forked from OSchip/llvm-project
413 lines
13 KiB
C++
413 lines
13 KiB
C++
//===--- CrashRecoveryContext.cpp - Crash Recovery ------------------------===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "llvm/Support/CrashRecoveryContext.h"
|
|
#include "llvm/Config/llvm-config.h"
|
|
#include "llvm/Support/ErrorHandling.h"
|
|
#include "llvm/Support/ManagedStatic.h"
|
|
#include "llvm/Support/Mutex.h"
|
|
#include "llvm/Support/ThreadLocal.h"
|
|
#include <setjmp.h>
|
|
using namespace llvm;
|
|
|
|
namespace {
|
|
|
|
struct CrashRecoveryContextImpl;
|
|
|
|
static ManagedStatic<
|
|
sys::ThreadLocal<const CrashRecoveryContextImpl> > CurrentContext;
|
|
|
|
struct CrashRecoveryContextImpl {
|
|
// When threads are disabled, this links up all active
|
|
// CrashRecoveryContextImpls. When threads are enabled there's one thread
|
|
// per CrashRecoveryContext and CurrentContext is a thread-local, so only one
|
|
// CrashRecoveryContextImpl is active per thread and this is always null.
|
|
const CrashRecoveryContextImpl *Next;
|
|
|
|
CrashRecoveryContext *CRC;
|
|
::jmp_buf JumpBuffer;
|
|
volatile unsigned Failed : 1;
|
|
unsigned SwitchedThread : 1;
|
|
|
|
public:
|
|
CrashRecoveryContextImpl(CrashRecoveryContext *CRC) : CRC(CRC),
|
|
Failed(false),
|
|
SwitchedThread(false) {
|
|
Next = CurrentContext->get();
|
|
CurrentContext->set(this);
|
|
}
|
|
~CrashRecoveryContextImpl() {
|
|
if (!SwitchedThread)
|
|
CurrentContext->set(Next);
|
|
}
|
|
|
|
/// Called when the separate crash-recovery thread was finished, to
|
|
/// indicate that we don't need to clear the thread-local CurrentContext.
|
|
void setSwitchedThread() {
|
|
#if defined(LLVM_ENABLE_THREADS) && LLVM_ENABLE_THREADS != 0
|
|
SwitchedThread = true;
|
|
#endif
|
|
}
|
|
|
|
void HandleCrash() {
|
|
// Eliminate the current context entry, to avoid re-entering in case the
|
|
// cleanup code crashes.
|
|
CurrentContext->set(Next);
|
|
|
|
assert(!Failed && "Crash recovery context already failed!");
|
|
Failed = true;
|
|
|
|
// FIXME: Stash the backtrace.
|
|
|
|
// Jump back to the RunSafely we were called under.
|
|
longjmp(JumpBuffer, 1);
|
|
}
|
|
};
|
|
|
|
}
|
|
|
|
static ManagedStatic<sys::Mutex> gCrashRecoveryContextMutex;
|
|
static bool gCrashRecoveryEnabled = false;
|
|
|
|
static ManagedStatic<sys::ThreadLocal<const CrashRecoveryContext>>
|
|
tlIsRecoveringFromCrash;
|
|
|
|
static void installExceptionOrSignalHandlers();
|
|
static void uninstallExceptionOrSignalHandlers();
|
|
|
|
CrashRecoveryContextCleanup::~CrashRecoveryContextCleanup() {}
|
|
|
|
CrashRecoveryContext::~CrashRecoveryContext() {
|
|
// Reclaim registered resources.
|
|
CrashRecoveryContextCleanup *i = head;
|
|
const CrashRecoveryContext *PC = tlIsRecoveringFromCrash->get();
|
|
tlIsRecoveringFromCrash->set(this);
|
|
while (i) {
|
|
CrashRecoveryContextCleanup *tmp = i;
|
|
i = tmp->next;
|
|
tmp->cleanupFired = true;
|
|
tmp->recoverResources();
|
|
delete tmp;
|
|
}
|
|
tlIsRecoveringFromCrash->set(PC);
|
|
|
|
CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl;
|
|
delete CRCI;
|
|
}
|
|
|
|
bool CrashRecoveryContext::isRecoveringFromCrash() {
|
|
return tlIsRecoveringFromCrash->get() != nullptr;
|
|
}
|
|
|
|
CrashRecoveryContext *CrashRecoveryContext::GetCurrent() {
|
|
if (!gCrashRecoveryEnabled)
|
|
return nullptr;
|
|
|
|
const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
|
|
if (!CRCI)
|
|
return nullptr;
|
|
|
|
return CRCI->CRC;
|
|
}
|
|
|
|
void CrashRecoveryContext::Enable() {
|
|
sys::ScopedLock L(*gCrashRecoveryContextMutex);
|
|
// FIXME: Shouldn't this be a refcount or something?
