forked from OSchip/llvm-project
416 lines
17 KiB
C++
416 lines
17 KiB
C++
//===-- ThreadPlanStepOverRange.cpp ---------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Target/ThreadPlanStepOverRange.h"
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#include "lldb/Symbol/Block.h"
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#include "lldb/Symbol/CompileUnit.h"
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#include "lldb/Symbol/Function.h"
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#include "lldb/Symbol/LineTable.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/Thread.h"
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#include "lldb/Target/ThreadPlanStepOut.h"
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#include "lldb/Target/ThreadPlanStepThrough.h"
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#include "lldb/Utility/Log.h"
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#include "lldb/Utility/Stream.h"
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using namespace lldb_private;
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using namespace lldb;
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uint32_t ThreadPlanStepOverRange::s_default_flag_values = 0;
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// ThreadPlanStepOverRange: Step through a stack range, either stepping over or
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// into based on the value of \a type.
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ThreadPlanStepOverRange::ThreadPlanStepOverRange(
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Thread &thread, const AddressRange &range,
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const SymbolContext &addr_context, lldb::RunMode stop_others,
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LazyBool step_out_avoids_code_without_debug_info)
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: ThreadPlanStepRange(ThreadPlan::eKindStepOverRange,
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"Step range stepping over", thread, range,
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addr_context, stop_others),
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ThreadPlanShouldStopHere(this), m_first_resume(true) {
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SetFlagsToDefault();
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SetupAvoidNoDebug(step_out_avoids_code_without_debug_info);
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}
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ThreadPlanStepOverRange::~ThreadPlanStepOverRange() = default;
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void ThreadPlanStepOverRange::GetDescription(Stream *s,
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lldb::DescriptionLevel level) {
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auto PrintFailureIfAny = [&]() {
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if (m_status.Success())
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return;
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s->Printf(" failed (%s)", m_status.AsCString());
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};
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if (level == lldb::eDescriptionLevelBrief) {
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s->Printf("step over");
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PrintFailureIfAny();
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return;
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}
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s->Printf("Stepping over");
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bool printed_line_info = false;
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if (m_addr_context.line_entry.IsValid()) {
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s->Printf(" line ");
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m_addr_context.line_entry.DumpStopContext(s, false);
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printed_line_info = true;
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}
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if (!printed_line_info || level == eDescriptionLevelVerbose) {
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s->Printf(" using ranges: ");
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DumpRanges(s);
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}
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PrintFailureIfAny();
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s->PutChar('.');
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}
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void ThreadPlanStepOverRange::SetupAvoidNoDebug(
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LazyBool step_out_avoids_code_without_debug_info) {
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bool avoid_nodebug = true;
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switch (step_out_avoids_code_without_debug_info) {
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case eLazyBoolYes:
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avoid_nodebug = true;
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break;
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case eLazyBoolNo:
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avoid_nodebug = false;
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break;
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case eLazyBoolCalculate:
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avoid_nodebug = GetThread().GetStepOutAvoidsNoDebug();
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break;
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}
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if (avoid_nodebug)
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GetFlags().Set(ThreadPlanShouldStopHere::eStepOutAvoidNoDebug);
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else
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GetFlags().Clear(ThreadPlanShouldStopHere::eStepOutAvoidNoDebug);
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// Step Over plans should always avoid no-debug on step in. Seems like you
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// shouldn't have to say this, but a tail call looks more like a step in that
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// a step out, so we want to catch this case.
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GetFlags().Set(ThreadPlanShouldStopHere::eStepInAvoidNoDebug);
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}
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bool ThreadPlanStepOverRange::IsEquivalentContext(
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const SymbolContext &context) {
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// Match as much as is specified in the m_addr_context: This is a fairly
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// loose sanity check. Note, sometimes the target doesn't get filled in so I
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// left out the target check. And sometimes the module comes in as the .o
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// file from the inlined range, so I left that out too...
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if (m_addr_context.comp_unit) {
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if (m_addr_context.comp_unit != context.comp_unit)
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return false;
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if (m_addr_context.function) {
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if (m_addr_context.function != context.function)
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return false;
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// It is okay to return to a different block of a straight function, we
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// only have to be more careful if returning from one inlined block to
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// another.
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if (m_addr_context.block->GetInlinedFunctionInfo() == nullptr &&
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context.block->GetInlinedFunctionInfo() == nullptr)
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return true;
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return m_addr_context.block == context.block;
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}
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}
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// Fall back to symbol if we have no decision from comp_unit/function/block.
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return m_addr_context.symbol && m_addr_context.symbol == context.symbol;
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}
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bool ThreadPlanStepOverRange::ShouldStop(Event *event_ptr) {
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Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
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Thread &thread = GetThread();
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if (log) {
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StreamString s;
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DumpAddress(s.AsRawOstream(), thread.GetRegisterContext()->GetPC(),
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GetTarget().GetArchitecture().GetAddressByteSize());
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LLDB_LOGF(log, "ThreadPlanStepOverRange reached %s.", s.GetData());
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}
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// If we're out of the range but in the same frame or in our caller's frame
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// then we should stop. When stepping out we only stop others if we are
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// forcing running one thread.
