forked from OSchip/llvm-project
496 lines
25 KiB
Markdown
496 lines
25 KiB
Markdown
# 'vector' Dialect
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[TOC]
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MLIR supports multi-dimensional `vector` types and custom operations on those
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types. A generic, retargetable, higher-order ``vector`` type (`n-D` with `n >
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1`) is a structured type, that carries semantic information useful for
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transformations. This document discusses retargetable abstractions that exist
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in MLIR today and operate on ssa-values of type `vector` along with pattern
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rewrites and lowerings that enable targeting specific instructions on concrete
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targets. These abstractions serve to separate concerns between operations on
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`memref` (a.k.a buffers) and operations on ``vector`` values. This is not a
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new proposal but rather a textual documentation of existing MLIR components
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along with a rationale.
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## Positioning in the Codegen Infrastructure
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The following diagram, recently presented with the [StructuredOps
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abstractions](https://drive.google.com/corp/drive/u/0/folders/1sRAsgsd8Bvpm_IxREmZf2agsGU2KvrK-),
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captures the current codegen paths implemented in MLIR in the various existing
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lowering paths.
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![](https://user-images.githubusercontent.com/10148468/71177417-f78e4d80-2239-11ea-92ef-700f42ea503f.png)
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The following diagram seeks to isolate `vector` dialects from the complexity
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of the codegen paths and focus on the payload-carrying ops that operate on std
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and `vector` types. This diagram is not to be taken as set in stone and
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representative of what exists today but rather illustrates the layering of
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abstractions in MLIR.
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![`vector` Abstractions in MLIR](https://user-images.githubusercontent.com/10148468/71176949-e85ad000-2238-11ea-9806-200843bc4943.png)
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This separates concerns related to (a) defining efficient operations on
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`vector` types from (b) program analyses + transformations on `memref`, loops
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and other types of structured ops (be they `HLO`, `LHLO`, `Linalg` or other ).
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Looking a bit forward in time, we can put a stake in the ground and venture
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that the higher level of `vector`-level primitives we build and target from
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codegen (or some user/language level), the simpler our task will be, the more
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complex patterns can be expressed and the better performance will be.
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## Components of a Generic Retargetable Vector-Level Dialect
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The existing MLIR `vector`-level dialects are related to the following
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bottom-up abstractions:
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1. Representation in `LLVMIR` via data structures, instructions and
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intrinsics. This is referred to as the `LLVM` level.
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2. Set of machine-specific operations and types that are built to translate
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almost 1-1 with the HW ISA. This is referred to as the Hardware Vector level;
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a.k.a `HWV`. For instance, we have (a) a `NVVM` dialect (for `CUDA`) with
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tensor core ops, (b) accelerator-specific dialects (internal), a potential
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(future) `CPU` dialect to capture `LLVM` intrinsics more closely and other
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dialects for specific hardware. Ideally this should be auto-generated as much
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as possible from the `LLVM` level.
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3. Set of virtual, machine-agnostic, operations that are informed by costs at
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the `HWV`-level. This is referred to as the Virtual Vector level; a.k.a
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`VV`. This is the level that higher-level abstractions (codegen, automatic
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vectorization, potential vector language, ...) targets.
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The existing generic, retargetable, `vector`-level dialect is related to the
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following top-down rewrites and conversions:
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1. MLIR Rewrite Patterns applied by the MLIR `PatternRewrite` infrastructure
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to progressively lower to implementations that match closer and closer to the
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`HWV`. Some patterns are "in-dialect" `VV -> VV` and some are conversions `VV
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-> HWV`.
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2. `Virtual Vector -> Hardware Vector` lowering is specified as a set of MLIR
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lowering patterns that are specified manually for now.
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3. `Hardware Vector -> LLVM` lowering is a mechanical process that is written
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manually at the moment and that should be automated, following the `LLVM ->
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Hardware Vector` ops generation as closely as possible.
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## Short Description of the Existing Infrastructure
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### LLVM level
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On CPU, the `n-D` `vector` type currently lowers to
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`!llvm<array<vector>>`. More concretely, `vector<4x8x128xf32>` lowers to
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`!llvm<[4 x [ 8 x [ 128 x float ]]]>`.
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There are tradeoffs involved related to how one can access subvectors and how
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one uses `llvm.extractelement`, `llvm.insertelement` and
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`llvm.shufflevector`. A [deeper dive section](#DeeperDive) discusses the
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current lowering choices and tradeoffs.
