal(true, T);
C.GenerateNode(stateNew->BindExpr(CE, Res), predNew);
}
}
// Were they not equal?
if (const GRState *stateNotEqual = stateLoad->Assume(Cmp, false)) {
// Check for 'void' return type if we have a bogus function prototype.
SVal Res = UnknownVal();
QualType T = CE->getType();
if (!T->isVoidType())
Res = Engine.getValueManager().makeTruthVal(false, CE->getType());
C.GenerateNode(stateNotEqual->BindExpr(CE, Res), N);
}
}
return true;
}