forked from OSchip/llvm-project
352 lines
12 KiB
Python
352 lines
12 KiB
Python
'''This implements an ANSI (VT100) terminal emulator as a subclass of screen.
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PEXPECT LICENSE
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This license is approved by the OSI and FSF as GPL-compatible.
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http://opensource.org/licenses/isc-license.txt
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Copyright (c) 2012, Noah Spurrier <noah@noah.org>
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PERMISSION TO USE, COPY, MODIFY, AND/OR DISTRIBUTE THIS SOFTWARE FOR ANY
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PURPOSE WITH OR WITHOUT FEE IS HEREBY GRANTED, PROVIDED THAT THE ABOVE
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COPYRIGHT NOTICE AND THIS PERMISSION NOTICE APPEAR IN ALL COPIES.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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'''
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# references:
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# http://en.wikipedia.org/wiki/ANSI_escape_code
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# http://www.retards.org/terminals/vt102.html
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# http://vt100.net/docs/vt102-ug/contents.html
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# http://vt100.net/docs/vt220-rm/
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# http://www.termsys.demon.co.uk/vtansi.htm
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from . import screen
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from . import FSM
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import string
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#
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# The 'Do.*' functions are helper functions for the ANSI class.
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#
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def DoEmit (fsm):
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screen = fsm.memory[0]
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screen.write_ch(fsm.input_symbol)
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def DoStartNumber (fsm):
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fsm.memory.append (fsm.input_symbol)
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def DoBuildNumber (fsm):
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ns = fsm.memory.pop()
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ns = ns + fsm.input_symbol
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fsm.memory.append (ns)
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def DoBackOne (fsm):
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screen = fsm.memory[0]
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screen.cursor_back ()
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def DoBack (fsm):
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count = int(fsm.memory.pop())
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screen = fsm.memory[0]
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screen.cursor_back (count)
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def DoDownOne (fsm):
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screen = fsm.memory[0]
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screen.cursor_down ()
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def DoDown (fsm):
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count = int(fsm.memory.pop())
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screen = fsm.memory[0]
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screen.cursor_down (count)
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def DoForwardOne (fsm):
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screen = fsm.memory[0]
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screen.cursor_forward ()
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def DoForward (fsm):
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count = int(fsm.memory.pop())
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screen = fsm.memory[0]
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screen.cursor_forward (count)
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def DoUpReverse (fsm):
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screen = fsm.memory[0]
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screen.cursor_up_reverse()
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def DoUpOne (fsm):
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screen = fsm.memory[0]
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screen.cursor_up ()
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def DoUp (fsm):
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count = int(fsm.memory.pop())
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screen = fsm.memory[0]
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screen.cursor_up (count)
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def DoHome (fsm):
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c = int(fsm.memory.pop())
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r = int(fsm.memory.pop())
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screen = fsm.memory[0]
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screen.cursor_home (r,c)
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def DoHomeOrigin (fsm):
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c = 1
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r = 1
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screen = fsm.memory[0]
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screen.cursor_home (r,c)
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def DoEraseDown (fsm):
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screen = fsm.memory[0]
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screen.erase_down()
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def DoErase (fsm):
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arg = int(fsm.memory.pop())
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screen = fsm.memory[0]
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if arg == 0:
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screen.erase_down()
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elif arg == 1:
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screen.erase_up()
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elif arg == 2:
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screen.erase_screen()
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def DoEraseEndOfLine (fsm):
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screen = fsm.memory[0]
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screen.erase_end_of_line()
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def DoEraseLine (fsm):
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arg = int(fsm.memory.pop())
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screen = fsm.memory[0]
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if arg == 0:
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screen.erase_end_of_line()
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elif arg == 1:
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screen.erase_start_of_line()
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elif arg == 2:
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screen.erase_line()
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def DoEnableScroll (fsm):
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screen = fsm.memory[0]
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screen.scroll_screen()
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def DoCursorSave (fsm):
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screen = fsm.memory[0]
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screen.cursor_save_attrs()
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def DoCursorRestore (fsm):
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screen = fsm.memory[0]
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screen.cursor_restore_attrs()
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def DoScrollRegion (fsm):
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screen = fsm.memory[0]
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r2 = int(fsm.memory.pop())
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r1 = int(fsm.memory.pop())
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screen.scroll_screen_rows (r1,r2)
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def DoMode (fsm):
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screen = fsm.memory[0]
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mode = fsm.memory.pop() # Should be 4
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# screen.setReplaceMode ()
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def DoLog (fsm):
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screen = fsm.memory[0]
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fsm.memory = [screen]
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fout = open ('log', 'a')
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fout.write (fsm.input_symbol + ',' + fsm.current_state + '\n')
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fout.close()
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class term (screen.screen):
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'''This class is an abstract, generic terminal.