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### Hardware Vector Ops
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Hardware Vector Ops are implemented as one dialect per target.
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For internal hardware, we are auto-generating the specific HW dialects.
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For `GPU`, the `NVVM` dialect adds operations such as `mma.sync`, `shfl` and
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tests.
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For `CPU` things are somewhat in-flight because the abstraction is close to
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`LLVMIR`. The jury is still out on whether a generic `CPU` dialect is
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concretely needed, but it seems reasonable to have the same levels of
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abstraction for all targets and perform cost-based lowering decisions in MLIR
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even for `LLVM`.
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Specialized `CPU` dialects that would capture specific features not well
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captured by LLVM peephole optimizations of on different types that core MLIR
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supports (e.g. Scalable Vectors) are welcome future extensions.
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### Virtual Vector Ops
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Some existing Standard and Vector Dialect on `n-D` `vector` types comprise:
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```
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%2 = std.addf %0, %1 : vector<3x7x8xf32> // -> vector<3x7x8xf32>
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%2 = std.mulf %0, %1 : vector<3x7x8xf32> // -> vector<3x7x8xf32>
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%2 = std.splat %1 : vector<3x7x8xf32> // -> vector<3x7x8xf32>
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%1 = vector.extract %0[1]: vector<3x7x8xf32> // -> vector<7x8xf32>
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%1 = vector.extract %0[1, 5]: vector<3x7x8xf32> // -> vector<8xf32>
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%2 = vector.outerproduct %0, %1: vector<4xf32>, vector<8xf32> // -> vector<4x8xf32>
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%3 = vector.outerproduct %0, %1, %2: vector<4xf32>, vector<8xf32> // fma when adding %2
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%3 = vector.strided_slice %0 {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]}:
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vector<4x8x16xf32> // Returns a slice of type vector<2x2x16xf32>
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%2 = vector.transfer_read %A[%0, %1]
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{permutation_map = (d0, d1) -> (d0)}: memref<7x?xf32>, vector<4xf32>
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vector.transfer_write %f1, %A[%i0, %i1, %i2, %i3]
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{permutation_map = (d0, d1, d2, d3) -> (d3, d1, d0)} :
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vector<5x4x3xf32>, memref<?x?x?x?xf32>
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```
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The list of Vector is currently undergoing evolutions and is best kept
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track of by following the evolution of the
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[VectorOps.td](https://github.com/llvm/llvm-project/blob/master/mlir/include/mlir/Dialect/Vector/VectorOps.td)
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ODS file (markdown documentation is automatically generated locally when
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building and populates the [Vector
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doc](https://github.com/llvm/llvm-project/blob/master/mlir/docs/Dialects/Vector.md)). Recent
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extensions are driven by concrete use cases of interest. A notable such use
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case is the `vector.contract` op which applies principles of the StructuredOps
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abstraction to `vector` types.
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### Virtual Vector Rewrite Patterns
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The following rewrite patterns exist at the `VV->VV` level:
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1. The now retired `MaterializeVector` pass used to legalize ops on a
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coarse-grained virtual `vector` to a finer-grained virtual `vector` by
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unrolling. This has been rewritten as a retargetable unroll-and-jam pattern on
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`vector` ops and `vector` types.
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2. The lowering of `vector_transfer` ops legalizes `vector` load/store ops to
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permuted loops over scalar load/stores. This should evolve to loops over
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`vector` load/stores + `mask` operations as they become available `vector` ops
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at the `VV` level.
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The general direction is to add more Virtual Vector level ops and implement
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more useful `VV -> VV` rewrites as composable patterns that the PatternRewrite
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infrastructure can apply iteratively.
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### Virtual Vector to Hardware Vector Lowering
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For now, `VV -> HWV` are specified in C++ (see for instance the
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[SplatOpLowering for n-D
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vectors](https://github.com/tensorflow/mlir/commit/0a0c4867c6a6fcb0a2f17ef26a791c1d551fe33d)
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or the [VectorOuterProductOp
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lowering](https://github.com/tensorflow/mlir/commit/957b1ca9680b4aacabb3a480fbc4ebd2506334b8)).
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Simple [conversion
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tests](https://github.com/llvm/llvm-project/blob/master/mlir/test/Conversion/VectorToLLVM/vector-to-llvm.mlir)
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are available for the `LLVM` target starting from the Virtual Vector Level.