|
|
if (gCrashRecoveryEnabled)
|
|
return;
|
|
gCrashRecoveryEnabled = true;
|
|
installExceptionOrSignalHandlers();
|
|
}
|
|
|
|
void CrashRecoveryContext::Disable() {
|
|
sys::ScopedLock L(*gCrashRecoveryContextMutex);
|
|
if (!gCrashRecoveryEnabled)
|
|
return;
|
|
gCrashRecoveryEnabled = false;
|
|
uninstallExceptionOrSignalHandlers();
|
|
}
|
|
|
|
void CrashRecoveryContext::registerCleanup(CrashRecoveryContextCleanup *cleanup)
|
|
{
|
|
if (!cleanup)
|
|
return;
|
|
if (head)
|
|
head->prev = cleanup;
|
|
cleanup->next = head;
|
|
head = cleanup;
|
|
}
|
|
|
|
void
|
|
CrashRecoveryContext::unregisterCleanup(CrashRecoveryContextCleanup *cleanup) {
|
|
if (!cleanup)
|
|
return;
|
|
if (cleanup == head) {
|
|
head = cleanup->next;
|
|
if (head)
|
|
head->prev = nullptr;
|
|
}
|
|
else {
|
|
cleanup->prev->next = cleanup->next;
|
|
if (cleanup->next)
|
|
cleanup->next->prev = cleanup->prev;
|
|
}
|
|
delete cleanup;
|
|
}
|
|
|
|
#if defined(_MSC_VER)
|
|
// If _MSC_VER is defined, we must have SEH. Use it if it's available. It's way
|
|
// better than VEH. Vectored exception handling catches all exceptions happening
|
|
// on the thread with installed exception handlers, so it can interfere with
|
|
// internal exception handling of other libraries on that thread. SEH works
|
|
// exactly as you would expect normal exception handling to work: it only
|
|
// catches exceptions if they would bubble out from the stack frame with __try /
|
|
// __except.
|
|
|
|
static void installExceptionOrSignalHandlers() {}
|
|
static void uninstallExceptionOrSignalHandlers() {}
|
|
|
|
bool CrashRecoveryContext::RunSafely(function_ref<void()> Fn) {
|
|
if (!gCrashRecoveryEnabled) {
|
|
Fn();
|
|
return true;
|
|
}
|
|
|
|
bool Result = true;
|
|
__try {
|
|
Fn();
|
|
} __except (1) { // Catch any exception.
|
|
Result = false;
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
#else // !_MSC_VER
|
|
|
|
#if defined(_WIN32)
|
|
// This is a non-MSVC compiler, probably mingw gcc or clang without
|
|
// -fms-extensions. Use vectored exception handling (VEH).
|
|
//
|
|
// On Windows, we can make use of vectored exception handling to catch most
|
|
// crashing situations. Note that this does mean we will be alerted of
|
|
// exceptions *before* structured exception handling has the opportunity to
|
|
// catch it. Unfortunately, this causes problems in practice with other code
|
|
// running on threads with LLVM crash recovery contexts, so we would like to
|
|
// eventually move away from VEH.
|
|
//
|
|
// Vectored works on a per-thread basis, which is an advantage over
|
|
// SetUnhandledExceptionFilter. SetUnhandledExceptionFilter also doesn't have
|
|
// any native support for chaining exception handlers, but VEH allows more than
|
|
// one.
|
|
//
|
|
// The vectored exception handler functionality was added in Windows
|
|
// XP, so if support for older versions of Windows is required,
|
|
// it will have to be added.