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This does nothing. This is a placeholder that
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provides a common base class for other terminals
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such as an ANSI terminal. '''
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def __init__ (self, r=24, c=80, *args, **kwargs):
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screen.screen.__init__(self, r,c,*args,**kwargs)
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class ANSI (term):
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'''This class implements an ANSI (VT100) terminal.
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It is a stream filter that recognizes ANSI terminal
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escape sequences and maintains the state of a screen object. '''
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def __init__ (self, r=24,c=80,*args,**kwargs):
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term.__init__(self,r,c,*args,**kwargs)
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#self.screen = screen (24,80)
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self.state = FSM.FSM ('INIT',[self])
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self.state.set_default_transition (DoLog, 'INIT')
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self.state.add_transition_any ('INIT', DoEmit, 'INIT')
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self.state.add_transition ('\x1b', 'INIT', None, 'ESC')
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self.state.add_transition_any ('ESC', DoLog, 'INIT')
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self.state.add_transition ('(', 'ESC', None, 'G0SCS')
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self.state.add_transition (')', 'ESC', None, 'G1SCS')
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self.state.add_transition_list ('AB012', 'G0SCS', None, 'INIT')
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self.state.add_transition_list ('AB012', 'G1SCS', None, 'INIT')
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self.state.add_transition ('7', 'ESC', DoCursorSave, 'INIT')
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self.state.add_transition ('8', 'ESC', DoCursorRestore, 'INIT')
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self.state.add_transition ('M', 'ESC', DoUpReverse, 'INIT')
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self.state.add_transition ('>', 'ESC', DoUpReverse, 'INIT')
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self.state.add_transition ('<', 'ESC', DoUpReverse, 'INIT')
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self.state.add_transition ('=', 'ESC', None, 'INIT') # Selects application keypad.
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self.state.add_transition ('#', 'ESC', None, 'GRAPHICS_POUND')
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self.state.add_transition_any ('GRAPHICS_POUND', None, 'INIT')
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self.state.add_transition ('[', 'ESC', None, 'ELB')
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# ELB means Escape Left Bracket. That is ^[[
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self.state.add_transition ('H', 'ELB', DoHomeOrigin, 'INIT')
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self.state.add_transition ('D', 'ELB', DoBackOne, 'INIT')
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self.state.add_transition ('B', 'ELB', DoDownOne, 'INIT')
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self.state.add_transition ('C', 'ELB', DoForwardOne, 'INIT')
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self.state.add_transition ('A', 'ELB', DoUpOne, 'INIT')
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self.state.add_transition ('J', 'ELB', DoEraseDown, 'INIT')
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self.state.add_transition ('K', 'ELB', DoEraseEndOfLine, 'INIT')
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self.state.add_transition ('r', 'ELB', DoEnableScroll, 'INIT')
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self.state.add_transition ('m', 'ELB', self.do_sgr, 'INIT')
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self.state.add_transition ('?', 'ELB', None, 'MODECRAP')
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self.state.add_transition_list (string.digits, 'ELB', DoStartNumber, 'NUMBER_1')
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self.state.add_transition_list (string.digits, 'NUMBER_1', DoBuildNumber, 'NUMBER_1')
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self.state.add_transition ('D', 'NUMBER_1', DoBack, 'INIT')
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self.state.add_transition ('B', 'NUMBER_1', DoDown, 'INIT')
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self.state.add_transition ('C', 'NUMBER_1', DoForward, 'INIT')
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self.state.add_transition ('A', 'NUMBER_1', DoUp, 'INIT')
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self.state.add_transition ('J', 'NUMBER_1', DoErase, 'INIT')
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self.state.add_transition ('K', 'NUMBER_1', DoEraseLine, 'INIT')
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self.state.add_transition ('l', 'NUMBER_1', DoMode, 'INIT')
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### It gets worse... the 'm' code can have infinite number of
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### number;number;number before it. I've never seen more than two,
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### but the specs say it's allowed. crap!
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self.state.add_transition ('m', 'NUMBER_1', self.do_sgr, 'INIT')
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### LED control. Same implementation problem as 'm' code.
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self.state.add_transition ('q', 'NUMBER_1', self.do_decsca, 'INIT')
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# \E[?47h switch to alternate screen
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# \E[?47l restores to normal screen from alternate screen.