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## Rationale
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### Hardware as `vector` Machines of Minimum Granularity
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Higher-dimensional `vector`s are ubiquitous in modern HPC hardware. One way to
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think about Generic Retargetable `vector`-Level Dialect is that it operates on
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`vector` types that are a multiples of a "good" `vector` size so the HW can
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efficiently implement a set of high-level primitives
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(e.g. `vector<8x8x8x16xf32>` when HW `vector` size is say `vector<4x8xf32>`).
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Some notable `vector` sizes of interest include:
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1. CPU: `vector<HW_vector_size * k>`, `vector<core_count * k’ x
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HW_vector_size * k>` and `vector<socket_count x core_count * k’ x
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HW_vector_size * k>`
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2. GPU: `vector<warp_size * k>`, `vector<warp_size * k x float4>` and
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`vector<warp_size * k x 4 x 4 x 4>` for tensor_core sizes,
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3. Other accelerators: n-D `vector` as first-class citizens in the HW.
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Depending on the target, ops on sizes that are not multiples of the HW
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`vector` size may either produce slow code (e.g. by going through `LLVM`
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legalization) or may not legalize at all (e.g. some unsupported accelerator X
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combination of ops and types).
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### Transformations Problems Avoided
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A `vector<16x32x64xf32>` virtual `vector` is a coarse-grained type that can be
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“unrolled” to HW-specific sizes. The multi-dimensional unrolling factors are
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carried in the IR by the `vector` type. After unrolling, traditional
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instruction-level scheduling can be run.
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The following key transformations (along with the supporting analyses and
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structural constraints) are completely avoided by operating on a ``vector``
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`ssa-value` abstraction:
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1. Loop unroll and unroll-and-jam.
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2. Loop and load-store restructuring for register reuse.
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3. Load to store forwarding and Mem2reg.
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4. Coarsening (raising) from finer-grained `vector` form.
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Note that “unrolling” in the context of `vector`s corresponds to partial loop
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unroll-and-jam and not full unrolling. As a consequence this is expected to
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compose with SW pipelining where applicable and does not result in ICache blow
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up.
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### The Big Out-Of-Scope Piece: Automatic Vectorization
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One important piece not discussed here is automatic vectorization
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(automatically raising from scalar to n-D `vector` ops and types). The TL;DR
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is that when the first "super-vectorization" prototype was implemented, MLIR
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was nowhere near as mature as it is today. As we continue building more
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abstractions in `VV -> HWV`, there is an opportunity to revisit vectorization
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in MLIR.
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Since this topic touches on codegen abstractions, it is technically out of the
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scope of this survey document but there is a lot to discuss in light of
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structured op type representations and how a vectorization transformation can
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be reused across dialects. In particular, MLIR allows the definition of
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dialects at arbitrary levels of granularity and lends itself favorably to
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progressive lowering. The argument can be made that automatic vectorization on
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a loops + ops abstraction is akin to raising structural information that has
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been lost. Instead, it is possible to revisit vectorization as simple pattern
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rewrites, provided the IR is in a suitable form. For instance, vectorizing a
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`linalg.generic` op whose semantics match a `matmul` can be done [quite easily
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with a
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pattern](https://github.com/tensorflow/mlir/commit/bff722d6b59ab99b998f0c2b9fccd0267d9f93b5). In
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fact this pattern is trivial to generalize to any type of contraction when
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targeting the `vector.contract` op, as well as to any field (`+/*`, `min/+`,
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`max/+`, `or/and`, `logsumexp/+` ...) . In other words, by operating on a
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higher level of generic abstractions than affine loops, non-trivial
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transformations become significantly simpler and composable at a finer
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granularity.
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Irrespective of the existence of an auto-vectorizer, one can build a notional
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vector language based on the VectorOps dialect and build end-to-end models
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with expressing `vector`s in the IR directly and simple
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pattern-rewrites. [EDSC](https://github.com/llvm/llvm-project/blob/master/mlir/docs/EDSC.md)s
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provide a simple way of driving such a notional language directly in C++.
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## Bikeshed Naming Discussion
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There are arguments against naming an n-D level of abstraction `vector`
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because most people associate it with 1-D `vector`s. On the other hand,
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`vector`s are first-class n-D values in MLIR.
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The alternative name Tile has been proposed, which conveys higher-D
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meaning. But it also is one of the most overloaded terms in compilers and
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hardware.
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For now, we generally use the `n-D` `vector` name and are open to better
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suggestions.
