forked from OSchip/llvm-project
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ReStructuredText
564 lines
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MyFirstTypoFix
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==============
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.. contents::
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:local:
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Introduction
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============
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This tutorial will guide you through the process of making a change to
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LLVM, and contributing it back to the LLVM project. We'll be making a
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change to Clang, but the steps for other parts of LLVM are the same.
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Even though the change we'll be making is simple, we're going to cover
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steps like building LLVM, running the tests, and code review. This is
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good practice, and you'll be prepared for making larger changes.
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We'll assume you:
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- know how to use an editor,
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- have basic C++ knowledge,
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- know how to install software on your system,
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- are comfortable with the command line,
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- have basic knowledge of git.
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The change we're making
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-----------------------
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Clang has a warning for infinite recursion:
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.. code:: console
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$ echo "void foo() { foo(); }" > ~/test.cc
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$ clang -c -Wall ~/test.cc
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input.cc:1:14: warning: all paths through this function will call
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itself [-Winfinite-recursion]
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This is clear enough, but not exactly catchy. Let's improve the wording
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a little:
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.. code:: console
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input.cc:1:14: warning: to understand recursion, you must first
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understand recursion [-Winfinite-recursion]
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Dependencies
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------------
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We're going to need some tools:
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- git: to check out the LLVM source code,
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- a C++ compiler: to compile LLVM source code. You'll want `a recent
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version <https://llvm.org/docs/GettingStarted.html#host-c-toolchain-both-compiler-and-standard-library>`__
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of Clang, GCC, or Visual Studio.
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- CMake: used to configure how LLVM should be built on your system,
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- ninja: runs the C++ compiler to (re)build specific parts of LLVM,
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- python: to run the LLVM tests,
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- arcanist: for uploading changes for review,
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As an example, on Ubuntu:
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.. code:: console
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$ sudo apt-get install git clang cmake ninja-build python arcanist
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Building LLVM
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=============
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Checkout
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--------
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The source code is stored `on
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Github <https://github.com/llvm/llvm-project>`__ in one large repository
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("the monorepo").
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It may take a while to download!
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.. code:: console
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$ git clone https://github.com/llvm/llvm-project.git
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This will create a directory "llvm-project" with all of the source
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code.(Checking out anonymously is OK - pushing commits uses a different
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mechanism, as we'll see later)
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Configure your workspace
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------------------------
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Before we can build the code, we must configure exactly how to build it
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by running CMake. CMake combines information from three sources:
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- explicit choices you make (is this a debug build?)
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- settings detected from your system (where are libraries installed?)
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- project structure (which files are part of 'clang'?)
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First, create a directory to build in. Usually, this is
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llvm-project/build.
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.. code:: console
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$ mkdir llvm-project/build
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$ cd llvm-project/build
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Now, run CMake:
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.. code:: console
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$ cmake -G Ninja ../llvm -DCMAKE_BUILD_TYPE=Release -DLLVM_ENABLE_PROJECTS=clang
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If all goes well, you'll see a lot of "performing test" lines, and
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finally:
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.. code:: console
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Configuring done
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Generating done
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Build files have been written to: /path/llvm-project/build
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And you should see a build.ninja file.
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Let's break down that last command a little:
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- **-G Ninja**: we're going to use ninja to build; please create
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build.ninja
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- **../llvm**: this is the path to the source of the "main" LLVM
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project
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- The two **-D** flags set CMake variables, which override
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CMake/project defaults:
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- **CMAKE\ BUILD\ TYPE=Release**: build in optimized mode, which is
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(surprisingly) the fastest option.
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If you want to run under a debugger, you should use the default Debug
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(which is totally unoptimized, and will lead to >10x slower test
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runs) or RelWithDebInfo which is a halfway point.
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**CMAKE\ BUILD\ TYPE** affects code generation only, assertions are
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on by default regardless! **LLVM\ ENABLE\ ASSERTIONS=Off** disables
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them.