|
|
|
|
#include "Windows/WindowsSupport.h"
|
|
|
|
static LONG CALLBACK ExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo)
|
|
{
|
|
// DBG_PRINTEXCEPTION_WIDE_C is not properly defined on all supported
|
|
// compilers and platforms, so we define it manually.
|
|
constexpr ULONG DbgPrintExceptionWideC = 0x4001000AL;
|
|
switch (ExceptionInfo->ExceptionRecord->ExceptionCode)
|
|
{
|
|
case DBG_PRINTEXCEPTION_C:
|
|
case DbgPrintExceptionWideC:
|
|
case 0x406D1388: // set debugger thread name
|
|
return EXCEPTION_CONTINUE_EXECUTION;
|
|
}
|
|
|
|
// Lookup the current thread local recovery object.
|
|
const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
|
|
|
|
if (!CRCI) {
|
|
// Something has gone horribly wrong, so let's just tell everyone
|
|
// to keep searching
|
|
CrashRecoveryContext::Disable();
|
|
return EXCEPTION_CONTINUE_SEARCH;
|
|
}
|
|
|
|
// TODO: We can capture the stack backtrace here and store it on the
|
|
// implementation if we so choose.
|
|
|
|
// Handle the crash
|
|
const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash();
|
|
|
|
// Note that we don't actually get here because HandleCrash calls
|
|
// longjmp, which means the HandleCrash function never returns.
|
|
llvm_unreachable("Handled the crash, should have longjmp'ed out of here");
|
|
}
|
|
|
|
// Because the Enable and Disable calls are static, it means that
|
|
// there may not actually be an Impl available, or even a current
|
|
// CrashRecoveryContext at all. So we make use of a thread-local
|
|
// exception table. The handles contained in here will either be
|
|
// non-NULL, valid VEH handles, or NULL.
|
|
static sys::ThreadLocal<const void> sCurrentExceptionHandle;
|
|
|
|
static void installExceptionOrSignalHandlers() {
|
|
// We can set up vectored exception handling now. We will install our
|
|
// handler as the front of the list, though there's no assurances that
|
|
// it will remain at the front (another call could install itself before
|
|
// our handler). This 1) isn't likely, and 2) shouldn't cause problems.
|
|
PVOID handle = ::AddVectoredExceptionHandler(1, ExceptionHandler);
|
|
sCurrentExceptionHandle.set(handle);
|
|
}
|
|
|
|
static void uninstallExceptionOrSignalHandlers() {
|
|
PVOID currentHandle = const_cast<PVOID>(sCurrentExceptionHandle.get());
|
|
if (currentHandle) {
|
|
// Now we can remove the vectored exception handler from the chain
|
|
::RemoveVectoredExceptionHandler(currentHandle);
|
|
|
|
// Reset the handle in our thread-local set.
|
|
sCurrentExceptionHandle.set(NULL);
|
|
}
|
|
}
|
|
|
|
#else // !_WIN32
|
|
|
|
// Generic POSIX implementation.
|
|
//
|
|
// This implementation relies on synchronous signals being delivered to the
|
|
// current thread. We use a thread local object to keep track of the active
|
|
// crash recovery context, and install signal handlers to invoke HandleCrash on
|
|
// the active object.
|
|
//
|
|
// This implementation does not to attempt to chain signal handlers in any
|
|
// reliable fashion -- if we get a signal outside of a crash recovery context we
|
|
// simply disable crash recovery and raise the signal again.
|
|
|
|
#include <signal.h>
|
|
|
|
static const int Signals[] =
|
|
{ SIGABRT, SIGBUS, SIGFPE, SIGILL, SIGSEGV, SIGTRAP };
|
|
static const unsigned NumSignals = array_lengthof(Signals);
|
|
static struct sigaction PrevActions[NumSignals];
|
|
|
|
static void CrashRecoverySignalHandler(int Signal) {
|
|
// Lookup the current thread local recovery object.
|
|
const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
|
|
|
|
if (!CRCI) {
|
|
// We didn't find a crash recovery context -- this means either we got a
|
|
// signal on a thread we didn't expect it on, the application got a signal
|
|
// outside of a crash recovery context, or something else went horribly
|
|
// wrong.
|
|
//
|
|
// Disable crash recovery and raise the signal again. The assumption here is
|
|
// that the enclosing application will terminate soon, and we won't want to
|
|
// attempt crash recovery again.