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## DeeperDive
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This section describes the tradeoffs involved in lowering the MLIR n-D vector
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type and operations on it to LLVM-IR. Putting aside the [LLVM
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Matrix](http://lists.llvm.org/pipermail/llvm-dev/2018-October/126871.html)
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proposal for now, this assumes LLVM only has built-in support for 1-D
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vector. The relationship with the LLVM Matrix proposal is discussed at the end
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of this document.
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MLIR does not currently support dynamic vector sizes (i.e. SVE style) so the
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discussion is limited to static rank and static vector sizes
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(e.g. `vector<4x8x16x32xf32>`). This section discusses operations on vectors
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in LLVM and MLIR.
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LLVM instructions are prefixed by the `llvm.` dialect prefix
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(e.g. `llvm.insertvalue`). Such ops operate exclusively on 1-D vectors and
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aggregates following the [LLVM LangRef](https://llvm.org/docs/LangRef.html).
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MLIR operations are prefixed by the `vector.` dialect prefix
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(e.g. `vector.insertelement`). Such ops operate exclusively on MLIR `n-D`
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`vector` types.
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### Alternatives For Lowering an n-D Vector Type to LLVM
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Consider a vector of rank n with static sizes `{s_0, ... s_{n-1}}` (i.e. an
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MLIR `vector<s_0x...s_{n-1}xf32>`). Lowering such an `n-D` MLIR vector type to
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an LLVM descriptor can be done by either:
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1. Flattening to a `1-D` vector: `!llvm<"(s_0*...*s_{n-1})xfloat">` in the
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MLIR LLVM dialect.
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2. Nested aggregate type of `1-D` vector:
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`!llvm<"[s_0x[s_1x[...<s_{n-1}xfloat>]]]">` in the MLIR LLVM dialect.
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3. A mix of both.
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There are multiple tradeoffs involved in choosing one or the other that we
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discuss. It is important to note that “a mix of both” immediately reduces to
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“nested aggregate type of 1-D vector” with a `vector.cast %0:
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vector<4x8x16x32xf32> to vector<4x4096xf32>` operation, that flattens the most
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"k" minor dimensions.
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### Constraints Inherited from LLVM (see LangRef)
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The first constraint was already mentioned: LLVM only supports `1-D` `vector`
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types natively.
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Additional constraints are related to the difference in LLVM between vector
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and aggregate types:
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```
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“Aggregate Types are a subset of derived types that can contain multiple
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member types. Arrays and structs are aggregate types. Vectors are not
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considered to be aggregate types.”.
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```
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This distinction is also reflected in some of the operations. For `1-D`
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vectors, the operations `llvm.extractelement`, `llvm.insertelement`, and
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`llvm.shufflevector` apply, with direct support for dynamic indices. For `n-D`
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vectors with `n>1`, and thus aggregate types at LLVM level, the more
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restrictive operations `llvm.extractvalue` and `llvm.insertvalue` apply, which
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only accept static indices. There is no direct shuffling support for aggregate
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types.
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The next sentence illustrates a recurrent tradeoff, also found in MLIR,
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between “value types” (subject to SSA use-def chains) and “memory types”
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(subject to aliasing and side-effects):
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```
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“Structures in memory are accessed using ‘load’ and ‘store’ by getting a
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pointer to a field with the llvm.getelementptr instruction. Structures in
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registers are accessed using the llvm.extractvalue and llvm.insertvalue
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instructions.”
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```
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When transposing this to MLIR, `llvm.getelementptr` works on pointers to `n-D`
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vectors in memory. For `n-D`, vectors values that live in registers we can use
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`vector.extract` and `vector.insert` which do not accept dynamic indices. Note
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that this is consistent with hardware considerations as discussed below.
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An alternative is to use an LLVM `1-D` `vector` type for which one can use
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`llvm.extractelement`, `llvm.insertelement` and `llvm.shufflevector`. These
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operations accept dynamic indices. The implication is that one has to use a
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flattened lowering of an MLIR n-D vector to an LLVM 1-D vector.
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There are multiple tradeoffs involved that mix implications on the programming
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model, execution on actual HW and what is visible or hidden from codegen. They
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are discussed in the following sections.
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### Nested Aggregate
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Pros:
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1. Natural encoding n-D vector -> (n-1)-D aggregate over 1-D vector.
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2. No need for linearization / delinearization logic inserted everywhere.
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3. `llvm.insertvalue`, `llvm.extractvalue` of `(n-k)-D` aggregate is natural.