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- **LLVM\ ENABLE\ PROJECTS=clang** : this lists the LLVM subprojects
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you are interested in building, in addition to LLVM itself. Multiple
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projects can be listed, separated by semicolons, such as "clang;
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lldb".In this example, we'll be making a change to Clang, so we
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should build it.
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Finally, create a symlink (or a copy) of
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llvm-project/build/compile-commands.json into llvm-project/:
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.. code:: console
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$ ln -s build/compile_commands.json ../
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(This isn't strictly necessary for building and testing, but allows
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tools like clang-tidy, clang-query, and clangd to work in your source
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tree).
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Build and test
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--------------
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Finally, we can build the code! It's important to do this first, to
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ensure we're in a good state before making changes. But what to build?
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In ninja, you specify a **target**. If we just want to build the clang
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binary, our target name is "clang" and we run:
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.. code:: console
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$ ninja clang
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The first time we build will be very slow - Clang + LLVM is a lot of
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code. But incremental builds are fast: ninja will only rebuild the parts
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that have changed. When it finally finishes you should have a working
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clang binary. Try running:
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.. code:: console
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$ bin/clang --version
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There's also a target for building and running all the clang tests:
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.. code:: console
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$ ninja check-clang
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This is a common pattern in LLVM: check-llvm is all the checks for core,
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other projects have targets like check-lldb.
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Making changes
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==============
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Edit
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----
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We need to find the file containing the error message.
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.. code:: console
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$ git grep "all paths through this function" ..
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../clang/include/clang/Basic/DiagnosticSemaKinds.td: "all paths through this function will call itself">,
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The string that appears in DiagnosticSemaKinds.td is the one that is
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printed by Clang. \*.td files define tables - in this case it's a list
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of warnings and errors clang can emit and their messages. Let's update
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the message in your favorite editor:
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.. code:: console
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$ vi ../clang/include/clang/Basic/DiagnosticSemaKinds.td
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Find the message (it should be under
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warn\ *infinite*\ recursive_function)Change the message to "in order to
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understand recursion, you must first understand recursion".
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Test again
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----------
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To verify our change, we can build clang and manually check that it
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works.
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.. code:: console
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$ ninja clang
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$ bin/clang -Wall ~/test.cc
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**/path/test.cc:1:124:** **warning****: in order to understand recursion, you must
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first understand recursion [-Winfinite-recursion]**
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We should also run the tests to make sure we didn't break something.
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.. code:: console
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$ ninja check-clang
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Notice that it is much faster to build this time, but the tests take
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just as long to run. Ninja doesn't know which tests might be affected,
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so it runs them all.
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.. code:: console
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********************
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Testing Time: 408.84s
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********************
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Failing Tests (1):
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Clang :: SemaCXX/warn-infinite-recursion.cpp
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Well, that makes sense… and the test output suggests it's looking for
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the old string "call itself" and finding our new message instead.
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Note that more tests may fail in a similar way as new tests are
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added time to time.
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Let's fix it by updating the expectation in the test.
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.. code:: console
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$ vi ../clang/test/SemaCXX/warn-infinite-recursion.cpp
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Everywhere we see `// expected-warning{{call itself}}` (or something similar
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from the original warning text), let's replace it with
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`// expected-warning{{to understand recursion}}`.
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Now we could run **all** the tests again, but this is a slow way to
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iterate on a change! Instead, let's find a way to re-run just the
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specific test. There are two main types of tests in LLVM:
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- **lit tests** (e.g. SemaCXX/warn-infinite-recursion.cpp).
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These are fancy shell scripts that run command-line tools and verify the
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output. They live in files like
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clang/**test**/FixIt/dereference-addressof.c. Re-run like this:
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.. code:: console
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$ bin/llvm-lit -v ../clang/test/SemaCXX/warn-infinite-recursion.cpp
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- **unit tests** (e.g. ToolingTests/ReplacementTest.CanDeleteAllText)
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These are C++ programs that call LLVM functions and verify the results.
