forked from OSchip/llvm-project
197 lines
8.3 KiB
Plaintext
197 lines
8.3 KiB
Plaintext
//===-- README.txt - Notes for WebAssembly code gen -----------------------===//
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This WebAssembly backend is presently under development.
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The most notable feature which is not yet stable is the ".o" file format.
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".o" file support is needed for many common ways of using LLVM, such as
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using it through "clang -c", so this backend is not yet considered widely
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usable. However, this backend is usable within some language toolchain
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packages:
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Emscripten provides a C/C++ compilation environment that includes standard
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libraries, tools, and packaging for producing WebAssembly applications that
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can run in browsers and other environments. For more information, see the
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Emscripten documentation in general, and this page in particular:
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* https://github.com/kripken/emscripten/wiki/New-WebAssembly-Backend
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Rust provides WebAssembly support integrated into Cargo. There are two
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main options:
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- wasm32-unknown-unknown, which provides a relatively minimal environment
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that has an emphasis on being "native"
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- wasm32-unknown-emscripten, which uses Emscripten internally and
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provides standard C/C++ libraries, filesystem emulation, GL and SDL
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bindings
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For more information, see:
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* https://www.hellorust.com/
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This backend does not yet support debug info. Full DWARF support needs a
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design for how DWARF should be represented in WebAssembly. Sourcemap support
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has an existing design and some corresponding browser implementations, so it
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just needs implementing in LLVM.
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Work-in-progress documentation for the ".o" file format is here:
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* https://github.com/WebAssembly/tool-conventions/blob/master/Linking.md
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A corresponding linker implementation is also under development:
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* https://lld.llvm.org/WebAssembly.html
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For more information on WebAssembly itself, see the home page:
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* https://webassembly.github.io/
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The following documents contain some information on the semantics and binary
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encoding of WebAssembly itself:
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* https://github.com/WebAssembly/design/blob/master/Semantics.md
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* https://github.com/WebAssembly/design/blob/master/BinaryEncoding.md
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The backend is built, tested and archived on the following waterfall:
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https://wasm-stat.us
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The backend's bringup is done in part by using the GCC torture test suite, since
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it doesn't require C library support. Current known failures are in
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known_gcc_test_failures.txt, all other tests should pass. The waterfall will
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turn red if not. Once most of these pass, further testing will use LLVM's own
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test suite. The tests can be run locally using:
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https://github.com/WebAssembly/waterfall/blob/master/src/compile_torture_tests.py
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Some notes on ways that the generated code could be improved follow:
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//===---------------------------------------------------------------------===//
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Br, br_if, and br_table instructions can support having a value on the value
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stack across the jump (sometimes). We should (a) model this, and (b) extend
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the stackifier to utilize it.
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//===---------------------------------------------------------------------===//
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The min/max instructions aren't exactly a<b?a:b because of NaN and negative zero
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behavior. The ARM target has the same kind of min/max instructions and has
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implemented optimizations for them; we should do similar optimizations for
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WebAssembly.
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//===---------------------------------------------------------------------===//
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AArch64 runs SeparateConstOffsetFromGEPPass, followed by EarlyCSE and LICM.
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Would these be useful to run for WebAssembly too? Also, it has an option to
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run SimplifyCFG after running the AtomicExpand pass. Would this be useful for
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us too?
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//===---------------------------------------------------------------------===//
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Register stackification uses the VALUE_STACK physical register to impose
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ordering dependencies on instructions with stack operands. This is pessimistic;
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we should consider alternate ways to model stack dependencies.
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//===---------------------------------------------------------------------===//
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Lots of things could be done in WebAssemblyTargetTransformInfo.cpp. Similarly,
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there are numerous optimization-related hooks that can be overridden in
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WebAssemblyTargetLowering.
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//===---------------------------------------------------------------------===//
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Instead of the OptimizeReturned pass, which should consider preserving the
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"returned" attribute through to MachineInstrs and extending the
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MemIntrinsicResults pass to do this optimization on calls too. That would also
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let the WebAssemblyPeephole pass clean up dead defs for such calls, as it does
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for stores.
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//===---------------------------------------------------------------------===//
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Consider implementing optimizeSelect, optimizeCompareInstr, optimizeCondBranch,
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optimizeLoadInstr, and/or getMachineCombinerPatterns.
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//===---------------------------------------------------------------------===//
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Find a clean way to fix the problem which leads to the Shrink Wrapping pass
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being run after the WebAssembly PEI pass.
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//===---------------------------------------------------------------------===//
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When setting multiple local variables to the same constant, we currently get
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code like this:
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i32.const $4=, 0
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i32.const $3=, 0
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It could be done with a smaller encoding like this:
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i32.const $push5=, 0
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local.tee $push6=, $4=, $pop5
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local.copy $3=, $pop6
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//===---------------------------------------------------------------------===//
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WebAssembly registers are implicitly initialized to zero. Explicit zeroing is
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therefore often redundant and could be optimized away.
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//===---------------------------------------------------------------------===//
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Small indices may use smaller encodings than large indices.
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WebAssemblyRegColoring and/or WebAssemblyRegRenumbering should sort registers
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according to their usage frequency to maximize the usage of smaller encodings.
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//===---------------------------------------------------------------------===//
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Many cases of irreducible control flow could be transformed more optimally
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than via the transform in WebAssemblyFixIrreducibleControlFlow.cpp.
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It may also be worthwhile to do transforms before register coloring,
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particularly when duplicating code, to allow register coloring to be aware of
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the duplication.
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//===---------------------------------------------------------------------===//
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WebAssemblyRegStackify could use AliasAnalysis to reorder loads and stores more
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aggressively.
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//===---------------------------------------------------------------------===//
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WebAssemblyRegStackify is currently a greedy algorithm. This means that, for
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example, a binary operator will stackify with its user before its operands.
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However, if moving the binary operator to its user moves it to a place where
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its operands can't be moved to, it would be better to leave it in place, or
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perhaps move it up, so that it can stackify its operands. A binary operator
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has two operands and one result, so in such cases there could be a net win by
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preferring the operands.
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//===---------------------------------------------------------------------===//
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Instruction ordering has a significant influence on register stackification and
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coloring. Consider experimenting with the MachineScheduler (enable via
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enableMachineScheduler) and determine if it can be configured to schedule
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instructions advantageously for this purpose.
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//===---------------------------------------------------------------------===//
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WebAssemblyRegStackify currently assumes that the stack must be empty after
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an instruction with no return values, however wasm doesn't actually require
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this. WebAssemblyRegStackify could be extended, or possibly rewritten, to take
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full advantage of what WebAssembly permits.
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//===---------------------------------------------------------------------===//
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Add support for mergeable sections in the Wasm writer, such as for strings and
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floating-point constants.
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//===---------------------------------------------------------------------===//
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The function @dynamic_alloca_redzone in test/CodeGen/WebAssembly/userstack.ll
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ends up with a local.tee in its prolog which has an unused result, requiring
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an extra drop:
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global.get $push8=, 0
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local.tee $push9=, 1, $pop8
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drop $pop9
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[...]
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The prologue code initially thinks it needs an FP register, but later it
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turns out to be unneeded, so one could either approach this by being more
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clever about not inserting code for an FP in the first place, or optimizing
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away the copy later.
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//===---------------------------------------------------------------------===//
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