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4. `llvm.insertelement`, `llvm.extractelement`, `llvm.shufflevector` over
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`1-D` vector type is natural.
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Cons:
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1. `llvm.insertvalue` / `llvm.extractvalue` does not accept dynamic indices
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but only static ones.
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2. Dynamic indexing on the non-most-minor dimension requires roundtrips to
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memory.
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3. Special intrinsics and native instructions in LLVM operate on `1-D`
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vectors. This is not expected to be a practical limitation thanks to a
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`vector.cast %0: vector<4x8x16x32xf32> to vector<4x4096xf32>` operation, that
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flattens the most minor dimensions (see the bigger picture in implications on
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codegen).
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### Flattened 1-D Vector Type
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Pros:
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1. `insertelement` / `extractelement` / `shufflevector` with dynamic indexing
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is possible over the whole lowered `n-D` vector type.
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2. Supports special intrinsics and native operations.
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Cons:
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1. Requires linearization/delinearization logic everywhere, translations are
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complex.
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2. Hides away the real HW structure behind dynamic indexing: at the end of the
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day, HW vector sizes are generally fixed and multiple vectors will be needed
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to hold a vector that is larger than the HW.
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3. Unlikely peephole optimizations will result in good code: arbitrary dynamic
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accesses, especially at HW vector boundaries unlikely to result in regular
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patterns.
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### Discussion
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#### HW Vectors and Implications on the SW and the Programming Model
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As of today, the LLVM model only support `1-D` vector types. This is
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unsurprising because historically, the vast majority of HW only supports `1-D`
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vector registers. We note that multiple HW vendors are in the process of
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evolving to higher-dimensional physical vectors.
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In the following discussion, let's assume the HW vector size is `1-D and the
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SW vector size is `n-D`, with `n >= 1`. The same discussion would apply with
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`2-D` HW `vector` size and `n >= 2`. In this context, most HW exhibit a vector
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register file. The number of such vectors is fixed.
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Depending on the rank and sizes of the SW vector abstraction and the HW vector
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sizes and number of registers, an `n-D` SW vector type may be materialized by
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a mix of multiple `1-D` HW vector registers + memory locations at a given
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point in time.
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The implication of the physical HW constraints on the programming model are
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that one cannot index dynamically across hardware registers: a register file
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can generally not be indexed dynamically. This is because the register number
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is fixed and one either needs to unroll explicitly to obtain fixed register
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numbers or go through memory. This is a constraint familiar to CUDA
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programmers: when declaring a `private float a[4]`; and subsequently indexing
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with a *dynamic* value results in so-called **local memory** usage
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(i.e. roundtripping to memory).
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#### Implication on codegen
|
||
MLIR `n-D` vector types are currently represented as `(n-1)-D` arrays of `1-D`
|
||
vectors when lowered to LLVM.
|
||
This introduces the consequences on static vs dynamic indexing discussed
|
||
previously: `extractelement`, `insertelement` and `shufflevector` on `n-D`
|
||
vectors in MLIR only support static indices. Dynamic indices are only
|
||
supported on the most minor `1-D` vector but not the outer `(n-1)-D`.
|
||
For other cases, explicit load / stores are required.
|
||
|
||
The implications on codegen are as follows:
|
||
|
||
1. Loops around `vector` values are indirect addressing of vector values, they
|
||
must operate on explicit load / store operations over `n-D` vector types.
|
||
2. Once an `n-D` `vector` type is loaded into an SSA value (that may or may
|
||
not live in `n` registers, with or without spilling, when eventually lowered),
|
||
it may be unrolled to smaller `k-D` `vector` types and operations that
|
||
correspond to the HW. This level of MLIR codegen is related to register
|
||
allocation and spilling that occur much later in the LLVM pipeline.
|
||
3. HW may support >1-D vectors with intrinsics for indirect addressing within
|
||
these vectors. These can be targeted thanks to explicit `vector_cast`
|
||
operations from MLIR `k-D` vector types and operations to LLVM `1-D` vectors +
|
||
intrinsics.
|
||
|
||
Alternatively, we argue that directly lowering to a linearized abstraction
|
||
hides away the codegen complexities related to memory accesses by giving a
|
||
false impression of magical dynamic indexing across registers. Instead we
|
||
prefer to make those very explicit in MLIR and allow codegen to explore
|
||
tradeoffs.
|
||
Different HW will require different tradeoffs in the sizes involved in steps
|
||
1., 2. and 3.