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bool stop_others = (m_stop_others == lldb::eOnlyThisThread);
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ThreadPlanSP new_plan_sp;
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FrameComparison frame_order = CompareCurrentFrameToStartFrame();
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if (frame_order == eFrameCompareOlder) {
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// If we're in an older frame then we should stop.
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//
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// A caveat to this is if we think the frame is older but we're actually in
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// a trampoline.
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// I'm going to make the assumption that you wouldn't RETURN to a
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// trampoline. So if we are in a trampoline we think the frame is older
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// because the trampoline confused the backtracer. As below, we step
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// through first, and then try to figure out how to get back out again.
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new_plan_sp = thread.QueueThreadPlanForStepThrough(m_stack_id, false,
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stop_others, m_status);
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if (new_plan_sp && log)
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LLDB_LOGF(log,
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"Thought I stepped out, but in fact arrived at a trampoline.");
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} else if (frame_order == eFrameCompareYounger) {
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// Make sure we really are in a new frame. Do that by unwinding and seeing
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// if the start function really is our start function...
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for (uint32_t i = 1;; ++i) {
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StackFrameSP older_frame_sp = thread.GetStackFrameAtIndex(i);
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if (!older_frame_sp) {
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// We can't unwind the next frame we should just get out of here &
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// stop...
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break;
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}
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const SymbolContext &older_context =
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older_frame_sp->GetSymbolContext(eSymbolContextEverything);
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if (IsEquivalentContext(older_context)) {
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// If we have the next-branch-breakpoint in the range, we can just
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// rely on that breakpoint to trigger once we return to the range.
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if (m_next_branch_bp_sp)
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return false;
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new_plan_sp = thread.QueueThreadPlanForStepOutNoShouldStop(
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false, nullptr, true, stop_others, eVoteNo, eVoteNoOpinion, 0,
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m_status, true);
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break;
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} else {
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new_plan_sp = thread.QueueThreadPlanForStepThrough(
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m_stack_id, false, stop_others, m_status);
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// If we found a way through, then we should stop recursing.
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if (new_plan_sp)
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break;
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}
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}
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} else {
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// If we're still in the range, keep going.
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if (InRange()) {
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SetNextBranchBreakpoint();
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return false;
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}
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if (!InSymbol()) {
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// This one is a little tricky. Sometimes we may be in a stub or
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// something similar, in which case we need to get out of there. But if
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// we are in a stub then it's likely going to be hard to get out from
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// here. It is probably easiest to step into the stub, and then it will
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// be straight-forward to step out.
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new_plan_sp = thread.QueueThreadPlanForStepThrough(m_stack_id, false,
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stop_others, m_status);
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} else {
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// The current clang (at least through 424) doesn't always get the
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// address range for the DW_TAG_inlined_subroutines right, so that when
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// you leave the inlined range the line table says you are still in the
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// source file of the inlining function. This is bad, because now you
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// are missing the stack frame for the function containing the inlining,
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// and if you sensibly do "finish" to get out of this function you will
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// instead exit the containing function. To work around this, we check
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// whether we are still in the source file we started in, and if not
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// assume it is an error, and push a plan to get us out of this line and
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// back to the containing file.
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if (m_addr_context.line_entry.IsValid()) {
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SymbolContext sc;
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StackFrameSP frame_sp = thread.GetStackFrameAtIndex(0);
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sc = frame_sp->GetSymbolContext(eSymbolContextEverything);
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if (sc.line_entry.IsValid()) {
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if (sc.line_entry.original_file !=
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m_addr_context.line_entry.original_file &&
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sc.comp_unit == m_addr_context.comp_unit &&
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sc.function == m_addr_context.function) {
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// Okay, find the next occurrence of this file in the line table:
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LineTable *line_table = m_addr_context.comp_unit->GetLineTable();
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if (line_table) {
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Address cur_address = frame_sp->GetFrameCodeAddress();
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uint32_t entry_idx;
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LineEntry line_entry;
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if (line_table->FindLineEntryByAddress(cur_address, line_entry,
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&entry_idx)) {
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LineEntry next_line_entry;
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bool step_past_remaining_inline = false;
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if (entry_idx > 0) {
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// We require the previous line entry and the current line
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// entry come from the same file. The other requirement is
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// that the previous line table entry be part of an inlined
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// block, we don't want to step past cases where people have
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// inlined some code fragment by using #include <source-
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// fragment.c> directly.
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LineEntry prev_line_entry;
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if (line_table->GetLineEntryAtIndex(entry_idx - 1,
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prev_line_entry) &&
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prev_line_entry.original_file ==
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line_entry.original_file) {
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SymbolContext prev_sc;
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Address prev_address =
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prev_line_entry.range.GetBaseAddress();
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prev_address.CalculateSymbolContext(&prev_sc);
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if (prev_sc.block) {
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Block *inlined_block =
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prev_sc.block->GetContainingInlinedBlock();
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if (inlined_block) {
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AddressRange inline_range;
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inlined_block->GetRangeContainingAddress(prev_address,
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inline_range);
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if (!inline_range.ContainsFileAddress(cur_address)) {
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step_past_remaining_inline = true;
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}
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}
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}
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}
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}
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if (step_past_remaining_inline) {
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uint32_t look_ahead_step = 1;
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while (line_table->GetLineEntryAtIndex(
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entry_idx + look_ahead_step, next_line_entry)) {
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// Make sure we haven't wandered out of the function we
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// started from...
