forked from OSchip/llvm-project
991e44534a
When we get the `resolve_scope` parameter from the SB API, it's a `uint32_t`. We then pass it through all of LLDB this way, as a uint32. This is unfortunate, because it means the user of an API never actually knows what they're dealing with. We can call it something like `resolve_scope` and have comments saying "this is a value from the `SymbolContextItem` enumeration, but it makes more sense to just have it actually *be* the correct type in the actual C++ type system to begin with. This way the person reading the code just knows what it is. The reason to use integers instead of enumerations for flags is because when you do bitwise operations on enumerations they get promoted to integers, so it makes it tedious to constantly be casting them back to the enumeration types, so I've introduced a macro to make this happen magically. By writing LLDB_MARK_AS_BITMASK_ENUM after defining an enumeration, it will define overloaded operators so that the returned type will be the original enum. This should address all the mechanical issues surrounding using rich enum types directly. This way, we get a better debugger experience, and new users to the codebase can get more easily acquainted with the codebase because their IDE features can help them understand what the types mean. Differential Revision: https://reviews.llvm.org/D53597 llvm-svn: 345313 |
||
---|---|---|
.. | ||
Arm | ||
Mips | ||
PPC64 | ||
CMakeLists.txt |