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They live in suites like ToolingTests. Re-run like this:
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.. code:: console
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$ ninja ToolingTests && tools/clang/unittests/Tooling/ToolingTests
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--gtest_filter=ReplacementTest.CanDeleteAllText
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Commit locally
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--------------
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We'll save the change to a local git branch. This lets us work on other
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things while the change is being reviewed. Changes should have a
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description, to explain to reviewers and future readers of the code why
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the change was made.
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.. code:: console
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$ git checkout -b myfirstpatch
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$ git commit -am "[Diagnostic] Clarify -Winfinite-recursion message"
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Now we're ready to send this change out into the world! By the way,
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There is a unwritten convention of using tag for your commit. Tags
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usually represent modules that you intend to modify. If you don't know
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the tags for your modules, you can look at the commit history :
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https://github.com/llvm/llvm-project/commits/main.
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Code review
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===========
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Finding a reviewer
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------------------
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Changes can be reviewed by anyone in the LLVM community who has commit
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access.For larger and more complicated changes, it's important that the
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reviewer has experience with the area of LLVM and knows the design goals
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well. The author of a change will often assign a specific reviewer (git
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blame and git log can be useful to find one).
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As our change is fairly simple, we'll add the cfe-commits mailing list
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as a subscriber; anyone who works on clang can likely pick up the
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review. (For changes outside clang, llvm-commits is the usual list. See
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`http://lists.llvm.org/ <http://lists.llvm.org/mailman/listinfo>`__ for
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all the \*-commits mailing lists).
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Uploading a change for review
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-----------------------------
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LLVM code reviews happen at https://reviews.llvm.org. The web interface
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is called Phabricator, and the code review part is Differential. You
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should create a user account there for reviews (click "Log In" and then
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"Register new account").
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Now you can upload your change for review:
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.. code:: console
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$ arc diff HEAD^
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This creates a review for your change, comparing your current commit
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with the previous commit. You will be prompted to fill in the review
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details. Your commit message is already there, so just add cfe-commits
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under the "subscribers" section. It should print a code review URL:
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https://reviews.llvm.org/D58291 You can always find your active reviews
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on Phabricator under "My activity".
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Review process
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--------------
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When you upload a change for review, an email is sent to you, the
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cfe-commits list, and anyone else subscribed to these kinds of changes.
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Within a few days, someone should start the review. They may add
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themselves as a reviewer, or simply start leaving comments. You'll get
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another email any time the review is updated. The details are in the
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`https://llvm.org/docs/CodeReview/ <https://llvm.org/docs/CodeReview.html>`__.
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Comments
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~~~~~~~~
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The reviewer can leave comments on the change, and you can reply. Some
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comments are attached to specific lines, and appear interleaved with the
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code. You can either reply to these, or address them and mark them as
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"done". Note that in-line replies are **not** sent straight away! They
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become "draft" comments and you must click "Submit" at the bottom of the
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page.
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Updating your change
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~~~~~~~~~~~~~~~~~~~~
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If you make changes in response to a reviewer's comments, simply run
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.. code:: console
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$ arc diff
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again to update the change and notify the reviewer. Typically this is a
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good time to send any draft comments as well.
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Accepting a revision
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~~~~~~~~~~~~~~~~~~~~
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When the reviewer is happy with the change, they will **Accept** the
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revision. They may leave some more minor comments that you should
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address, but at this point the review is complete. It's time to get it
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committed!
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Commit by proxy
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---------------
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As this is your first change, you won't have access to commit it
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yourself yet. The reviewer **doesn't know this**, so you need to tell
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them! Leave a message on the review like:
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Thanks @somellvmdev. I don't have commit access, can you land this
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patch for me? Please use "My Name my@email" to commit the change.
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The review will be updated when the change is committed.