|
||
|
||
Decisions made at the MLIR level will have implications at a much later stage
|
||
in LLVM (after register allocation). We do not envision to expose concerns
|
||
related to modeling of register allocation and spilling to MLIR
|
||
explicitly. Instead, each target will expose a set of "good" target operations
|
||
and `n-D` vector types, associated with costs that `PatterRewriters` at the
|
||
MLIR level will be able to target. Such costs at the MLIR level will be
|
||
abstract and used for ranking, not for accurate performance modeling. In the
|
||
future such costs will be learned.
|
||
|
||
#### Implication on Lowering to Accelerators
|
||
To target accelerators that support higher dimensional vectors natively, we
|
||
can start from either `1-D` or `n-D` vectors in MLIR and use `vector.cast` to
|
||
flatten the most minor dimensions to `1-D` `vector<Kxf32>` where `K` is an
|
||
appropriate constant. Then, the existing lowering to LLVM-IR immediately
|
||
applies, with extensions for accelerator-specific intrinsics.
|
||
|
||
It is the role of an Accelerator-specific vector dialect (see codegen flow in
|
||
the figure above) to lower the `vector.cast`. Accelerator -> LLVM lowering
|
||
would then consist of a bunch of `Accelerator -> Accelerator` rewrites to
|
||
perform the casts composed with `Accelerator -> LLVM` conversions + intrinsics
|
||
that operate on `1-D` `vector<Kxf32>`.
|
||
|
||
Some of those rewrites may need extra handling, especially if a reduction is
|
||
involved. For example, `vector.cast %0: vector<K1x...xKnxf32> to
|
||
vector<Kxf32>` when `K != K1 * … * Kn` and some arbitrary irregular
|
||
`vector.cast %0: vector<4x4x17xf32> to vector<Kxf32>` may introduce masking
|
||
and intra-vector shuffling that may not be worthwhile or even feasible,
|
||
i.e. infinite cost.
|
||
|
||
However `vector.cast %0: vector<K1x...xKnxf32> to vector<Kxf32>` when `K =
|
||
K1 * … * Kn` should be close to a noop.
|
||
|
||
As we start building accelerator-specific abstractions, we hope to achieve
|
||
retargetable codegen: the same infra is used for CPU, GPU and accelerators
|
||
with extra MLIR patterns and costs.
|
||
|
||
#### Implication on calling external functions that operate on vectors
|
||
It is possible (likely) that we additionally need to linearize when calling an
|
||
external function.
|
||
|
||
### Relationship to LLVM matrix type proposal.
|
||
The LLVM matrix proposal was formulated 1 year ago but seemed to be somewhat
|
||
stalled until recently. In its current form, it is limited to 2-D matrix types
|
||
and operations are implemented with LLVM intrinsics.
|
||
In contrast, MLIR sits at a higher level of abstraction and allows the
|
||
lowering of generic operations on generic n-D vector types from MLIR to
|
||
aggregates of 1-D LLVM vectors.
|
||
In the future, it could make sense to lower to the LLVM matrix abstraction
|
||
also for CPU even though MLIR will continue needing higher level abstractions.
|
||
|
||
On the other hand, one should note that as MLIR is moving to LLVM, this
|
||
document could become the unifying abstraction that people should target for
|
||
>1-D vectors and the LLVM matrix proposal can be viewed as a subset of this
|
||
work.
|
||
|
||
### Conclusion
|
||
The flattened 1-D vector design in the LLVM matrix proposal is good in a
|
||
HW-specific world with special intrinsics. This is a good abstraction for
|
||
register allocation, Instruction-Level-Parallelism and
|
||
SoftWare-Pipelining/Modulo Scheduling optimizations at the register level.
|
||
However MLIR codegen operates at a higher level of abstraction where we want
|
||
to target operations on coarser-grained vectors than the HW size and on which
|
||
unroll-and-jam is applied and patterns across multiple HW vectors can be
|
||
matched.
|
||
|
||
This makes “nested aggregate type of 1-D vector” an appealing abstraction for
|
||
lowering from MLIR because:
|
||
|
||
1. it does not hide complexity related to the buffer vs value semantics and
|
||
the memory subsystem and
|
||
2. it does not rely on LLVM to magically make all the things work from a too
|
||
low-level abstraction.
|
||
|
||
The use of special intrinsics in a `1-D` LLVM world is still available thanks
|
||
to an explicit `vector.cast` op.
|
||
|
||
## Operations
|
||
|
||
[include "Dialects/VectorOps.md"]
|