|
|
//
|
|
// This call of Disable isn't thread safe, but it doesn't actually matter.
|
|
CrashRecoveryContext::Disable();
|
|
raise(Signal);
|
|
|
|
// The signal will be thrown once the signal mask is restored.
|
|
return;
|
|
}
|
|
|
|
// Unblock the signal we received.
|
|
sigset_t SigMask;
|
|
sigemptyset(&SigMask);
|
|
sigaddset(&SigMask, Signal);
|
|
sigprocmask(SIG_UNBLOCK, &SigMask, nullptr);
|
|
|
|
if (CRCI)
|
|
const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash();
|
|
}
|
|
|
|
static void installExceptionOrSignalHandlers() {
|
|
// Setup the signal handler.
|
|
struct sigaction Handler;
|
|
Handler.sa_handler = CrashRecoverySignalHandler;
|
|
Handler.sa_flags = 0;
|
|
sigemptyset(&Handler.sa_mask);
|
|
|
|
for (unsigned i = 0; i != NumSignals; ++i) {
|
|
sigaction(Signals[i], &Handler, &PrevActions[i]);
|
|
}
|
|
}
|
|
|
|
static void uninstallExceptionOrSignalHandlers() {
|
|
// Restore the previous signal handlers.
|
|
for (unsigned i = 0; i != NumSignals; ++i)
|
|
sigaction(Signals[i], &PrevActions[i], nullptr);
|
|
}
|
|
|
|
#endif // !_WIN32
|
|
|
|
bool CrashRecoveryContext::RunSafely(function_ref<void()> Fn) {
|
|
// If crash recovery is disabled, do nothing.
|
|
if (gCrashRecoveryEnabled) {
|
|
assert(!Impl && "Crash recovery context already initialized!");
|
|
CrashRecoveryContextImpl *CRCI = new CrashRecoveryContextImpl(this);
|
|
Impl = CRCI;
|
|
|
|
if (setjmp(CRCI->JumpBuffer) != 0) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
Fn();
|
|
return true;
|
|
}
|
|
|
|
#endif // !_MSC_VER
|
|
|
|
void CrashRecoveryContext::HandleCrash() {
|
|
CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl;
|
|
assert(CRCI && "Crash recovery context never initialized!");
|
|
CRCI->HandleCrash();
|
|
}
|
|
|
|
// FIXME: Portability.
|
|
static void setThreadBackgroundPriority() {
|
|
#ifdef __APPLE__
|
|
setpriority(PRIO_DARWIN_THREAD, 0, PRIO_DARWIN_BG);
|
|
#endif
|
|
}
|
|
|
|
static bool hasThreadBackgroundPriority() {
|
|
#ifdef __APPLE__
|
|
return getpriority(PRIO_DARWIN_THREAD, 0) == 1;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
namespace {
|
|
struct RunSafelyOnThreadInfo {
|
|
function_ref<void()> Fn;
|
|
CrashRecoveryContext *CRC;
|
|
bool UseBackgroundPriority;
|
|
bool Result;
|
|
};
|
|
}
|
|
|
|
static void RunSafelyOnThread_Dispatch(void *UserData) {
|
|
RunSafelyOnThreadInfo *Info =
|
|
reinterpret_cast<RunSafelyOnThreadInfo*>(UserData);
|
|
|
|
if (Info->UseBackgroundPriority)
|
|
setThreadBackgroundPriority();
|
|
|
|
Info->Result = Info->CRC->RunSafely(Info->Fn);
|
|
}
|
|
bool CrashRecoveryContext::RunSafelyOnThread(function_ref<void()> Fn,
|
|
unsigned RequestedStackSize) {
|
|
bool UseBackgroundPriority = hasThreadBackgroundPriority();
|
|
RunSafelyOnThreadInfo Info = { Fn, this, UseBackgroundPriority, false };
|
|
llvm_execute_on_thread(RunSafelyOnThread_Dispatch, &Info, RequestedStackSize);
|
|
if (CrashRecoveryContextImpl *CRC = (CrashRecoveryContextImpl *)Impl)
|
|
CRC->setSwitchedThread();
|
|
return Info.Result;
|
|
}
|