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Review expectations
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-------------------
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In order to make LLVM a long-term sustainable effort, code needs to be
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maintainable and well tested. Code reviews help to achieve that goal.
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Especially for new contributors, that often means many rounds of reviews
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and push-back on design decisions that do not fit well within the
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overall architecture of the project.
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For your first patches, this means:
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- be kind, and expect reviewers to be kind in return - LLVM has a `Code
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of Conduct <https://llvm.org/docs/CodeOfConduct.html>`__;
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- be patient - understanding how a new feature fits into the
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architecture of the project is often a time consuming effort, and
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people have to juggle this with other responsibilities in their
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lives; **ping the review once a week** when there is no response;
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- if you can't agree, generally the best way is to do what the reviewer
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asks; we optimize for readability of the code, which the reviewer is
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in a better position to judge; if this feels like it's not the right
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option, you can contact the cfe-dev mailing list to get more feedback
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on the direction;
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Commit access
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=============
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Once you've contributed a handful of patches to LLVM, start to think
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about getting commit access yourself. It's probably a good idea if:
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- you've landed 3-5 patches of larger scope than "fix a typo"
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- you'd be willing to review changes that are closely related to yours
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- you'd like to keep contributing to LLVM.
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Getting commit access
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---------------------
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LLVM uses Git for committing changes. The details are in the `developer
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policy
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document <https://llvm.org/docs/DeveloperPolicy.html#obtaining-commit-access>`__.
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With great power
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----------------
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Actually, this would be a great time to read the rest of the `developer
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policy <https://llvm.org/docs/DeveloperPolicy.html>`__, too. At minimum,
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you need to be subscribed to the relevant commits list before landing
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changes (e.g. llvm-commits@lists.llvm.org), as discussion often happens
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there if a new patch causes problems.
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Commit
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------
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Let's say you have a change on a local git branch, reviewed and ready to
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commit. Things to do first:
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- if you used multiple fine-grained commits locally, squash them into a
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single commit. LLVM prefers commits to match the code that was
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reviewed. (If you created one commit and then used "arc diff", you're
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fine)
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- rebase your patch against the latest LLVM code. LLVM uses a linear
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history, so everything should be based on an up-to-date origin/main.
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.. code:: console
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$ git pull --rebase https://github.com/llvm/llvm-project.git main
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- ensure the patch looks correct.
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.. code:: console
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$ git show
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- run the tests one last time, for good luck
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At this point git show should show a single commit on top of
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origin/main.
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Now you can push your commit with
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.. code:: console
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$ git push https://github.com/llvm/llvm-project.git HEAD:main
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You should see your change `on
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GitHub <https://github.com/llvm/llvm-project/commits/main>`__ within
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minutes.
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Post-commit errors
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------------------
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Once your change is submitted it will be picked up by automated build
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bots that will build and test your patch in a variety of configurations.
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You can see all configurations and their current state in a waterfall
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view at http://lab.llvm.org:8011/waterfall. The waterfall view is good
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to get a general overview over the tested configurations and to see
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which configuration have been broken for a while.
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The console view at http://lab.llvm.org:8011/console helps to get a
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better understanding of the build results of a specific patch. If you
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want to follow along how your change is affecting the build bots, **this
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should be the first place to look at** - the colored bubbles correspond
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to projects in the waterfall.
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If you see a broken build, do not despair - some build bots are
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continuously broken; if your change broke the build, you will see a red
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bubble in the console view, while an already broken build will show an
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orange bubble. Of course, even when the build was already broken, a new
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change might introduce a hidden new failure.
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| When you want to see more details how a specific build is broken,
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click the red bubble.
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| If post-commit error logs confuse you, do not worry too much -
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everybody on the project is aware that this is a bit unwieldy, so
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expect people to jump in and help you understand what's going on!
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buildbots, overview of bots, getting error logs.
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Reverts
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-------
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if in doubt, revert and re-land.
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Conclusion
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==========
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llvm is a land of contrasts.
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