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Address next_line_address =
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next_line_entry.range.GetBaseAddress();
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Function *next_line_function =
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next_line_address.CalculateSymbolContextFunction();
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if (next_line_function != m_addr_context.function)
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break;
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if (next_line_entry.original_file ==
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m_addr_context.line_entry.original_file) {
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const bool abort_other_plans = false;
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const RunMode stop_other_threads = RunMode::eAllThreads;
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lldb::addr_t cur_pc = thread.GetStackFrameAtIndex(0)
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->GetRegisterContext()
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->GetPC();
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AddressRange step_range(
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cur_pc,
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next_line_address.GetLoadAddress(&GetTarget()) -
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cur_pc);
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new_plan_sp = thread.QueueThreadPlanForStepOverRange(
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abort_other_plans, step_range, sc, stop_other_threads,
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m_status);
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break;
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}
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look_ahead_step++;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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// If we get to this point, we're not going to use a previously set "next
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// branch" breakpoint, so delete it:
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ClearNextBranchBreakpoint();
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// If we haven't figured out something to do yet, then ask the ShouldStopHere
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// callback:
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if (!new_plan_sp) {
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new_plan_sp = CheckShouldStopHereAndQueueStepOut(frame_order, m_status);
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}
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if (!new_plan_sp)
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m_no_more_plans = true;
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else {
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// Any new plan will be an implementation plan, so mark it private:
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new_plan_sp->SetPrivate(true);
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m_no_more_plans = false;
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}
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if (!new_plan_sp) {
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// For efficiencies sake, we know we're done here so we don't have to do
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// this calculation again in MischiefManaged.
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SetPlanComplete(m_status.Success());
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return true;
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} else
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return false;
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}
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bool ThreadPlanStepOverRange::DoPlanExplainsStop(Event *event_ptr) {
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// For crashes, breakpoint hits, signals, etc, let the base plan (or some
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// plan above us) handle the stop. That way the user can see the stop, step
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// around, and then when they are done, continue and have their step
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// complete. The exception is if we've hit our "run to next branch"
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// breakpoint. Note, unlike the step in range plan, we don't mark ourselves
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// complete if we hit an unexplained breakpoint/crash.
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Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
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StopInfoSP stop_info_sp = GetPrivateStopInfo();
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bool return_value;
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if (stop_info_sp) {
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StopReason reason = stop_info_sp->GetStopReason();
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if (reason == eStopReasonTrace) {
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return_value = true;
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} else if (reason == eStopReasonBreakpoint) {
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return_value = NextRangeBreakpointExplainsStop(stop_info_sp);
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} else {
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if (log)
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log->PutCString("ThreadPlanStepInRange got asked if it explains the "
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"stop for some reason other than step.");
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return_value = false;
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}
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} else
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return_value = true;
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return return_value;
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}
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bool ThreadPlanStepOverRange::DoWillResume(lldb::StateType resume_state,
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bool current_plan) {
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if (resume_state != eStateSuspended && m_first_resume) {
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m_first_resume = false;
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if (resume_state == eStateStepping && current_plan) {
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Thread &thread = GetThread();
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// See if we are about to step over an inlined call in the middle of the
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// inlined stack, if so figure out its extents and reset our range to
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// step over that.
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bool in_inlined_stack = thread.DecrementCurrentInlinedDepth();
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if (in_inlined_stack) {
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Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
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LLDB_LOGF(log,
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"ThreadPlanStepInRange::DoWillResume: adjusting range to "
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"the frame at inlined depth %d.",
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thread.GetCurrentInlinedDepth());
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StackFrameSP stack_sp = thread.GetStackFrameAtIndex(0);
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if (stack_sp) {
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Block *frame_block = stack_sp->GetFrameBlock();
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lldb::addr_t curr_pc = thread.GetRegisterContext()->GetPC();
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AddressRange my_range;
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if (frame_block->GetRangeContainingLoadAddress(
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curr_pc, m_process.GetTarget(), my_range)) {
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m_address_ranges.clear();
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m_address_ranges.push_back(my_range);
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if (log) {
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StreamString s;
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const InlineFunctionInfo *inline_info =
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frame_block->GetInlinedFunctionInfo();
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const char *name;
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if (inline_info)
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name = inline_info->GetName().AsCString();
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else
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name = "<unknown-notinlined>";
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s.Printf(
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"Stepping over inlined function \"%s\" in inlined stack: ",
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name);
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DumpRanges(&s);
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log->PutString(s.GetString());
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}
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}
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}
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}
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}
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}
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return true;
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}
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