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self.state.add_transition_list (string.digits, 'MODECRAP', DoStartNumber, 'MODECRAP_NUM')
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self.state.add_transition_list (string.digits, 'MODECRAP_NUM', DoBuildNumber, 'MODECRAP_NUM')
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self.state.add_transition ('l', 'MODECRAP_NUM', self.do_modecrap, 'INIT')
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self.state.add_transition ('h', 'MODECRAP_NUM', self.do_modecrap, 'INIT')
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#RM Reset Mode Esc [ Ps l none
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self.state.add_transition (';', 'NUMBER_1', None, 'SEMICOLON')
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self.state.add_transition_any ('SEMICOLON', DoLog, 'INIT')
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self.state.add_transition_list (string.digits, 'SEMICOLON', DoStartNumber, 'NUMBER_2')
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self.state.add_transition_list (string.digits, 'NUMBER_2', DoBuildNumber, 'NUMBER_2')
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self.state.add_transition_any ('NUMBER_2', DoLog, 'INIT')
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self.state.add_transition ('H', 'NUMBER_2', DoHome, 'INIT')
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self.state.add_transition ('f', 'NUMBER_2', DoHome, 'INIT')
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self.state.add_transition ('r', 'NUMBER_2', DoScrollRegion, 'INIT')
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### It gets worse... the 'm' code can have infinite number of
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### number;number;number before it. I've never seen more than two,
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### but the specs say it's allowed. crap!
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self.state.add_transition ('m', 'NUMBER_2', self.do_sgr, 'INIT')
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### LED control. Same problem as 'm' code.
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self.state.add_transition ('q', 'NUMBER_2', self.do_decsca, 'INIT')
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self.state.add_transition (';', 'NUMBER_2', None, 'SEMICOLON_X')
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# Create a state for 'q' and 'm' which allows an infinite number of ignored numbers
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self.state.add_transition_any ('SEMICOLON_X', DoLog, 'INIT')
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self.state.add_transition_list (string.digits, 'SEMICOLON_X', DoStartNumber, 'NUMBER_X')
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self.state.add_transition_list (string.digits, 'NUMBER_X', DoBuildNumber, 'NUMBER_X')
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self.state.add_transition_any ('NUMBER_X', DoLog, 'INIT')
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self.state.add_transition ('m', 'NUMBER_X', self.do_sgr, 'INIT')
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self.state.add_transition ('q', 'NUMBER_X', self.do_decsca, 'INIT')
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self.state.add_transition (';', 'NUMBER_X', None, 'SEMICOLON_X')
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def process (self, c):
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"""Process a single character. Called by :meth:`write`."""
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if isinstance(c, bytes):
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c = self._decode(c)
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self.state.process(c)
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def process_list (self, l):
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self.write(l)
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def write (self, s):
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"""Process text, writing it to the virtual screen while handling
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ANSI escape codes.
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"""
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if isinstance(s, bytes):
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s = self._decode(s)
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for c in s:
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self.process(c)
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def flush (self):
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pass
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def write_ch (self, ch):
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'''This puts a character at the current cursor position. The cursor
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position is moved forward with wrap-around, but no scrolling is done if
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the cursor hits the lower-right corner of the screen. '''
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if isinstance(ch, bytes):
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ch = self._decode(ch)
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#\r and \n both produce a call to cr() and lf(), respectively.
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ch = ch[0]
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if ch == u'\r':
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self.cr()
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return
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if ch == u'\n':
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self.crlf()
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return
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if ch == chr(screen.BS):
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self.cursor_back()
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return
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self.put_abs(self.cur_r, self.cur_c, ch)
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old_r = self.cur_r
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old_c = self.cur_c
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self.cursor_forward()
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if old_c == self.cur_c:
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self.cursor_down()
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if old_r != self.cur_r:
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self.cursor_home (self.cur_r, 1)
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else:
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self.scroll_up ()
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self.cursor_home (self.cur_r, 1)
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self.erase_line()
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def do_sgr (self, fsm):
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'''Select Graphic Rendition, e.g. color. '''
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screen = fsm.memory[0]
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fsm.memory = [screen]
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def do_decsca (self, fsm):
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'''Select character protection attribute. '''
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screen = fsm.memory[0]
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fsm.memory = [screen]
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def do_modecrap (self, fsm):
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'''Handler for \x1b[?<number>h and \x1b[?<number>l. If anyone
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wanted to actually use these, they'd need to add more states to the
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FSM rather than just improve or override this method. '''
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screen = fsm.memory[0]
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fsm.memory = [screen]
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